#include "cl_video.h"
#include "cl_dyntexture.h"
+#include "ft2.h"
+#include "ft2_fontdefs.h"
+
dp_font_t dp_fonts[MAX_FONTS] = {{0}};
cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
if(drawtexturepool == NULL)
return; // before gl_draw_start, so will be loaded later
+ if(fnt->ft2)
+ {
+ // clear freetype font
+ Font_UnloadFont(fnt->ft2);
+ Mem_Free(fnt->ft2);
+ fnt->ft2 = NULL;
+ }
+
+ if(fnt->req_face != -1)
+ {
+ if(!Font_LoadFont(fnt->texpath, fnt))
+ Con_Printf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
+ }
+
fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
if(fnt->tex == r_texture_notexture)
{
return NULL;
}
+static inline float snap_to_pixel_x(float x, float roundUpAt)
+{
+ float pixelpos = x * vid.width / vid_conwidth.value;
+ int snap = (int) pixelpos;
+ if (pixelpos - snap >= roundUpAt) ++snap;
+ return ((float)snap * vid_conwidth.value / vid.width);
+ /*
+ x = (int)(x * vid.width / vid_conwidth.value);
+ x = (x * vid_conwidth.value / vid.width);
+ return x;
+ */
+}
+
+static inline float snap_to_pixel_y(float y, float roundUpAt)
+{
+ float pixelpos = y * vid.height / vid_conheight.value;
+ int snap = (int) pixelpos;
+ if (pixelpos - snap > roundUpAt) ++snap;
+ return ((float)snap * vid_conheight.value / vid.height);
+ /*
+ y = (int)(y * vid.height / vid_conheight.value);
+ y = (y * vid_conheight.value / vid.height);
+ return y;
+ */
+}
+
static void LoadFont_f(void)
{
dp_font_t *f;
- int i;
+ int i, si;
+ float sz, sn;
+ const char *filelist, *c, *cm;
+ char mainfont[MAX_QPATH];
+
if(Cmd_Argc() < 2)
{
Con_Printf("Available font commands:\n");
for(i = 0; i < MAX_FONTS; ++i)
- Con_Printf(" loadfont %s gfx/tgafile\n", dp_fonts[i].title);
+ Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
+ Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
+ "can specify multiple fonts and faces\n"
+ "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
+ "to load face 2 of the font gfx/vera-sans and use face 1\n"
+ "of gfx/fallback as fallback font.\n"
+ "You can also specify a list of font sizes to load, like this:\n"
+ "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
+ "In many cases, 8 12 16 24 32 should be a good choice.\n"
+ );
return;
}
f = FindFont(Cmd_Argv(1));
Con_Printf("font function not found\n");
return;
}
- LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
+
+ if(Cmd_Argc() < 3)
+ filelist = "gfx/conchars";
+ else
+ filelist = Cmd_Argv(2);
+
+ memset(f->fallbacks, 0, sizeof(f->fallbacks));
+ memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
+
+ // first font is handled "normally"
+ c = strchr(filelist, ':');
+ cm = strchr(filelist, ',');
+ if(c && (!cm || c < cm))
+ f->req_face = atoi(c+1);
+ else
+ {
+ f->req_face = 0;
+ c = cm;
+ }
+
+ if(!c || (c - filelist) > MAX_QPATH)
+ strlcpy(mainfont, filelist, sizeof(mainfont));
+ else
+ {
+ memcpy(mainfont, filelist, c - filelist);
+ mainfont[c - filelist] = 0;
+ }
+
+ for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
+ {
+ c = strchr(filelist, ',');
+ if(!c)
+ break;
+ filelist = c + 1;
+ if(!*filelist)
+ break;
+ c = strchr(filelist, ':');
+ cm = strchr(filelist, ',');
+ if(c && (!cm || c < cm))
+ f->fallback_faces[i] = atoi(c+1);
+ else
+ {
+ f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
+ c = cm;
+ }
+ if(!c || (c-filelist) > MAX_QPATH)
+ {
+ strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
+ }
+ else
+ {
