typedef enum
{
- pt_static, pt_grav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_spark, pt_bubble, pt_fade, pt_steam, pt_splash, pt_splashpuff, pt_flame, pt_blood, pt_oneframe, pt_lavasplash, pt_raindropsplash, pt_underwaterspark, pt_explosionsplash, pt_stardust
+ pt_static, pt_rain, pt_bubble, pt_blood
}
ptype_t;
float scalex;
float scaley;
float alpha; // 0-255
+ float alphafade; // how much alpha reduces per second
float time2; // used for various things (snow fluttering, for example)
float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
+ float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
vec3_t oldorg;
vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
};
-static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
+//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
// these must match r_part.c's textures
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
static particle_t *particles;
static particle_t **freeparticles; // list used only in compacting particles array
-static cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
-static cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
-static cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
-static cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-static cvar_t cl_particles_blood_size_min = {CVAR_SAVE, "cl_particles_blood_size_min", "5"};
-static cvar_t cl_particles_blood_size_max = {CVAR_SAVE, "cl_particles_blood_size_max", "10"};
-static cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
-static cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-static cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
-static cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
-static cvar_t cl_particles_explosions = {CVAR_SAVE, "cl_particles_explosions", "0"};
+cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
+cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
+cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
+cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
+cvar_t cl_particles_blood_size = {CVAR_SAVE, "cl_particles_blood_size", "8"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
+cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
+cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
+cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
+cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
static mempool_t *cl_part_mempool;
Cvar_RegisterVariable (&cl_particles_size);
Cvar_RegisterVariable (&cl_particles_bloodshowers);
Cvar_RegisterVariable (&cl_particles_blood);
- Cvar_RegisterVariable (&cl_particles_blood_size_min);
- Cvar_RegisterVariable (&cl_particles_blood_size_max);
+ Cvar_RegisterVariable (&cl_particles_blood_size);
Cvar_RegisterVariable (&cl_particles_blood_alpha);
+ Cvar_RegisterVariable (&cl_particles_bulletimpacts);
Cvar_RegisterVariable (&cl_particles_smoke);
Cvar_RegisterVariable (&cl_particles_sparks);
Cvar_RegisterVariable (&cl_particles_bubbles);
- Cvar_RegisterVariable (&cl_particles_explosions);
cl_part_mempool = Mem_AllocPool("CL_Part");
particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
cl_numparticles = 0;
}
-#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
+#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
{\
if (cl_numparticles >= cl_maxparticles)\
return;\
part->scalex = (pscalex);\
part->scaley = (pscaley);\
part->alpha = (palpha);\
+ part->alphafade = (palphafade);\
part->die = cl.time + (ptime);\
+ part->gravity = (pgravity);\
part->bounce = (pbounce);\
part->org[0] = (px);\
part->org[1] = (py);\
forward[1] = cp*sy;
forward[2] = -sp;
- particle(pt_oneframe, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, -19999, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
Con_Printf ("Not enough free particles\n");
break;
}
- particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Mem_Free(pointfile);
void CL_ParticleExplosion (vec3_t org, int smoke)
{
int i;
- R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
- if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
- for (i = 0;i < 128;i++)
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x808080, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
-
- if (cl_particles.integer && cl_particles_explosions.integer)
+ if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
{
- int j, k;
- float f;
- vec3_t v, end, ang;
- qbyte noise1[32*32], noise2[32*32];
-
- VectorClear(end); // hush MSVC
- i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
- if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
- {
- ang[2] = lhrandom(0, 360);
- fractalnoisequick(noise1, 32, 4);
- fractalnoisequick(noise2, 32, 8);
- for (i = 0;i < 32;i++)
- {
- for (j = 0;j < 32;j++)
- {
- VectorRandom(v);
- VectorMA(org, 16, v, v);
- CL_TraceLine(org, v, end, NULL, 0, true);
- ang[0] = (j + 0.5f) * (360.0f / 32.0f);
- ang[1] = (i + 0.5f) * (360.0f / 32.0f);
