]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Mayhem and Team Mayhem gamemodes
authorDr. Jaska <drjaska83@gmail.com>
Sun, 5 Mar 2023 18:35:32 +0000 (18:35 +0000)
committerterencehill <piuntn@gmail.com>
Sun, 5 Mar 2023 18:35:32 +0000 (18:35 +0000)
Each player spawns with 200/200 and full ammo like in LMS&CA and pickup items are removed by default, powerups are kept for extra spice but can be removed with whitelisted cvars.

25 files changed:
balance-mario.cfg
balance-nexuiz25.cfg
balance-overkill.cfg
balance-samual.cfg
balance-xdf.cfg
balance-xonotic.cfg
balance-xpm.cfg
gamemodes-client.cfg
gamemodes-server.cfg
qcsrc/common/gamemodes/gamemode/_mod.inc
qcsrc/common/gamemodes/gamemode/_mod.qh
qcsrc/common/gamemodes/gamemode/mayhem/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/mayhem/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/mayhem/mayhem.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/mayhem/mayhem.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/mayhem/sv_mayhem.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/mayhem/sv_mayhem.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tmayhem/_mod.inc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tmayhem/_mod.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tmayhem/sv_tmayhem.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tmayhem/sv_tmayhem.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tmayhem/tmayhem.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/tmayhem/tmayhem.qh [new file with mode: 0644]
qcsrc/menu/xonotic/util.qc
qcsrc/server/world.qc

index 42e3a66967db0f6d958a220c9a9e6425c1683f1d..8b9f37ac10d7782c60f1248aef0e82feb4cd2c5f 100644 (file)
@@ -49,6 +49,22 @@ set g_lms_start_ammo_rockets 160
 set g_lms_start_ammo_cells 180
 set g_lms_start_ammo_plasma 180
 set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 200
+set g_mayhem_start_armor 200
+set g_mayhem_start_ammo_shells 60
+set g_mayhem_start_ammo_nails 320
+set g_mayhem_start_ammo_rockets 160
+set g_mayhem_start_ammo_cells 180
+set g_mayhem_start_ammo_plasma 180
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 200
+set g_tmayhem_start_armor 200
+set g_tmayhem_start_ammo_shells 60
+set g_tmayhem_start_ammo_nails 320
+set g_tmayhem_start_ammo_rockets 160
+set g_tmayhem_start_ammo_cells 180
+set g_tmayhem_start_ammo_plasma 180
+set g_tmayhem_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
 set g_balance_nix_ammo_shells 60
index 6cdc29dcc4deec4152bd1e8f985cf87630e90de9..0b39de222f3a3305f0836801995204cdcbfe45db 100644 (file)
@@ -49,6 +49,22 @@ set g_lms_start_ammo_rockets 50
 set g_lms_start_ammo_cells 50
 set g_lms_start_ammo_plasma 50
 set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 250
+set g_mayhem_start_armor 100
+set g_mayhem_start_ammo_shells 50
+set g_mayhem_start_ammo_nails 150
+set g_mayhem_start_ammo_rockets 50
+set g_mayhem_start_ammo_cells 50
+set g_mayhem_start_ammo_plasma 50
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 250
+set g_tmayhem_start_armor 100
+set g_tmayhem_start_ammo_shells 50
+set g_tmayhem_start_ammo_nails 150
+set g_tmayhem_start_ammo_rockets 50
+set g_tmayhem_start_ammo_cells 50
+set g_tmayhem_start_ammo_plasma 50
+set g_tmayhem_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
 set g_balance_nix_ammo_shells 15
index e33ee827f66699289c388db8bd38351d4e8c8ccf..3944d7d3b18ab87d6cc280e38df1c23360bf912f 100644 (file)
@@ -49,6 +49,22 @@ set g_lms_start_ammo_rockets 160
 set g_lms_start_ammo_cells 180
 set g_lms_start_ammo_plasma 180
 set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 200
+set g_mayhem_start_armor 100
+set g_mayhem_start_ammo_shells 60
+set g_mayhem_start_ammo_nails 320
+set g_mayhem_start_ammo_rockets 160
+set g_mayhem_start_ammo_cells 180
+set g_mayhem_start_ammo_plasma 180
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 200
+set g_tmayhem_start_armor 100
+set g_tmayhem_start_ammo_shells 60
+set g_tmayhem_start_ammo_nails 320
+set g_tmayhem_start_ammo_rockets 160
+set g_tmayhem_start_ammo_cells 180
+set g_tmayhem_start_ammo_plasma 180
+set g_tmayhem_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
 set g_balance_nix_ammo_shells 60
index 7850aaba8b97eac07e8c77dce3ee632d85433a09..5686c58d6e24fa2eb211af18644d7ecd536986b6 100644 (file)
@@ -49,6 +49,22 @@ set g_lms_start_ammo_rockets 160
 set g_lms_start_ammo_cells 180
 set g_lms_start_ammo_plasma 180
 set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 200
+set g_mayhem_start_armor 200
+set g_mayhem_start_ammo_shells 60
+set g_mayhem_start_ammo_nails 320
+set g_mayhem_start_ammo_rockets 160
+set g_mayhem_start_ammo_cells 180
+set g_mayhem_start_ammo_plasma 180
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 200
+set g_tmayhem_start_armor 200
+set g_tmayhem_start_ammo_shells 60
+set g_tmayhem_start_ammo_nails 320
+set g_tmayhem_start_ammo_rockets 160
+set g_tmayhem_start_ammo_cells 180
+set g_tmayhem_start_ammo_plasma 180
+set g_tmayhem_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
 set g_balance_nix_ammo_shells 60