+ memcpy(f->fallbacks[i], filelist, c - filelist);
+ f->fallbacks[i][c - filelist] = 0;
+ }
+ }
+
+ // for now: by default load only one size: the default size
+ f->req_sizes[0] = 0;
+ for(i = 1; i < MAX_FONT_SIZES; ++i)
+ f->req_sizes[i] = -1;
+
+ // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
+ if(Cmd_Argc() >= 3)
+ {
+ for(i = 0; i < Cmd_Argc()-3; ++i)
+ {
+ sz = atof(Cmd_Argv(i+3));
+ if (IS_NAN(sz)) // do not use crap sizes
+ continue;
+ // now try to scale to our actual size:
+ if (vid.width > 0)
+ sn = snap_to_pixel_y(sz, 0.5);
+ else
+ {
+ sn = sz * vid_height.value / vid_conheight.value;
+ si = (int)sn;
+ if ( sn - (float)si >= 0.5 )
+ ++si;
+ sn = si * vid_conheight.value / vid_height.value;
+ }
+ if (!IS_NAN(sn))
+ f->req_sizes[i] = sn;
+ else
+ f->req_sizes[i] = sz;
+ }
+ }
+ LoadFont(true, mainfont, f);
}
/*
numcachepics = 0;
memset(cachepichash, 0, sizeof(cachepichash));
+ font_start();
+
for(i = 0; i < MAX_FONTS; ++i)
LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
static void gl_draw_shutdown(void)
{
+ font_shutdown();
+
R_FreeTexturePool(&drawtexturepool);
numcachepics = 0;
static void gl_draw_newmap(void)
{
+ font_newmap();
}
void GL_Draw_Init (void)
for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
if(!FONT_USER[i].title[0])
dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
+ Font_Init();
}
void _DrawQ_Setup(void)
}
}
-float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(const char *text, float w, float h, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
{
- int num, colorindex = STRING_COLOR_DEFAULT;
+ int colorindex = STRING_COLOR_DEFAULT;
size_t i;
float x = 0;
- char ch;
+ Uchar ch, mapch, nextch;
+ Uchar prevch = 0; // used for kerning
int tempcolorindex;
+ float kx;
+ int map_index = 0;
+ ft2_font_map_t *fontmap = NULL;
+ ft2_font_map_t *map = NULL;
+ ft2_font_map_t *prevmap = NULL;
+ ft2_font_t *ft2 = fnt->ft2;
+ // float ftbase_x;
+ qboolean snap = true;
+
+ if (!h) h = w;
+ if (!h) {
+ w = h = 1;
+ snap = false;
+ }
+ // do this in the end
+ w *= fnt->scale;
+ h *= fnt->scale;
+
+ // find the most fitting size:
+ if (ft2 != NULL)
+ {
+ if (snap)
+ map_index = Font_IndexForSize(ft2, h, &w, &h);
+ else
+ map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+ fontmap = Font_MapForIndex(ft2, map_index);
+ }
if (*maxlen < 1)
*maxlen = 1<<30;
else
colorindex = *outcolor;
- maxwidth /= fnt->scale;
+ // maxwidth /= fnt->scale; // w and h are multiplied by it already
+ // ftbase_x = snap_to_pixel_x(0);
- for (i = 0;i < *maxlen && text[i];i++)
+ for (i = 0;i < *maxlen && *text;)
{
- if (text[i] == ' ')
+ nextch = ch = u8_getchar(text, &text);
+ //i = text - text_start;
+ if (!ch)
+ break;
+ if (snap)
+ x = snap_to_pixel_x(x, 0.4);
+ if (ch == ' ' && !fontmap)
{
- if(x + fnt->width_of[(int) ' '] > maxwidth)
+ if(x + fnt->width_of[(int) ' '] * w > maxwidth)
break; // oops, can't draw this
- x += fnt->width_of[(int) ' '];
+ x += fnt->width_of[(int) ' '] * w;
+ ++i;
continue;
}
- if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
+ if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
{
- ch = text[++i];
- if (ch <= '9' && ch >= '0') // ^[0-9] found
+ ++i;
+ ch = *text; // colors are ascii, so no u8_ needed
+ if (ch <= '9' && ch >= '0') // ^[0-9] found
{
colorindex = ch - '0';
- continue;
+ ++text;
+ ++i;
+ continue;
}
else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
{
// building colorindex...