- AngleVectors(ang, v, NULL, NULL);
- f = noise1[j*32+i] * 1.5f;
- VectorScale(v, f, v);
- k = noise2[j*32+i] * 0x010101;
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
- VectorScale(v, 0.75, v);
- k = explosparkramp[(noise2[j*32+i] >> 5)];
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
- }
- }
- }
- else
+ for (i = 0;i < 128;i++)
{
- ang[2] = lhrandom(0, 360);
- fractalnoisequick(noise1, 32, 4);
- fractalnoisequick(noise2, 32, 8);
- for (i = 0;i < 32;i++)
- {
- for (j = 0;j < 32;j++)
- {
- VectorRandom(v);
- VectorMA(org, 16, v, v);
- CL_TraceLine(org, v, end, NULL, 0, true);
- ang[0] = (j + 0.5f) * (360.0f / 32.0f);
- ang[1] = (i + 0.5f) * (360.0f / 32.0f);
- AngleVectors(ang, v, NULL, NULL);
- f = noise1[j*32+i] * 1.5f;
- VectorScale(v, f, v);
- k = noise2[j*32+i] * 0x010101;
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- VectorScale(v, 0.75, v);
- k = explosparkramp[(noise2[j*32+i] >> 5)];
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- }
- }
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
}
}
- else
+
+ if (cl_explosions.integer)
R_NewExplosion(org);
}
for (i = 0;i < 512;i++)
{
k = particlepalette[colorStart + (i % colorLength)];
- particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 384, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
}
}
*/
void CL_BlobExplosion (vec3_t org)
{
- if (!cl_particles.integer) return;
-
- R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
- R_NewExplosion(org);
+ if (cl_explosions.integer)
+ R_NewExplosion(org);
}
/*
void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
int k;
- if (!cl_particles.integer) return;
if (count == 1024)
{
CL_ParticleExplosion(org, false);
return;
}
+ if (!cl_particles.integer) return;
while (count--)
{
k = particlepalette[color + (rand()&7)];
- particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 384, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
}
}
int k;
if (!cl_particles.integer) return;
- R_Stain(org, 32, 96, 96, 96, 32, 128, 128, 128, 32);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 32, 96, 96, 96, 32, 128, 128, 128, 32);
- // smoke puff
- if (cl_particles_smoke.integer)
- particle(pt_bulletsmoke, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_smoke[rand()&7], true, true, 2, 2, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
-
- if (cl_particles_sparks.integer)
+ if (cl_particles_bulletimpacts.integer)
{
- // sparks
- while(count--)
+ // smoke puff
+ if (cl_particles_smoke.integer)
+ particle(pt_static, PARTICLE_BILLBOARD, 0x606060, 0xA0A0A0, tex_smoke[rand()&7], true, true, 4, 4, 255, 1024, 9999, -0.2, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+
+ if (cl_particles_sparks.integer)
{
- k = particlepalette[0x68 + (rand() & 7)];
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 9999, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 480, 0, 0, 0, 1, 0);
+ // sparks
+ while(count--)
+ {
+ k = particlepalette[0x68 + (rand() & 7)];
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 1, 0);
+ }
}
}
}
void CL_PlasmaBurn (vec3_t org)
{
- if (!cl_particles.integer) return;
-
- R_Stain(org, 48, 96, 96, 96, 48, 128, 128, 128, 48);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 48, 96, 96, 96, 48, 128, 128, 128, 48);
}
+static float bloodcount = 0;
void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
{
- float r, s;
+ float s, r, a;
// bloodcount is used to accumulate counts too small to cause a blood particle
- static int bloodcount = 0;
if (!cl_particles.integer) return;
if (!cl_particles_blood.integer) return;
if (count > 1000)
count = 1000;
bloodcount += count;
+ r = cl_particles_blood_size.value;
+ a = cl_particles_blood_alpha.value * 255;
while(bloodcount > 0)
{
- r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
bloodcount -= r;
}
}
void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
{
- float c;
float r;
+ float a;
vec3_t diff, center, velscale;
if (!cl_particles.integer) return;
if (!cl_particles_bloodshowers.integer) return;
velscale[1] = velspeed * 2.0 / diff[1];
velscale[2] = velspeed * 2.0 / diff[2];
- c = count * 5;
- while (c > 0)
+ bloodcount += count * 5.0f;
+ r = cl_particles_blood_size.value;
+ a = cl_particles_blood_alpha.value * 255;
+ while (bloodcount > 0)
{
vec3_t org, vel;
org[0] = lhrandom(mins[0], maxs[0]);
vel[0] = (org[0] - center[0]) * velscale[0];
vel[1] = (org[1] - center[1]) * velscale[1];
vel[2] = (org[2] - center[2]) * velscale[2];
- r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- c -= r;
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+ bloodcount -= r;
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(gravity ? pt_grav : pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
}
}
void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type)
{
int k;
- float t, z;
+ float t, z, minz, maxz;
if (!cl_particles.integer) return;
if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
