}
}
-void func_breakable_think()
-{
- self.nextthink = time;
- CSQCMODEL_AUTOUPDATE();
-}
-
void func_breakable_reset()
{
self.team = self.team_saved;
- self.think = func_breakable_think;
- self.nextthink = time;
+ self.think = func_null;
+ self.nextthink = 0;
func_breakable_look_restore();
if(self.spawnflags & 1)
func_breakable_behave_destroyed();
self.reset = func_breakable_reset;
func_breakable_reset();
-
- CSQCMODEL_AUTOINIT();
}
// for use in maps with a "model" key set