]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use the sound list 226/head
authorTimePath <andrew.hardaker1995@gmail.com>
Wed, 23 Sep 2015 07:06:49 +0000 (17:06 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Wed, 23 Sep 2015 07:06:49 +0000 (17:06 +1000)
103 files changed:
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/damage.qc
qcsrc/client/generator.qc
qcsrc/client/gibs.qc
qcsrc/client/hook.qc
qcsrc/client/main.qc
qcsrc/client/tuba.qc
qcsrc/client/view.qc
qcsrc/client/weapons/projectile.qc
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/mutators/mutator/casings.qc
qcsrc/common/notifications.qc
qcsrc/common/sounds/sounds.inc
qcsrc/common/sounds/sounds.qh
qcsrc/common/triggers/func/breakable.qc
qcsrc/common/triggers/func/button.qc
qcsrc/common/triggers/func/door.qc
qcsrc/common/triggers/func/door_secret.qc
qcsrc/common/triggers/func/pointparticles.qc
qcsrc/common/triggers/func/train.qc
qcsrc/common/triggers/platforms.qc
qcsrc/common/triggers/target/music.qc
qcsrc/common/triggers/target/speaker.qc
qcsrc/common/triggers/teleporters.qc
qcsrc/common/triggers/trigger/gravity.qc
qcsrc/common/triggers/trigger/heal.qc
qcsrc/common/triggers/trigger/jumppads.qc
qcsrc/common/triggers/trigger/keylock.qc
qcsrc/common/triggers/trigger/multi.qc
qcsrc/common/triggers/triggers.qc
qcsrc/common/turrets/cl_turrets.qc
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/unit/ewheel.qc
qcsrc/common/turrets/unit/flac.qc
qcsrc/common/turrets/unit/hellion.qc
qcsrc/common/turrets/unit/hk.qc
qcsrc/common/turrets/unit/mlrs.qc
qcsrc/common/turrets/unit/phaser.qc
qcsrc/common/turrets/unit/plasma.qc
qcsrc/common/turrets/unit/plasma_dual.qc
qcsrc/common/turrets/unit/walker.qc
qcsrc/common/util.qh
qcsrc/common/vehicles/cl_vehicles.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/unit/bumblebee.qc
qcsrc/common/vehicles/unit/racer.qc
qcsrc/common/vehicles/unit/raptor.qc
qcsrc/common/vehicles/unit/spiderbot.qc
qcsrc/common/weapons/all.qc
qcsrc/common/weapons/weapon/arc.qc
qcsrc/common/weapons/weapon/blaster.qc
qcsrc/common/weapons/weapon/crylink.qc
qcsrc/common/weapons/weapon/devastator.qc
qcsrc/common/weapons/weapon/electro.qc
qcsrc/common/weapons/weapon/fireball.qc
qcsrc/common/weapons/weapon/hagar.qc
qcsrc/common/weapons/weapon/hlac.qc
qcsrc/common/weapons/weapon/hmg.qc
qcsrc/common/weapons/weapon/hook.qc
qcsrc/common/weapons/weapon/machinegun.qc
qcsrc/common/weapons/weapon/minelayer.qc
qcsrc/common/weapons/weapon/mortar.qc
qcsrc/common/weapons/weapon/porto.qc
qcsrc/common/weapons/weapon/rifle.qc
qcsrc/common/weapons/weapon/rpc.qc
qcsrc/common/weapons/weapon/seeker.qc
qcsrc/common/weapons/weapon/shockwave.qc
qcsrc/common/weapons/weapon/shotgun.qc
qcsrc/common/weapons/weapon/vaporizer.qc
qcsrc/common/weapons/weapon/vortex.qc
qcsrc/server/bot/scripting.qc
qcsrc/server/cheats.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/defs.qh
qcsrc/server/g_hook.qc
qcsrc/server/item_key.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_domination.qc
qcsrc/server/mutators/gamemode_keepaway.qc
qcsrc/server/mutators/gamemode_keyhunt.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_buffs.qc
qcsrc/server/mutators/mutator_instagib.qc
qcsrc/server/mutators/mutator_nades.qc
qcsrc/server/mutators/mutator_new_toys.qc
qcsrc/server/mutators/mutator_overkill.qc
qcsrc/server/mutators/mutator_touchexplode.qc
qcsrc/server/mutators/sandbox.qc
qcsrc/server/portals.qc
qcsrc/server/sv_main.qc
qcsrc/server/sys-pre.qh
qcsrc/server/t_items.qc
qcsrc/server/weapons/common.qc
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/spawning.qc
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/weaponsystem.qc

index 400ca7387eea31a491c799e17c4d45826e07e974..0c25e60064533141963afe43b98f957756279e2f 100644 (file)
@@ -590,7 +590,7 @@ void CSQCModel_Effects_Apply(void)
        {
                if(!self.snd_looping)
                {
-                       sound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+                       sound(self, CH_TRIGGER_SINGLE, SND_JETPACK_FLY, VOL_BASE, autocvar_g_jetpack_attenuation);
                        self.snd_looping = CH_TRIGGER_SINGLE;
                }
        }
@@ -598,7 +598,7 @@ void CSQCModel_Effects_Apply(void)
        {
                if(self.snd_looping)
                {
-                       sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+                       sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
                        self.snd_looping = 0;
                }
        }
index ec6da98428e372d66f15348fc2c50682bec5ac0d..4f25aef13ef2d25bd6c9a1cdf81637f8a104e60c 100644 (file)
@@ -228,35 +228,33 @@ void Ent_DamageInfo(float isNew)
 
                        // spiderbot
                        case DEATH_VH_SPID_MINIGUN:
-                               string _snd;
-                               _snd = W_Sound(strcat("ric", ftos(1 + rint(random() * 2))));
-                               sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_SPID_ROCKET:
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_SPIDERBOT_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_SPID_DEATH:
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_MIN);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
                                pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
                                break;
 
                        case DEATH_VH_WAKI_GUN:
-                               sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_RACER_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_WAKI_ROCKET:
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_RACER_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_WAKI_DEATH:
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_MIN);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
                                pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
                                break;
 
                        case DEATH_VH_RAPT_CANNON:
-                               sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_RAPTOR_CANNON_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_RAPT_FRAGMENT:
@@ -268,19 +266,19 @@ void Ent_DamageInfo(float isNew)
                                        ang = vectoangles(vel);
                                        RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
                                }
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_RAPTOR_BOMB_SPREAD), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_RAPT_BOMB:
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_RAPTOR_BOMB_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_RAPT_DEATH:
-                               sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTEN_MIN);
+                               sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_MIN);
                                pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_BUMB_GUN:
-                               sound(self, CH_SHOTS, W_Sound("fireball_impact2"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_FIREBALL_IMPACT2, VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_BIGPLASMA_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
                }
@@ -289,7 +287,6 @@ void Ent_DamageInfo(float isNew)
 
        if(DEATH_ISTURRET(w_deathtype))
        {
-               string _snd;
                traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
                if(trace_plane_normal != '0 0 0')
                        w_backoff = trace_plane_normal;
@@ -301,38 +298,36 @@ void Ent_DamageInfo(float isNew)
                switch(w_deathtype)
                {
                         case DEATH_TURRET_EWHEEL:
-                               sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTEN_MIN);
+                               sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_MIN);
                                pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_FLAC:
                                pointparticles(particleeffectnum(EFFECT_HAGAR_EXPLODE), w_org, '0 0 0', 1);
-                               _snd = W_Sound(strcat("hagexp", ftos(1 + rint(random() * 2))));
-                               sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_HAGEXP_RANDOM(), VOL_BASE, ATTEN_NORM);
                                break;
 
                         case DEATH_TURRET_MLRS:
                         case DEATH_TURRET_HK:
                         case DEATH_TURRET_WALK_ROCKET:
                         case DEATH_TURRET_HELLION:
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_MIN);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
                                pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_MACHINEGUN:
                         case DEATH_TURRET_WALK_GUN:
-                               _snd = W_Sound(strcat("ric", ftos(1 + rint(random() * 2))));
-                               sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM);
                                pointparticles(particleeffectnum(EFFECT_MACHINEGUN_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_PLASMA:
-                               sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_MIN);
+                               sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_MIN);
                                pointparticles(particleeffectnum(EFFECT_ELECTRO_IMPACT), self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_WALK_MELEE:
-                               sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTEN_MIN);
+                               sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTEN_MIN);
                                pointparticles(particleeffectnum(EFFECT_TE_SPARK), self.origin, w_backoff * 1000, 1);
                                break;
 
index f43b5ed0230f90571b4e8a8123ff6acc1bccb7ba..148a8f521b0ab3a2991c9f95aa388368ca69c0f6 100644 (file)
@@ -54,7 +54,7 @@ void generator_draw()
                if(random() < 0.01)
                {
                        pointparticles(particleeffectnum(EFFECT_ELECTRO_BALLEXPLODE), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
-                       sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_TRIGGER, SND_ONS_ELECTRICITY_EXPLODE, VOL_BASE, ATTEN_NORM);
                }
                else
                        pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_DAMAGED), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
@@ -73,7 +73,7 @@ void generator_draw()
        // White shockwave
        if(self.count==40||self.count==20)
        {
-               sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_ONS_SHOCKWAVE, VOL_BASE, ATTEN_NORM);
                pointparticles(particleeffectnum(EFFECT_ELECTRO_COMBO), self.origin, '0 0 0', 6);
        }
 
@@ -94,7 +94,7 @@ void generator_draw()
        if(random() < 0.25)
        {
                te_explosion(self.origin);
-               sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
        }
 
        // Particles
@@ -107,7 +107,7 @@ void generator_draw()
                org = self.origin;
                te_explosion(org);
                pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_EXPLODE2), org, '0 0 0', 1);
-               sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        }
 
        self.move_time = time + 0.05;
index 63d818054c07cef996db0f37a4ab92b8581ac9b4..5c4c338f155c5e91ad7272c5556de0c80f10c486 100644 (file)
@@ -85,7 +85,7 @@ void Gib_Touch()
        }
 
        if(!self.silent)
-               sound(self, CH_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTEN_NORM);
+               sound(self, CH_PAIN, SND_GIB_SPLAT_RANDOM(), VOL_BASE, ATTEN_NORM);
        pointparticles(_particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
 
        Gib_Delete();
@@ -218,7 +218,7 @@ void Ent_GibSplash(bool isNew)
        {
                case 0x01:
                        if(!issilent)
-                               sound (self, CH_PAIN, "misc/gib.wav", VOL_BASE, ATTEN_NORM);
+                               sound (self, CH_PAIN, SND_GIB, VOL_BASE, ATTEN_NORM);
 
                        if(prandom() < amount)
                                TossGib ("models/gibs/eye.md3", org, org, vel, prandomvec() * 150, specnum, 0, issilent);
index 22ec447d526e99865c48b26414a5fa2c4936fe9f..dd70c760c34534a1456165647e1fcc019b10754a 100644 (file)
@@ -44,7 +44,7 @@ void Draw_GrapplingHook()
        if(self.teleport_time)
        if(time > self.teleport_time)
        {
-               sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); // safeguard
+               sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); // safeguard
                self.teleport_time = 0;
        }
 
@@ -168,7 +168,7 @@ void Draw_GrapplingHook()
 
 void Remove_GrapplingHook()
 {SELFPARAM();
-       sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+       sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
 }
 
 void Ent_ReadHook(float bIsNew, float type)
@@ -228,7 +228,7 @@ void Ent_ReadHook(float bIsNew, float type)
                                self.drawmask = MASK_NORMAL;
                                break;
                        case ENT_CLIENT_ARC_BEAM:
-                               sound (self, CH_SHOTS_SINGLE, W_Sound("lgbeam_fly"), VOL_BASE, ATTEN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, SND_LGBEAM_FLY, VOL_BASE, ATTEN_NORM);
                                break;
                }
        }
index 0f4cd950d00ca3c56d25e2cc674604c9f3bea36f..2d01f777ede6d558ba1baa97fe582f5eeac75161 100644 (file)
@@ -771,7 +771,7 @@ void Ent_ReadSpawnEvent(float is_new)
                        }
                        if(autocvar_cl_spawn_event_sound)
                        {
-                               sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
                        }
                }
        }
@@ -928,7 +928,7 @@ void Ent_Remove()
 
        if(self.snd_looping > 0)
        {
-               sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+               sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
                self.snd_looping = 0;
        }
 
index 1acfbd7eb7b1aee14fc43e40dd8507bfe7379fe2..91ccbba5c853e7d1d7367e1da60c0f404cefefca 100644 (file)
@@ -65,7 +65,7 @@ void tubasound(entity e, bool restart)
                if (restart) {
                        snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
                }
-               sound(e, CH_TUBA_SINGLE, snd1, e.tuba_volume, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation);
+               _sound(e, CH_TUBA_SINGLE, snd1, e.tuba_volume, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation);
        }
 }
 
@@ -79,9 +79,9 @@ void Ent_TubaNote_Think()
        }
        self.nextthink = time;
        if (self.tuba_volume <= 0) {
-               sound(self, CH_TUBA_SINGLE, "misc/null.wav", 0, 0);
+               sound(self, CH_TUBA_SINGLE, SND_Null, 0, 0);
                if (self.enemy) {
-                       sound(self.enemy, CH_TUBA_SINGLE, "misc/null.wav", 0, 0);
+                       sound(self.enemy, CH_TUBA_SINGLE, SND_Null, 0, 0);
                        remove(self.enemy);
                }
                remove(self);
index 146d322fcce134b6d23df2e915c98df2d4f9c749..26089f9158e764ff2d1d47b41f2661b8494c5c46 100644 (file)
@@ -517,7 +517,7 @@ void UpdateHitsound()
                        // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
                        // todo: normalize sound pressure levels? seems unnecessary
 
-                       sound7(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTN_NONE, pitch_shift * 100, 0);
+                       sound7(world, CH_INFO, SND(HIT), VOL_BASE, ATTN_NONE, pitch_shift * 100, 0);
                }
                unaccounted_damage = 0;
                hitsound_time_prev = time;
@@ -527,7 +527,7 @@ void UpdateHitsound()
        float typehit_time = getstatf(STAT_TYPEHIT_TIME);
        if (COMPARE_INCREASING(typehit_time, typehit_time_prev) > autocvar_cl_hitsound_antispam_time)
        {
-               sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+               sound(world, CH_INFO, SND_TYPEHIT, VOL_BASE, ATTN_NONE);
                typehit_time_prev = typehit_time;
        }
 }
index 5398870cbd6b3b598f06ed0648dd7a4061da1c71..a943f75b3c095aa7ed33b62caa2db150bf7415c0 100644 (file)
@@ -170,7 +170,7 @@ void loopsound(entity e, int ch, string samp, float vol, float attn)
        if(self.silent)
                return;
 
-       sound(e, ch, samp, vol, attn);
+       _sound(e, ch, samp, vol, attn);
        e.snd_looping = ch;
 }
 
@@ -347,7 +347,7 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -357,7 +357,7 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_RPC:
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("rocket_fly"), VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, SND(ROCKET_FLY), VOL_BASE, ATTEN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -405,12 +405,12 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_NAPALM_FOUNTAIN:
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly2"), VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly"), VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = func_null;
                                self.mins = '-4 -4 -4';
@@ -425,7 +425,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -438,17 +438,17 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
                                break;
             /*
             case PROJECTILE_WAKICANNON:
                                break;
                        case PROJECTILE_BUMBLE_GUN:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
index 0c99a34f0d5b4368603591637d2e672469b0cf8e..534005db93f558ea4bf25b9f80a53dc351b7f08a 100644 (file)
@@ -91,7 +91,7 @@ void M_Mage_Attack_Spike_Explode()
 {SELFPARAM();
        self.event_damage = func_null;
 
-       sound(self, CH_SHOTS, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
 
        self.realowner.mage_spike = world;
 
@@ -258,7 +258,7 @@ void M_Mage_Defend_Heal()
 
 void M_Mage_Attack_Push()
 {SELFPARAM();
-       sound(self, CH_SHOTS, W_Sound("tagexp1"), 1, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_TAGEXP1, 1, ATTEN_NORM);
        RadiusDamage (self, self, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), world, world, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
        Send_Effect(EFFECT_TE_EXPLOSION, self.origin, '0 0 0', 1);
 
index ea7fbbf7cc7fb17346ca57bc0a7ba4ed6e8c46a7..55e0f46e95413053bd525a6ce185437b17c06c88 100644 (file)
@@ -50,7 +50,7 @@ void M_Shambler_Attack_Smash()
 {SELFPARAM();
        makevectors(self.angles);
        Send_Effect(EFFECT_EXPLOSION_MEDIUM, (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
-       sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
        // RadiusDamage does NOT support custom starting location, which means we must use this hack...
 