index 67e8810b5435f4c1954b59902336391083667002..d8d4df60d53e2a6c916d61a7785bb07df3efd8b8 100644 (file)
@@ -49,6 +49,22 @@ set g_lms_start_ammo_rockets 160
 set g_lms_start_ammo_cells 180
 set g_lms_start_ammo_plasma 180
 set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 200
+set g_mayhem_start_armor 200
+set g_mayhem_start_ammo_shells 60
+set g_mayhem_start_ammo_nails 320
+set g_mayhem_start_ammo_rockets 160
+set g_mayhem_start_ammo_cells 180
+set g_mayhem_start_ammo_plasma 180
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 200
+set g_tmayhem_start_armor 200
+set g_tmayhem_start_ammo_shells 60
+set g_tmayhem_start_ammo_nails 320
+set g_tmayhem_start_ammo_rockets 160
+set g_tmayhem_start_ammo_cells 180
+set g_tmayhem_start_ammo_plasma 180
+set g_tmayhem_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
 set g_balance_nix_ammo_shells 60
index 784e447f418137208402e10d7b9cd2a99c974621..2cf8c9eb4269b106877384494b4a6392c3200fc4 100644 (file)
@@ -49,6 +49,22 @@ set g_lms_start_ammo_rockets 160
 set g_lms_start_ammo_cells 180
 set g_lms_start_ammo_plasma 180
 set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 200
+set g_mayhem_start_armor 200
+set g_mayhem_start_ammo_shells 60
+set g_mayhem_start_ammo_nails 320
+set g_mayhem_start_ammo_rockets 160
+set g_mayhem_start_ammo_cells 180
+set g_mayhem_start_ammo_plasma 180
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 200
+set g_tmayhem_start_armor 200
+set g_tmayhem_start_ammo_shells 60
+set g_tmayhem_start_ammo_nails 320
+set g_tmayhem_start_ammo_rockets 160
+set g_tmayhem_start_ammo_cells 180
+set g_tmayhem_start_ammo_plasma 180
+set g_tmayhem_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
 set g_balance_nix_ammo_shells 60
index 189be9c718544d7eb19e52dc8d67329c6df49e39..87b781a555216639bb618652be91097abfe09e62 100644 (file)
@@ -49,6 +49,22 @@ set g_lms_start_ammo_rockets 160
 set g_lms_start_ammo_cells 180
 set g_lms_start_ammo_plasma 180
 set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 200
+set g_mayhem_start_armor 200
+set g_mayhem_start_ammo_shells 60
+set g_mayhem_start_ammo_nails 320
+set g_mayhem_start_ammo_rockets 160
+set g_mayhem_start_ammo_cells 180
+set g_mayhem_start_ammo_plasma 180
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 200
+set g_tmayhem_start_armor 200
+set g_tmayhem_start_ammo_shells 60
+set g_tmayhem_start_ammo_nails 320
+set g_tmayhem_start_ammo_rockets 160
+set g_tmayhem_start_ammo_cells 180
+set g_tmayhem_start_ammo_plasma 180
+set g_tmayhem_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
 set g_balance_nix_ammo_shells 60
index 71d272a174e7c50dcb868fa34e472d043668a250..259c2c31dd3194e93cf125d29c4159938bad9eb5 100644 (file)
@@ -32,6 +32,8 @@ alias cl_hook_gamestart_ka
 alias cl_hook_gamestart_ft
 alias cl_hook_gamestart_inv
 alias cl_hook_gamestart_duel
+alias cl_hook_gamestart_mayhem
+alias cl_hook_gamestart_tmayhem
 alias cl_hook_gameend
 alias cl_hook_shutdown
 alias cl_hook_activeweapon
index bbe0c37bc9ff2268f4a8176f0e05820c2bb4e03a..eb0dcdcdcf0618730573e619cada576e07a0cc4a 100644 (file)
@@ -29,6 +29,8 @@ alias sv_hook_gamestart_ka
 alias sv_hook_gamestart_ft
 alias sv_hook_gamestart_inv
 alias sv_hook_gamestart_duel
+alias sv_hook_gamestart_mayhem
+alias sv_hook_gamestart_tmayhem
 // there is currently no hook for when the match is restarted
 // see sv_hook_readyrestart for previous uses of this hook
 //alias sv_hook_gamerestart
@@ -58,6 +60,8 @@ alias sv_vote_gametype_hook_ons
 alias sv_vote_gametype_hook_rc
 alias sv_vote_gametype_hook_tdm
 alias sv_vote_gametype_hook_duel
+alias sv_vote_gametype_hook_mayhem
+alias sv_vote_gametype_hook_tmayhem
 
 // Example preset to allow 1v1ctf to be used for the gametype voting screen.
 // Aliases can have max 31 chars so the gametype can have max 9 chars.
@@ -208,6 +212,20 @@ set g_duel_respawn_delay_large_count 0
 set g_duel_respawn_delay_max 0
 set g_duel_respawn_waves 0
 set g_duel_weapon_stay 0
+set g_mayhem_respawn_delay_small 0
+set g_mayhem_respawn_delay_small_count 0
+set g_mayhem_respawn_delay_large 0
+set g_mayhem_respawn_delay_large_count 0
+set g_mayhem_respawn_delay_max 0
+set g_mayhem_respawn_waves 0
+set g_mayhem_weapon_stay 0
+set g_tmayhem_respawn_delay_small 0
+set g_tmayhem_respawn_delay_small_count 0
+set g_tmayhem_respawn_delay_large 0
+set g_tmayhem_respawn_delay_large_count 0
+set g_tmayhem_respawn_delay_max 0
+set g_tmayhem_respawn_waves 0
+set g_tmayhem_weapon_stay 0
 
 
 // =========
@@ -576,3 +594,45 @@ set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle"
 //set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel"
 set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"
 set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel"
+
+// ==============================
+//  free for all and team mayhem
+// ==============================
+set g_mayhem 0 "Mayhem: Compete for the most damage dealt and kills in this chaotic mayhem!"
+set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and kills in this chaotic mayhem!"
