This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
+19/03/2007
+namespace
+- Fix: Selection is now deleted when creating a patch out of it (aumüller / namespace)
+
08/03/2007
namespace
- Win32 compile fix (woekele)
PatchCreator* g_patchCreator = 0;
-void Scene_PatchConstructPrefab(scene::Graph& graph, const AABB& aabb, const char* shader, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3)
+void Scene_PatchConstructPrefab(scene::Graph& graph, const AABB aabb, const char* shader, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3)
{
+ Select_Delete();
GlobalSelectionSystem().setSelectedAll(false);
NodeSmartReference node(g_patchCreator->createPatch());