@@ -75,7 +75,7 @@ void M_Shambler_Attack_Lightning_Explode()
 {SELFPARAM();
        entity head;
 
-       sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_ELECTRO_IMPACT, '0 0 0', '0 0 0', 1);
 
        self.event_damage = func_null;
index fc4a694fcc84a337f9a80d574d88bb5fe8b4bd3a..f6c3089ce358d0c45b64e985f04d507a674d29e5 100644 (file)
@@ -63,7 +63,7 @@ void M_Spider_Attack_Web()
 {SELFPARAM();
        monster_makevectors(self.enemy);
 
-       sound(self, CH_SHOTS, W_Sound("electro_fire2"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
 
        entity proj = spawn ();
        proj.classname = "plasma";
index 8eab200a6d9748d37269910dd06603ec2e1690a3..73e6d9060ea80d89205d7cbc48de61ee36582632 100644 (file)
@@ -1085,7 +1085,7 @@ void Monster_Damage(entity inflictor, entity attacker, float damage, int deathty
        self.dmg_time = time;
 
        if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
-               spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM);  // FIXME: PLACEHOLDER
+               spamsound (self, CH_PAIN, SND(BODYIMPACT1), VOL_BASE, ATTEN_NORM);  // FIXME: PLACEHOLDER
 
        self.velocity += force * self.damageforcescale;
 
index 771575c69b32fafa0cbbb958cd9fb59b099c662a..7a05c85ea3b05071fdeb4fe14d8d2c443bd51cc3 100644 (file)
@@ -63,6 +63,19 @@ void Casing_Draw()
     }
 }
 
+SOUND(BRASS1, W_Sound("brass1"));
+SOUND(BRASS2, W_Sound("brass2"));
+SOUND(BRASS3, W_Sound("brass3"));
+Sound SND_BRASS_RANDOM() {
+    return SOUNDS[SND_BRASS1.m_id + floor(prandom() * 3)];
+}
+SOUND(CASINGS1, W_Sound("casings1"));
+SOUND(CASINGS2, W_Sound("casings2"));
+SOUND(CASINGS3, W_Sound("casings3"));
+Sound SND_CASINGS_RANDOM() {
+    return SOUNDS[SND_CASINGS1.m_id + floor(prandom() * 3)];
+}
+
 void Casing_Touch()
 {SELFPARAM();
     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
@@ -78,16 +91,14 @@ void Casing_Touch()
         {
             if (time >= self.nextthink)
             {
-                string s;
-                int f = floor(prandom() * 3) + 1;
-
+                Sound s;
                 switch (self.state)
                 {
                     case 1:
-                        s = W_Sound(strcat("casings", itos(f)));
+                        s = SND_CASINGS_RANDOM();
                         break;
                     default:
-                        s = W_Sound(strcat("brass", itos(f)));
+                        s = SND_BRASS_RANDOM();
                         break;
                 }
 
@@ -163,11 +174,4 @@ MUTATOR_HOOKFUNCTION(casings, CSQC_Parse_TempEntity)
     RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
 }
 
-SOUND(BRASS1, W_Sound("brass1"));
-SOUND(BRASS2, W_Sound("brass2"));
-SOUND(BRASS3, W_Sound("brass3"));
-SOUND(CASINGS1, W_Sound("casings1"));
-SOUND(CASINGS2, W_Sound("casings2"));
-SOUND(CASINGS3, W_Sound("casings3"));
-
 #endif
index 626c42c7d61d590c5d4e00f71b34041220e64edc..f2195698190f19aa8e7e2aaa64f93c131905929d 100644 (file)
@@ -1286,7 +1286,7 @@ void Local_Notification_sound(
                ));
                #endif
 
-               sound(
+               _sound(
                        world,
                        soundchannel,
                        sprintf(
index 707c661367823bd510bd73c8e7e642e47b014d88..0e17504c2ad29f901406024b96bc33a18534254c 100644 (file)
@@ -1,4 +1,5 @@
 // Global list of sounds
+// TODO: remove uses of _sound
 
 string W_Sound(string w_snd);
 
@@ -33,6 +34,9 @@ SOUND(GRENADE_BOUNCE3, W_Sound("grenade_bounce3"));
 SOUND(GRENADE_BOUNCE4, W_Sound("grenade_bounce4"));
 SOUND(GRENADE_BOUNCE5, W_Sound("grenade_bounce5"));
 SOUND(GRENADE_BOUNCE6, W_Sound("grenade_bounce6"));
+Sound SND_GRENADE_BOUNCE_RANDOM() {
+    return SOUNDS[SND_GRENADE_BOUNCE1.m_id + rint(random() * 5)];
+}
 SOUND(GRENADE_FIRE, W_Sound("grenade_fire"));
 SOUND(GRENADE_IMPACT, W_Sound("grenade_impact"));
 SOUND(GRENADE_STICK, W_Sound("grenade_stick"));
@@ -42,6 +46,10 @@ SOUND(HAGAR_LOAD, W_Sound("hagar_load"));
 SOUND(HAGEXP1, W_Sound("hagexp1"));
 SOUND(HAGEXP2, W_Sound("hagexp2"));
 SOUND(HAGEXP3, W_Sound("hagexp3"));
+Sound SND_HAGEXP_RANDOM() {
+    return SOUNDS[SND_HAGEXP1.m_id + rint(random() * 2)];
+}
+
 SOUND(HOOKBOMB_FIRE, W_Sound("hookbomb_fire"));
 SOUND(HOOKBOMB_IMPACT, W_Sound("hookbomb_impact"));
 SOUND(HOOK_FIRE, W_Sound("hook_fire"));
@@ -61,10 +69,18 @@ SOUND(NEXIMPACT, W_Sound("neximpact"));
 SOUND(NEXWHOOSH1, W_Sound("nexwhoosh1"));
 SOUND(NEXWHOOSH2, W_Sound("nexwhoosh2"));
 SOUND(NEXWHOOSH3, W_Sound("nexwhoosh3"));
+Sound SND_NEXWHOOSH_RANDOM() {
+    return SOUNDS[SND_NEXWHOOSH1.m_id + rint(random() * 2)];
+}
 SOUND(RELOAD, W_Sound("reload")); // until weapons have individual reload sounds, precache the reload sound here
+
 SOUND(RIC1, W_Sound("ric1"));
 SOUND(RIC2, W_Sound("ric2"));
 SOUND(RIC3, W_Sound("ric3"));
+Sound SND_RIC_RANDOM() {
+    return SOUNDS[SND_RIC1.m_id + rint(random() * 2)];
+}
+
 SOUND(ROCKET_DET, W_Sound("rocket_det"));
 SOUND(ROCKET_FIRE, W_Sound("rocket_fire"));
 SOUND(ROCKET_FLY, W_Sound("rocket_fly"));
@@ -89,10 +105,70 @@ SOUND(WEAPONPICKUP, W_Sound("weaponpickup"));
 SOUND(WEAPONPICKUP_NEW_TOYS, W_Sound("weaponpickup_new_toys"));
 SOUND(WEAPON_SWITCH, W_Sound("weapon_switch"));
 
+SOUND(CTF_CAPTURE_NEUTRAL, "ctf/capture.ogg");
 SOUND(CTF_CAPTURE_RED, "ctf/red_capture.wav");
 SOUND(CTF_CAPTURE_BLUE, "ctf/blue_capture.wav");
 SOUND(CTF_CAPTURE_YELLOW, "ctf/yellow_capture.ogg");
 SOUND(CTF_CAPTURE_PINK, "ctf/pink_capture.ogg");
+Sound SND_CTF_CAPTURE(string teamname) {
+    switch (teamname) {
+        case "red": return SND_CTF_CAPTURE_RED;
+        case "blue": return SND_CTF_CAPTURE_BLUE;
+        case "yellow": return SND_CTF_CAPTURE_YELLOW;
+        case "pink": return SND_CTF_CAPTURE_PINK;
+    }
+    return SND_CTF_CAPTURE_NEUTRAL;
+}
+
+SOUND(CTF_DROPPED_NEUTRAL,  "ctf/neutral_dropped.wav");
+SOUND(CTF_DROPPED_RED,      "ctf/red_dropped.wav");
+SOUND(CTF_DROPPED_BLUE,     "ctf/blue_dropped.wav");
+SOUND(CTF_DROPPED_YELLOW,   "ctf/yellow_dropped.wav");
+SOUND(CTF_DROPPED_PINK,     "ctf/pink_dropped.wav");
+Sound SND_CTF_DROPPED(string teamname) {
+    switch (teamname) {
+        case "red": return      SND_CTF_DROPPED_RED;
+        case "blue": return     SND_CTF_DROPPED_BLUE;
+        case "yellow": return   SND_CTF_DROPPED_YELLOW;
+        case "pink": return     SND_CTF_DROPPED_PINK;
+        default: return         SND_CTF_DROPPED_NEUTRAL;
+    }
+}
+
+SOUND(CTF_PASS, "ctf/pass.wav");
+SOUND(CTF_RESPAWN, "ctf/flag_respawn.wav");
+
+SOUND(CTF_RETURNED_NEUTRAL,  "ctf/return.wav");
+SOUND(CTF_RETURNED_RED,      "ctf/red_returned.wav");
+SOUND(CTF_RETURNED_BLUE,     "ctf/blue_returned.wav");
+SOUND(CTF_RETURNED_YELLOW,   "ctf/yellow_returned.wav");
+SOUND(CTF_RETURNED_PINK,     "ctf/pink_returned.wav");
+Sound SND_CTF_RETURNED(string teamname) {
+    switch (teamname) {
+        case "red": return      SND_CTF_RETURNED_RED;
+        case "blue": return     SND_CTF_RETURNED_BLUE;
+        case "yellow": return   SND_CTF_RETURNED_YELLOW;
+        case "pink": return     SND_CTF_RETURNED_PINK;
+        default: return         SND_CTF_RETURNED_NEUTRAL;
+    }
+}
+
+SOUND(CTF_TAKEN_NEUTRAL,  "ctf/neutral_taken.wav");
+SOUND(CTF_TAKEN_RED,      "ctf/red_taken.wav");
+SOUND(CTF_TAKEN_BLUE,     "ctf/blue_taken.wav");
+SOUND(CTF_TAKEN_YELLOW,   "ctf/yellow_taken.wav");
+SOUND(CTF_TAKEN_PINK,     "ctf/pink_taken.wav");
+Sound SND_CTF_TAKEN(string teamname) {
+    switch (teamname) {
+        case "red": return      SND_CTF_TAKEN_RED;
+        case "blue": return     SND_CTF_TAKEN_BLUE;
+        case "yellow": return   SND_CTF_TAKEN_YELLOW;
+        case "pink": return     SND_CTF_TAKEN_PINK;
+        default: return         SND_CTF_TAKEN_NEUTRAL;
+    }
+}
+
+SOUND(CTF_TOUCH, "ctf/touch.wav");
 
 SOUND(DOM_CLAIM, "domination/claim.wav");
 
@@ -101,8 +177,17 @@ SOUND(KA_PICKEDUP, "keepaway/pickedup.wav");
 SOUND(KA_RESPAWN, "keepaway/respawn.wav");
 SOUND(KA_TOUCH, "keepaway/touch.wav");
 
+SOUND(KH_ALARM, "kh/alarm.wav");
+SOUND(KH_CAPTURE, "kh/capture.wav");
+SOUND(KH_COLLECT, "kh/collect.wav");
+SOUND(KH_DESTROY, "kh/destroy.wav");
+SOUND(KH_DROP, "kh/drop.wav");
+
+SOUND(NB_BOUNCE, "nexball/bounce.ogg");
+SOUND(NB_DROP, "nexball/drop.ogg");
 SOUND(NB_SHOOT1, "nexball/shoot1.ogg");
 SOUND(NB_SHOOT2, "nexball/shoot2.ogg");
+SOUND(NB_STEAL, "nexball/steal.ogg");
 
 SOUND(ONS_CONTROLPOINT_BUILD, "onslaught/controlpoint_build.ogg");
 SOUND(ONS_CONTROLPOINT_BUILT, "onslaught/controlpoint_built.ogg");
@@ -130,6 +215,8 @@ SOUND(VEH_ALARM, "vehicles/alarm.wav");
 SOUND(VEH_ALARM_SHIELD, "vehicles/alarm_shield.wav");
 SOUND(VEH_MISSILE_ALARM, "vehicles/missile_alarm.wav");
 
+SOUND(VEH_BUMBLEBEE_FIRE, W_Sound("flacexp3"));
+
 SOUND(VEH_RACER_BOOST, "vehicles/racer_boost.wav");
 SOUND(VEH_RACER_IDLE, "vehicles/racer_idle.wav");
 SOUND(VEH_RACER_MOVE, "vehicles/racer_move.wav");
@@ -171,6 +258,9 @@ SOUND(GIB_SPLAT01, "misc/gib_splat01.wav");
 SOUND(GIB_SPLAT02, "misc/gib_splat02.wav");
 SOUND(GIB_SPLAT03, "misc/gib_splat03.wav");
 SOUND(GIB_SPLAT04, "misc/gib_splat04.wav");
+Sound SND_GIB_SPLAT_RANDOM() {
+    return SOUNDS[SND_GIB_SPLAT01.m_id + floor(prandom() * 4)];
+}
 
 SOUND(HIT, "misc/hit.wav");
 SOUND(TYPEHIT, "misc/typehit.wav");
index 6b6a8a1ad7d84a5851639c03e94f90e94a735a15..e01a1300d3524fe40588e6c1af3c645d9c44df68 100644 (file)
@@ -1,6 +1,19 @@
 #ifndef SOUNDS_H
 #define SOUNDS_H
 
+// Play all sounds via sound7, for access to the extra channels.
+// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
+#ifdef SVQC
+    #define _sound(e, c, s, v, a) do { \
+        entity __e = e; \
+        if (!sound_allowed(MSG_BROADCAST, __e)) break; \
+        sound7(__e, c, s, v, a, 0, 0); \
+    } while (0)
+#else
+    #define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
+#endif
+#define sound(e, c, s, v, a) _sound(e, c, s.sound_str(), v, a)
+// Used in places where a string is required
 #define SND(id) (SND_##id.sound_str())
 
 void RegisterSounds();
index 0430db2d4104e49901f32b80549e144f8fcba45c..b2a4894a5238a84f6cfa1dc7d901cc316860e7cf 100644 (file)
@@ -162,7 +162,7 @@ void func_breakable_behave_restore()
        self.nextthink = 0; // cancel auto respawn
        func_breakable_colormod();
        if (self.noise1)
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
 }
 
 void func_breakable_init_for_player(entity player)
@@ -207,7 +207,7 @@ void func_breakable_destroy()
        func_breakable_destroyed();
 
        if(self.noise)
-               sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
 
        if(self.dmg)
                RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, world, self.dmg_force, DEATH_HURTTRIGGER, world);
index 228b3f810aa5c3b62b91a8508cbd9a545ddcfcf4..a55f02ef2fcc003852ef8aadde68dc799326f147 100644 (file)
@@ -44,7 +44,7 @@ void button_fire()
                return;
 
        if (self.noise != "")
-               sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
 
        self.state = STATE_UP;
        SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, button_wait);
index 8d19a740c26dbd6b6c89dccd0fab7b874abc454b..422295fa86397510b3230fb87912f490a39059ef 100644 (file)
@@ -87,7 +87,7 @@ void door_blocked()
 void door_hit_top()
 {SELFPARAM();
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_TOP;
        if (self.spawnflags & DOOR_TOGGLE)
                return;         // don't come down automatically
@@ -104,14 +104,14 @@ void door_hit_top()
 void door_hit_bottom()
 {SELFPARAM();
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_BOTTOM;
 }
 
 void door_go_down()
 {SELFPARAM();
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        if (self.max_health)
        {
                self.takedamage = DAMAGE_YES;
@@ -134,7 +134,7 @@ void door_go_up()
        }
 
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        self.state = STATE_UP;
        SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, door_hit_top);
 
@@ -180,7 +180,7 @@ float door_check_keys(void)
                if (other.key_door_messagetime <= time)
                {
 
-                       play2(other, "misc/talk.wav");
+                       play2(other, SND(TALK));
                        Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(door.itemkeys));
                        other.key_door_messagetime = time + 2;
                }
@@ -190,7 +190,7 @@ float door_check_keys(void)
                // no keys were used
                if (other.key_door_messagetime <= time)
                {
-                       play2(other, "misc/talk.wav");
+                       play2(other, SND(TALK));
                        Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(door.itemkeys));
 
                        other.key_door_messagetime = time + 2;
@@ -202,7 +202,7 @@ float door_check_keys(void)
        {
 #ifdef SVQC
                // door is now unlocked
-               play2(other, "misc/talk.wav");
+               play2(other, SND(TALK));
                Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_UNLOCKED);
 #endif
                return true;
@@ -321,7 +321,7 @@ void door_touch()
        {
                if (IS_CLIENT(other))
                        centerprint(other, self.owner.message);
-               play2(other, "misc/talk.wav");
+               play2(other, SND(TALK));
        }
 #endif
 }
@@ -367,7 +367,7 @@ void door_generic_plat_blocked()
 void door_rotating_hit_top()
 {SELFPARAM();
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_TOP;
        if (self.spawnflags & DOOR_TOGGLE)
                return;         // don't come down automatically
@@ -378,7 +378,7 @@ void door_rotating_hit_top()
 void door_rotating_hit_bottom()
 {SELFPARAM();
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        if (self.lip==666) // self.lip is used to remember reverse opening direction for door_rotating
        {
                self.pos2 = '0 0 0' - self.pos2;
@@ -390,7 +390,7 @@ void door_rotating_hit_bottom()
 void door_rotating_go_down()
 {SELFPARAM();
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        if (self.max_health)
        {
                self.takedamage = DAMAGE_YES;
@@ -412,7 +412,7 @@ void door_rotating_go_up()
                return;
        }
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        self.state = STATE_UP;
        SUB_CalcAngleMove (self.pos2, TSPEED_LINEAR, self.speed, door_rotating_hit_top);
 
index b793228784822068ec579e1b29924c95c5c5a789..5b2cfc5ba05a4f620bc541279dbf59c6dc28d970 100644 (file)
@@ -35,7 +35,7 @@ void fd_secret_use()
        // Make a sound, wait a little...
 