+
+set g_mayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score"
+set g_tmayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score"
+set g_mayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags"
+set g_tmayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags"
+set g_mayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags"
+set g_tmayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags"
+set g_mayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+set g_tmayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+
+set g_mayhem_point_limit -1 "Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_mayhem_point_leadlimit -1 "Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tmayhem_point_limit -1 "Team Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tmayhem_point_leadlimit -1 "Team Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+
+set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+
+set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+set g_mayhem_pickup_items 0 "spawn pickup items in mayhem"
+set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem"
+set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups"
+set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups"
+
+set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem"
+set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem"
+
+set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+
+set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)"
+set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+set g_tmayhem_teams_override 0 "how many teams are in team mayhem"
index a33ec87a01a34a5a8406f57aa3c3d52829cf3994..b106ec9ace5dca99e7cc42607b644bd3a0e8528f 100644 (file)
@@ -12,7 +12,9 @@
 #include <common/gamemodes/gamemode/keepaway/_mod.inc>
 #include <common/gamemodes/gamemode/keyhunt/_mod.inc>
 #include <common/gamemodes/gamemode/lms/_mod.inc>
+#include <common/gamemodes/gamemode/mayhem/_mod.inc>
 #include <common/gamemodes/gamemode/nexball/_mod.inc>
 #include <common/gamemodes/gamemode/onslaught/_mod.inc>
 #include <common/gamemodes/gamemode/race/_mod.inc>
 #include <common/gamemodes/gamemode/tdm/_mod.inc>
+#include <common/gamemodes/gamemode/tmayhem/_mod.inc>
\ No newline at end of file
index ffd71d59d3f1092453b6d83f8048003693dfa531..15b6ecaac71096e1f63f9e7a939674538a9e6a8c 100644 (file)
@@ -12,7 +12,9 @@
 #include <common/gamemodes/gamemode/keepaway/_mod.qh>
 #include <common/gamemodes/gamemode/keyhunt/_mod.qh>
 #include <common/gamemodes/gamemode/lms/_mod.qh>
+#include <common/gamemodes/gamemode/mayhem/_mod.qh>
 #include <common/gamemodes/gamemode/nexball/_mod.qh>
 #include <common/gamemodes/gamemode/onslaught/_mod.qh>
 #include <common/gamemodes/gamemode/race/_mod.qh>
 #include <common/gamemodes/gamemode/tdm/_mod.qh>
+#include <common/gamemodes/gamemode/tmayhem/_mod.qh>
\ No newline at end of file
diff --git a/qcsrc/common/gamemodes/gamemode/mayhem/_mod.inc b/qcsrc/common/gamemodes/gamemode/mayhem/_mod.inc
new file mode 100644 (file)
index 0000000..37daedb
--- /dev/null
@@ -0,0 +1,5 @@
+// generated file; do not modify
+#include <common/gamemodes/gamemode/mayhem/mayhem.qc>
+#ifdef SVQC
+    #include <common/gamemodes/gamemode/mayhem/sv_mayhem.qc>
+#endif
diff --git a/qcsrc/common/gamemodes/gamemode/mayhem/_mod.qh b/qcsrc/common/gamemodes/gamemode/mayhem/_mod.qh
new file mode 100644 (file)
index 0000000..abe1980
--- /dev/null
@@ -0,0 +1,5 @@
+// generated file; do not modify
+#include <common/gamemodes/gamemode/mayhem/mayhem.qh>
+#ifdef SVQC
+    #include <common/gamemodes/gamemode/mayhem/sv_mayhem.qh>
+#endif
diff --git a/qcsrc/common/gamemodes/gamemode/mayhem/mayhem.qc b/qcsrc/common/gamemodes/gamemode/mayhem/mayhem.qc
new file mode 100644 (file)
index 0000000..6af7428
--- /dev/null
@@ -0,0 +1 @@
+#include "mayhem.qh"
diff --git a/qcsrc/common/gamemodes/gamemode/mayhem/mayhem.qh b/qcsrc/common/gamemodes/gamemode/mayhem/mayhem.qh
new file mode 100644 (file)
index 0000000..930e306
--- /dev/null
@@ -0,0 +1,35 @@
+#pragma once
+
+#include <common/gamemodes/gamemode/deathmatch/deathmatch.qh>
+#include <common/gamemodes/gamemode/tdm/tdm.qh>
+#include <common/mapinfo.qh>
+
+CLASS(mayhem, Gametype)
+       INIT(mayhem)
+       {
+               this.gametype_init(this, _("Mayhem"),"mayhem","g_mayhem",GAMETYPE_FLAG_USEPOINTS,"","timelimit=15 pointlimit=1000 leadlimit=0",_("Compete for the most damage dealt and frags in this chaotic mayhem!"));
+       }
+       METHOD(mayhem, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+       {
+               return true;
+       }
+       METHOD(mayhem, m_isForcedSupported, bool(Gametype this))
+       {
+               if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags))
+               {
+                       return true;
+               }
+               if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags))
+               {
+                       return true;
+               }
+               return false;
+       }
+       METHOD(mayhem, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
+       {
+               TC(Gametype, this);
+               returns(menu, _("Point limit:"),     200,  2000,  100, "g_mayhem_point_limit",         string_null,         _("How much score is needed before the match will end"));
+       }
+       ATTRIB(mayhem, m_legacydefaults, string, "1000 20 0");
+ENDCLASS(mayhem)
+REGISTER_GAMETYPE(MAYHEM, NEW(mayhem));
diff --git a/qcsrc/common/gamemodes/gamemode/mayhem/sv_mayhem.qc b/qcsrc/common/gamemodes/gamemode/mayhem/sv_mayhem.qc
new file mode 100644 (file)
index 0000000..7c4d09d
--- /dev/null
@@ -0,0 +1,369 @@
+#include "sv_mayhem.qh"
+#include <common/scores.qh>
+
+// import autocvars for MayhemCalculatePlayerScore's teamplay cvars
+#include "common/gamemodes/gamemode/tmayhem/sv_tmayhem.qh"
+
+float autocvar_g_mayhem_point_limit;
+float autocvar_g_mayhem_point_leadlimit;
+
+bool autocvar_g_mayhem_regenerate;
+bool autocvar_g_mayhem_rot;
+string autocvar_g_mayhem_weaponarena;
+bool autocvar_g_mayhem_powerups;
+bool autocvar_g_mayhem_selfdamage;
+float autocvar_g_mayhem_scoring_upscaler;
+float autocvar_g_mayhem_scoring_damage_weight;
+float autocvar_g_mayhem_scoring_kill_weight;
+bool autocvar_g_mayhem_scoring_disable_selfdamage2score;
+bool autocvar_g_mayhem_pickup_items;
+bool autocvar_g_mayhem_pickup_items_remove_weapons_and_ammo;
+bool autocvar_g_mayhem_unlimited_ammo;
+
+float autocvar_g_mayhem_start_health = 200;
+float autocvar_g_mayhem_start_armor = 200;
+float autocvar_g_mayhem_start_ammo_shells = 60;
+float autocvar_g_mayhem_start_ammo_nails = 320;
+float autocvar_g_mayhem_start_ammo_rockets = 160;
+float autocvar_g_mayhem_start_ammo_cells = 180;
+float autocvar_g_mayhem_start_ammo_plasma = 180;
+float autocvar_g_mayhem_start_ammo_fuel = 0;
+
+.float total_damage_dealt;
+
+/*
+// unused for now
+void mayhem_DelayedInit(entity this)
+{
+       return;
+}
+*/
+
+void mayhem_Initialize()
+{