- ch = tolower(text[i+1]);
+ ch = tolower(text[1]);
tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
else tempcolorindex = 0;
if (tempcolorindex)
{
- ch = tolower(text[i+2]);
+ ch = tolower(text[2]);
if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
else tempcolorindex = 0;
if (tempcolorindex)
{
- ch = tolower(text[i+3]);
+ ch = tolower(text[3]);
if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
else tempcolorindex = 0;
{
colorindex = tempcolorindex | 0xf;
// ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
- i+=3;
+ i+=4;
+ text += 4;
continue;
}
}
}
}
else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
+ {
i++;
+ text++;
+ }
i--;
}
- num = (unsigned char) text[i];
- if(x + fnt->width_of[num] > maxwidth)
- break; // oops, can't draw this
- x += fnt->width_of[num];
+ ch = nextch;
+ ++i;
+
+ if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
+ {
+ if (ch > 0xE000)
+ ch -= 0xE000;
+ if (ch > 0xFF)
+ continue;
+ if (fontmap)
+ map = ft2_oldstyle_map;
+ prevch = 0;
+ if(x + fnt->width_of[ch] * w > maxwidth)
+ break; // oops, can't draw this
+ x += fnt->width_of[ch] * w;
+ } else {
+ if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+ {
+ map = FontMap_FindForChar(fontmap, ch);
+ if (!map)
+ {
+ if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
+ break;
+ if (!map)
+ break;
+ }
+ }
+ mapch = ch - map->start;
+ if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
+ x += kx * w;
+ x += map->glyphs[mapch].advance_x * w;
+ prevmap = map;
+ prevch = ch;
+ }
}
*maxlen = i;
if (outcolor)
*outcolor = colorindex;
- return x * fnt->scale;
+ return x;
}
float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
- int num, shadow, colorindex = STRING_COLOR_DEFAULT;
+ int shadow, colorindex = STRING_COLOR_DEFAULT;
size_t i;
float x = startx, y, s, t, u, v, thisw;
float *av, *at, *ac;
static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
static float color4f[QUADELEMENTS_MAXQUADS*4*4];
- int ch;
+ Uchar ch, mapch, nextch;
+ Uchar prevch = 0; // used for kerning
int tempcolorindex;
+ int map_index = 0;
+ ft2_font_map_t *prevmap = NULL; // the previous map
+ ft2_font_map_t *map = NULL; // the currently used map
+ ft2_font_map_t *fontmap = NULL; // the font map for the size
+ float ftbase_y;
+ const char *text_start = text;
+ float kx, ky;
+ ft2_font_t *ft2 = fnt->ft2;
+ qboolean snap = true;
+ float pix_x, pix_y;
int tw, th;
tw = R_TextureWidth(fnt->tex);
th = R_TextureHeight(fnt->tex);
+ if (!h) h = w;
+ if (!h) {
+ h = w = 1;
+ snap = false;
+ }
+
starty -= (fnt->scale - 1) * h * 0.5; // center
w *= fnt->scale;
h *= fnt->scale;
+ if (ft2 != NULL)
+ {
+ if (snap)
+ map_index = Font_IndexForSize(ft2, h, &w, &h);
+ else
+ map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+ fontmap = Font_MapForIndex(ft2, map_index);
+ }
+
+ // draw the font at its baseline when using freetype
+ //ftbase_x = 0;
+ ftbase_y = h * (4.5/6.0);
+
if (maxlen < 1)
maxlen = 1<<30;
R_Mesh_ColorPointer(color4f, 0, 0);
R_Mesh_ResetTextureState();
+ if (!fontmap)
+ R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
R_Mesh_VertexPointer(vertex3f, 0, 0);
R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