        if (self.noise1 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.SUB_NEXTTHINK = self.SUB_LTIME + 0.1;
 
        temp = 1 - (self.spawnflags & SECRET_1ST_LEFT); // 1 or -1
@@ -60,7 +60,7 @@ void fd_secret_use()
        self.dest2 = self.dest1 + v_forward * self.t_length;
        SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move1);
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
 }
 
 void fd_secret_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -74,14 +74,14 @@ void fd_secret_move1()
        self.SUB_NEXTTHINK = self.SUB_LTIME + 1.0;
        self.think = fd_secret_move2;
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 // Start moving sideways w/sound...
 void fd_secret_move2()
 {SELFPARAM();
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.dest2, TSPEED_LINEAR, self.speed, fd_secret_move3);
 }
 
@@ -89,7 +89,7 @@ void fd_secret_move2()
 void fd_secret_move3()
 {SELFPARAM();
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
        if (!(self.spawnflags & SECRET_OPEN_ONCE))
        {
                self.SUB_NEXTTHINK = self.SUB_LTIME + self.wait;
@@ -101,7 +101,7 @@ void fd_secret_move3()
 void fd_secret_move4()
 {SELFPARAM();
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move5);
 }
 
@@ -111,13 +111,13 @@ void fd_secret_move5()
        self.SUB_NEXTTHINK = self.SUB_LTIME + 1.0;
        self.think = fd_secret_move6;
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 void fd_secret_move6()
 {SELFPARAM();
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.oldorigin, TSPEED_LINEAR, self.speed, fd_secret_done);
 }
 
@@ -130,7 +130,7 @@ void fd_secret_done()
                //self.th_pain = fd_secret_use;
        }
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 void secret_blocked()
@@ -161,7 +161,7 @@ void secret_touch()
        {
                if (IS_CLIENT(other))
                        centerprint(other, self.message);
-               play2(other, "misc/talk.wav");
+               play2(other, SND(TALK));
        }
 }
 
index 3c11b2a5b675cef977ed8a0764871c5bc9c41694..058f1199f405189a11e4026c43464c6535109a4d 100644 (file)
@@ -230,7 +230,7 @@ void Draw_PointParticles()
                        if(self.noise != "")
                        {
                                setorigin(self, p);
-                               sound(self, CH_AMBIENT, self.noise, VOL_BASE * self.volume, self.atten);
+                               _sound(self, CH_AMBIENT, self.noise, VOL_BASE * self.volume, self.atten);
                        }
                        self.just_toggled = 0;
                }
index 4149b538dcf9b24626e0b5afa279fd5b83e2586b..187fd3f1b97be9174c2bbdf962be42f507c0c104 100644 (file)
@@ -98,7 +98,7 @@ void train_next()
        }
 
        if(self.noise != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+               _sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
 }
 
 #ifdef SVQC
index b4f387470c64bea1c3e1e47fd17dbab141293e7d..dc568cae09224c001b4b1ba5c61f48bb5dede01a 100644 (file)
@@ -65,7 +65,7 @@ void plat_spawn_inside_trigger()
 
 void plat_hit_top()
 {SELFPARAM();
-       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+       _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = 1;
 
        self.SUB_THINK = plat_go_down;
@@ -74,20 +74,20 @@ void plat_hit_top()
 
 void plat_hit_bottom()
 {SELFPARAM();
-       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+       _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = 2;
 }
 
 void plat_go_down()
 {SELFPARAM();
-       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
+       _sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
        self.state = 3;
        SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, plat_hit_bottom);
 }
 
 void plat_go_up()
 {SELFPARAM();
-       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
+       _sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
        self.state = 4;
        SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, plat_hit_top);
 }
index 33261eabdbefc82206a2165da4d382053acddf4b..879c3042329c3898de0e252a1eddbd864181d9c1 100644 (file)
@@ -182,9 +182,9 @@ void TargetMusic_Advance()
                if(vol != vol0)
                {
                        if(vol0 < 0)
-                               sound(e, CH_BGM_SINGLE, e.noise, vol, ATTEN_NONE); // restart
+                               _sound(e, CH_BGM_SINGLE, e.noise, vol, ATTEN_NONE); // restart
                        else
-                               sound(e, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
+                               _sound(e, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
                        e.lastvol = vol;
                }
        }
@@ -223,7 +223,7 @@ void Net_TargetMusic()
                        strunzone(e.noise);
                e.noise = strzone(noi);
                precache_sound(e.noise);
-               sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
+               _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
                if(getsoundtime(e, CH_BGM_SINGLE) < 0)
                {
                        LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
@@ -310,7 +310,7 @@ void Ent_ReadTriggerMusic()
                if(self.noise != s)
                {
                        precache_sound(self.noise);
-                       sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
+                       _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
                        if(getsoundtime(self, CH_BGM_SINGLE) < 0)
                        {
                                LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
index e0701dc14f3273487baec91a8d19543f0b1d1e08..75f733c09eefa44d420a36c894beb88dfa05b791 100644 (file)
@@ -10,9 +10,9 @@ void target_speaker_use_activator()
        {
                var .string sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
                if(GetPlayerSoundSampleField_notFound)
-                       snd = "misc/null.wav";
+                       snd = SND(Null);
                else if(activator.(sample) == "")
-                       snd = "misc/null.wav";
+                       snd = SND(Null);
                else
                {
                        tokenize_console(activator.(sample));
@@ -36,9 +36,9 @@ void target_speaker_use_on()
        {
                var .string sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
                if(GetPlayerSoundSampleField_notFound)
-                       snd = "misc/null.wav";
+                       snd = SND(Null);
                else if(activator.(sample) == "")
-                       snd = "misc/null.wav";
+                       snd = SND(Null);
                else
                {
                        tokenize_console(activator.(sample));
@@ -52,13 +52,13 @@ void target_speaker_use_on()
        }
        else
                snd = self.noise;
-       sound(self, CH_TRIGGER_SINGLE, snd, VOL_BASE * self.volume, self.atten);
+       _sound(self, CH_TRIGGER_SINGLE, snd, VOL_BASE * self.volume, self.atten);
        if(self.spawnflags & 3)
                self.use = target_speaker_use_off;
 }
 void target_speaker_use_off()
 {SELFPARAM();
-       sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASE * self.volume, self.atten);
+       sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASE * self.volume, self.atten);
        self.use = target_speaker_use_on;
 }
 void target_speaker_reset()
index bc4398601920968c61cfd7fd9d25f879569461bc..94f2bd26bc99b897a88a45002f27a6a83a7b3f78 100644 (file)
@@ -79,7 +79,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
                        if(tflags & TELEPORT_FLAG_SOUND)
-                               sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
+                               sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
                        if(tflags & TELEPORT_FLAG_PARTICLES)
                        {
                                Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
index 659a336901e26665bb0ce56e14e1ee04327a252f..f329c71b0da0d79f6415472d454b1c5f1dcd272d 100644 (file)
@@ -80,7 +80,7 @@ void trigger_gravity_touch()
        {
                other.gravity = g;
                if(self.noise != "")
-                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+                       _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
                UpdateCSQCProjectile(self.owner);
        }
 }
index 323a4a160d2fb64cf36523fdfd58f3a624259219..49042427e61fa261f5d98f0fc05edf398fdc5cba 100644 (file)
@@ -19,7 +19,7 @@ void trigger_heal_touch()
                        {
                                other.health = min(other.health + self.health, self.max_health);
                                other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
-                               sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+                               _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
                        }
                }
        }
index 5eb25221821def3f73fb5b13d22994f3fb337cd8..cdc181ceb6513a769157756bd26e0e12c22cdbf7 100644 (file)
@@ -182,7 +182,7 @@ void trigger_push_touch()
                {
                        // flash when activated
                        Send_Effect(EFFECT_JUMPPAD, other.origin, other.velocity, 1);
-                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+                       _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
                        self.pushltime = time + 0.2;
                }
                if(IS_REAL_CLIENT(other) || IS_BOT_CLIENT(other))
index 17313f0aa85de43dda806660633a4055dcf10a73..f792185bc01eff4e608f176be13d8f4004be87b4 100644 (file)
@@ -146,7 +146,7 @@ void spawnfunc_trigger_keylock(void)
                if(self.sounds == 1)
                        self.noise = "misc/secret.wav";
                else if(self.sounds == 2)
-                       self.noise = "misc/talk.wav";
+                       self.noise = SND(TALK);
                else //if (self.sounds == 3) {
                        self.noise = "misc/trigger1.wav";
        }
@@ -157,7 +157,7 @@ void spawnfunc_trigger_keylock(void)
 
        // set closed sourd
        if(self.noise2 == "")
-               self.noise2 = "misc/talk.wav";
+               self.noise2 = SND(TALK);
 
        // delay between triggering message2 and trigger2
        if(!self.wait) { self.wait = 5; }
index 007e6da2f5e980cfc89a807b338e907edeeba296..2aa8f5c1ddf1ed8e101cf78466106d6c96c2dc9b 100644 (file)
@@ -32,7 +32,7 @@ void multi_trigger()
        }
 
        if (self.noise)
-               sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+               _sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
 
 // don't trigger again until reset
        self.takedamage = DAMAGE_NO;
@@ -149,8 +149,7 @@ void spawnfunc_trigger_multiple()
        }
        else if (self.sounds == 2)
        {
-               precache_sound ("misc/talk.wav");
-               self.noise = "misc/talk.wav";
+               self.noise = SND(TALK);
        }
        else if (self.sounds == 3)
        {
index a44c688ed9544fb16c2e27647a8dd952807a39e3..73c5c49651259aaa9376945cc6e1c080df0bb91b 100644 (file)
@@ -173,7 +173,7 @@ void SUB_UseTargets()
        {
                centerprint(activator, self.message);
                if (self.noise == "")
-                       play2(activator, "misc/talk.wav");
+                       play2(activator, SND(TALK));
        }
 
 //
index 232f546c125e2ec8f117de95870e8651bb3fce7e..e25b0b41a9c40cf07afc047f9abbf5241b32f1ce 100644 (file)
@@ -272,7 +272,7 @@ void turret_gibboom()
 {SELFPARAM();
        float i;
 
-       sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
 
        for (i = 1; i < 5; i = i + 1)
@@ -318,7 +318,7 @@ entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, flo
 
 void turret_die()
 {SELFPARAM();
-       sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
        if (!autocvar_cl_nogibs)
        {
index 9c02d7ad91ec28f57adbb5ecf96ebd1472b326cb..337b2789ac8e0211edb9e6e1b090f116607025b4 100644 (file)
@@ -457,7 +457,7 @@ entity turret_projectile(string _snd, float _size, float _health, float _death,
 {SELFPARAM();
        entity proj;
 
-       sound (self, CH_WEAPON_A, _snd, VOL_BASE, ATTEN_NORM);
+       _sound (self, CH_WEAPON_A, _snd, VOL_BASE, ATTEN_NORM);
        proj                             = spawn ();
        setorigin(proj, self.tur_shotorg);
        setsize(proj, '-0.5 -0.5 -0.5' * _size, '0.5 0.5 0.5' * _size);
index e61897cdd8d876d0841076d7443fa782e5518b7e..23942ce2429545740ed8ab37f43e0b9fa12a8bd9 100644 (file)
@@ -136,7 +136,7 @@ float t_ewheel(float req)
             {
                 turret_do_updates(self);
 
-                _mis = turret_projectile(W_Sound("lasergun_fire"), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE);
+                _mis = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE);
                 _mis.missile_flags = MIF_SPLASH;
 
                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
index 228049f4114bd6551aec8fdf1fb4073926a0c126..975f9045eb42ba2b8bdcc500154ab5b0cf00ef57 100644 (file)
@@ -40,7 +40,7 @@ float t_flac(float req)
 
             turret_tag_fire_update();
 
-            proj = turret_projectile(W_Sound("hagar_fire"), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
+            proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
             Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
             proj.think   = turret_flac_projectile_think_explode;
             proj.nextthink  = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
index f785f4e953e8c9121844dba663a5b88f68a40e76..596b95fa08c6bb5d1461bbd1082999d70bfd757c 100644 (file)
@@ -91,7 +91,7 @@ float t_hellion(float req)
             else
                 self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
 
-            missile = turret_projectile(W_Sound("rocket_fire"), 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
+            missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
             te_explosion (missile.origin);
             missile.think              = turret_hellion_missile_think;
             missile.nextthink  = time;
index f01275187db0ab496065187ff155d4713b38fd32..dc3a89b23b85c4c146f854b6d18445221917a246 100644 (file)
@@ -283,7 +283,7 @@ float t_hk(float req)
         {
             entity missile;
 
-            missile = turret_projectile(W_Sound("rocket_fire"), 6, 10, DEATH_TURRET_HK, PROJECTILE_ROCKET, FALSE, FALSE);
+            missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HK, PROJECTILE_ROCKET, FALSE, FALSE);
             te_explosion (missile.origin);
 
             missile.think                      = turret_hk_missile_think;
index 1a3c9220b84ca48b6fb75d0c9c986901a73955d4..37fde41c82d5c2540d70b0c8e97730e3dcb74928 100644 (file)
@@ -22,7 +22,7 @@ float t_mlrs(float req)
             entity missile;
 
             turret_tag_fire_update();
-            missile = turret_projectile(W_Sound("rocket_fire"), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
+            missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
             missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
             missile.missile_flags = MIF_SPLASH;
             te_explosion (missile.origin);
index 67d82dbf5eaff5b028e52809855dd180b302f778..a1f766f018875d638da8a70f277e5d89e26e4155 100644 (file)
@@ -26,7 +26,7 @@ void beam_think()
         self.owner.attack_finished_single = time + self.owner.shot_refire;
         self.owner.fireflag = 2;
         self.owner.tur_head.frame = 10;
-        sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+        sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
         remove(self);
         return;
     }
@@ -36,7 +36,7 @@ void beam_think()
     if (time - self.shot_spread > 0)
     {
         self.shot_spread = time + 2;
-        sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
+        sound (self, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
     }
 
 
@@ -83,7 +83,7 @@ float t_phaser(float req)
             beam.enemy = self.enemy;
             beam.bot_dodge = true;
             beam.bot_dodgerating = beam.shot_dmg;
-            sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
+            sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
             self.fireflag = 1;
 
             beam.attack_finished_single = self.attack_finished_single;
@@ -91,7 +91,7 @@ float t_phaser(float req)
 
             setattachment(beam,self.tur_head,"tag_fire");
 
-            soundat (self, trace_endpos, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTEN_NORM);
+            soundat (self, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM);
 
             if (self.tur_head.frame == 0)
                 self.tur_head.frame = 1;
index df986d79e04b8bd1ffab31babf101ad596f2abdb..38a7eeacb6f85c001359247d49b2baffce28b095 100644 (file)
@@ -42,7 +42,7 @@ float t_plasma(float req)
             }
             else
             {
-                entity missile = turret_projectile(W_Sound("hagar_fire"), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
+                entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
                 missile.missile_flags = MIF_SPLASH;
 
                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
index f3bd32448f40538a94fc72243b95c118453e4aeb..3bf87db228154b25b4c3840dad2b601d8ba70e5f 100644 (file)
@@ -42,7 +42,7 @@ float t_plasma_dual(float req)
             }
             else
             {
-                entity missile = turret_projectile(W_Sound("hagar_fire"), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
+                entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
                 missile.missile_flags = MIF_SPLASH;
                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
                 self.tur_head.frame += 1;
index 7f33fb5f28abf99cf70ddda4e3c7cfbef2f0da5f..ae904bcd0304145dc5dd6e76b866c5050e4bc792 100644 (file)
@@ -221,7 +221,7 @@ void walker_fire_rocket(vector org)
     rocket = spawn ();
     setorigin(rocket, org);
 
-    sound (self, CH_WEAPON_A, W_Sound("hagar_fire"), VOL_BASE, ATTEN_NORM);
+    sound (self, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM);
     setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
     rocket.classname             = "walker_rocket";
@@ -342,7 +342,7 @@ float t_walker(float req)
     {
         case TR_ATTACK:
         {
-            sound (self, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM);
+            sound (self, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
             fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
             Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
 
index e3fab47b7da6d9961c982b9eda081f71a6bbde7f..d43136c6734d23842a08ab570d926edfa67b1d76 100644 (file)
@@ -230,10 +230,6 @@ const float XENCODE_LEN = 5;
 string xencode(float f);
 float xdecode(string s);
 