+       GameRules_limit_score(autocvar_g_mayhem_point_limit);
+       GameRules_limit_lead(autocvar_g_mayhem_point_leadlimit);
+
+       // unused for now
+       //InitializeEntity(NULL, mayhem_DelayedInit, INITPRIO_GAMETYPE);
+}
+
+/*
+MUTATOR_HOOKFUNCTION(mayhem, Scores_CountFragsRemaining)
+{
+       // do not announce remaining frags, upscaled score count doesn't match well with this
+       // when scorelimit is set to 1000 it would announce 997, 998 and 999 score counts
+       // usually a single shot which deals ~40-80 dmg gives 2 or 3 score
+       // this usually would cause a "2 fra..." announcement to be played as the match ends
+       // without leaving anyone time to even process the announcement
+       return false;
+}
+*/
+
+MUTATOR_HOOKFUNCTION(mayhem, SetStartItems)
+{
+       start_items       &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
+       if (!cvar("g_use_ammunition") || autocvar_g_mayhem_unlimited_ammo)
+               start_items |= IT_UNLIMITED_AMMO;
+
+       start_health       = warmup_start_health       = autocvar_g_mayhem_start_health;
+       start_armorvalue   = warmup_start_armorvalue   = autocvar_g_mayhem_start_armor;
+       start_ammo_shells  = warmup_start_ammo_shells  = autocvar_g_mayhem_start_ammo_shells;
+       start_ammo_nails   = warmup_start_ammo_nails   = autocvar_g_mayhem_start_ammo_nails;
+       start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_mayhem_start_ammo_rockets;
+       start_ammo_cells   = warmup_start_ammo_cells   = autocvar_g_mayhem_start_ammo_cells;
+       start_ammo_plasma  = warmup_start_ammo_plasma  = autocvar_g_mayhem_start_ammo_plasma;
+       start_ammo_fuel    = warmup_start_ammo_fuel    = autocvar_g_mayhem_start_ammo_fuel;
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, PlayerRegen)
+{
+       if(!autocvar_g_mayhem_regenerate)
+               M_ARGV(2, float) = 0;
+       if(!autocvar_g_mayhem_rot)
+               M_ARGV(3, float) = 0;
+       return (!autocvar_g_mayhem_regenerate && !autocvar_g_mayhem_rot);
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, ForbidThrowCurrentWeapon)
+{
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, SetWeaponArena)
+{
+       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_mayhem_weaponarena;
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, FilterItem)
+{
+       entity item = M_ARGV(0, entity);
+
+       // enable powerups if forced globally or global accepts gamemodes to have powerups according to their own settings
+       if (autocvar_g_powerups == 1 || (autocvar_g_powerups == -1 && autocvar_g_mayhem_powerups == 1)){
+               if (item.itemdef.instanceOfPowerup){
+                       return false;
+               }
+       }
+       // disabled powerups if forced off globally or in this gamemode
+       if (autocvar_g_powerups == 0 || autocvar_g_mayhem_powerups == 0){
+               if (item.itemdef.instanceOfPowerup){
+                       return true;
+               }
+       }
+       // remove all items if items are forced off globally
+       if (autocvar_g_pickup_items == 0){
+               return true;
+       }
+       // if items are switched on in this gamemode allow the removal of weapons and ammo still
+       if ((autocvar_g_mayhem_pickup_items == 1 && autocvar_g_mayhem_pickup_items_remove_weapons_and_ammo == 1) && autocvar_g_pickup_items <= 0){
+               if (item.itemdef.instanceOfAmmo || item.itemdef.instanceOfWeaponPickup){
+                       return true;
+               }
+       }
+       // remove items if not globally set to follow mode's settings and locally set off
+       if (autocvar_g_pickup_items == -1 && autocvar_g_mayhem_pickup_items == 0){
+               return true;
+       }
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, Damage_Calculate)
+{
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_deathtype = M_ARGV(3, float);
+       float frag_damage = M_ARGV(4, float);
+
+       if (IS_PLAYER(frag_target)) // nullify self-damage if self-damage is disabled and always nullify splat
+       if (!IS_DEAD(frag_target)) // but enable anyone to gib corpses, even their own corpses with delayed damage
+       if ((autocvar_g_mayhem_selfdamage == 0 && frag_target == frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
+               frag_damage = 0;
+
+       M_ARGV(4, float) = frag_damage;
+}
+
+void MayhemCalculatePlayerScore(entity scorer)
+{
+       int scoringmethod = 1;
+       float upscaler; // how much score does 1 frag give
+       float frag_weight; // how many frags should a kill be worth
+       float damage_weight; // how many frags is damage worth of player's spawn health+armor
+
+       // if frag is 0.25 , damage is 0.75 and upscaler is 20
+       // then killing a full hp opponent is 1 frag which is worth of 20 score
+       // or damage worth of 2 starting health+armor is 1.5 frags or 30 score even if no kills were gotten
+
+       bool disable_selfdamage2score;
+
+       if (teamplay) {
+               // use Team Mayhem values
+               upscaler = autocvar_g_tmayhem_scoring_upscaler;
+               frag_weight = autocvar_g_tmayhem_scoring_kill_weight;
+               damage_weight = autocvar_g_tmayhem_scoring_damage_weight;
+               disable_selfdamage2score = autocvar_g_tmayhem_scoring_disable_selfdamage2score;
+       } else {
+               // use FFA Mayhem values
+               upscaler = autocvar_g_mayhem_scoring_upscaler;
+               frag_weight = autocvar_g_mayhem_scoring_kill_weight;
+               damage_weight = autocvar_g_mayhem_scoring_damage_weight;
+               disable_selfdamage2score = autocvar_g_mayhem_scoring_disable_selfdamage2score;
+       }
+
+       // decide scoringmethod and avoid potential divide by 0 errors
+
+       if (frag_weight && damage_weight) // both frag and damage weights have non-zero values
+               scoringmethod = 1;
+       else if (frag_weight) // frag weight has a value
+               scoringmethod = 2;
+       else if (damage_weight) // damage weight has a value
+               scoringmethod = 3;
+       else
+               return; // neither frags nor damage are set to give score
+
+       switch (scoringmethod)
+       {
+               default:
+               case 1:
+               {
+                       // calculate how much score the player should have based on their damage dealt and frags gotten and then add the missing score
+
+                       // give a different weight for suicides if scoring method 1 doesn't have selfdamage2score enabled to harshly punish for suicides to avoid exploiting
+                       float suicide_weight = 1 + (disable_selfdamage2score / frag_weight);
+
+                       // total damage divided by player start health&armor to get how many lives worth of damage they've dealt,
+                       // then calculate new value affected by weight
