cmd cc "color 221"
super
-# laser = lasershot NONE
+// laser = lasershot NONE
bot laser
channels 10
init
cmd selectweapon 1
cmd wait 0.5
raw settemp g_balance_laser_primary_refire 0.3
- percussion 38 # 038_Snare_1-0.wav
+ percussion 38 // 038_Snare_1-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.3
- percussion 40 # 040_Snare_2-0.wav
+ percussion 40 // 040_Snare_2-0.wav
percussion 38
-# shotgun = RELOADSOUND slap
+// shotgun = RELOADSOUND slap
bot shotgun
channels 10
init
cmd barrier
cmd selectweapon 2
cmd wait 0.5
- percussion 74 # 074_Guiro_2_Long-0.wav
+ percussion 74 // 074_Guiro_2_Long-0.wav
time -0.4
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0
busy 1.1
- percussion 73 # 073_Guiro_1_Short-0.wav
+ percussion 73 // 073_Guiro_1_Short-0.wav
percussion 74
-# uzi = bullet BAD
+// uzi = bullet BAD
bot uzi
channels 10
init
raw settemp g_balance_uzi_first_refire 0.1
raw settemp g_balance_uzi_sustained_refire 0.1
raw settemp g_casings 0
- percussion 27 # 027_High_Q-0.wav
+ percussion 27 // 027_High_Q-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.1
- percussion 31 # 031_Sticks-0.wav
+ percussion 31 // 031_Sticks-0.wav
percussion 27
- percussion 37 # 037_Stick_Rim-0.wav
+ percussion 37 // 037_Stick_Rim-0.wav
percussion 27
- percussion 33 # 033_Metronome_Click-0.wav
+ percussion 33 // 033_Metronome_Click-0.wav
percussion 27
- percussion 53 # 053_Cymbal_Ride_Bell-0.wav
+ percussion 53 // 053_Cymbal_Ride_Bell-0.wav
percussion 27
- percussion 54 # 054_Tambourine-0.wav
+ percussion 54 // 054_Tambourine-0.wav
percussion 27
-# grenadelauncher = RELOADSOUND RELOADSOUND
+// grenadelauncher = RELOADSOUND RELOADSOUND
-# electro = beam BADFLYSOUND
+// electro = beam BADFLYSOUND
bot electro
channels 10
init
cmd selectweapon 6
cmd wait 0.5
raw settemp g_balance_electro_primary_refire 0.2
- percussion 49 # 049_Cymbal_Crash_1-0.wav
+ percussion 49 // 049_Cymbal_Crash_1-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.2
- percussion 57 # 057_Cymbal_Crash_2-0.wav
+ percussion 57 // 057_Cymbal_Crash_2-0.wav
percussion 49
-# crylink = big small
+// crylink = big small
bot crylink
channels 10
init
cmd wait 0.5
raw settemp g_balance_crylink_primary_refire 0.3
raw settemp g_balance_crylink_secondary_refire 0.2
- percussion 34 # 034_Metronome_Bell-0.wav
+ percussion 34 // 034_Metronome_Bell-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.3
- percussion 45 # 045_Tom_Mid_2-0.wav
+ percussion 45 // 045_Tom_Mid_2-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0.1
busy 0.2
- percussion 47 # 047_Tom_Mid_1-0.wav
+ percussion 47 // 047_Tom_Mid_1-0.wav
percussion 45
- percussion 48 # 048_Tom_High_2-0.wav
+ percussion 48 // 048_Tom_High_2-0.wav
percussion 34
- percussion 50 # 048_Tom_High_2-0.wav
+ percussion 50 // 048_Tom_High_2-0.wav
percussion 34
- percussion 56 # 056_Cow_Bell-0.wav
+ percussion 56 // 056_Cow_Bell-0.wav
percussion 34
- percussion 67 # 067_Agogo_High-0.wav
+ percussion 67 // 067_Agogo_High-0.wav
percussion 34
- percussion 68 # 068_Agogo_Low-0.wav
+ percussion 68 // 068_Agogo_Low-0.wav
percussion 45
- percussion 71 # 071_Whistle_1_High_Short-0.wav
+ percussion 71 // 071_Whistle_1_High_Short-0.wav
percussion 34
- percussion 72 # 072_Whistle_2_Low_Long-0.wav
+ percussion 72 // 072_Whistle_2_Low_Long-0.wav
percussion 45
- percussion 75 # 075_Claves-0.wav
+ percussion 75 // 075_Claves-0.wav
percussion 34
-# nex is nex NONE
+// nex is nex NONE
bot nex
channels 10
init
cmd selectweapon 8
cmd wait 0.5
raw settemp g_balance_nex_primary_refire 1.25
- percussion 52 # 052_Cymbal_Chinese-0.wav
+ percussion 52 // 052_Cymbal_Chinese-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
time 0.1
busy 1.25
-# minstanex is nex CLONE_OF_LASER
+// minstanex is nex CLONE_OF_LASER
bot minstanex
channels 10
init
cmd selectweapon 12
cmd wait 0.5
raw settemp g_balance_minstanex_refire 1
- percussion 55 # 055_Cymbal_Splash-0.wav
+ percussion 55 // 055_Cymbal_Splash-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
time 0.1
busy 1
-# hagar is rocket BAD
+// hagar is rocket BAD
bot hagar
channels 10
init
cmd selectweapon 9
cmd wait 0.5
raw settemp g_balance_hagar_primary_refire 0.2
- percussion 35 # 035_Kick_1-0.wav
+ percussion 35 // 035_Kick_1-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.2
- percussion 39 # 039_Clap_Hand-0.wav
