this.TR(this);
this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:")));
setDependent(e, "cl_damagetext", 1, 1);
- this.TD(this, 1, 2, e = makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
+ // 1 as min because shotgun sends damagetext per pellet (see https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/1994)
+ this.TD(this, 1, 2, e = makeXonoticSlider(1, 500, 1, "cl_damagetext_accumulate_range"));
setDependent(e, "cl_damagetext", 1, 1);
this.TR(this);
this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:")));