av = vertex3f;
batchcount = 0;
+ //ftbase_x = snap_to_pixel_x(ftbase_x);
+ ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
+
+ pix_x = vid.width / vid_conwidth.value;
+ pix_y = vid.height / vid_conheight.value;
for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
{
+ text = text_start;
+
if (!outcolor || *outcolor == -1)
colorindex = STRING_COLOR_DEFAULT;
else
x = startx;
y = starty;
+ /*
if (shadow)
{
- x += r_textshadow.value;
- y += r_textshadow.value;
+ x += r_textshadow.value * vid.width / vid_conwidth.value;
+ y += r_textshadow.value * vid.height / vid_conheight.value;
}
- for (i = 0;i < maxlen && text[i];i++)
+ */
+ for (i = 0;i < maxlen && *text;)
{
- if (text[i] == ' ')
+ nextch = ch = u8_getchar(text, &text);
+ //i = text - text_start;
+ if (!ch)
+ break;
+ if (snap)
+ {
+ x = snap_to_pixel_x(x, 0.4);
+ y = snap_to_pixel_y(y, 0.4);
+ }
+ if (ch == ' ' && !fontmap)
{
x += fnt->width_of[(int) ' '] * w;
+ ++i;
continue;
}
- if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
+ if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
{
- ch = text[++i];
+ ++i;
+ ch = *text; // colors are ascii, so no u8_ needed
if (ch <= '9' && ch >= '0') // ^[0-9] found
{
colorindex = ch - '0';
DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+ ++text;
+ ++i;
continue;
}
else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
{
// building colorindex...
- ch = tolower(text[i+1]);
+ ch = tolower(text[1]);
tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
else tempcolorindex = 0;
if (tempcolorindex)
{
- ch = tolower(text[i+2]);
+ ch = tolower(text[2]);
if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
else tempcolorindex = 0;
if (tempcolorindex)
{
- ch = tolower(text[i+3]);
+ ch = tolower(text[3]);
if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
else tempcolorindex = 0;
// ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
//Con_Printf("^1colorindex:^7 %x\n", colorindex);
DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
- i+=3;
+ i+=4;
+ text+=4;
continue;
}
}
}
}
else if (ch == STRING_COLOR_TAG)
+ {
i++;
+ text++;
+ }
i--;
}
- num = (unsigned char) text[i];
- thisw = fnt->width_of[num];
- // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
- s = (num & 15)*0.0625f + (0.5f / tw);
- t = (num >> 4)*0.0625f + (0.5f / th);
- u = 0.0625f * thisw - (1.0f / tw);
- v = 0.0625f - (1.0f / th);
- ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
- ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
- ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
- ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
- at[ 0] = s ; at[ 1] = t ;
- at[ 2] = s+u ; at[ 3] = t ;
- at[ 4] = s+u ; at[ 5] = t+v ;
- at[ 6] = s ; at[ 7] = t+v ;
- av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
- av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10;
- av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10;
- av[ 9] = x ; av[10] = y+h ; av[11] = 10;
- ac += 16;
- at += 8;
- av += 12;
- batchcount++;
- if (batchcount >= QUADELEMENTS_MAXQUADS)
+ // get the backup
+ ch = nextch;
+ ++i;
+ // using a value of -1 for the oldstyle map because NULL means uninitialized...
