// ** ** //
// ********************************************** //
-// MSG_ANNCE notifications (count = 90):
+// MSG_ANNCE notifications (count = 80):
seta notification_ANNCE_ACHIEVEMENT_AIRSHOT "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_ACHIEVEMENT_AMAZING "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_ACHIEVEMENT_AWESOME "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_GAMESTART_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_GAMESTART_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_GAMESTART_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_1 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_2 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_3 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-seta notification_ANNCE_NUM_IDLE_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_KILL_1 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_KILL_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_ANNCE_NUM_KILL_2 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
seta notification_errors_are_fatal "1" "If a notification fails upon initialization, cause a Host_Error to stop the program"
seta notification_item_centerprinttime "1.5" "How long to show item information centerprint messages (like 'You got the Electro' or such)"
seta notification_lifetime_mapload "10" "Amount of time that notification entities last immediately at mapload (in seconds) to help prevent notifications from being lost on early init (like gamestart countdown)"
-seta notification_lifetime_runtime "0.5" "Amount of time that notification entities last on the server during runtime (in seconds)"
+seta notification_lifetime_runtime "0.5" "Amount of time that notification entities last on the server during runtime (In seconds)"
seta notification_server_allows_location "1" "Server side cvar for allowing death messages to show location information too"
seta notification_show_location "0" "Append location information to MSG_INFO death/kill messages"
seta notification_show_location_string "" "Replacement string piped into sprintf, so you can do different messages like this: ' at the %s' or ' (near %s)'"
seta notification_show_sprees_info_newline "1" "Show attacker spree information for MSG_INFO messages on a separate line than the death notification itself"
seta notification_show_sprees_info_specialonly "1" "Don't show attacker spree information in MSG_INFO messages if it isn't an achievement"
-// Notification counts (total = 849): MSG_ANNCE = 90, MSG_INFO = 334, MSG_CENTER = 241, MSG_MULTI = 156, MSG_CHOICE = 28
+// Notification counts (total = 839): MSG_ANNCE = 80, MSG_INFO = 334, MSG_CENTER = 241, MSG_MULTI = 156, MSG_CHOICE = 28