-// Play all sounds via sound7, for access to the extra channels.
-// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
-#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
-
 int lowestbit(float f);
 
 #ifdef CSQC
index b6c8844abd8028920814b047c0b3b62202fa7326..a91e3e212abcac3e162aeb2d901200297003e7f3 100644 (file)
@@ -23,7 +23,7 @@ void vehicle_alarm(entity e, int ch, string s0und)
        if(!autocvar_cl_vehicles_alarm)
                return;
 
-       sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
+       _sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
 }
 
 void AuxiliaryXhair_Draw2D()
@@ -79,8 +79,8 @@ void Net_VehicleSetup()
        // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
        if(hud_id == 0)
        {
-               sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
-               sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+               sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+               sound(self, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
                return;
        }
 
@@ -235,7 +235,7 @@ void Vehicles_drawHUD(
                if(alarm1time < time)
                {
                        alarm1time = time + 2;
-                       vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
+                       vehicle_alarm(self, CH_PAIN_SINGLE, SND(VEH_ALARM));
                }
                drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
        }
@@ -243,7 +243,7 @@ void Vehicles_drawHUD(
        {
                if(alarm1time)
                {
-                       vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
+                       vehicle_alarm(self, CH_PAIN_SINGLE, SND(Null));
                        alarm1time = 0;
                }
                drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
@@ -257,7 +257,7 @@ void Vehicles_drawHUD(
                if(alarm2time < time)
                {
                        alarm2time = time + 1;
-                       vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
+                       vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(VEH_ALARM_SHIELD));
                }
                drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
        }
@@ -265,7 +265,7 @@ void Vehicles_drawHUD(
        {
                if(alarm2time)
                {
-                       vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
+                       vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(Null));
                        alarm2time = 0;
                }
                drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
index 73ff86b4bef3d04c253ec25ad3ea92b37bbe8e12..8f2f7581a215c4c8cb2264dffecfd9cfe355589f 100644 (file)
@@ -289,7 +289,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
                proj.flags                 = FL_PROJECTILE | FL_NOTARGET;
 
        if(_mzlsound)
-               sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
 
        if(_mzlfx)
                Send_Effect_(_mzlfx, proj.origin, proj.velocity, 1);
@@ -303,7 +303,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
 
 void vehicles_gib_explode()
 {SELFPARAM();
-       sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
        Send_Effect(EFFECT_EXPLOSION_SMALL, self.wp00.origin + '0 0 64', '0 0 0', 1);
        remove(self);
@@ -907,7 +907,7 @@ void vehicles_exit(bool eject)
 
        _vehicle.team = _vehicle.tur_head.team;
 
-       sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
+       sound (_vehicle, CH_TRIGGER_SINGLE, SND_Null, 1, ATTEN_NORM);
        _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
        _vehicle.phase = time + 1;
 
index 96fef6c05c2cafb02f25be443b6803c84e95fbac..6f8a2bf8f5e7bf56c357aef6b805ba5c043fd523 100644 (file)
@@ -104,7 +104,7 @@ float bumble_raygun_send(entity to, int sf);
 void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
 {
        vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
-       vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, W_Sound("flacexp3"),
+       vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND(VEH_BUMBLEBEE_FIRE),
                                                v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
                                                autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
                                                DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
@@ -716,7 +716,7 @@ void bumblebee_blowup()
                                 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
                                 DEATH_VH_BUMB_DEATH, world);
 
-       sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_EXPLOSION_BIG, (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
 
        if(self.owner.deadflag == DEAD_DYING)
@@ -732,7 +732,7 @@ void bumblebee_diethink()
 
        if(random() < 0.1)
        {
-               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
        }
 
index e3dd5334b6a2d0823d9e967431d82814eb0269d1..a1dc7ced65c78c9a69637ad6702bc66dd8dc9456 100644 (file)
@@ -174,7 +174,7 @@ void racer_fire_cannon(string tagname)
        entity bolt;
 
        v = gettaginfo(self, gettagindex(self, tagname));
-       bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"),
+       bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
                                                   v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
                                                   autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
                                                   DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
@@ -292,7 +292,7 @@ void racer_rocket_tracker()
 void racer_fire_rocket(string tagname, entity trg)
 {SELFPARAM();
        vector v = gettaginfo(self, gettagindex(self, tagname));
-       entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
+       entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
                                                   v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
                                                   autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
                                                   DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
@@ -385,7 +385,7 @@ float racer_frame()
                {
                        self.sounds = 1;
                        self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
-                       sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
                }
 #endif
        }
@@ -396,7 +396,7 @@ float racer_frame()
                {
                        self.sounds = 0;
                        self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
-                       sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
                }
        }
 #endif
@@ -435,14 +435,14 @@ float racer_frame()
                if(racer.strength_finished < time)
                {
                        racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
-                       sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                       sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
                }
 #endif
        }
        else
        {
                racer.strength_finished = 0;
-               sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+               sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
        }
 
        if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
@@ -589,7 +589,7 @@ void racer_exit(float eject)
        self.think        = racer_think;
        self.nextthink  = time;
        self.movetype   = MOVETYPE_BOUNCE;
-       sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+       sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
 
        if(!self.owner)
                return;
index a0162346808c801f680767f172f353f4d38f5da7..742ef7b9b2a990eac309fe7ec1922c3ecc5b6047 100644 (file)
@@ -195,7 +195,7 @@ void raptor_bombdrop()
 
 void raptor_fire_cannon(entity gun, string tagname)
 {SELFPARAM();
-       vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"),
+       vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
                                                   gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
                                                   autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force,  0,
                                                   DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
@@ -334,15 +334,15 @@ float raptor_frame()
        if(self.sound_nexttime < time)
        {
                self.sound_nexttime = time + 7.955812;
-               //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp,   ATTEN_NORM );
-               sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTEN_NORM);
+               //sound (self.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp,   ATTEN_NORM );
+               sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
                self.wait = ftmp;
        }
        /*
        else if(fabs(ftmp - self.wait) > 0.2)
        {
-               sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp,   ATTEN_NORM );
-               sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTEN_NORM);
+               sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp,   ATTEN_NORM );
+               sound (self, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
                self.wait = ftmp;
        }
        */
@@ -629,7 +629,7 @@ float raptor_frame()
                }
 
                if(_incomming)
-                       sound(self, CH_PAIN_SINGLE, "vehicles/missile_alarm.wav", VOL_BASE, ATTEN_NONE);
+                       sound(self, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
 
                self.bomb1.cnt = time + 1;
        }
@@ -661,7 +661,7 @@ float raptor_takeoff()
        if(self.sound_nexttime < time)
        {
                self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
-               sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
        }
 
        // Takeoff sequense
@@ -727,7 +727,7 @@ void raptor_diethink()
 
        if(random() < 0.05)
        {
-               sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+               sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
        }
        self.nextthink = time;
index c641ec6022cd5ae14d5759c0a75bc2cbf58fb9a8..f8efe528dd28614cfa301063a8663e1f51d94d8a 100644 (file)
@@ -269,7 +269,7 @@ void spiderbot_rocket_do()
        switch(self.vehicle_weapon2mode)
        {
                case SBRM_VOLLY:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
+                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
                                                                   v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
                                                                   autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
                                                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
@@ -283,7 +283,7 @@ void spiderbot_rocket_do()
                                self.wait = -10;
                        break;
                case SBRM_GUIDE:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
+                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
                                                                   v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
                                                                   autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
                                                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
@@ -295,7 +295,7 @@ void spiderbot_rocket_do()
 
                break;
                case SBRM_ARTILLERY:
-                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
+                       rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
                                                                   v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
                                                                   autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
                                                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
@@ -407,7 +407,7 @@ float spiderbot_frame()
                if(spider.flags & FL_ONGROUND)
                if(spider.frame == 4 && self.tur_head.wait != 0)
                {
-                       sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
                        spider.frame = 5;
                }
 
@@ -416,7 +416,7 @@ float spiderbot_frame()
 
                if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
                {
-                       sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
                        //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
                        self.delay = 0;
 
@@ -452,7 +452,7 @@ float spiderbot_frame()
                                                self.delay = 3;
                                                self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
                                                //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
-                                               sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
                                        }
                                        movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
                                        spider.frame = 5;
@@ -496,7 +496,7 @@ float spiderbot_frame()
                                        {
                                                self.delay = 1;
                                                self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
-                                               sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
                                                //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
                                        }
                                }
@@ -526,7 +526,7 @@ float spiderbot_frame()
                                        {
                                                self.delay = 2;
                                                self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
-                                               sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+                                               sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
                                                //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
                                        }
                                }
@@ -558,7 +558,7 @@ float spiderbot_frame()
                        fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
                                 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
 
-                       sound (gun, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM);
+                       sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
                        //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
                        pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
 
@@ -678,7 +678,7 @@ void spiderbot_headfade()
        {
                if(self.alpha > 0.1)
                {
-                       sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                        Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
                }
                remove(self);
@@ -691,7 +691,7 @@ void spiderbot_blowup()
        {
                if(random() < 0.1)
                {
-                       sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
                        Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
                }
                self.nextthink = time + 0.1;
index 611af779620f1abd17ceead1fe9669423c96885b..b972cfdec4adfa1a74a6d7ef24b4c6c7dc6b9498 100644 (file)
@@ -339,7 +339,7 @@ string W_Sound(string w_snd)
                #undef tryext
                #undef extensions
                output = strcat("weapons/", w_snd);
-       } while(0);
+       } while (0);
 
 #ifdef SVQC
        MUTATOR_CALLHOOK(WeaponSound, w_snd, output);
index c748e18379b3c159e0c37fb5b464f0ac0eba2a61..400c950c8cf904b76534d599991e5aa7e5761a4c 100644 (file)
@@ -267,7 +267,7 @@ void W_Arc_Beam_Think(void)
                        {
                                Send_Effect_("arc_overheat",
                                        self.beam_start, self.beam_wantdir, 1 );
-                               sound(self, CH_WEAPON_A, W_Sound("arc_stop"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, SND_ARC_STOP, VOL_BASE, ATTN_NORM);
                        }
                }
 
@@ -579,7 +579,7 @@ void W_Arc_Beam(float burst)
 
        // only play fire sound if 1 sec has passed since player let go the fire button
        if(time - self.beam_prev > 1)
-               sound(self, CH_WEAPON_A, W_Sound("arc_fire"), VOL_BASE, ATTN_NORM);
+               sound(self, CH_WEAPON_A, SND_ARC_FIRE, VOL_BASE, ATTN_NORM);
 
        entity beam = self.arc_beam = spawn();
        beam.classname = "W_Arc_Beam";
@@ -611,7 +611,7 @@ void Arc_Smoke()
                        if ( !self.arc_smoke_sound )
                        {
                                self.arc_smoke_sound = 1;
-                               sound(self, CH_SHOTS_SINGLE, W_Sound("arc_loop_overheat"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, SND_ARC_LOOP_OVERHEAT, VOL_BASE, ATTN_NORM);
                        }
                }
        }
@@ -627,7 +627,7 @@ void Arc_Smoke()
                !( self.BUTTON_ATCK || self.BUTTON_ATCK2 ) ) || self.switchweapon != WEP_ARC.m_id )
        {
                self.arc_smoke_sound = 0;
-               sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -695,7 +695,7 @@ bool W_Arc(int req)
 
                        if(self.arc_BUTTON_ATCK_prev != 0)
                        {
-                               sound(self, CH_WEAPON_A, W_Sound("arc_stop"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, SND_ARC_STOP, VOL_BASE, ATTN_NORM);
                                weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(arc, beam_animtime), w_ready);
                                ATTACK_FINISHED(self) = time + WEP_CVAR(arc, beam_refire) * W_WeaponRateFactor();
                        }
@@ -1154,7 +1154,7 @@ void Draw_ArcBeam(void)
 void Remove_ArcBeam(void)
 {SELFPARAM();
        remove(self.beam_muzzleentity);
-       sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
 }
 
 void Ent_ReadArcBeam(float isnew)
@@ -1176,7 +1176,7 @@ void Ent_ReadArcBeam(float isnew)
                self.draw = Draw_ArcBeam;
                self.entremove = Remove_ArcBeam;
                self.move_time = time;
-               loopsound(self, CH_SHOTS_SINGLE, W_Sound("arc_loop"), VOL_BASE, ATTEN_NORM);
+               loopsound(self, CH_SHOTS_SINGLE, SND(ARC_LOOP), VOL_BASE, ATTEN_NORM);
 
                flash = spawn();
                flash.owner = self;
index ba28f8277b61670e86b21b33828e312da1a6dc47..6b6d207bfada68b1d3a526c601b18f66c7290e45 100644 (file)
@@ -95,7 +95,7 @@ void W_Blaster_Attack(
 {SELFPARAM();
        vector s_forward = v_forward * cos(atk_shotangle * DEG2RAD) + v_up * sin(atk_shotangle * DEG2RAD);
 
-       W_SetupShot_Dir(self, s_forward, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_B, atk_damage);
+       W_SetupShot_Dir(self, s_forward, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_B, atk_damage);
        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        entity missile = spawn();
@@ -268,7 +268,7 @@ bool W_Blaster(int request)
                        vector org2;
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
-                       if(!w_issilent) { sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTN_NORM); }
+                       if(!w_issilent) { sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM); }
                        return true;
                }
 
index 78c7dc8b2b6f603bd32c93b157d0fac67029b15d..43771079e2b50814d896bb11ec9b6cb4980f12ce 100644 (file)
@@ -354,7 +354,7 @@ void W_Crylink_Attack(void)
        if(WEP_CVAR_PRI(crylink, joinexplode))
                maxdmg += WEP_CVAR_PRI(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, W_Sound("crylink_fire"), CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, SND(CRYLINK_FIRE), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -463,7 +463,7 @@ void W_Crylink_Attack2(void)
        if(WEP_CVAR_SEC(crylink, joinexplode))
                maxdmg += WEP_CVAR_SEC(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, W_Sound("crylink_fire2"), CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, SND(CRYLINK_FIRE2), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -668,7 +668,7 @@ bool W_Crylink(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -696,13 +696,13 @@ bool W_Crylink(int req)
                        {
                                pointparticles(particleeffectnum(EFFECT_CRYLINK_IMPACT2), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, W_Sound("crylink_impact2"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_CRYLINK_IMPACT2, VOL_BASE, ATTN_NORM);
                        }
                        else
                        {
                                pointparticles(particleeffectnum(EFFECT_CRYLINK_IMPACT), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, W_Sound("crylink_impact"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_CRYLINK_IMPACT, VOL_BASE, ATTN_NORM);
                        }
 
                        return true;
index 86a1ba10e8c596994226415d2148fe422ed3e69f..a011846315b81c4ecbc75633e351e59591b29fb9 100644 (file)
@@ -295,7 +295,7 @@ void W_Devastator_Think(void)
                        {
                                Send_Effect(EFFECT_ROCKET_GUIDE, self.origin, self.velocity, 1);
                                // TODO add a better sound here
-                               sound(self.realowner, CH_WEAPON_B, W_Sound("rocket_mode"), VOL_BASE, ATTN_NORM);
+                               sound(self.realowner, CH_WEAPON_B, SND_ROCKET_MODE, VOL_BASE, ATTN_NORM);
                                self.count = 1;
                        }
                }
@@ -342,7 +342,7 @@ void W_Devastator_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR(devastator, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, W_Sound("rocket_fire"), CH_WEAPON_A, WEP_CVAR(devastator, damage));
+       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(devastator, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        missile = WarpZone_RefSys_SpawnSameRefSys(self);
@@ -559,7 +559,7 @@ bool W_Devastator(int req)
                                                }
                                        }
                                        if(rockfound)
-                                               sound(self, CH_WEAPON_B, W_Sound("rocket_det"), VOL_BASE, ATTN_NORM);
+                                               sound(self, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
                                }
                        }
 