+ // this way we don't need to rebind fnt->tex for every old-style character
+ // E000..E0FF: emulate old-font characters (to still have smileys and such available)
+ if (shadow)
{
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
- batchcount = 0;
- ac = color4f;
- at = texcoord2f;
- av = vertex3f;
+ x += pix_x * r_textshadow.value;
+ y += pix_y * r_textshadow.value;
+ }
+ if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
+ {
+ if (ch > 0xE000)
+ ch -= 0xE000;
+ if (ch > 0xFF)
+ continue;
+ if (fontmap)
+ {
+ if (map != ft2_oldstyle_map)
+ {
+ if (batchcount)
+ {
+ // switching from freetype to non-freetype rendering
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ GL_LockArrays(0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+ R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
+ map = ft2_oldstyle_map;
+ }
+ }
+ prevch = 0;
+ //num = (unsigned char) text[i];
+ //thisw = fnt->width_of[num];
+ thisw = fnt->width_of[ch];
+ // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+ s = (ch & 15)*0.0625f + (0.5f / tw);
+ t = (ch >> 4)*0.0625f + (0.5f / th);
+ u = 0.0625f * thisw - (1.0f / tw);
+ v = 0.0625f - (1.0f / th);
+ ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
+ ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
+ ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
+ ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+ at[ 0] = s ; at[ 1] = t ;
+ at[ 2] = s+u ; at[ 3] = t ;
+ at[ 4] = s+u ; at[ 5] = t+v ;
+ at[ 6] = s ; at[ 7] = t+v ;
+ av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
+ av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10;
+ av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10;
+ av[ 9] = x ; av[10] = y+h ; av[11] = 10;
+ ac += 16;
+ at += 8;
+ av += 12;
+ batchcount++;
+ if (batchcount >= QUADELEMENTS_MAXQUADS)
+ {
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ GL_LockArrays(0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+ x += thisw * w;
+ } else {
+ if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+ {
+ // new charmap - need to render
+ if (batchcount)
+ {
+ // we need a different character map, render what we currently have:
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ GL_LockArrays(0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+ // find the new map
+ map = FontMap_FindForChar(fontmap, ch);
+ if (!map)
+ {
+ if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
+ {
+ shadow = -1;
+ break;
+ }
+ if (!map)
+ {
+ // this shouldn't happen
+ shadow = -1;
+ break;
+ }
+ }
+ R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
+ }
+
+ mapch = ch - map->start;
+ thisw = map->glyphs[mapch].advance_x;
+
+ //x += ftbase_x;
+ y += ftbase_y;
+ if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
+ {
+ x += kx * w;
+ y += ky * h;
+ }
+ else
+ kx = ky = 0;
+ ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
+ ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
+ ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
+ ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
+ at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
+ at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
+ at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
+ at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
+ av[ 0] = x + w * map->glyphs[mapch].vxmin; av[ 1] = y + h * map->glyphs[mapch].vymin; av[ 2] = 10;
+ av[ 3] = x + w * map->glyphs[mapch].vxmax; av[ 4] = y + h * map->glyphs[mapch].vymin; av[ 5] = 10;
