if(self.count & 0x80)
{
//self.move_flags &~= FL_ONGROUND;
- Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
+ if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
+ Movetype_Physics_NoMatchServer();
+ // the trivial movetypes do not have to match the
+ // server's ticrate as they are ticrate independent
+ // NOTE: this assumption is only true if MOVETYPE_FLY
+ // projectiles detonate on impact. If they continue
+ // moving, we might still be ticrate dependent.
+ else
+ Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
if(!(self.move_flags & FL_ONGROUND))
self.angles = vectoangles(self.velocity);
}