+ percussion 39 // 039_Clap_Hand-0.wav
percussion 35
- percussion 60 # 060_Bongo_High-0.wav
+ percussion 60 // 060_Bongo_High-0.wav
percussion 35
- percussion 61 # 061_Bongo_Low-0.wav
+ percussion 61 // 061_Bongo_Low-0.wav
percussion 35
-# TODO hookbomb would be useful for #60
+// TODO hookbomb would be useful for //60
-# RL is rocket NONE
+// RL is rocket NONE
bot rocket
channels 10
init
cmd selectweapon 10
cmd wait 0.5
raw settemp g_balance_rocketlauncher_refire 1.1
- percussion 25 # 025_Snare_Roll-0.wav
+ percussion 25 // 025_Snare_Roll-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
time 0.1
busy 1.1
-# hook is hook bomb
+// hook is hook bomb
bot hook
channels 10
init
cmd wait 0.5
raw settemp g_balance_hook_primary_refire 0.3
raw settemp g_balance_hook_secondary_refire 0.9
- percussion 62 # 062_Conga_High_1_Mute-0.wav
+ percussion 62 // 062_Conga_High_1_Mute-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.3
- percussion 63 # 063_Conga_High_2_Open-0.wav
+ percussion 63 // 063_Conga_High_2_Open-0.wav
percussion 62
- percussion 84 # 084_Belltree-0.wav
+ percussion 84 // 084_Belltree-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0.1
busy 0.9
- percussion 81 # 081_Triangle_2_Open-0.wav
+ percussion 81 // 081_Triangle_2_Open-0.wav
percussion 62
- percussion 80 # 081_Triangle_1_Mute-0.wav
+ percussion 80 // 081_Triangle_1_Mute-0.wav
percussion 62
-# seeker is BADFLYSOUND tag
+// seeker is BADFLYSOUND tag
bot seeker
channels 10
init
cmd selectweapon 18
cmd wait 0.5
raw settemp g_balance_seeker_tag_refire 0.2
- percussion 41 # 041_Tom_Low_2-0.wav
+ percussion 41 // 041_Tom_Low_2-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0.1
busy 0.2
- percussion 51 # 051_Cymbal_Ride_1-0.wav
+ percussion 51 // 051_Cymbal_Ride_1-0.wav
percussion 41
- percussion 43 # 043_Tom_Low_1-0.wav
+ percussion 43 // 043_Tom_Low_1-0.wav
percussion 41
- percussion 59 # 059_Cymbal_Ride_2-0.wav
+ percussion 59 // 059_Cymbal_Ride_2-0.wav
percussion 41
- percussion 46 # 046_Hi-Hat_Open-0.wav
+ percussion 46 // 046_Hi-Hat_Open-0.wav
percussion 41
- percussion 69 # 069_Cabasa-0.wav
+ percussion 69 // 069_Cabasa-0.wav
percussion 41
- percussion 82 # 069_Shaker-0.wav
+ percussion 82 // 069_Shaker-0.wav
percussion 41
-# rifle is hard soft
+// rifle is hard soft
bot rifle
channels 10
init
cmd selectweapon 16
cmd wait 0.5
raw settemp g_balance_rifle_secondary_refire 0.3
-# percussion FIXME
-# time 0
-# cmd debug_assert_canfire 1
-# buttons attack1
-# time 0.05
-# cmd debug_assert_canfire 0
-# buttons
-# time 0.1
-# busy 1.2
- percussion 58 # 058_Vibra-Slap-0.wav
+// percussion FIXME
+// time 0
+// cmd debug_assert_canfire 1
+// buttons attack1
+// time 0.05
+// cmd debug_assert_canfire 0
+// buttons
+// time 0.1
+// busy 1.2
+ percussion 58 // 058_Vibra-Slap-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
cmd barrier
raw settemp g_jetpack_attenuation 0.5
cmd wait 0.5
- percussion 42 # 042_Hi-Hat_Closed-0.wav
+ percussion 42 // 042_Hi-Hat_Closed-0.wav
time 0
buttons hook
time 0.05
buttons
- percussion 32 # 032_Square_Click-0.wav
+ percussion 32 // 032_Square_Click-0.wav
percussion 42
- percussion 44 # 044_Hi-Hat_Pedal-0.wav
+ percussion 44 // 044_Hi-Hat_Pedal-0.wav
percussion 42
- percussion 64 # 064_Conga_Low-0.wav
+ percussion 64 // 064_Conga_Low-0.wav
percussion 42
- percussion 70 # 070_Maracas-0.wav
+ percussion 70 // 070_Maracas-0.wav
percussion 42
bot jumper
cmd aimtarget "tPercussion 1"
cmd barrier
cmd wait 0.5
- percussion 36 # 036_Kick_2-0.wav
+ percussion 36 // 036_Kick_2-0.wav
time -0.6666666
buttons jump
time -0.5
cmd aimtarget "tPercussion 1"
cmd barrier
cmd wait 0.5
- percussion 65 # 065_Timbale_High-0.wav
+ percussion 65 // 065_Timbale_High-0.wav
time -0.6666666
buttons jump
time -0.5
buttons
time 0
busy 0.1
- percussion 66 # 066_Timbale_Low-0.wav
+ percussion 66 // 066_Timbale_Low-0.wav
percussion 65
bot switcher
cmd aimtarget "tPercussion 1"
cmd barrier
cmd wait 0.5
- percussion 29 # not in freepats
+ percussion 29 // not in freepats
time 0
cmd impulse 10
time 0.05
busy 0.3
- percussion 30 # not in freepats
+ percussion 30 // not in freepats
percussion 29
bot vocals
cmd wait 900
-# instantiate our bots!
+// instantiate our bots!
bot instance_tuba_red
include tuba_red
cmd barrier
super
-# TODO jumping?
+// TODO jumping?