@@ -627,7 +627,7 @@ bool W_Devastator(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(devastator, ammo), W_Sound("reload"));
+                       W_Reload(WEP_CVAR(devastator, ammo), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -656,7 +656,7 @@ bool W_Devastator(int req)
                        org2 = w_org + w_backoff * 12;
                        pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
index 08febe047f602ee1aa4322b4369e3cf428006d9b..fbc07338808e01a22dc1b10daad005a437f61f5c 100644 (file)
@@ -255,7 +255,7 @@ void W_Electro_Attack_Bolt(void)
                '0 0 -3',
                false,
                2,
-               W_Sound("electro_fire"),
+               SND(ELECTRO_FIRE),
                CH_WEAPON_A,
                WEP_CVAR_PRI(electro, damage)
        );
@@ -296,7 +296,7 @@ void W_Electro_Orb_Touch(void)
        else
        {
                //UpdateCSQCProjectile(self);
-               spamsound(self, CH_SHOTS, W_Sound("electro_bounce"), VOL_BASE, ATTEN_NORM);
+               spamsound(self, CH_SHOTS, SND(ELECTRO_BOUNCE), VOL_BASE, ATTEN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
        }
 }
@@ -353,7 +353,7 @@ void W_Electro_Attack_Orb(void)
                '0 0 -4',
                false,
                2,
-               W_Sound("electro_fire2"),
+               SND(ELECTRO_FIRE2),
                CH_WEAPON_A,
                WEP_CVAR_SEC(electro, damage)
        );
@@ -533,7 +533,7 @@ bool W_Electro(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -574,7 +574,7 @@ bool W_Electro(int req)
                        {
                                pointparticles(particleeffectnum(EFFECT_ELECTRO_BALLEXPLODE), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
                        }
                        else
                        {
@@ -583,13 +583,13 @@ bool W_Electro(int req)
                                        // this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls
                                        pointparticles(particleeffectnum(EFFECT_ELECTRO_COMBO), org2, '0 0 0', 1);
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, W_Sound("electro_impact_combo"), VOL_BASE, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_ELECTRO_IMPACT_COMBO, VOL_BASE, ATTEN_NORM);
                                }
                                else
                                {
                                        pointparticles(particleeffectnum(EFFECT_ELECTRO_IMPACT), org2, '0 0 0', 1);
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
                                }
                        }
 
index e8da0a1997e37aa5dbbe0badd01a60fa7a1e7009..2bf2a6267abb63cc03ad7b508fc524bdfe10f51d 100644 (file)
@@ -182,7 +182,7 @@ void W_Fireball_Attack1(void)
 {SELFPARAM();
        entity proj;
 
-       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, W_Sound("fireball_fire2"), CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
+       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, SND(FIREBALL_FIRE2), CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
 
        Send_Effect(EFFECT_FIREBALL_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
@@ -251,7 +251,7 @@ void W_Fireball_Attack1_Frame1(void)
 void W_Fireball_Attack1_Frame0(void)
 {SELFPARAM();
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
-       sound(self, CH_WEAPON_SINGLE, W_Sound("fireball_prefire2"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_WEAPON_SINGLE, SND_FIREBALL_PREFIRE2, VOL_BASE, ATTEN_NORM);
        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame1);
 }
 
@@ -316,7 +316,7 @@ void W_Fireball_Attack2(void)
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, W_Sound("fireball_fire"), CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, SND(FIREBALL_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
        traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
@@ -457,7 +457,7 @@ bool W_Fireball(int req)
                                org2 = w_org + w_backoff * 16;
                                pointparticles(particleeffectnum(EFFECT_FIREBALL_EXPLODE), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, W_Sound("fireball_impact2"), VOL_BASE, ATTEN_NORM * 0.25); // long range boom
+                                       sound(self, CH_SHOTS, SND_FIREBALL_IMPACT2, VOL_BASE, ATTEN_NORM * 0.25); // long range boom
                        }
 
                        return true;
index 882781a2b7f2301c1ee2e51ed823639a40f9fbd7..8001ce15e82a041cefc4f68cc29d54be3b7bb3dd 100644 (file)
@@ -127,7 +127,7 @@ void W_Hagar_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR_PRI(hagar, ammo));
 
-       W_SetupShot(self, false, 2, W_Sound("hagar_fire"), CH_WEAPON_A, WEP_CVAR_PRI(hagar, damage));
+       W_SetupShot(self, false, 2, SND(HAGAR_FIRE), CH_WEAPON_A, WEP_CVAR_PRI(hagar, damage));
 
        Send_Effect(EFFECT_HAGAR_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
@@ -170,7 +170,7 @@ void W_Hagar_Attack2(void)
 
        W_DecreaseAmmo(WEP_CVAR_SEC(hagar, ammo));
 
-       W_SetupShot(self, false, 2, W_Sound("hagar_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
+       W_SetupShot(self, false, 2, SND(HAGAR_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
 
        Send_Effect(EFFECT_HAGAR_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
@@ -223,7 +223,7 @@ void W_Hagar_Attack2_Load_Release(void)
 
        weapon_prepareattack_do(1, WEP_CVAR_SEC(hagar, refire));
 
-       W_SetupShot(self, false, 2, W_Sound("hagar_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
+       W_SetupShot(self, false, 2, SND(HAGAR_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
        Send_Effect(EFFECT_HAGAR_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        forward = v_forward;
@@ -319,7 +319,7 @@ void W_Hagar_Attack2_Load(void)
                                self.weaponentity.state = WS_READY;
                                W_DecreaseAmmo(WEP_CVAR_SEC(hagar, ammo) * self.hagar_load * -1); // give back ammo
                                self.hagar_load = 0;
-                               sound(self, CH_WEAPON_A, W_Sound("hagar_beep"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, SND_HAGAR_BEEP, VOL_BASE, ATTN_NORM);
 
                                // pause until we can load rockets again, once we re-press the alt fire button
                                self.hagar_loadstep = time + WEP_CVAR_SEC(hagar, load_speed) * W_WeaponRateFactor();
@@ -338,7 +338,7 @@ void W_Hagar_Attack2_Load(void)
                                        W_DecreaseAmmo(WEP_CVAR_SEC(hagar, ammo));
                                        self.weaponentity.state = WS_INUSE;
                                        self.hagar_load += 1;
-                                       sound(self, CH_WEAPON_B, W_Sound("hagar_load"), VOL_BASE * 0.8, ATTN_NORM); // sound is too loud according to most
+                                       sound(self, CH_WEAPON_B, SND_HAGAR_LOAD, VOL_BASE * 0.8, ATTN_NORM); // sound is too loud according to most
 
                                        if(self.hagar_load >= WEP_CVAR_SEC(hagar, load_max))
                                                stopped = true;
@@ -349,7 +349,7 @@ void W_Hagar_Attack2_Load(void)
                        if(stopped && !self.hagar_loadbeep && self.hagar_load) // prevents the beep from playing each frame
                        {
                                // if this is the last rocket we can load, play a beep sound to notify the player
-                               sound(self, CH_WEAPON_A, W_Sound("hagar_beep"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, SND_HAGAR_BEEP, VOL_BASE, ATTN_NORM);
                                self.hagar_loadbeep = true;
                                self.hagar_loadstep = time + WEP_CVAR_SEC(hagar, load_hold) * W_WeaponRateFactor();
                        }
@@ -369,7 +369,7 @@ void W_Hagar_Attack2_Load(void)
                        if(!self.hagar_warning) // prevents the beep from playing each frame
                        {
                                // we're about to automatically release after holding time, play a beep sound to notify the player
-                               sound(self, CH_WEAPON_A, W_Sound("hagar_beep"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, SND_HAGAR_BEEP, VOL_BASE, ATTN_NORM);
                                self.hagar_warning = true;
                        }
                }
@@ -499,7 +499,7 @@ bool W_Hagar(int req)
                case WR_RELOAD:
                {
                        if(!self.hagar_load) // require releasing loaded rockets first
-                               W_Reload(min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo)), W_Sound("reload"));
+                               W_Reload(min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo)), SND(RELOAD));
 
                        return true;
                }
@@ -531,11 +531,11 @@ bool W_Hagar(int req)
                        if(!w_issilent)
                        {
                                if(w_random<0.15)
-                                       sound(self, CH_SHOTS, W_Sound("hagexp1"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_HAGEXP1, VOL_BASE, ATTN_NORM);
                                else if(w_random<0.7)
-                                       sound(self, CH_SHOTS, W_Sound("hagexp2"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_HAGEXP2, VOL_BASE, ATTN_NORM);
                                else
-                                       sound(self, CH_SHOTS, W_Sound("hagexp3"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_HAGEXP3, VOL_BASE, ATTN_NORM);
                        }
 
                        return true;
index dffd5e4df07c3315e1e0261c545dbba7f42d97c6..a0408d6b9eb26d261f65ad80f93e1068564a795a 100644 (file)
@@ -77,7 +77,7 @@ void W_HLAC_Attack(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_PRI(hlac, spread_crouchmod);
 
-       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
+       W_SetupShot(self, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        if(!autocvar_g_norecoil)
        {
@@ -125,7 +125,7 @@ void W_HLAC_Attack2(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_SEC(hlac, spread_crouchmod);
 
-       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
+       W_SetupShot(self, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        missile = spawn();
@@ -263,7 +263,7 @@ bool W_HLAC(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -289,7 +289,7 @@ bool W_HLAC(int req)
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
index 8afb8ab801d715263925d06d77ee65dbf5b8c945..03196daf6760cad6d0fa86ea6dfbc5db7b07296c 100644 (file)
@@ -61,7 +61,7 @@ void W_HeavyMachineGun_Attack_Auto()
 
        W_DecreaseAmmo(WEP_CVAR(hmg, ammo));
 
-       W_SetupShot (self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, WEP_CVAR(hmg, damage));
+       W_SetupShot (self, true, 0, SND(UZI_FIRE), CH_WEAPON_A, WEP_CVAR(hmg, damage));
 
        if(!autocvar_g_norecoil)
        {
@@ -146,7 +146,7 @@ bool W_HeavyMachineGun(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(hmg, ammo), W_Sound("reload"));
+                       W_Reload(WEP_CVAR(hmg, ammo), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -176,11 +176,11 @@ bool W_HeavyMachineGun(int req)
                        pointparticles(particleeffectnum(EFFECT_MACHINEGUN_IMPACT), org2, w_backoff * 1000, 1);
                        if(!w_issilent)
                                if(w_random < 0.05)
-                                       sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTEN_NORM);
                                else if(w_random < 0.1)
-                                       sound(self, CH_SHOTS, W_Sound("ric2"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC2, VOL_BASE, ATTEN_NORM);
                                else if(w_random < 0.2)
-                                       sound(self, CH_SHOTS, W_Sound("ric3"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC3, VOL_BASE, ATTEN_NORM);
 
                        return true;
                }
index fff06f15f9f04c2b09033e872cc98b8620aa7f8e..af52ec15bb01c71601e5aeec50be58f4bdebfc55 100644 (file)
@@ -134,7 +134,7 @@ void W_Hook_Attack2(void)
        entity gren;
 
        //W_DecreaseAmmo(WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb)
-       W_SetupShot(self, false, 4, W_Sound("hookbomb_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
+       W_SetupShot(self, false, 4, SND(HOOKBOMB_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
 
        gren = spawn();
        gren.owner = gren.realowner = self;
@@ -341,7 +341,7 @@ bool W_Hook(int req)
                        org2 = w_org + w_backoff * 2;
                        pointparticles(particleeffectnum(EFFECT_HOOK_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("hookbomb_impact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_HOOKBOMB_IMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
index dcad706f91c09eed5921c00391816fee9cdff792..6db6d1633d4f2ad295473b295206e02fc6a18d4c 100644 (file)
@@ -104,7 +104,7 @@ void W_MachineGun_MuzzleFlash(void)
 
 void W_MachineGun_Attack(int deathtype)
 {SELFPARAM();
-       W_SetupShot(self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage)));
+       W_SetupShot(self, true, 0, SND(UZI_FIRE), CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage)));
        if(!autocvar_g_norecoil)
        {
                self.punchangle_x = random() - 0.5;
@@ -180,7 +180,7 @@ void W_MachineGun_Attack_Auto(void)
 
        W_DecreaseAmmo(WEP_CVAR(machinegun, sustained_ammo));
 
-       W_SetupShot(self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
+       W_SetupShot(self, true, 0, SND(UZI_FIRE), CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
        if(!autocvar_g_norecoil)
        {
                self.punchangle_x = random() - 0.5;
@@ -206,7 +206,7 @@ void W_MachineGun_Attack_Auto(void)
 
 void W_MachineGun_Attack_Burst(void)
 {SELFPARAM();
-       W_SetupShot(self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
+       W_SetupShot(self, true, 0, SND(UZI_FIRE), CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
        if(!autocvar_g_norecoil)
        {
                self.punchangle_x = random() - 0.5;
@@ -346,7 +346,7 @@ bool W_MachineGun(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo)), W_Sound("reload"));
+                       W_Reload(min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -376,11 +376,11 @@ bool W_MachineGun(int req)
                        pointparticles(particleeffectnum(EFFECT_MACHINEGUN_IMPACT), org2, w_backoff * 1000, 1);
                        if(!w_issilent)
                                if(w_random < 0.05)
-                                       sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTN_NORM);
                                else if(w_random < 0.1)
-                                       sound(self, CH_SHOTS, W_Sound("ric2"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC2, VOL_BASE, ATTN_NORM);
                                else if(w_random < 0.2)
-                                       sound(self, CH_SHOTS, W_Sound("ric3"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC3, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
index 0e72161753583cbb7db52358173e4316c08a806b..05dde9852737836bf8b193944b2ffcc8947e89f0 100644 (file)
@@ -61,7 +61,7 @@ void spawnfunc_weapon_minelayer(void) { weapon_defaultspawnfunc(WEP_MINE_LAYER.m
 
 void W_MineLayer_Stick(entity to)
 {SELFPARAM();
-       spamsound(self, CH_SHOTS, W_Sound("mine_stick"), VOL_BASE, ATTN_NORM);
+       spamsound(self, CH_SHOTS, SND(MINE_STICK), VOL_BASE, ATTN_NORM);
 
        // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
 
@@ -221,7 +221,7 @@ void W_MineLayer_Think(void)
        if((time > self.cnt) && (!self.mine_time) && (self.cnt > 0))
        {
                if(WEP_CVAR(minelayer, lifetime_countdown) > 0)
-                       spamsound(self, CH_SHOTS, W_Sound("mine_trigger"), VOL_BASE, ATTN_NORM);
+                       spamsound(self, CH_SHOTS, SND(MINE_TRIGGER), VOL_BASE, ATTN_NORM);
                self.mine_time = time + WEP_CVAR(minelayer, lifetime_countdown);
                self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
        }
@@ -244,7 +244,7 @@ void W_MineLayer_Think(void)
                if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates
                if(!self.mine_time)
                {
-                       spamsound(self, CH_SHOTS, W_Sound("mine_trigger"), VOL_BASE, ATTN_NORM);
+                       spamsound(self, CH_SHOTS, SND(MINE_TRIGGER), VOL_BASE, ATTN_NORM);
                        self.mine_time = time + WEP_CVAR(minelayer, time);
                }
                head = head.chain;
@@ -316,14 +316,14 @@ void W_MineLayer_Attack(void)
                {
                        // the refire delay keeps this message from being spammed
                        Send_Notification(NOTIF_ONE, self, MSG_MULTI, WEAPON_MINELAYER_LIMIT, WEP_CVAR(minelayer, limit));
-                       play2(self, W_Sound("unavailable"));
+                       play2(self, SND(UNAVAILABLE));
                        return;
                }
        }
 
        W_DecreaseAmmo(WEP_CVAR(minelayer, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 5, W_Sound("mine_fire"), CH_WEAPON_A, WEP_CVAR(minelayer, damage));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 5, SND(MINE_FIRE), CH_WEAPON_A, WEP_CVAR(minelayer, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
@@ -523,7 +523,7 @@ bool W_MineLayer(int req)
                        if(self.BUTTON_ATCK2)
                        {
                                if(W_MineLayer_PlacedMines(true))
-                                       sound(self, CH_WEAPON_B, W_Sound("mine_det"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_WEAPON_B, SND_MINE_DET, VOL_BASE, ATTN_NORM);
                        }
 
                        return true;
@@ -563,7 +563,7 @@ bool W_MineLayer(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(minelayer, ammo), W_Sound("reload"));
+                       W_Reload(WEP_CVAR(minelayer, ammo), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -589,7 +589,7 @@ bool W_MineLayer(int req)
                        org2 = w_org + w_backoff * 12;
                        pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("mine_exp"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_MINE_EXP, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
index 99d4446953bb56641633defd0d5e8d660a1a2af4..665367fd78ad836ddc4408133455f0125c53b803 100644 (file)
@@ -137,27 +137,14 @@ void W_Mortar_Grenade_Touch1(void)
        }
        else if(WEP_CVAR_PRI(mortar, type) == 1) // bounce
        {
-               float r;
-               r = random() * 6;
-               if(r < 1)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce1"), VOL_BASE, ATTN_NORM);
-               else if(r < 2)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce2"), VOL_BASE, ATTN_NORM);
-               else if(r < 3)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce3"), VOL_BASE, ATTN_NORM);
-               else if(r < 4)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce4"), VOL_BASE, ATTN_NORM);
-               else if(r < 5)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce5"), VOL_BASE, ATTN_NORM);
-               else
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce6"), VOL_BASE, ATTN_NORM);
+               spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTN_NORM);
                Send_Effect(EFFECT_HAGAR_BOUNCE, self.origin, self.velocity, 1);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
                self.gl_bouncecnt += 1;
        }
        else if(WEP_CVAR_PRI(mortar, type) == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick
        {
-               spamsound(self, CH_SHOTS, W_Sound("grenade_stick"), VOL_BASE, ATTN_NORM);
+               spamsound(self, CH_SHOTS, SND(GRENADE_STICK), VOL_BASE, ATTN_NORM);
 