if (t < 0 || t > 2) // sanity check
t = 2;
+ minz = z - fabs(dir[2]) * 0.1;
+ maxz = z + fabs(dir[2]) * 0.1;
+ minz = bound(mins[2], minz, maxs[2]);
+ maxz = bound(mins[2], maxz, maxs[2]);
+
switch(type)
{
case 0:
while(count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_rain, PARTICLE_UPRIGHT_FACING, k, k, tex_particle, true, true, 1, 64, 64, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_UPRIGHT_FACING, k, k, tex_particle, true, true, 0.5, 8, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
}
break;
case 1:
while(count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_snow, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
}
break;
default:
VectorNormalizeFast(v);
VectorScale(v, 100, v);
v[2] += sv_gravity.value * 0.15f;
- particle(pt_stardust, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 9999, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 9999, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
if (count & 1)
- particle(pt_fade, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, 6, 6, lhrandom(48, 96), 9999, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 64.0f, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
}
}
org[2] = origin[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
k = particlepalette[224 + (rand()&7)];
- particle(pt_lavasplash, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
}
}
}
===============
*/
+/*
void CL_TeleportSplash (vec3_t org)
{
- int i, j, k;
+ int i, j, k;
if (!cl_particles.integer) return;
for (i=-16 ; i<16 ; i+=8)
for (j=-16 ; j<16 ; j+=8)
for (k=-24 ; k<32 ; k+=8)
- particle(pt_fade, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 256.0f, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
}
+*/
void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
{
- vec3_t vec, dir, vel, pos;
- float len, dec, speed;
- int contents, bubbles;
- if (!cl_particles.integer) return;
+ vec3_t vec, dir, vel, pos;
+ float len, dec, speed, r;
+ int contents, smoke, blood, bubbles;
VectorSubtract(end, start, dir);
VectorNormalize(dir);
if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
return;
- bubbles = (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
+ smoke = cl_particles.integer && cl_particles_smoke.integer;
+ blood = cl_particles.integer && cl_particles_blood.integer;
+ bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
while (len >= 0)
{
switch (type)
{
case 0: // rocket trail
- if (!cl_particles_smoke.integer)
- return;
dec = 3;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 64.0f, 0, 0, 0, 0, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 768.0f, 0, 0, 0, 0, 0);
- if (bubbles && cl_particles_bubbles.integer)
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 64, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, true, dec, dec, 128, 768, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
+ }
+ if (bubbles)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ r = lhrandom(1, 2);
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
}
break;
case 1: // grenade trail
// FIXME: make it gradually stop smoking
- if (!cl_particles_smoke.integer)
- return;
dec = 3;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 96.0f, 0, 0, 0, 0, 0);
- if (bubbles && cl_particles_bubbles.integer)
+ if (cl_particles.integer && cl_particles_smoke.integer)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 96, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0);
}
break;
case 2: // blood
- if (!cl_particles_blood.integer)
- return;
- dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- break;
-
case 4: // slight blood
- if (!cl_particles_blood.integer)
- return;
- dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ dec = cl_particles_blood_size.value;
+ if (blood)
+ {
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ }
break;
case 3: // green tracer
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 5: // flame tracer
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 6: // voor trail
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 7: // Nehahra smoke tracer
- if (!cl_particles_smoke.integer)
- return;
dec = 7;
- particle(pt_smoke, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+ }
break;
}
void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
{
- vec3_t vec, pos;
- int len;
+ vec3_t vec, pos;
+ int len;
if (!cl_particles.integer) return;
if (!cl_particles_smoke.integer) return;
color = particlepalette[color];
while (len--)
{
- particle(pt_smoke, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
VectorAdd (pos, vec, pos);
}
}
{
particle_t *p;
int i, activeparticles, maxparticle, j, a, pressureused = false, content;
- float gravity, dvel, frametime, f, dist, normal[3], v[3], org[3];
+ float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3];
// LordHavoc: early out condition
if (!cl_numparticles)
return; // if absolutely still, don't update particles
