me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas")));
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries")));
me.TR(me);
- me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
- setDependent(e, "r_hdr", 0, 0);
- me.TD(me, 1, 1.8, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_bloom", _("High Dynamic Range (HDR)")));
me.TR(me);
s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen")));
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "vid_vsync", _("Vertical Synchronization")));
- me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
setDependent(e, "vid_gl20", 1, 1);
- me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "2", _("Vertices")));
me.TD(me, 1, 1.9, e = makeXonoticRadioButton(1, "gl_vbo", "1", _("Vertices and Triangles")));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Frame Buffer Objects (FBOs)")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "0", _("None")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "1", _("8bpp")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "2", _("16bpp HDR")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "3", _("32bpp HDR")));
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
e.addValue(e, ZCTX(_("DF^World")), "1");
e.addValue(e, ZCTX(_("DF^All")), "2");
e.configureXonoticTextSliderValues(e);
- me.TR(me);
- if(cvar_type("apple_multithreadedgl") & CVAR_TYPEFLAG_ENGINE)
- me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "apple_multithreadedgl", _("Disable multithreaded OpenGL")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "gl_finish", _("Wait for GPU to finish each frame")));