+                       float playerdamagescore = ((scorer.total_damage_dealt / (start_health + start_armorvalue)) * 100) * upscaler * damage_weight;
+                                                                                                              //  * 100 to avoid float inaccuracy at that decimal level
+
+                       // playerdamagescore rounded to one decimal
+                       float roundedplayerdamagescore = rint(playerdamagescore * 10) / 10;
+
+                       // amount of kills
+                       float killcount = PlayerScore_Get(scorer, SP_KILLS) - PlayerScore_Get(scorer, SP_TEAMKILLS) - (PlayerScore_Get(scorer, SP_SUICIDES) * suicide_weight);
+
+                       // kills minus suicides, calculate weight
+                       float playerkillscore = (killcount * 100) * upscaler * frag_weight;
+                                                      //  * 100 to avoid float inaccuracy at that decimal level
+
+                       float playerscore = roundedplayerdamagescore + playerkillscore;
+
+                       // calculated how much score the player has and now calculate total of how much they are supposed to have
+                       float scoretoadd = playerscore - (PlayerScore_Get(scorer, SP_SCORE) * 100);
+                                                                                       //  * 100 to avoid float inaccuracy at that decimal level
+
+                       // adjust total score to be what the player is supposed to have
+                       GameRules_scoring_add_team(scorer, SCORE, floor(scoretoadd / 100));
+                                                                              //  / 100 to move back to the original decimal level
+
+                       #if 0
+                               // debug printing
+                               if(!IS_BOT_CLIENT(scorer)){
+                                       print(sprintf("%f", scorer.total_damage_dealt),         " scorer.total_damage_dealt \n");
+                                       print(sprintf("%f", scorer.hitsound_damage_dealt),      " scorer.hitsound_damage_dealt \n");
+                                       print(sprintf("%f", playerdamagescore/100),             " playerdamagescore \n");
+                                       print(sprintf("%f", roundedplayerdamagescore/100),      " rounded playerdamagescore \n");
+                                       print(sprintf("%f", playerkillscore/100),               " playerkillscore \n");
+                                       print(sprintf("%f", PlayerScore_Get(scorer, SP_KILLS)), " PlayerScore_Get(scorer, SP_KILLS) \n");
+                                       print(sprintf("%f", playerscore/100),                   " playerscore \n");
+                                       print(sprintf("%f", scoretoadd/100),                    " scoretoadd \n");
+                                       print(sprintf("%f", PlayerScore_Get(scorer, SP_SCORE)), " PlayerScore_Get(scorer, SP_SCORE) \n \n");
+                               }
+                       #endif
+                       return;
+               }
+
+               case 2:
+               {
+                       // calculate how much score the player should have based on their frags gotten and then add the missing score
+                       float playerkillscore = PlayerScore_Get(scorer, SP_KILLS) - PlayerScore_Get(scorer, SP_TEAMKILLS) - PlayerScore_Get(scorer, SP_SUICIDES);
+                       float upscaledplayerscore = playerkillscore * upscaler;
+                       float scoretoadd = upscaledplayerscore - PlayerScore_Get(scorer, SP_SCORE);
+                       GameRules_scoring_add_team(scorer, SCORE, floor(scoretoadd));
+
+                       #if 0
+                               // debug printing
+                               if(!IS_BOT_CLIENT(scorer)){
+                                       print(sprintf("%f", playerkillscore),                   " playerkillscore \n");
+                                       print(sprintf("%f", PlayerScore_Get(scorer, SP_KILLS)), " PlayerScore_Get(scorer, SP_KILLS) \n");
+                                       print(sprintf("%f", upscaledplayerscore),               " upscaled playerscore \n");
+                                       print(sprintf("%f", scoretoadd),                        " scoretoadd \n");
+                                       print(sprintf("%f", PlayerScore_Get(scorer, SP_SCORE)), " PlayerScore_Get(scorer, SP_SCORE) \n \n");
+                               }
+                       #endif
+                       return;
+               }
+
+               case 3:
+               {
+                       // calculate how much score the player should have based on their damage dealt and then add the missing score
+                       float playerdamagescore = ((scorer.total_damage_dealt / (start_health + start_armorvalue)) * 100);
+                       float roundedplayerdamagescore = rint(playerdamagescore * 10) / 10;
+                       float upscaledplayerscore = roundedplayerdamagescore * upscaler;
+                       float scoretoadd = upscaledplayerscore - (PlayerScore_Get(scorer, SP_SCORE) * 100);
+                       GameRules_scoring_add_team(scorer, SCORE, floor(scoretoadd / 100));
+
+                       #if 0
+                               // debug printing
+                               if(!IS_BOT_CLIENT(scorer)){
+                                       print(sprintf("%f", scorer.total_damage_dealt),         " scorer.total_damage_dealt \n");
+                                       print(sprintf("%f", playerdamagescore),                 " playerdamagescore \n");
+                                       print(sprintf("%f", roundedplayerdamagescore),          " rounded playerdamagescore \n");
+                                       print(sprintf("%f", upscaledplayerscore),               " upscaled playerscore \n");
+                                       print(sprintf("%f", scoretoadd),                        " scoretoadd \n");
+                                       print(sprintf("%f", PlayerScore_Get(scorer, SP_SCORE)), " PlayerScore_Get(scorer, SP_SCORE) \n \n");
+                               }
+                       #endif
+                       return;
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, PlayerDamage_SplitHealthArmor)
+{
+       if (!autocvar_g_mayhem_scoring_damage_weight) return;
+
+       entity frag_target = M_ARGV(2, entity);
+
+       if (StatusEffects_active(STATUSEFFECT_SpawnShield, frag_target) && autocvar_g_spawnshield_blockdamage >= 1) return;
+
+       entity frag_attacker = M_ARGV(1, entity);
+       float frag_deathtype = M_ARGV(6, float);
+       float frag_damage = M_ARGV(7, float);
+       float damage_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH));
+       float damage_save = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR));
