{
entity e;
me.TR(me);
- me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to reset all keybindings?")));
+ me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to reset all key bindings?")));
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
#include "dialog.qh"
CLASS(XonoticBindingsResetDialog, XonoticDialog)
METHOD(XonoticBindingsResetDialog, fill, void(entity));
- ATTRIB(XonoticBindingsResetDialog, title, string, _("Reset bindings"));
+ ATTRIB(XonoticBindingsResetDialog, title, string, _("Reset key bindings"));
ATTRIB(XonoticBindingsResetDialog, color, vector, SKINCOLOR_DIALOG_QUIT);
ATTRIB(XonoticBindingsResetDialog, intendedWidth, float, 0.5);
ATTRIB(XonoticBindingsResetDialog, rows, float, 3);
ATTRIB(XonoticBindingsResetDialog, columns, float, 2);
- ATTRIB(XonoticBindingsResetDialog, name, string, "Reset bindings");
+ ATTRIB(XonoticBindingsResetDialog, name, string, "Reset key bindings");
ENDCLASS(XonoticBindingsResetDialog)