+ av[ 6] = x + w * map->glyphs[mapch].vxmax; av[ 7] = y + h * map->glyphs[mapch].vymax; av[ 8] = 10;
+ av[ 9] = x + w * map->glyphs[mapch].vxmin; av[10] = y + h * map->glyphs[mapch].vymax; av[11] = 10;
+ //x -= ftbase_x;
+ y -= ftbase_y;
+
+ x += thisw * w;
+ ac += 16;
+ at += 8;
+ av += 12;
+ batchcount++;
+ if (batchcount >= QUADELEMENTS_MAXQUADS)
+ {
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ GL_LockArrays(0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+
+ prevmap = map;
+ prevch = ch;
+ }
+ if (shadow)
+ {
+ x -= pix_x * r_textshadow.value;
+ y -= pix_y * r_textshadow.value;
}
- x += thisw * w;
}
}
if (batchcount > 0)
return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
}
+float DrawQ_TextWidth_Font_Size(const char *text, float w, float h, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+ return DrawQ_TextWidth_Font_UntilWidth_Size(text, w, h, &maxlen, ignorecolorcodes, fnt, 1000000000);
+}
+
float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
{
return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
}
+float DrawQ_TextWidth_Font_UntilWidth_Size(const char *text, float w, float h, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+{
+ return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, w, h, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
+}
+
+float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+{
+ return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, 0, 0, maxlen, outcolor, ignorecolorcodes, fnt, maxwidth);
+}
+
#if 0
// not used
// no ^xrgb management
#include "libcurl.h"
#include <time.h>
+#include "ft2.h"
+
extern cvar_t prvm_backtraceforwarnings;
// LordHavoc: changed this to NOT use a return statement, so that it can be used in functions that must return a value
{
VM_SAFEPARMCOUNT(1,VM_strlen);
- PRVM_G_FLOAT(OFS_RETURN) = strlen(PRVM_G_STRING(OFS_PARM0));
+ //PRVM_G_FLOAT(OFS_RETURN) = strlen(PRVM_G_STRING(OFS_PARM0));
+ PRVM_G_FLOAT(OFS_RETURN) = u8_strlen(PRVM_G_STRING(OFS_PARM0));
}
// DRESK - Decolorized String
szString = PRVM_G_STRING(OFS_PARM0);
- nCnt = COM_StringLengthNoColors(szString, 0, NULL);
+ //nCnt = COM_StringLengthNoColors(szString, 0, NULL);
+ nCnt = u8_COM_StringLengthNoColors(szString, 0, NULL);
PRVM_G_FLOAT(OFS_RETURN) = nCnt;
}
// returns a section of a string as a tempstring
void VM_substring(void)
{
- int start, length, slength, maxlen;
+ int start, length;
+ int u_slength = 0, u_start;
+ size_t u_length;
const char *s;
char string[VM_STRINGTEMP_LENGTH];
VM_SAFEPARMCOUNT(3,VM_substring);
+ /*
s = PRVM_G_STRING(OFS_PARM0);
start = (int)PRVM_G_FLOAT(OFS_PARM1);
length = (int)PRVM_G_FLOAT(OFS_PARM2);
memcpy(string, s + start, length);
string[length] = 0;
PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
+ */
+
+ s = PRVM_G_STRING(OFS_PARM0);
+ start = (int)PRVM_G_FLOAT(OFS_PARM1);
+ length = (int)PRVM_G_FLOAT(OFS_PARM2);
+
+ if (start < 0) // FTE_STRINGS feature
+ {
+ u_slength = u8_strlen(s);
+ start += u_slength;
+ start = bound(0, start, u_slength);
+ }
+
+ if (length < 0) // FTE_STRINGS feature
+ {
+ if (!u_slength) // it's not calculated when it's not needed above
+ u_slength = u8_strlen(s);
+ length += u_slength - start + 1;
+ }
+
+ // positive start, positive length
+ u_start = u8_byteofs(s, start, NULL);
+ if (u_start < 0)
+ {
+ PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString("");
+ return;
+ }
+ u_length = u8_bytelen(s + u_start, length);
+ if (u_length >= sizeof(string)-1)
+ u_length = sizeof(string)-1;
+