                // let it stick whereever it is
                self.oldvelocity = self.velocity;
@@ -182,20 +169,7 @@ void W_Mortar_Grenade_Touch2(void)
        }
        else if(WEP_CVAR_SEC(mortar, type) == 1) // bounce
        {
-               float r;
-               r = random() * 6;
-               if(r < 1)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce1"), VOL_BASE, ATTN_NORM);
-               else if(r < 2)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce2"), VOL_BASE, ATTN_NORM);
-               else if(r < 3)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce3"), VOL_BASE, ATTN_NORM);
-               else if(r < 4)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce4"), VOL_BASE, ATTN_NORM);
-               else if(r < 5)
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce5"), VOL_BASE, ATTN_NORM);
-               else
-                       spamsound(self, CH_SHOTS, W_Sound("grenade_bounce6"), VOL_BASE, ATTN_NORM);
+               spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTN_NORM);
                Send_Effect(EFFECT_HAGAR_BOUNCE, self.origin, self.velocity, 1);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
                self.gl_bouncecnt += 1;
@@ -206,7 +180,7 @@ void W_Mortar_Grenade_Touch2(void)
        }
        else if(WEP_CVAR_SEC(mortar, type) == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick
        {
-               spamsound(self, CH_SHOTS, W_Sound("grenade_stick"), VOL_BASE, ATTN_NORM);
+               spamsound(self, CH_SHOTS, SND(GRENADE_STICK), VOL_BASE, ATTN_NORM);
 
                // let it stick whereever it is
                self.oldvelocity = self.velocity;
@@ -228,7 +202,7 @@ void W_Mortar_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR_PRI(mortar, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 4, W_Sound("grenade_fire"), CH_WEAPON_A, WEP_CVAR_PRI(mortar, damage));
+       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 4, SND(GRENADE_FIRE), CH_WEAPON_A, WEP_CVAR_PRI(mortar, damage));
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -277,7 +251,7 @@ void W_Mortar_Attack2(void)
 
        W_DecreaseAmmo(WEP_CVAR_SEC(mortar, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 4, W_Sound("grenade_fire"), CH_WEAPON_A, WEP_CVAR_SEC(mortar, damage));
+       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 4, SND(GRENADE_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(mortar, damage));
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -392,7 +366,7 @@ bool W_Mortar(int req)
                                                }
                                        }
                                        if(nadefound)
-                                               sound(self, CH_WEAPON_B, W_Sound("rocket_det"), VOL_BASE, ATTN_NORM);
+                                               sound(self, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
                                }
                                else if(weapon_prepareattack(1, WEP_CVAR_SEC(mortar, refire)))
                                {
@@ -427,7 +401,7 @@ bool W_Mortar(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(mortar, ammo), WEP_CVAR_SEC(mortar, ammo)), W_Sound("reload")); // WEAPONTODO
+                       W_Reload(min(WEP_CVAR_PRI(mortar, ammo), WEP_CVAR_SEC(mortar, ammo)), SND(RELOAD)); // WEAPONTODO
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -459,7 +433,7 @@ bool W_Mortar(int req)
                        org2 = w_org + w_backoff * 12;
                        pointparticles(particleeffectnum(EFFECT_GRENADE_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("grenade_impact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_GRENADE_IMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
index 0f87f82a691860991ad3dfc2ec94a3c7a9e66033..d764286b705dd099154a55c2c9e286576fc636f2 100644 (file)
@@ -132,19 +132,19 @@ void W_Porto_Touch(void)
 
        if(self.realowner.playerid != self.playerid)
        {
-               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                remove(self);
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
        {
-               spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
+               spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
                // just reflect
                self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
                self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        {
-               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                W_Porto_Fail(0);
                if(self.cnt < 0)
                        Portal_ClearAll_PortalsOnly(self.realowner);
@@ -154,14 +154,14 @@ void W_Porto_Touch(void)
                // in-portal only
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        W_Porto_Success();
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -171,14 +171,14 @@ void W_Porto_Touch(void)
                // out-portal only
                if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                        W_Porto_Success();
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -188,7 +188,7 @@ void W_Porto_Touch(void)
                self.effects += EF_BLUE - EF_RED;
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
@@ -197,7 +197,7 @@ void W_Porto_Touch(void)
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
@@ -209,21 +209,21 @@ void W_Porto_Touch(void)
                {
                        if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                        {
-                               sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                                trace_plane_normal = norm;
                                Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                                W_Porto_Success();
                        }
                        else
                        {
-                               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                                Portal_ClearAll_PortalsOnly(self.realowner);
                                W_Porto_Fail(0);
                        }
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
                }
@@ -234,7 +234,7 @@ void W_Porto_Attack(float type)
 {SELFPARAM();
        entity gren;
 
-       W_SetupShot(self, false, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
index fd2c1a0e8184d87361e6d045ec759a017665a0b5..6d4a58f272d123ea7abba15e306fda9af89e1c73 100644 (file)
@@ -76,12 +76,12 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pForce, float pSolid
 
 void W_Rifle_Attack(void)
 {
-       W_Rifle_FireBullet(WEP_CVAR_PRI(rifle, spread), WEP_CVAR_PRI(rifle, damage), WEP_CVAR_PRI(rifle, force), WEP_CVAR_PRI(rifle, solidpenetration), WEP_CVAR_PRI(rifle, ammo), WEP_RIFLE.m_id, WEP_CVAR_PRI(rifle, tracer), WEP_CVAR_PRI(rifle, shots), W_Sound("campingrifle_fire"));
+       W_Rifle_FireBullet(WEP_CVAR_PRI(rifle, spread), WEP_CVAR_PRI(rifle, damage), WEP_CVAR_PRI(rifle, force), WEP_CVAR_PRI(rifle, solidpenetration), WEP_CVAR_PRI(rifle, ammo), WEP_RIFLE.m_id, WEP_CVAR_PRI(rifle, tracer), WEP_CVAR_PRI(rifle, shots), SND(CAMPINGRIFLE_FIRE));
 }
 
 void W_Rifle_Attack2(void)
 {
-       W_Rifle_FireBullet(WEP_CVAR_SEC(rifle, spread), WEP_CVAR_SEC(rifle, damage), WEP_CVAR_SEC(rifle, force), WEP_CVAR_SEC(rifle, solidpenetration), WEP_CVAR_SEC(rifle, ammo), WEP_RIFLE.m_id | HITTYPE_SECONDARY, WEP_CVAR_SEC(rifle, tracer), WEP_CVAR_SEC(rifle, shots), W_Sound("campingrifle_fire2"));
+       W_Rifle_FireBullet(WEP_CVAR_SEC(rifle, spread), WEP_CVAR_SEC(rifle, damage), WEP_CVAR_SEC(rifle, force), WEP_CVAR_SEC(rifle, solidpenetration), WEP_CVAR_SEC(rifle, ammo), WEP_RIFLE.m_id | HITTYPE_SECONDARY, WEP_CVAR_SEC(rifle, tracer), WEP_CVAR_SEC(rifle, shots), SND(CAMPINGRIFLE_FIRE2));
 }
 
 .void(void) rifle_bullethail_attackfunc;
@@ -231,7 +231,7 @@ bool W_Rifle(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(rifle, ammo), WEP_CVAR_SEC(rifle, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(rifle, ammo), WEP_CVAR_SEC(rifle, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -272,11 +272,11 @@ bool W_Rifle(int req)
                        if(!w_issilent)
                        {
                                if(w_random < 0.2)
-                                       sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTN_NORM);
                                else if(w_random < 0.4)
-                                       sound(self, CH_SHOTS, W_Sound("ric2"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC2, VOL_BASE, ATTN_NORM);
                                else if(w_random < 0.5)
-                                       sound(self, CH_SHOTS, W_Sound("ric3"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC3, VOL_BASE, ATTN_NORM);
                        }
 
                        return true;
index f6abe5c1e0c8947cada59790fe83c63871211d40..5fe7552ccb60fdd6c2620b2d2609f6b789c8086c 100644 (file)
@@ -108,7 +108,7 @@ void W_RocketPropelledChainsaw_Attack (void)
        entity flash = spawn ();
 
        W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, W_Sound("rocket_fire"), CH_WEAPON_A, WEP_CVAR(rpc, damage));
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
 
@@ -202,7 +202,7 @@ bool W_RocketPropelledChainsaw(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(rpc, ammo), W_Sound("reload"));
+                       W_Reload(WEP_CVAR(rpc, ammo), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -238,7 +238,7 @@ bool W_RocketPropelledChainsaw(int req)
                        org2 = w_org + w_backoff * 12;
                        pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
                        return true;
                }
index 54c4bb464193f9b1cfba7189fe3c57eb254f055f..b79bb081e25e76a26fc98b2e2ed6e4459e54b823 100644 (file)
@@ -250,7 +250,7 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
        W_DecreaseAmmo(WEP_CVAR(seeker, missile_ammo));
 
        makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("seeker_fire"), CH_WEAPON_A, 0);
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, SND(SEEKER_FIRE), CH_WEAPON_A, 0);
        w_shotorg += f_diff;
        Send_Effect(EFFECT_SEEKER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
@@ -341,7 +341,7 @@ void W_Seeker_Fire_Flac(void)
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("flac_fire"), CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, SND(FLAC_FIRE), CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
        w_shotorg += f_diff;
 
        Send_Effect(EFFECT_HAGAR_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -559,7 +559,7 @@ void W_Seeker_Fire_Tag(void)
        entity missile;
        W_DecreaseAmmo(WEP_CVAR(seeker, tag_ammo));
 
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("tag_fire"), CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, SND(TAG_FIRE), CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
@@ -700,7 +700,7 @@ bool W_Seeker(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -732,7 +732,7 @@ bool W_Seeker(int req)
                                if(w_deathtype & HITTYPE_SECONDARY)
                                {
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, W_Sound("tag_impact"), 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_TAG_IMPACT, 1, ATTEN_NORM);
                                }
                                else
                                {
@@ -740,11 +740,11 @@ bool W_Seeker(int req)
                                        if(!w_issilent)
                                        {
                                                if(w_random<0.15)
-                                                       sound(self, CH_SHOTS, W_Sound("tagexp1"), 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, SND_TAGEXP1, 1, ATTEN_NORM);
                                                else if(w_random<0.7)
-                                                       sound(self, CH_SHOTS, W_Sound("tagexp2"), 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, SND_TAGEXP2, 1, ATTEN_NORM);
                                                else
-                                                       sound(self, CH_SHOTS, W_Sound("tagexp3"), 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, SND_TAGEXP3, 1, ATTEN_NORM);
                                        }
                                }
                        }
@@ -754,11 +754,11 @@ bool W_Seeker(int req)
                                if(!w_issilent)
                                {
                                        if(w_random<0.15)
-                                               sound(self, CH_SHOTS, W_Sound("seekerexp1"), 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_SEEKEREXP1, 1, ATTEN_NORM);
                                        else if(w_random<0.7)
-                                               sound(self, CH_SHOTS, W_Sound("seekerexp2"), 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_SEEKEREXP2, 1, ATTEN_NORM);
                                        else
-                                               sound(self, CH_SHOTS, W_Sound("seekerexp3"), 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_SEEKEREXP3, 1, ATTEN_NORM);
                                }
                        }
                        return true;
index a0451d87eedecc2a95db73cad2dfb7c04cfefec2..0ef52fbd9d69051b328ab0b4008c8802f8329af6 100644 (file)
@@ -229,7 +229,7 @@ void W_Shockwave_Melee_Think(void)
 
 void W_Shockwave_Melee(void)
 {SELFPARAM();
-       sound(self, CH_WEAPON_A, W_Sound("shotgun_melee"), VOL_BASE, ATTN_NORM);
+       sound(self, CH_WEAPON_A, SND_SHOTGUN_MELEE, VOL_BASE, ATTN_NORM);
        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(shockwave, melee_animtime), w_ready);
 
        entity meleetemp;
@@ -360,7 +360,7 @@ void W_Shockwave_Attack(void)
        float i, queue = 0;
 
        // set up the shot direction
-       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_B, WEP_CVAR(shockwave, blast_damage));
+       W_SetupShot(self, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_B, WEP_CVAR(shockwave, blast_damage));
        vector attack_endpos = (w_shotorg + (w_shotdir * WEP_CVAR(shockwave, blast_distance)));
        WarpZone_TraceLine(w_shotorg, attack_endpos, MOVE_NOMONSTERS, self);
        vector attack_hitpos = trace_endpos;
index ad4d8cc43cf767c098caa28b743a0ee0e3d06b24..9a8d9d0db706e1453573151d895aa10acd7c1081 100644 (file)
@@ -61,7 +61,7 @@ void W_Shotgun_Attack(float isprimary)
 
        W_DecreaseAmmo(WEP_CVAR_PRI(shotgun, ammo));
 
-       W_SetupShot(self, true, 5, W_Sound("shotgun_fire"), ((isprimary) ? CH_WEAPON_A : CH_WEAPON_SINGLE), WEP_CVAR_PRI(shotgun, damage) * WEP_CVAR_PRI(shotgun, bullets));
+       W_SetupShot(self, true, 5, SND(SHOTGUN_FIRE), ((isprimary) ? CH_WEAPON_A : CH_WEAPON_SINGLE), WEP_CVAR_PRI(shotgun, damage) * WEP_CVAR_PRI(shotgun, bullets));
        for(sc = 0;sc < WEP_CVAR_PRI(shotgun, bullets);sc = sc + 1)
                fireBullet(w_shotorg, w_shotdir, WEP_CVAR_PRI(shotgun, spread), WEP_CVAR_PRI(shotgun, solidpenetration), WEP_CVAR_PRI(shotgun, damage), WEP_CVAR_PRI(shotgun, force), WEP_SHOTGUN.m_id, 0);
 
@@ -181,7 +181,7 @@ void W_Shotgun_Melee_Think(void)
 
 void W_Shotgun_Attack2(void)
 {SELFPARAM();
-       sound(self, CH_WEAPON_A, W_Sound("shotgun_melee"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_WEAPON_A, SND_SHOTGUN_MELEE, VOL_BASE, ATTEN_NORM);
        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(shotgun, animtime), w_ready);
 
        entity meleetemp;
@@ -203,7 +203,7 @@ void W_Shotgun_Attack3_Frame2()
                return;
        }
 
-       sound(self, CH_WEAPON_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // kill previous sound
+       sound(self, CH_WEAPON_SINGLE, SND_Null, VOL_BASE, ATTN_NORM); // kill previous sound
        W_Shotgun_Attack(true); // actually is secondary, but we trick the last shot into playing full reload sound
        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_SEC(shotgun, alt_animtime), w_ready);
 }
@@ -324,7 +324,7 @@ float W_Shotgun(float req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR_PRI(shotgun, ammo), W_Sound("reload")); // WEAPONTODO
+                       W_Reload(WEP_CVAR_PRI(shotgun, ammo), SND(RELOAD)); // WEAPONTODO
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -356,11 +356,11 @@ float W_Shotgun(float req)
                        if(!w_issilent && time - self.prevric > 0.25)
                        {
                                if(w_random < 0.0165)
-                                       sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTEN_NORM);
                                else if(w_random < 0.033)
-                                       sound(self, CH_SHOTS, W_Sound("ric2"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC2, VOL_BASE, ATTEN_NORM);
                                else if(w_random < 0.05)
-                                       sound(self, CH_SHOTS, W_Sound("ric3"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_RIC3, VOL_BASE, ATTEN_NORM);
                                self.prevric = time;
                        }
 
index 601773fdc5297d0fe76d1fe3f59c7cbc2ecc78bc..2abddeace2d8b03d30cc8dd150286f15f8a2b173 100644 (file)
@@ -77,7 +77,7 @@ void W_Vaporizer_Attack(void)
        W_SetupShot(self, true, 0, "", CH_WEAPON_A, vaporizer_damage);
        // handle sound separately so we can change the volume
        // added bonus: no longer plays the strength sound (strength gives no bonus to instakill anyway)
-       sound (self, CH_WEAPON_A, W_Sound("minstanexfire"), VOL_BASE * 0.8, ATTEN_NORM);
+       sound (self, CH_WEAPON_A, SND_MINSTANEXFIRE, VOL_BASE * 0.8, ATTEN_NORM);
 
        yoda = 0;
        damage_goodhits = 0;
@@ -174,7 +174,7 @@ void W_RocketMinsta_Attack2(void)
 
        float w = self.weapon;
        self.weapon = WEP_ELECTRO.m_id;
-       W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', false, 2, W_Sound("crylink_fire"), CH_WEAPON_A, autocvar_g_rm_laser_damage);
+       W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', false, 2, SND(CRYLINK_FIRE), CH_WEAPON_A, autocvar_g_rm_laser_damage);
        self.weapon = w;
 
        Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -227,7 +227,7 @@ void W_RocketMinsta_Attack3 (void)
 
        int w = self.weapon;
        self.weapon = WEP_ELECTRO.m_id;
-       W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', false, 2, W_Sound("electro_fire2"), CH_WEAPON_A, autocvar_g_rm_laser_damage);
+       W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', false, 2, SND(ELECTRO_FIRE2), CH_WEAPON_A, autocvar_g_rm_laser_damage);
        self.weapon = w;
 
        Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -404,7 +404,7 @@ float W_Vaporizer(float req)
                        else
                                used_ammo = vaporizer_ammo;
 
