void(entity e, vector min, vector max) setsize = #4;
void() break_to_debugger = #6;
-float() random = #7;
+float() random = #7; // Returns a random number > 0 and < 1
void(entity e, float chan, string samp, float volume, float atten, ...) sound = #8;
vector(vector v) normalize = #9;
void(string e) error = #10;
float vectoyaw(vector v) = #10;
vector vectoangles(vector v) = #11;
-float random(void) = #12;
+float random(void) = #12; // Returns a random number > 0 and < 1
void cmd(string command, ...) = #13;
void(entity e, vector min, vector max) setsize = #4;
// #5 was removed
void() break_to_debugger = #6;
-float() random = #7; // returns 0 - 1
+float() random = #7; // Returns a random number > 0 and < 1
void(entity e, float chan, string samp, float volume, ...) sound = #8;
vector(vector v) normalize = #9;
void(string e, ...) error = #10;
=================
VM_random
-Returns a number from 0<= num < 1
+Returns a random number > 0 and < 1
float random()
=================