+       float excess = max(0, frag_damage - damage_take - damage_save);
+       float total = frag_damage - excess;
+
+       if (total == 0) return;
+
+       if (StatusEffects_active(STATUSEFFECT_SpawnShield, frag_target) && autocvar_g_spawnshield_blockdamage)
+               total *= 1 - autocvar_g_spawnshield_blockdamage;
+
+       entity scorer = NULL; // entity which needs their score to be updated
+
+       if (IS_PLAYER(frag_attacker))
+       {
+               // non-friendly fire
+               if (frag_target != frag_attacker)
+                       frag_attacker.total_damage_dealt += total;
+
+               // friendly fire aka self damage
+               if (frag_target == frag_attacker && !autocvar_g_mayhem_scoring_disable_selfdamage2score)
+                       frag_attacker.total_damage_dealt -= total;
+
+               scorer = frag_attacker;
+       }
+       else
+       {
+               // handle (environmental hazard) suiciding, check first if the player
+               // has a registered attacker who most likely pushed them there to
+               // avoid punishing pushed players as pushers are already rewarded
+               // deathtypes:
+               // kill = suicide, drown = drown in water/liquid, hurttrigger = out of the map void or hurt triggers inside maps like electric sparks
+               // camp = campcheck, lava = lava, slime = slime
+               // team change / rebalance suicides are currently not included
+               if (!autocvar_g_mayhem_scoring_disable_selfdamage2score && (
+                               frag_deathtype == DEATH_KILL.m_id ||
+                               frag_deathtype == DEATH_DROWN.m_id ||
+                               frag_deathtype == DEATH_HURTTRIGGER.m_id ||
+                               frag_deathtype == DEATH_CAMP.m_id ||
+                               frag_deathtype == DEATH_LAVA.m_id ||
+                               frag_deathtype == DEATH_SLIME.m_id ||
+                               frag_deathtype == DEATH_SWAMP.m_id))
+                       frag_target.total_damage_dealt -= total;
+
+               scorer = frag_target;
+       }
+
+       #if 0
+               // debug printing
+               if(!IS_BOT_CLIENT(scorer)){
+                       print(sprintf("%f", total), " total dmg from PlayerDamage_SplitHealthArmor \n");
+                       print(sprintf("%f", scorer.total_damage_dealt), "scorer.total_damage_dealt\n");
+               }
+       #endif
+
+       MayhemCalculatePlayerScore(scorer);
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, GiveFragsForKill, CBC_ORDER_FIRST)
+{
+       entity frag_attacker = M_ARGV(0, entity);
+       M_ARGV(2, float) = 0; //score to give for the frag directly
+
+       if (IS_PLAYER(frag_attacker)) MayhemCalculatePlayerScore(frag_attacker);
+
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(mayhem, reset_map_players)
+{
+       // reset damage dealt on reset
+       FOREACH_CLIENT(true, {
+               it.total_damage_dealt = 0;
+       });
+       return false;
+}
+
diff --git a/qcsrc/common/gamemodes/gamemode/mayhem/sv_mayhem.qh b/qcsrc/common/gamemodes/gamemode/mayhem/sv_mayhem.qh
new file mode 100644 (file)
index 0000000..ab4ae5c
--- /dev/null
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <common/mutators/base.qh>
+
+void mayhem_Initialize();
+
+REGISTER_MUTATOR(mayhem, false)
+{
+       MUTATOR_STATIC();
+       MUTATOR_ONADD
+       {
+               mayhem_Initialize();
+       }
+       return 0;
+}
+
+void MayhemCalculatePlayerScore(entity scorer);
diff --git a/qcsrc/common/gamemodes/gamemode/tmayhem/_mod.inc b/qcsrc/common/gamemodes/gamemode/tmayhem/_mod.inc
new file mode 100644 (file)
index 0000000..e78eb59
--- /dev/null
@@ -0,0 +1,5 @@
+// generated file; do not modify
+#include <common/gamemodes/gamemode/tmayhem/tmayhem.qc>
+#ifdef SVQC
+    #include <common/gamemodes/gamemode/tmayhem/sv_tmayhem.qc>
+#endif
diff --git a/qcsrc/common/gamemodes/gamemode/tmayhem/_mod.qh b/qcsrc/common/gamemodes/gamemode/tmayhem/_mod.qh
new file mode 100644 (file)
index 0000000..2613923
--- /dev/null
@@ -0,0 +1,5 @@
+// generated file; do not modify
+#include <common/gamemodes/gamemode/tmayhem/tmayhem.qh>
+#ifdef SVQC
+    #include <common/gamemodes/gamemode/tmayhem/sv_tmayhem.qh>
+#endif
diff --git a/qcsrc/common/gamemodes/gamemode/tmayhem/sv_tmayhem.qc b/qcsrc/common/gamemodes/gamemode/tmayhem/sv_tmayhem.qc
new file mode 100644 (file)
index 0000000..761c6e1
--- /dev/null
@@ -0,0 +1,259 @@
+#include "sv_tmayhem.qh"
+#include "common/gamemodes/gamemode/mayhem/sv_mayhem.qh"
+
+float autocvar_g_tmayhem_point_limit;
+float autocvar_g_tmayhem_point_leadlimit;
+
+int autocvar_g_tmayhem_teams;
+int autocvar_g_tmayhem_teams_override;
+bool autocvar_g_tmayhem_team_spawns;
+
+bool autocvar_g_tmayhem_regenerate;
+bool autocvar_g_tmayhem_rot;
+string autocvar_g_tmayhem_weaponarena;
+bool autocvar_g_tmayhem_powerups;
+bool autocvar_g_tmayhem_selfdamage;
+bool autocvar_g_tmayhem_pickup_items;
+bool autocvar_g_tmayhem_pickup_items_remove_weapons_and_ammo;
+bool autocvar_g_tmayhem_unlimited_ammo;
+
+float autocvar_g_tmayhem_start_health = 200;
+float autocvar_g_tmayhem_start_armor = 200;
+float autocvar_g_tmayhem_start_ammo_shells = 60;
+float autocvar_g_tmayhem_start_ammo_nails = 320;
+float autocvar_g_tmayhem_start_ammo_rockets = 160;
+float autocvar_g_tmayhem_start_ammo_cells = 180;
+float autocvar_g_tmayhem_start_ammo_plasma = 180;
+float autocvar_g_tmayhem_start_ammo_fuel = 0;
+
+.float total_damage_dealt;
+
+// code from here on is just to support maps that don't have team entities
+void tmayhem_SpawnTeam (string teamname, int teamcolor)
+{
+       entity this = new_pure(tmayhem_team);
+       this.netname = teamname;
+       this.cnt = teamcolor - 1;
+       this.team = teamcolor;
+       this.spawnfunc_checked = true;
+       //spawnfunc_tmayhem_team(this);
+}
+
+void tmayhem_DelayedInit(entity this)
+{
+       // if no teams are found, spawn defaults
+       if (find(NULL, classname, "tmayhem_team") == NULL)
+       {
+               LOG_TRACE("No \"tmayhem_team\" entities found on this map, creating them anyway.");
+
+               int numteams = autocvar_g_tmayhem_teams_override;
+               if(numteams < 2) { numteams = autocvar_g_tmayhem_teams; }
+
+               int teams = BITS(bound(2, numteams, 4));
+               if(teams & BIT(0))
+                       tmayhem_SpawnTeam("Red", NUM_TEAM_1);
+               if(teams & BIT(1))
+                       tmayhem_SpawnTeam("Blue", NUM_TEAM_2);
+               if(teams & BIT(2))
+                       tmayhem_SpawnTeam("Yellow", NUM_TEAM_3);
+               if(teams & BIT(3))
+                       tmayhem_SpawnTeam("Pink", NUM_TEAM_4);
+       }
+}
+
+void tmayhem_Initialize()
+{
+       GameRules_teams(true);
+       GameRules_spawning_teams(autocvar_g_tmayhem_team_spawns);
+