-                       W_Reload(used_ammo, W_Sound("reload"));
+                       W_Reload(used_ammo, SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -430,12 +430,12 @@ float W_Vaporizer(float req)
                        if(w_deathtype & HITTYPE_SECONDARY)
                        {
                                pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
-                               if(!w_issilent) { sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTN_NORM); }
+                               if(!w_issilent) { sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM); }
                        }
                        else
                        {
                                pointparticles(particleeffectnum(EFFECT_VORTEX_IMPACT), org2, '0 0 0', 1);
-                               if(!w_issilent) { sound(self, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTN_NORM); }
+                               if(!w_issilent) { sound(self, CH_SHOTS, SND_NEXIMPACT, VOL_BASE, ATTN_NORM); }
                        }
                        return true;
                }
index 0ba4a2642e229eb4e65d46fb0bf5aa06ab82f45a..8584b8ab91147db1932d3648ff354e22e685348d 100644 (file)
@@ -103,10 +103,10 @@ void W_Vortex_Attack(float issecondary)
        mydmg *= charge;
        myforce *= charge;
 
-       W_SetupShot(self, true, 5, W_Sound("nexfire"), CH_WEAPON_A, mydmg);
+       W_SetupShot(self, true, 5, SND(NEXFIRE), CH_WEAPON_A, mydmg);
        if(charge > WEP_CVAR(vortex, charge_animlimit) && WEP_CVAR(vortex, charge_animlimit)) // if the Vortex is overcharged, we play an extra sound
        {
-               sound(self, CH_WEAPON_B, W_Sound("nexcharge"), VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
+               sound(self, CH_WEAPON_B, SND_NEXCHARGE, VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
        }
 
        yoda = 0;
@@ -293,7 +293,7 @@ bool W_Vortex(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -320,7 +320,7 @@ bool W_Vortex(int req)
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum(EFFECT_VORTEX_IMPACT), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_NEXIMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
index 46193160da9e1203c42e755814a4a64ce6534d41..72951cd6628b36e574d77b98abac0b2bfd2d6a0b 100644 (file)
@@ -1050,7 +1050,7 @@ float bot_cmd_sound()
                atten = stof(argv(2));
 
        precache_sound(f);
-       sound(self, chan, sample, vol, atten);
+       _sound(self, chan, sample, vol, atten);
 
        return CMD_STATUS_FINISHED;
 }
index 26af000d2d52f0d5bcc4a1050c235585a1d883c5..361afadee6d1dce14f016c3022f8ac06425046c1 100644 (file)
@@ -283,7 +283,7 @@ float CheatImpulse(float i)
                                e = self;
 
                        Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
-                       sound(e, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                       sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
                        e2 = spawn();
                        setorigin(e2, e.origin);
index bd9c46a9b09de09f634d092f47fe4f6c3f91279f..c46da27f7f8d1ac1986143f17d6cd93f3790434d 100644 (file)
@@ -1447,7 +1447,7 @@ void play_countdown(float finished, string samp)
        if(IS_REAL_CLIENT(self))
                if(floor(finished - time - frametime) != floor(finished - time))
                        if(finished - time < 6)
-                               sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
+                               _sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
 }
 
 void player_powerups (void)
@@ -1472,7 +1472,7 @@ void player_powerups (void)
        {
                if (self.items & ITEM_Strength.m_itemid)
                {
-                       play_countdown(self.strength_finished, "misc/poweroff.wav");
+                       play_countdown(self.strength_finished, SND(POWEROFF));
                        self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.strength_finished)
                        {
@@ -1492,7 +1492,7 @@ void player_powerups (void)
                }
                if (self.items & ITEM_Shield.m_itemid)
                {
-                       play_countdown(self.invincible_finished, "misc/poweroff.wav");
+                       play_countdown(self.invincible_finished, SND(POWEROFF));
                        self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.invincible_finished)
                        {
@@ -1525,7 +1525,7 @@ void player_powerups (void)
                        }
                        else
                        {
-                               play_countdown(self.superweapons_finished, "misc/poweroff.wav");
+                               play_countdown(self.superweapons_finished, SND(POWEROFF));
                                if (time > self.superweapons_finished)
                                {
                                        self.items = self.items - (self.items & IT_SUPERWEAPON);
index 1b3554eec496a7443e84429400b5696360d7878c..310454d9ba736dd87eb9debed41ca3125ef878a0 100644 (file)
@@ -182,11 +182,11 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int de
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_ARMORIMPACT, VOL_BASE, ATTEN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_BODYIMPACT2, VOL_BASE, ATTEN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_BODYIMPACT1, VOL_BASE, ATTEN_NORM);
        }
 
        if (take > 50)
@@ -395,11 +395,11 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_ARMORIMPACT, VOL_BASE, ATTEN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_SHOTS, SND_BODYIMPACT2, VOL_BASE, ATTEN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME possibly remove them?
+                       sound (self, CH_SHOTS, SND_BODYIMPACT1, VOL_BASE, ATTEN_NORM); // FIXME possibly remove them?
        }
 
        if (take > 50)
@@ -1226,7 +1226,7 @@ void GlobalSound(string sample, float chan, float voicetype)
                        }
                        break;
                case VOICETYPE_PLAYERSOUND:
-                       sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
+                       _sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
                        break;
                default:
                        backtrace("Invalid voice type!");
index 5072e49002be11ab6a1dd845cbfacce27a75ed58..02e80845b778c91fb58ed24b1f4ab26674cb39ef 100644 (file)
@@ -147,7 +147,9 @@ const float MAX_DAMAGEEXTRARADIUS = 16;
 .float pauserothealth_finished;
 .float pauserotarmor_finished;
 .float pauserotfuel_finished;
+// string overrides entity
 .string item_pickupsound;
+.entity item_pickupsound_ent;
 
 // definitions for weaponsystem
 // more WEAPONTODO: move these to their proper files
index 6a95a61fe0afe8dc89637c887a253ef729b1647c..779ec90c9932e921265729ad0053863d710a7cf8 100644 (file)
@@ -91,7 +91,7 @@ void GrapplingHookThink();
 void GrapplingHook_Stop()
 {SELFPARAM();
        Send_Effect(EFFECT_HOOK_IMPACT, self.origin, '0 0 0', 1);
-       sound (self, CH_SHOTS, W_Sound("hook_impact"), VOL_BASE, ATTEN_NORM);
+       sound (self, CH_SHOTS, SND_HOOK_IMPACT, VOL_BASE, ATTEN_NORM);
 
        self.state = 1;
        self.think = GrapplingHookThink;
@@ -357,7 +357,7 @@ void FireGrapplingHook (void)
        vs = hook_shotorigin[s];
 
        // UGLY WORKAROUND: play this on CH_WEAPON_B so it can't cut off fire sounds
-       sound (self, CH_WEAPON_B, W_Sound("hook_fire"), VOL_BASE, ATTEN_NORM);
+       sound (self, CH_WEAPON_B, SND_HOOK_FIRE, VOL_BASE, ATTEN_NORM);
        org = self.origin + self.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
 
        tracebox(self.origin + self.view_ofs, '-3 -3 -3', '3 3 3', org, MOVE_NORMAL, self);
index 6a1527745e3f368eab3c35715790dffbf216bff7..780607871fe96173d15cab6759579deae08c86db 100644 (file)
@@ -234,7 +234,7 @@ void spawnfunc_item_key()
                self.message = strzone(strcat("You've picked up the ", self.netname, "!"));
 
        if (self.noise == "")
-               self.noise = "misc/itempickup.wav";
+               self.noise = SND(ITEMPICKUP);
 
        // save the name for later
        item_keys_names[lowestbit(self.itemkeys)] = self.netname;
index e401b53cfee46cbcfa343645dea901515709f83c..b4ed2d4d6ce129acff1ab53d17ce4aa26bd82002 100644 (file)
@@ -762,14 +762,6 @@ float sound_allowed(float destin, entity e)
     return true;
 }
 
-#undef sound
-void sound(entity e, float chan, string samp, float vol, float attenu)
-{
-    if (!sound_allowed(MSG_BROADCAST, e))
-        return;
-    sound7(e, chan, samp, vol, attenu, 0, 0);
-}
-
 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu)
 {
     float entno, idx;
@@ -845,7 +837,7 @@ void stopsoundto(float _dest, entity e, float chan)
     if (entno >= 8192 || chan < 0 || chan > 7)
     {
         float idx, sflags;
-        idx = precache_sound_index("misc/null.wav");
+        idx = precache_sound_index(SND(Null));
         sflags = SND_LARGEENTITY;
         if (idx >= 256)
             sflags |= SND_LARGESOUND;
@@ -893,7 +885,7 @@ float spamsound(entity e, float chan, string samp, float vol, float _atten)
     if (time > e.spamtime)
     {
         e.spamtime = time;
-        sound(e, chan, samp, vol, _atten);
+        _sound(e, chan, samp, vol, _atten);
         return true;
     }
     return false;
@@ -918,7 +910,7 @@ void play2all(string samp)
     if (autocvar_bot_sound_monopoly)
         return;
 
-    sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
+    _sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
 }
 
 void PrecachePlayerSounds(string f);
index 060752c111d93d7e353ca6b265408cf71f474283..988534e2b3800fec4d1023fd834c42f9d0799578 100644 (file)
@@ -239,7 +239,7 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype)
 
        // messages and sounds
        Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
-       sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
+       _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("dropped", player.team, player);
 
        // scoring
@@ -296,7 +296,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        flag.ctf_status = FLAG_CARRY;
 
        // messages and sounds
-       sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
+       _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
        ctf_EventLog("receive", flag.team, player);
 
        FOR_EACH_REALPLAYER(tmp_player)
@@ -363,7 +363,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
                        flag.ctf_status = FLAG_PASSING;
 
                        // other
-                       sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
+                       _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
                        WarpZone_TrailParticles(world, _particleeffectnum(flag.passeffect), player.origin, targ_origin);
                        ctf_EventLog("pass", flag.team, player);
                        break;
@@ -436,7 +436,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
        // messages and sounds
        Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
        ctf_CaptureRecord(enemy_flag, player);
-       sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
+       _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
 
        switch(capturetype)
        {
@@ -485,7 +485,7 @@ void ctf_Handle_Return(entity flag, entity player)
                Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
                Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
        }
-       sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
+       _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("return", flag.team, player);
 
        // scoring
@@ -573,7 +573,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        else
                Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
 
-       sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
+       _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
 
        // scoring
        PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
@@ -641,7 +641,7 @@ void ctf_CheckFlagReturn(entity flag, int returntype)
                                case RETURN_TIMEOUT:
                                        { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
                        }
-                       sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
+                       _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
                        ctf_EventLog("returned", flag.team, world);
                        ctf_RespawnFlag(flag);
                }
@@ -941,7 +941,7 @@ void ctf_FlagTouch()
                if(time > self.wait) // if we haven't in a while, play a sound/effect
                {
                        Send_Effect_(self.toucheffect, self.origin, '0 0 0', 1);
-                       sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTEN_NORM);
+                       _sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTEN_NORM);
                        self.wait = time + FLAG_TOUCHRATE;
                }
                return;
@@ -1133,22 +1133,18 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        set_flag_string(flag, capeffect,        "%s_cap",               teamname);
 
        // sounds
-       set_flag_string(flag, snd_flag_taken,           "ctf/%s_taken.wav",     teamname);
-       set_flag_string(flag, snd_flag_returned,        "ctf/%s_returned.wav",  teamname);
-       set_flag_string(flag, snd_flag_capture,         "ctf/%s_capture.wav",   teamname);
-       set_flag_string(flag, snd_flag_dropped,         "ctf/%s_dropped.wav",   teamname);
-       if(flag.snd_flag_respawn == "")         { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
-       if(flag.snd_flag_touch == "")           { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
-       if(flag.snd_flag_pass == "")            { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
-
-       // precache
-       precache_sound(flag.snd_flag_taken);
-       precache_sound(flag.snd_flag_returned);
-       precache_sound(flag.snd_flag_capture);
+       flag.snd_flag_taken = SND(CTF_TAKEN(teamname));
+       flag.snd_flag_returned = SND(CTF_RETURNED(teamname));
+       flag.snd_flag_capture = SND(CTF_CAPTURE(teamname));
+       flag.snd_flag_dropped = SND(CTF_DROPPED(teamname));
+       if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = SND(CTF_RESPAWN); // if there is ever a team-based sound for this, update the code to match.
        precache_sound(flag.snd_flag_respawn);
-       precache_sound(flag.snd_flag_dropped);
+       if (flag.snd_flag_touch == "") flag.snd_flag_touch = SND(CTF_TOUCH); // again has no team-based sound
        precache_sound(flag.snd_flag_touch);
+       if (flag.snd_flag_pass == "") flag.snd_flag_pass = SND(CTF_PASS); // same story here
        precache_sound(flag.snd_flag_pass);
+
+       // precache
        precache_model(flag.model);
 
        // appearence
index dbf8e1ef8fe750db001eddf130896137c328c3d1..66f4c8da316fafdfda252ca9ec48203d9d5baf33 100644 (file)
@@ -61,9 +61,9 @@ void dompoint_captured ()
 
        if (head.noise != "")
                if(self.enemy)
-                       sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
+                       _sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
                else
-                       sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
+                       _sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
        if (head.noise1 != "")
                play2all(head.noise1);
 
@@ -581,12 +581,12 @@ void dom_spawnpoint(vector org)
 // spawn some default teams if the map is not set up for domination
 void dom_spawnteams(float teams)
 {
-       dom_spawnteam("Red", NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point");
-       dom_spawnteam("Blue", NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point");
+       dom_spawnteam("Red", NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND(DOM_CLAIM), "", "Red team has captured a control point");
+       dom_spawnteam("Blue", NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND(DOM_CLAIM), "", "Blue team has captured a control point");
        if(teams >= 3)
-               dom_spawnteam("Yellow", NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, "domination/claim.wav", "", "Yellow team has captured a control point");
+               dom_spawnteam("Yellow", NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND(DOM_CLAIM), "", "Yellow team has captured a control point");
        if(teams >= 4)
-               dom_spawnteam("Pink", NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, "domination/claim.wav", "", "Pink team has captured a control point");
+               dom_spawnteam("Pink", NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND(DOM_CLAIM), "", "Pink team has captured a control point");
        dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", "");
 }
 
index e0d4fd954e89496b637303fa43189aa76c6a3f12..b265e41d3d5ae47a29097f683546e602da99e87a 100644 (file)
@@ -53,7 +53,7 @@ void ka_RespawnBall() // runs whenever the ball needs to be relocated
        WaypointSprite_Spawn(WP_KaBall, 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
 
-       sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+       sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 }
 
 void ka_TimeScoring()
@@ -82,7 +82,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
        if (!IS_PLAYER(other))
        {  // The ball just touched an object, most likely the world
                Send_Effect(EFFECT_BALL_SPARKS, self.origin, '0 0 0', 1);
-               sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM);
                return;
        }
        else if(self.wait > time) { return; }
@@ -112,7 +112,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
        Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
        Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
-       sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+       sound(self.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
        // scoring
        PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
@@ -154,7 +154,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ka_EventLog("dropped", plyr);
        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
        Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
-       sound(other, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+       sound(other, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
        // scoring
        // PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
index 56e55d86d9c3e4791c3912c9b89983ecaf09339b..c02b42513bc9fae4bd26bb580026d79db0ab45eb 100644 (file)
@@ -63,12 +63,6 @@ float kh_interferemsg_time, kh_interferemsg_team;
 .float kh_previous_owner_playerid;
 .float kh_cp_duration;
 
-string kh_sound_capture = "kh/capture.wav";
-string kh_sound_destroy = "kh/destroy.wav";
-string kh_sound_drop = "kh/drop.wav";
-string kh_sound_collect = "kh/collect.wav";
-string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
-
 float kh_key_dropped, kh_key_carried;
 
 const float ST_KH_CAPS = 1;
@@ -430,7 +424,7 @@ void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtyp
 
 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
 {
-       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
+       sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
 
        if(key.kh_dropperteam != player.team)
        {
@@ -575,7 +569,7 @@ void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TE
        midpoint = midpoint * (1 / kh_teams);
        te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
 
-       play2all(kh_sound_capture);
+       play2all(SND(KH_CAPTURE));
        kh_FinishRound();
 }
 
@@ -664,7 +658,7 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
 
        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
 
-       play2all(kh_sound_destroy);
+       play2all(SND(KH_DESTROY));
        te_tarexplosion(lostkey.origin);
 
        kh_FinishRound();
@@ -696,7 +690,7 @@ void kh_Key_Think()  // runs all the time
        {
                if(self.siren_time < time)
                {
-                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM);  // play a simple alarm
+                       sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
                        self.siren_time = time + 2.5;  // repeat every 2.5 seconds
                }
 
@@ -832,7 +826,7 @@ void kh_Key_DropOne(entity key)
        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
        key.kh_dropperteam = key.team;
 
-       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
+       sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
 }
 