+ memcpy(string, s + u_start, u_length);
+ string[u_length] = 0;
+ PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
}
/*
*/
void VM_chr(void)
{
+ /*
char tmp[2];
VM_SAFEPARMCOUNT(1, VM_chr);
tmp[1] = 0;
PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(tmp);
+ */
+
+ char tmp[8];
+ int len;
+ VM_SAFEPARMCOUNT(1, VM_chr);
+
+ len = u8_fromchar((Uchar)PRVM_G_FLOAT(OFS_PARM0), tmp, sizeof(tmp));
+ if (len < 0)
+ len = 0;
+ tmp[len] = 0;
+ PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(tmp);
}
//=============================================================================
Con_Printf("VM_drawstring: z value%s from %s discarded\n",(pos[2] && scale[2]) ? "s" : " ",((pos[2] && scale[2]) ? "pos and scale" : (pos[2] ? "pos" : "scale")));
DrawQ_String_Font(pos[0], pos[1], string, 0, scale[0], scale[1], rgb[0], rgb[1], rgb[2], PRVM_G_FLOAT(OFS_PARM4), flag, NULL, true, getdrawfont());
+ //Font_DrawString(pos[0], pos[1], string, 0, scale[0], scale[1], rgb[0], rgb[1], rgb[2], PRVM_G_FLOAT(OFS_PARM4), flag, NULL, true);
PRVM_G_FLOAT(OFS_RETURN) = 1;
}
void VM_stringwidth(void)
{
const char *string;
- float sz, mult; // sz is intended font size so we can later add freetype support, mult is font size multiplier in pixels per character cell
+ float *szv;
+ float mult; // sz is intended font size so we can later add freetype support, mult is font size multiplier in pixels per character cell
int colors;
+ float x[200];
VM_SAFEPARMCOUNTRANGE(2,3,VM_drawstring);
+ if(prog->argc == 3)
+ {
+ szv = PRVM_G_VECTOR(OFS_PARM2);
+ mult = 1;
+ }
+ else
+ {
+ static float defsize[] = {0, 0};
+ szv = defsize;
+ mult = 1;
+ }
+ x[180] = 3;
+
+ string = PRVM_G_STRING(OFS_PARM0);
+ colors = (int)PRVM_G_FLOAT(OFS_PARM1);
+
+ PRVM_G_FLOAT(OFS_RETURN) = DrawQ_TextWidth_Font_Size(string, szv[0], szv[1], 0, !colors, getdrawfont()) * mult; // 1x1 characters, don't actually draw
+/*
if(prog->argc == 3)
{
mult = sz = PRVM_G_FLOAT(OFS_PARM2);
colors = (int)PRVM_G_FLOAT(OFS_PARM1);
PRVM_G_FLOAT(OFS_RETURN) = DrawQ_TextWidth_Font(string, 0, !colors, getdrawfont()) * mult; // 1x1 characters, don't actually draw
+*/
+
}
/*
=========
instr = PRVM_G_STRING(OFS_PARM0);
match = PRVM_G_STRING(OFS_PARM1);
firstofs = (prog->argc > 2)?(int)PRVM_G_FLOAT(OFS_PARM2):0;
+ firstofs = u8_bytelen(instr, firstofs);
if (firstofs && (firstofs < 0 || firstofs > (int)strlen(instr)))
{
void VM_str2chr (void)
{
const char *s;
+ Uchar ch;
+ int index;
VM_SAFEPARMCOUNT(2, VM_str2chr);
s = PRVM_G_STRING(OFS_PARM0);
- if((unsigned)PRVM_G_FLOAT(OFS_PARM1) < strlen(s))
- PRVM_G_FLOAT(OFS_RETURN) = (unsigned char)s[(unsigned)PRVM_G_FLOAT(OFS_PARM1)];
+ index = u8_bytelen(s, (int)PRVM_G_FLOAT(OFS_PARM1));
+
+ if((unsigned)index < strlen(s))
+ {
+ ch = u8_getchar(s + index, NULL);
+ PRVM_G_FLOAT(OFS_RETURN) = ch;
+ }
else
PRVM_G_FLOAT(OFS_RETURN) = 0;
}
//#223 string(float c, ...) chr2str (FTE_STRINGS)
void VM_chr2str (void)
{
+ /*
char t[9];
int i;
VM_SAFEPARMCOUNTRANGE(0, 8, VM_chr2str);
t[i] = (unsigned char)PRVM_G_FLOAT(OFS_PARM0+i*3);
t[i] = 0;
PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
+ */
+ char t[9 * 4 + 1];
+ int i;
+ size_t len = 0;
+ VM_SAFEPARMCOUNTRANGE(0, 8, VM_chr2str);
+ for(i = 0; i < prog->argc && len < sizeof(t)-1; ++i)
+ {
+ int add = u8_fromchar((Uchar)PRVM_G_FLOAT(OFS_PARM0+i*3), t + len, sizeof(t)-1);
+ if(add > 0)
+ len += add;
+ }
+ t[len] = 0;
+ PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
}
static int chrconv_number(int i, int base, int conv)