cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01\r
-cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
-cl_bobfall 0.5 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
+cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"\r
cl_bobfallcycle 3 "speed of the bobfall swing"\r
cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"\r
+cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r