set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested"\r
-set g_vore_fulldigest 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
+set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
set menu_volume $volume\r
\r
void Vore_DeadPrey_Configure(entity e)\r
{\r
- // ran when the fulldigest feature is enabled and prey stays inside the stomach after dying\r
+ // ran when the keepdeadprey feature is enabled and prey stays inside the stomach after dying\r
\r
if(e.fakeprey || e.predator.classname != "player") // already configured\r
return;\r
// ran when dead prey must be detached from the stomach (eg: they are respawning)\r
// should only execute after Vore_DeadPrey_Configure has ran first\r
\r
- if not(cvar("g_vore_fulldigest"))\r
+ if not(cvar("g_vore_keepdeadprey"))\r
return;\r
\r
e.fakepredator = world;\r
\r
void Vore_PreyRelease(entity e)\r
{\r
- // if the fulldigest feature is on, don't spit a dead prey's carcass out\r
- if(e.health <= 0 && cvar("g_vore_fulldigest"))\r
+ // if the keepdeadprey feature is on, don't spit a dead prey's carcass out\r
+ if(e.health <= 0 && cvar("g_vore_keepdeadprey"))\r
{\r
Vore_DeadPrey_Configure(e);\r
\r
- // if fulldigest is enabled and the predator disconnected, detach the dead prey\r
+ // if keepdeadprey is enabled and the predator disconnected, detach the dead prey\r
if(e.fakepredator.classname != "player")\r
Vore_DeadPrey_Detach(e);\r
}\r
// Code that addresses the prey:\r
// --------------------------------\r
\r
- // fulldigest - detach dead prey if their predator died or got swallowed\r
+ // keepdeadprey - detach dead prey if their predator died or got swallowed\r
if(self.fakepredator.classname == "player")\r
if(self.fakepredator.deadflag != DEAD_NO || self.fakepredator.predator.classname == "player")\r
Vore_DeadPrey_Detach(self);\r