<point name="weapon_laser" color="1 0 .5" box="-30 -30 0 30 30 32" model="models/weapons/g_laser.md3">
the Laser. Note that unless you use
- settemp_for_type all g_start_weapon_laser 0
+ settemp_for_type all g_balance_blaster_weaponstart 0
in your mapinfo file, everyone will already spawn with one, making this pickup useless.
-------- KEYS --------
<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
<point name="weapon_shotgun" color="1 0 .5" box="-30 -30 0 30 30 32" model="models/weapons/g_shotgun.md3">
the Shotgun. Note that unless you use
- settemp_for_type all g_start_weapon_shotgun 0
+ settemp_for_type all g_balance_shotgun_weaponstart 0
in your mapinfo file, everyone will already spawn with one, making this pickup useless.
-------- KEYS --------
<real key="ammo_shells" name="ammo_shells">initial shells of the weapon (if unset, g_pickup_shells is used)</real>
You may want to target this by a race checkpoint, a teleporter, or a trigger_multiple with ALLENTS set (so it removes weapons thrown through the field to avoid getting a weapon through it).
-------- KEYS --------
<targetname key="targetname" name="targetname">used to trigger this</targetname>
-<string key="netname" name="netname">space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen")</string>
+<string key="netname" name="netname">space separated list of items (either weapon short names (like in g_balance_*_weaponstart cvars), or item short names "unlimited_ammo", "unlimited_weapon_ammo", "unlimited_superweapons", "invincible", "strength", "jetpack" and "fuel_regen")</string>
<string key="message" name="message">message to print</string>
<real key="ammo_shells" name="ammo_shells">amount of shells</real>
<real key="ammo_nails" name="ammo_nails">amount of bullets</real>