+       GameRules_limit_score(autocvar_g_tmayhem_point_limit);
+       GameRules_limit_lead(autocvar_g_tmayhem_point_leadlimit);
+
+       InitializeEntity(NULL, tmayhem_DelayedInit, INITPRIO_GAMETYPE);
+}
+// code up to here is just to support maps that don't have team entities
+
+MUTATOR_HOOKFUNCTION(tmayhem, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
+{
+       M_ARGV(1, string) = "tmayhem_team";
+}
+
+/*
+MUTATOR_HOOKFUNCTION(tmayhem, Scores_CountFragsRemaining)
+{
+       // do not announce remaining frags, upscaled score count doesn't match well with this
+       // when scorelimit is set to 1000 it would announce 997, 998 and 999 score counts
+       // usually a single shot which deals ~40-80 dmg gives 2 or 3 score
+       // this usually would cause a "2 fra..." announcement to be played as the match ends
+       // without leaving anyone time to even process the announcement
+       return false;
+}
+*/
+
+MUTATOR_HOOKFUNCTION(tmayhem, SetStartItems)
+{
+       start_items       &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
+       if (!cvar("g_use_ammunition") || autocvar_g_tmayhem_unlimited_ammo)
+               start_items |= IT_UNLIMITED_AMMO;
+
+       start_health       = warmup_start_health       = autocvar_g_tmayhem_start_health;
+       start_armorvalue   = warmup_start_armorvalue   = autocvar_g_tmayhem_start_armor;
+       start_ammo_shells  = warmup_start_ammo_shells  = autocvar_g_tmayhem_start_ammo_shells;
+       start_ammo_nails   = warmup_start_ammo_nails   = autocvar_g_tmayhem_start_ammo_nails;
+       start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_tmayhem_start_ammo_rockets;
+       start_ammo_cells   = warmup_start_ammo_cells   = autocvar_g_tmayhem_start_ammo_cells;
+       start_ammo_plasma  = warmup_start_ammo_plasma  = autocvar_g_tmayhem_start_ammo_plasma;
+       start_ammo_fuel    = warmup_start_ammo_fuel    = autocvar_g_tmayhem_start_ammo_fuel;
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, PlayerRegen)
+{
+       if(!autocvar_g_tmayhem_regenerate)
+               M_ARGV(2, float) = 0;
+       if(!autocvar_g_tmayhem_rot)
+               M_ARGV(3, float) = 0;
+       return (!autocvar_g_tmayhem_regenerate && !autocvar_g_tmayhem_rot);
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, ForbidThrowCurrentWeapon)
+{
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, SetWeaponArena)
+{
+       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_tmayhem_weaponarena;
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, FilterItem)
+{
+       entity item = M_ARGV(0, entity);
+
+       // enable powerups if forced globally or global accepts gamemodes to have powerups according to their own settings
+       if (autocvar_g_powerups == 1 || (autocvar_g_powerups == -1 && autocvar_g_tmayhem_powerups == 1)){
+               if (item.itemdef.instanceOfPowerup){
+                       return false;
+               }
+       }
+       // disabled powerups if forced off globally or in this gamemode
+       if (autocvar_g_powerups == 0 || autocvar_g_tmayhem_powerups == 0){
+               if (item.itemdef.instanceOfPowerup){
+                       return true;
+               }
+       }
+       // remove all items if items are forced off globally
+       if (autocvar_g_pickup_items == 0){
+               return true;
+       }
+       // if items are switched on in this gamemode allow the removal of weapons and ammo still
+       if ((autocvar_g_tmayhem_pickup_items == 1 && autocvar_g_tmayhem_pickup_items_remove_weapons_and_ammo == 1) && autocvar_g_pickup_items <= 0){
+               if (item.itemdef.instanceOfAmmo || item.itemdef.instanceOfWeaponPickup){
+                       return true;
+               }
+       }
+       // remove items if not globally set to follow mode's settings and locally set off
+       if (autocvar_g_pickup_items == -1 && autocvar_g_tmayhem_pickup_items == 0){
+               return true;
+       }
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, Damage_Calculate)
+{
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_deathtype = M_ARGV(3, float);
+       float frag_damage = M_ARGV(4, float);
+       float frag_mirrordamage = M_ARGV(5, float);
+
+       if (IS_PLAYER(frag_target)) // nullify self-damage if self-damage is disabled and always nullify splat
+       if (!IS_DEAD(frag_target)) // but enable anyone to gib corpses, even their own corpses with delayed damage
+       if ((autocvar_g_tmayhem_selfdamage == 0 && frag_target == frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
+               frag_damage = 0;
+
+       frag_mirrordamage = 0; // no mirror damaging
+
+       M_ARGV(4, float) = frag_damage;
+       M_ARGV(5, float) = frag_mirrordamage;
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, PlayerDamage_SplitHealthArmor)
+{
+       if (!autocvar_g_tmayhem_scoring_damage_weight) return;
+
+       entity frag_target = M_ARGV(2, entity);
+
+       if (StatusEffects_active(STATUSEFFECT_SpawnShield, frag_target) && autocvar_g_spawnshield_blockdamage >= 1) return;
+
+       entity frag_attacker = M_ARGV(1, entity);
+       float frag_deathtype = M_ARGV(6, float);
+       float frag_damage = M_ARGV(7, float);
+       float damage_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH));
+       float damage_save = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR));
+       float excess = max(0, frag_damage - damage_take - damage_save);
+       float total = frag_damage - excess;
+
+       if (total == 0) return;
+
+       if (StatusEffects_active(STATUSEFFECT_SpawnShield, frag_target) && autocvar_g_spawnshield_blockdamage)
+               total *= 1 - autocvar_g_spawnshield_blockdamage;
+
+       entity scorer = NULL; // entity which needs their score to be updated
+
+       if (IS_PLAYER(frag_attacker))
+       {
+               // non-friendly fire
+               if (!SAME_TEAM(frag_target, frag_attacker))
+                       frag_attacker.total_damage_dealt += total;
+
+               // friendly fire aka self damage
+               if (SAME_TEAM(frag_target, frag_attacker) || (frag_target == frag_attacker && !autocvar_g_tmayhem_scoring_disable_selfdamage2score))
+                       frag_attacker.total_damage_dealt -= total;
+
+               scorer = frag_attacker;
+       }
+       else
+       {
+               // handle (environmental hazard) suiciding, check first if the player
+               // has a registered attacker who most likely pushed them there to
+               // avoid punishing pushed players as pushers are already rewarded
+               // deathtypes:
+               // kill = suicide, drown = drown in water/liquid, hurttrigger = out of the map void or hurt triggers inside maps like electric sparks
+               // camp = campcheck, lava = lava, slime = slime
+               // team change / rebalance suicides are currently not included