gravity = frametime * sv_gravity.value;
dvel = 1+4*frametime;
+ bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
activeparticles = 0;
maxparticle = -1;
j = 0;
for (i = 0, p = particles;i < cl_numparticles;i++, p++)
{
- if (p->die < cl.time)
- {
- freeparticles[j++] = p;
- continue;
- }
-
content = 0;
VectorCopy(p->org, p->oldorg);
VectorMA(p->org, frametime, p->vel, p->org);
}
}
}
+ p->vel[2] -= p->gravity * gravity;
if (p->friction)
{
f = p->friction * frametime;
case pt_static:
break;
- // LordHavoc: drop-through because of shared code
- case pt_blob:
- p->vel[2] *= dvel;
- case pt_blob2:
- p->vel[0] *= dvel;
- p->vel[1] *= dvel;
- p->alpha -= frametime * 256;
- if (p->alpha < 1)
- p->die = -1;
- break;
-
- case pt_grav:
- p->vel[2] -= gravity;
- break;
- case pt_lavasplash:
- p->vel[2] -= gravity * 0.05;
- p->alpha -= frametime * 192;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_snow:
- if (cl.time > p->time2)
- {
- p->time2 = cl.time + (rand() & 3) * 0.1;
- p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
- p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
- p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
- }
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- a = content;
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
- {
- p->die = -1;
- }
- break;
case pt_blood:
- p->friction = 1;
if (!content)
content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
a = content;
{
if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
{
- p->scalex += frametime * (cl_particles_blood_size_min.value + cl_particles_blood_size_max.value);
- p->scaley += frametime * (cl_particles_blood_size_min.value + cl_particles_blood_size_max.value);
- p->alpha -= frametime * max(cl_particles_blood_alpha.value, 0.01f) * 128.0f;
- if (p->alpha < 1)
- p->die = -1;
+ p->scalex += frametime * cl_particles_blood_size.value;
+ p->scaley += frametime * cl_particles_blood_size.value;
+ //p->alpha -= bloodwaterfade;
}
else
p->die = -1;
else
p->vel[2] -= gravity;
break;
- case pt_spark:
- p->alpha -= frametime * p->time2;
- p->vel[2] -= gravity;
- if (p->alpha < 1)
- p->die = -1;
- else
- {
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- if (content != CONTENTS_EMPTY)
- p->die = -1;
- }
- break;
- case pt_explosionsplash:
- if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
- p->vel[2] -= gravity;
- else
- p->alpha = 0;
- p->scalex += frametime * 64.0f;
- p->scaley += frametime * 64.0f;
- p->alpha -= frametime * 1024.0f;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_fade:
- p->alpha -= frametime * p->time2;
- if (p->alpha < 1)
- p->die = -1;
- break;
case pt_bubble:
if (!content)
content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
p->die = -1;
break;
}
- p->vel[0] *= (1 - (frametime * 0.0625));
- p->vel[1] *= (1 - (frametime * 0.0625));
- p->vel[2] = (p->vel[2] + gravity * 0.25) * (1 - (frametime * 0.0625));
+ break;
+ case pt_rain:
if (cl.time > p->time2)
{
- p->time2 = cl.time + lhrandom(0, 0.5);
- p->vel[0] += lhrandom(-32,32);
- p->vel[1] += lhrandom(-32,32);
- p->vel[2] += lhrandom(-32,32);
+ // snow flutter
+ p->time2 = cl.time + (rand() & 3) * 0.1;
+ p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
+ p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
+ p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
}
- p->alpha -= frametime * 256;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_bulletsmoke:
- p->scalex += frametime * 16;
- p->scaley += frametime * 16;
- p->alpha -= frametime * 1024;
- p->vel[2] += gravity * 0.2;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_smoke:
- p->scalex += frametime * 16;
- p->scaley += frametime * 16;
- p->alpha -= frametime * 320;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_steam:
- p->scalex += frametime * 48;
- p->scaley += frametime * 48;
- p->alpha -= frametime * 512;
- p->vel[2] += gravity * 0.05;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_splashpuff:
- p->alpha -= frametime * 1024;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_rain:
if (!content)
content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
a = content;
if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
p->die = -1;
break;
- case pt_flame:
- p->alpha -= frametime * 384;
- p->vel[2] += gravity;
- if (p->alpha < 16)
- p->die = -1;
- break;
- case pt_oneframe:
- if (p->time2)
- p->die = -1;
- p->time2 = 1;
- break;
- case pt_stardust:
- p->alpha -= frametime * 128;
- p->vel[2] -= gravity;
- if (p->alpha < 16)
- p->die = -1;
- break;
default:
printf("unknown particle type %i\n", p->type);
p->die = -1;
break;
}
+ p->alpha -= p->alphafade * frametime;
- // LordHavoc: immediate removal of unnecessary particles (must be done to ensure compactor below operates properly in all cases)
- if (p->die < cl.time)
+ // remove dead particles
+ if (p->alpha < 1 || p->die < cl.time)
freeparticles[j++] = p;
else
{