+++ /dev/null
-textures/newskies/asteroids
-{
- qer_editorimage env/newsky_asteroids/asteroids.tga
- surfaceparm sky
- surfaceparm nolightmap
- surfaceparm nodlight
- surfaceparm noimpact
- surfaceparm nomarks
-
- skyparms env/newsky_asteroids/asteroids - - //farbox cloudheight nearbox
- q3map_sunExt 1 0.75 0.5 320 27 42 0 16 //rgb intensity degrees elevation deviance samples
-}
+++ /dev/null
-================================================================================
-NewSky - Nebulae
-================================================================================
-
-Version: 1.0
-Released: October 2009
-Author: Severin "sev" Meyer
-
-Created for Nexuiz and first released at <http://www.alientrap.org/forum/>
-
-================================================================================
-Blender and Gimp
-================================================================================
-
-To create the skybox images, I used the method explained here:\r
-<http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox>\r
-\r
-In short, the environment is projected onto a cube with an EnvMap material,
-and after the rendering, the projection can be extracted with "Save EnvMap",
-found in the Texture Panel.
-
-However, objects with manipulated normals are not rendered seamlessly, so
-I rendered them seperately and then projected those renderings onto the cube.
-
-To cut the Envmap into 6 correctly named images, I wrote a script for Gimp,
-you can find it in the /gimp/ folder. Put it in ~/.gimp*/scripts/ (Linux)
-
-================================================================================
-GNU General Public License
-================================================================================
-
-I release all the files that are part of this project under the terms of the
-GNU General Public License as published by the Free Software Foundation, either
-version 2 of the License, or any later version. <http://www.gnu.org/licenses/>
-\r
-All the files that are part of this project are distributed in the hope
-that they will be useful, but WITHOUT ANY WARRANTY; without even the
-implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-================================================================================
-Credits
-================================================================================
-
-The programs I used: Blender, Gimp, Inkscape, gedit, p7zip
-
-Though I didn't use any of them directly, I learned a lot by studying materials
-from the Blender Open Material Repository <www.blender-materials.org>, of which
-I especially would like to mention "Sun" by walross and "Magmatic" by bohemix.
-
+++ /dev/null
-textures/newskies/planets
-{
- qer_editorimage env/newsky_planets/planets.tga
- surfaceparm sky
- surfaceparm nolightmap
- surfaceparm nodlight
- surfaceparm noimpact
- surfaceparm nomarks
-
- skyparms env/newsky_planets/planets - - //farbox cloudheight nearbox
- q3map_sunExt 1 0.9 0.8 320 124 42 0 16 //rgb intensity degrees elevation deviance samples
-}
mandelbrotsky\r
mflag\r
morphed\r
-newsky_asteroids\r
-newsky_nebulae\r
-newsky_planets\r
+sky_asteroids\r
+sky_nebulae\r
+sky_planets\r
nexdm18_rmx\r
official_cmp1\r
onslaught\r
--- /dev/null
+textures/skies/asteroids
+{
+ qer_editorimage env/asteroids/asteroids.tga
+ surfaceparm sky
+ surfaceparm nolightmap
+ surfaceparm nodlight
+ surfaceparm noimpact
+ surfaceparm nomarks
+
+ skyparms env/asteroids/asteroids - - //farbox cloudheight nearbox
+ q3map_sunExt 1 0.75 0.5 320 27 42 0 16 //rgb intensity degrees elevation deviance samples
+}
--- /dev/null
+textures/skies/nebulae
+{
+ qer_editorimage env/nebulae/nebulae.tga
+ surfaceparm sky
+ surfaceparm nolightmap
+ surfaceparm nodlight
+ surfaceparm noimpact
+ surfaceparm nomarks
+
+ skyparms env/nebulae/nebulae - - //farbox cloudheight nearbox
+ q3map_skyLight 50 4 //amount iterations
+ q3map_sunExt 1 0.9 0.8 300 66 36 3 16 //rgb intensity degrees elevation deviance samples
+ q3map_skylight 50 4
+}
\ No newline at end of file
--- /dev/null
+================================================================================
+NewSky - Nebulae
+================================================================================
+
+Version: 1.0
+Released: October 2009
+Author: Severin "sev" Meyer
+
+Created for Nexuiz and first released at <http://www.alientrap.org/forum/>
+
+================================================================================
+Blender and Gimp
+================================================================================
+
+To create the skybox images, I used the method explained here:\r
+<http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox>\r
+\r
+In short, the environment is projected onto a cube with an EnvMap material,
+and after the rendering, the projection can be extracted with "Save EnvMap",
+found in the Texture Panel.
+
+However, objects with manipulated normals are not rendered seamlessly, so
+I rendered them seperately and then projected those renderings onto the cube.
+
+To cut the Envmap into 6 correctly named images, I wrote a script for Gimp,
+you can find it in the /gimp/ folder. Put it in ~/.gimp*/scripts/ (Linux)
+
+================================================================================
+GNU General Public License
+================================================================================
+
+I release all the files that are part of this project under the terms of the
+GNU General Public License as published by the Free Software Foundation, either
+version 2 of the License, or any later version. <http://www.gnu.org/licenses/>
+\r
+All the files that are part of this project are distributed in the hope
+that they will be useful, but WITHOUT ANY WARRANTY; without even the
+implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+================================================================================
+Credits
+================================================================================
+
+The programs I used: Blender, Gimp, Inkscape, gedit, p7zip
+
+Though I didn't use any of them directly, I learned a lot by studying materials
+from the Blender Open Material Repository <www.blender-materials.org>, of which
+I especially would like to mention "Sun" by walross and "Magmatic" by bohemix.
+
--- /dev/null
+textures/skies/planets
+{
+ qer_editorimage env/planets/planets.tga
+ surfaceparm sky
+ surfaceparm nolightmap
+ surfaceparm nodlight
+ surfaceparm noimpact
+ surfaceparm nomarks
+
+ skyparms env/planets/planets - - //farbox cloudheight nearbox
+ q3map_sunExt 1 0.9 0.8 320 124 42 0 16 //rgb intensity degrees elevation deviance samples
+}