+               if (!autocvar_g_tmayhem_scoring_disable_selfdamage2score && (
+                               frag_deathtype == DEATH_KILL.m_id ||
+                               frag_deathtype == DEATH_DROWN.m_id ||
+                               frag_deathtype == DEATH_HURTTRIGGER.m_id ||
+                               frag_deathtype == DEATH_CAMP.m_id ||
+                               frag_deathtype == DEATH_LAVA.m_id ||
+                               frag_deathtype == DEATH_SLIME.m_id ||
+                               frag_deathtype == DEATH_SWAMP.m_id))
+                       frag_target.total_damage_dealt -= total;
+
+               scorer = frag_target;
+       }
+
+       MayhemCalculatePlayerScore(scorer);
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, GiveFragsForKill, CBC_ORDER_FIRST)
+{
+       entity frag_attacker = M_ARGV(0, entity);
+       M_ARGV(2, float) = 0; // score to give for the frag directly
+
+       if (IS_PLAYER(frag_attacker)) MayhemCalculatePlayerScore(frag_attacker);
+
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(tmayhem, reset_map_players)
+{
+       // reset damage dealt on reset
+       FOREACH_CLIENT(true, {
+               it.total_damage_dealt = 0;
+       });
+       return false;
+}
+
diff --git a/qcsrc/common/gamemodes/gamemode/tmayhem/sv_tmayhem.qh b/qcsrc/common/gamemodes/gamemode/tmayhem/sv_tmayhem.qh
new file mode 100644 (file)
index 0000000..d05727e
--- /dev/null
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <common/mutators/base.qh>
+
+// autocvars defined here so they can be imported in FFA sv_mayhem.qc
+float autocvar_g_tmayhem_scoring_upscaler;
+float autocvar_g_tmayhem_scoring_kill_weight;
+float autocvar_g_tmayhem_scoring_damage_weight;
+bool autocvar_g_tmayhem_scoring_disable_selfdamage2score;
+
+void tmayhem_Initialize();
+
+REGISTER_MUTATOR(tmayhem, false)
+{
+       MUTATOR_STATIC();
+       MUTATOR_ONADD
+       {
+               tmayhem_Initialize();
+       }
+       return 0;
+}
diff --git a/qcsrc/common/gamemodes/gamemode/tmayhem/tmayhem.qc b/qcsrc/common/gamemodes/gamemode/tmayhem/tmayhem.qc
new file mode 100644 (file)
index 0000000..b05860a
--- /dev/null
@@ -0,0 +1 @@
+#include "tmayhem.qh"
diff --git a/qcsrc/common/gamemodes/gamemode/tmayhem/tmayhem.qh b/qcsrc/common/gamemodes/gamemode/tmayhem/tmayhem.qh
new file mode 100644 (file)
index 0000000..6e37f66
--- /dev/null
@@ -0,0 +1,51 @@
+#pragma once
+
+#include <common/gamemodes/gamemode/deathmatch/deathmatch.qh>
+#include <common/gamemodes/gamemode/tdm/tdm.qh>
+#include <common/mapinfo.qh>
+
+CLASS(tmayhem, Gametype)
+       INIT(tmayhem)
+       {
+               this.gametype_init(this, _("Team Mayhem"),"tmayhem","g_tmayhem",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=1500 teams=2 leadlimit=0",_("Compete with your team for the most damage dealt and frags in this chaotic mayhem!"));
+       }
+       METHOD(tmayhem, m_parse_mapinfo, bool(string k, string v))
+       {
+               if (!k) {
+                       cvar_set("g_tmayhem_teams", cvar_defstring("g_tmayhem_teams"));
+                       return true;
+               }
+               switch (k) {
+                       case "teams":
+                       cvar_set("g_tmayhem_teams", v);
+                       return true;
+               }
+               return false;
+       }
+       METHOD(tmayhem, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+       {
+               return true;
+       }
+       METHOD(tmayhem, m_isForcedSupported, bool(Gametype this))
+       {
+               if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)){
+                       return true;
+               }
+               if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags)){
+                       return true;
+               }
+               return false;
+       }
+       METHOD(tmayhem, m_setTeams, void(string sa))
+       {
+               cvar_set("g_tmayhem_teams", sa);
+       }
+       METHOD(tmayhem, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
+       {
+               TC(Gametype, this);
+               returns(menu, _("Point limit:"),     200,  3000,  100, "g_tmayhem_point_limit",         "g_tmayhem_teams_override",         _("How much score is needed before the match will end"));
+       }
+       ATTRIB(tmayhem, m_legacydefaults, string, "1500 20 2 0");
+ENDCLASS(tmayhem)
+REGISTER_GAMETYPE(TEAM_MAYHEM, NEW(tmayhem));
+#define g_tmayhem IS_GAMETYPE(TEAM_MAYHEM)
index d8640a501c3650344fa836af31d26a38d60192f8..86b0f5e87eb5feec570ee155f8fcacfd12a139de 100644 (file)
@@ -653,6 +653,8 @@ float updateCompression()
        GAMETYPE(MAPINFO_TYPE_CTF) \
        GAMETYPE(MAPINFO_TYPE_CA) \
        GAMETYPE(MAPINFO_TYPE_FREEZETAG) \
+       GAMETYPE(MAPINFO_TYPE_TEAM_MAYHEM) \
+       GAMETYPE(MAPINFO_TYPE_MAYHEM) \
        GAMETYPE(MAPINFO_TYPE_KEEPAWAY) \
        GAMETYPE(MAPINFO_TYPE_KEYHUNT) \
        GAMETYPE(MAPINFO_TYPE_LMS) \
index f893c337b66fc2d2a6c09361330b7dc8b747bf10..c04b188fa4cd6addfb74e65809b6e2522d56c11f 100644 (file)
@@ -285,6 +285,7 @@ void cvar_changes_init()
                BADCVAR("g_keyhunt");
                BADCVAR("g_keyhunt_teams");
                BADCVAR("g_lms");
+               BADCVAR("g_mayhem");
                BADCVAR("g_nexball");
                BADCVAR("g_onslaught");
                BADCVAR("g_race");
@@ -299,6 +300,8 @@ void cvar_changes_init()
                BADCVAR("g_tdm");
                BADCVAR("g_tdm_on_dm_maps");
                BADCVAR("g_tdm_teams");
+               BADCVAR("g_tmayhem");
+               BADCVAR("g_tmayhem_teams");
                BADCVAR("g_vip");
                BADCVAR("leadlimit");
                BADCVAR("nextmap");
@@ -376,6 +379,10 @@ void cvar_changes_init()
                BADCVAR("g_spawn_alloweffects");
                BADCVAR("g_tdm_point_leadlimit");
                BADCVAR("g_tdm_point_limit");
+               BADCVAR("g_mayhem_point_limit");
+               BADCVAR("g_mayhem_point_leadlimit");
+               BADCVAR("g_tmayhem_point_limit");
+               BADCVAR("g_tmayhem_point_leadlimit");
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
@@ -453,6 +460,7 @@ void cvar_changes_init()
                BADCVAR("g_keyhunt_point_limit");
                BADCVAR("g_keyhunt_teams_override");
                BADCVAR("g_lms_lives_override");
+               BADCVAR("g_mayhem_powerups");
                BADCVAR("g_maplist");
                BADCVAR("g_maxplayers");
                BADCVAR("g_mirrordamage");
@@ -469,6 +477,8 @@ void cvar_changes_init()
                BADCVAR("g_start_delay");
                BADCVAR("g_superspectate");
                BADCVAR("g_tdm_teams_override");
+               BADCVAR("g_tmayhem_teams_override");
+               BADCVAR("g_tmayhem_powerups");
                BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
                BADCVAR("hostname");
                BADCVAR("log_file");