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
@@ -858,7 +852,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
                        if(suicide)
                                key.kh_dropperteam = player.team;
                }
-               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
+               sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -1003,12 +997,6 @@ float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the play
 
 void kh_Initialize()  // sets up th KH environment
 {
-       precache_sound(kh_sound_capture);
-       precache_sound(kh_sound_destroy);
-       precache_sound(kh_sound_drop);
-       precache_sound(kh_sound_collect);
-       precache_sound(kh_sound_alarm);  // the new siren
-
        // setup variables
        kh_teams = autocvar_g_keyhunt_teams_override;
        if(kh_teams < 2)
index 1d159cea77452bcdbe7b663247cb05348cb22277..a318748fda952e97f28aebe85c4b9977e82a8a22 100644 (file)
@@ -207,7 +207,7 @@ void InitBall(void)
        self.teamtime = 0;
        self.pusher = world;
        self.team = false;
-       sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
+       _sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
        LogNB("init", world);
 }
@@ -254,7 +254,7 @@ void football_touch(void)
        {
                if(time > self.lastground + 0.1)
                {
-                       sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+                       _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
                        self.lastground = time;
                }
                if(vlen(self.velocity) && !self.cnt)
@@ -310,7 +310,7 @@ void basketball_touch(void)
        }
        else if(other.solid == SOLID_BSP)
        {
-               sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+               _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
                if(vlen(self.velocity) && !self.cnt)
                        self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
        }
@@ -376,7 +376,7 @@ void GoalTouch(void)
                pscore = 1;
        }
 
-       sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
+       _sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
 
        if(ball.team && pscore)
        {
@@ -515,13 +515,13 @@ void SpawnBall(void)
        if(!autocvar_g_nexball_sound_bounce)
                self.noise = "";
        else if(self.noise == "")
-               self.noise = "sound/nexball/bounce.wav";
+               self.noise = SND(NB_BOUNCE);
        //bounce sound placeholder (FIXME)
        if(self.noise1 == "")
-               self.noise1 = "sound/nexball/drop.wav";
+               self.noise1 = SND(NB_DROP);
        //ball drop sound placeholder (FIXME)
        if(self.noise2 == "")
-               self.noise2 = "sound/nexball/steal.wav";
+               self.noise2 = SND(NB_STEAL);
        //stealing sound placeholder (FIXME)
        if(self.noise) precache_sound(self.noise);
        precache_sound(self.noise1);
@@ -623,7 +623,7 @@ void spawnfunc_nexball_fault(void)
 {SELFPARAM();
        self.team = GOAL_FAULT;
        if(self.noise == "")
-               self.noise = "misc/typehit.wav";
+               self.noise = SND(TYPEHIT);
        SpawnGoal();
 }
 
@@ -631,7 +631,7 @@ void spawnfunc_nexball_out(void)
 {SELFPARAM();
        self.team = GOAL_OUT;
        if(self.noise == "")
-               self.noise = "misc/typehit.wav";
+               self.noise = SND(TYPEHIT);
        SpawnGoal();
 }
 
@@ -705,7 +705,7 @@ void W_Nexball_Touch(void)
                        if(!attacker.ballcarried)
                        {
                                LogNB("stole", attacker);
-                               sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
+                               _sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
 
                                if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
                                {
@@ -727,7 +727,7 @@ void W_Nexball_Attack(float t)
        if(!(ball = self.ballcarried))
                return;
 
-       W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
        tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
        if(trace_startsolid)
        {
@@ -761,7 +761,7 @@ void W_Nexball_Attack2(void)
        if(self.ballcarried.enemy)
        {
                entity _ball = self.ballcarried;
-               W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+               W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
                DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
                _ball.think = W_Nexball_Think;
                _ball.nextthink = time;
@@ -774,7 +774,7 @@ void W_Nexball_Attack2(void)
        entity missile;
        if(!(balls & BALL_BASKET))
                return;
-       W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 2, SND(NB_SHOOT2), CH_WEAPON_A, 0);
        missile = spawn();
 
        missile.owner = self;
index bcdb833b0b20155ce7d726d21933af827d5b407e..3fccbe34c5970bc0e27b0971d05ccda836f74f64 100644 (file)
@@ -31,7 +31,7 @@ void ons_CaptureShield_Touch()
 
        if(IS_REAL_CLIENT(other))
        {
-               play2(other, "onslaught/damageblockedbyshield.wav");
+               play2(other, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
 
                if(self.enemy.classname == "onslaught_generator")
                        Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
@@ -353,7 +353,7 @@ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damag
                if (time > self.pain_finished)
                        if (IS_PLAYER(attacker))
                        {
-                               play2(attacker, "onslaught/damageblockedbyshield.wav");
+                               play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
                                self.pain_finished = time + 1;
                                attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
                        }
@@ -364,7 +364,7 @@ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damag
        if(IS_PLAYER(attacker))
        if(time - ons_notification_time[self.team] > 10)
        {
-               play2team(self.team, "onslaught/controlpoint_underattack.wav");
+               play2team(self.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
                ons_notification_time[self.team] = time;
        }
 
@@ -378,13 +378,13 @@ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damag
        pointparticles(particleeffectnum(EFFECT_SPARKS), hitloc, force*-1, 1);
        //sound on every hit
        if (random() < 0.5)
-               sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
        else
-               sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
 
        if (self.health < 0)
        {
-               sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
                pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
 
@@ -490,9 +490,9 @@ void ons_ControlPoint_Icon_Think()
                Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
 
                if(random() > 0.8)
-                       sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
                else if (random() > 0.5)
-                       sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -516,7 +516,7 @@ void ons_ControlPoint_Icon_BuildThink()
                self.health = self.max_health;
                self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
                self.think = ons_ControlPoint_Icon_Think;
-               sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
                self.owner.iscaptured = true;
                self.solid = SOLID_BBOX;
 
@@ -572,7 +572,7 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
        e.colormap = 1024 + (e.team - 1) * 17;
        e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
 
-       sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
+       sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM);
 
        cp.goalentity = e;
        cp.team = e.team;
@@ -829,7 +829,7 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
                        if (time > self.pain_finished)
                                if (IS_PLAYER(attacker))
                                {
-                                       play2(attacker, "onslaught/damageblockedbyshield.wav");
+                                       play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
                                        attacker.typehitsound += 1;
                                        self.pain_finished = time + 1;
                                }
@@ -840,7 +840,7 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
                        self.pain_finished = time + 10;
                        entity head;
                        FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
-                       play2team(self.team, "onslaught/generator_underattack.wav");
+                       play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK));
                }
        }
        self.health = self.health - damage;
@@ -881,7 +881,7 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
        // Throw some flaming gibs on damage, more damage = more chance for gib
        if(random() < damage/220)
        {
-               sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        }
        else
        {
@@ -890,9 +890,9 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
 
                //sound on every hit
                if (random() < 0.5)
-                       sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
                else
-                       sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
        }
 
        self.SendFlags |= GSF_STATUS;
@@ -912,7 +912,7 @@ void ons_GeneratorThink()
                                if(SAME_TEAM(e, self))
                                {
                                        Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
-                    soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE);    // FIXME: unique sound?
+                    soundto(MSG_ONE, e, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE);    // FIXME: unique sound?
                 }
                                else
                                        Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
@@ -1076,7 +1076,7 @@ bool Onslaught_CheckWinner()
                if (!wpforenemy_announced)
                {
                        Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
-                       sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE);
+                       sound(world, CH_INFO, SND_ONS_GENERATOR_DECAY, VOL_BASE, ATTEN_NONE);
 
                        wpforenemy_announced = true;
                }
@@ -1130,7 +1130,7 @@ bool Onslaught_CheckWinner()
 
        ons_stalemate = false;
 
-       play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team)));
+       play2all(SND(CTF_CAPTURE(Static_Team_ColorName_Lower(winner_team))));
 
        round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
 
@@ -1639,7 +1639,7 @@ bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effe
                                if ( tele_effects )
                                {
                                        Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
-                                       sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
+                                       sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
                                }
                                setorigin(player, loc);
                                player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
index 38181fd53799a29c6de6ef00180d1230864810ad..fb0c2b7b6feb8dec218c58d58e04b5ebb59688c4 100644 (file)
@@ -140,7 +140,7 @@ void buff_Respawn(entity ent)
 
        WaypointSprite_Ping(ent.buff_waypoint);
 
-       sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+       sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 }
 
 void buff_Touch()
@@ -178,7 +178,7 @@ void buff_Touch()
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
 
                        other.buffs = 0;
-                       //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+                       //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                }
                else { return; } // do nothing
        }
@@ -191,7 +191,7 @@ void buff_Touch()
        Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
-       sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
+       sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
        other.buffs |= (self.buffs);
 }
 
@@ -271,7 +271,7 @@ void buff_Think()
                if(!self.buff_activetime)
                {
                        self.buff_active = true;
-                       sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
                        Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
                }
        }
@@ -596,7 +596,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
                Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
 
                self.buffs = 0;
-               sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
        }
        return false;
@@ -661,8 +661,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
                        Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
                        Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
 
-                       sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
-                       sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
+                       sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
 
                        // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
                        self.buffs = 0;
@@ -771,7 +771,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                        if(buff_lost >= 2)
                        {
                                Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
-                               sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                        }
                        self.buffs = 0;
                }
index 7488fd29547f63a580db12efa28753aff847c9e8..67be0829099d6ceb60955fa36a9426e538b4ebf3 100644 (file)
@@ -187,7 +187,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
 
        if (self.items & ITEM_Invisibility.m_itemid)
        {
-               play_countdown(self.strength_finished, "misc/poweroff.wav");
+               play_countdown(self.strength_finished, SND(POWEROFF));
                if (time > self.strength_finished)
                {
                        self.alpha = default_player_alpha;
@@ -210,7 +210,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
 
        if (self.items & ITEM_Speed.m_itemid)
        {
-               play_countdown(self.invincible_finished, "misc/poweroff.wav");
+               play_countdown(self.invincible_finished, SND(POWEROFF));
                if (time > self.invincible_finished)
                {
                        self.items &= ~ITEM_Speed.m_itemid;
index a1f55c297fcc2e96add2cc63cba2866271ac1d7e..99941a100b5d6d51c76731cb74ea17b2c8abfcbf 100644 (file)
@@ -121,7 +121,7 @@ void nade_napalm_ball()
        entity proj;
        vector kick;
 
-       spamsound(self, CH_SHOTS, W_Sound("fireball_fire"), VOL_BASE, ATTEN_NORM);
+       spamsound(self, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM);
 
        proj = spawn ();
        proj.owner = self.owner;
@@ -260,7 +260,7 @@ void nade_ice_think()
                                default:                 expef = EFFECT_NADE_NEUTRAL_EXPLODE; break;
                        }
                        Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
-                       sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
                        RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
                                autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
@@ -530,8 +530,8 @@ void nade_boom()
        if(expef)
                Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
 
-       sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
-       sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
        self.event_damage = func_null; // prevent somehow calling damage in the next call
 
@@ -584,7 +584,7 @@ void nade_touch()
        //UpdateCSQCProjectile(self);
        if(self.health == self.max_health)
        {
-               spamsound(self, CH_SHOTS, W_Sound(strcat("grenade_bounce", ftos(1 + rint(random() * 5)))), VOL_BASE, ATTEN_NORM);
+               spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM);
                return;
        }
 
@@ -594,7 +594,7 @@ void nade_touch()
 
 void nade_beep()
 {SELFPARAM();
-       sound(self, CH_SHOTS_SINGLE, "overkill/grenadebip.ogg", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
+       sound(self, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
        self.think = nade_boom;
        self.nextthink = max(self.wait, time);
 }
@@ -649,7 +649,7 @@ void nade_damage(entity inflictor, entity attacker, float damage, int deathtype,
 
        if(self.health == self.max_health)
        {
-               sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
+               sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
                self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
                self.think = nade_beep;
        }
@@ -759,7 +759,7 @@ void nades_GiveBonus(entity player, float score)
                if ( player.bonus_nade_score >= 1 )
                {
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
-                       play2(player,"kh/alarm.wav");
+                       play2(player, SND(KH_ALARM));
                        player.bonus_nades++;
                        player.bonus_nade_score -= 1;
                }
index b8891b2834b5b0a1ef456882311902c7e95ab023..9b51d9abb8640fbcaf4f3bbcf5ef83d5f652f760 100644 (file)
@@ -190,8 +190,10 @@ MUTATOR_HOOKFUNCTION(nt_SetWeaponreplace)
 
 MUTATOR_HOOKFUNCTION(nt_FilterItem)
 {SELFPARAM();
-       if(nt_IsNewToy(self.weapon) && autocvar_g_new_toys_use_pickupsound)
-               self.item_pickupsound = W_Sound("weaponpickup_new_toys");
+       if(nt_IsNewToy(self.weapon) && autocvar_g_new_toys_use_pickupsound) {
+               self.item_pickupsound = string_null;
+               self.item_pickupsound_ent = SND_WEAPONPICKUP_NEW_TOYS;
+       }
        return 0;
 }
 
index 0aef8e9a06540ff6222fea1a4e1d05c9b3dc2d2b..3bc1e79589355e376e712199ee3925e1105cff8d 100644 (file)
@@ -174,7 +174,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                {
                        //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
                        self.ok_notice_time = time + 2;
-                       play2(self, W_Sound("dryfire"));
+                       play2(self, SND(DRYFIRE));
                }
                if(self.weaponentity.state != WS_CLEAR)
                        w_ready();
index 4f49d550d9704aa1d44a4959288db4dae0168770..faa74bb1dcf74e989eeb50311e1b83c82bd1fba6 100644 (file)
@@ -10,7 +10,7 @@ void PlayerTouchExplode(entity p1, entity p2)
        org = (p1.origin + p2.origin) * 0.5;
        org.z += (p1.mins.z + p2.mins.z) * 0.5;
 
-       sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+       sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_EXPLOSION_SMALL, org, '0 0 0', 1);
 
        entity e;
index 509e920511e4cad52582e1737ebeb4f946567972..ed3ffc5e77dfe6c3cd90afdcdad0e8bf2475a3d4 100644 (file)
@@ -30,7 +30,7 @@ void sandbox_ObjectFunction_Touch()
        intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
        intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
 
-       sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
+       _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
        Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
 }
 
index 7501b63607be225e551f2c4696879acf7fff14d4..30fa073849d9f9b5827a050a5b269ce1b7269b03 100644 (file)
@@ -414,14 +414,14 @@ void Portal_Remove(entity portal, float killed)
        if(killed)
        {
                fixedmakevectors(portal.mangle);
-               sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM);
+               sound(portal, CH_SHOTS, SND_PORTO_EXPLODE, VOL_BASE, ATTEN_NORM);
                Send_Effect(EFFECT_ROCKET_EXPLODE, portal.origin + v_forward * 16, v_forward * 1024, 4);
                remove(portal);
        }
        else
        {
                Portal_MakeBrokenPortal(portal);
-               sound(portal, CH_SHOTS, "porto/expire.wav", VOL_BASE, ATTEN_NORM);
+               sound(portal, CH_SHOTS, SND_PORTO_EXPIRE, VOL_BASE, ATTEN_NORM);
                SUB_SetFade(portal, time, 0.5);
        }
 }
index 948e2d37435cdc392bce62b4bb52045fdb2f4054..138051827bcad56fac48d9ed1f993596a8f405cc 100644 (file)
@@ -90,7 +90,7 @@ void CreatureFrame (void)
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER_SINGLE, "player/lava.wav", VOL_BASE, ATTEN_NORM);
+                                                       sound (self, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
                                                }
                                                Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
                                        }
@@ -99,7 +99,7 @@ void CreatureFrame (void)
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER_SINGLE, "player/slime.wav", VOL_BASE, ATTEN_NORM);
+                                                       sound (self, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
                                                }
                                                Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
                                        }
index bfdcdb860e267fff7a385d17fa76cd4c6fa4c3ab..067e0140976fb18399e1f71ec32247933d6cbac5 100644 (file)
@@ -3,7 +3,6 @@
 
 #define objerror builtin_objerror
 #define droptofloor builtin_droptofloor
-#define sound builtin_sound
 #define remove builtin_remove
 #define cvar_set builtin_cvar_set
 #define cvar_string builtin_cvar_string
index 8b5978d96412bac3130d3b1d150d72199f778581..33232029e28a2a608ad42022da19f6471e051849 100644 (file)
@@ -436,11 +436,11 @@ void Item_Respawn (void)
        Item_Show(self, 1);
        // this is ugly...
        if(self.items == ITEM_Strength.m_itemid)
-               sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTEN_NORM);    // play respawn sound
+               sound (self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTEN_NORM);   // play respawn sound
        else if(self.items == ITEM_Shield.m_itemid)
-               sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTEN_NORM);      // play respawn sound
+               sound (self, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTEN_NORM);     // play respawn sound
        else
-               sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound
+               sound (self, CH_TRIGGER, SND_ITEMRESPAWN, VOL_BASE, ATTEN_NORM);        // play respawn sound
        setorigin (self, self.origin);
 
     if (Item_ItemsTime_Allow(self.itemdef, self.weapons))
@@ -498,7 +498,7 @@ void Item_RespawnCountdown (void)
                                if(self.waypointsprite_visible_for_player(e))
                                {
                                        msg_entity = e;
-                                       soundto(MSG_ONE, this, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM);      // play respawn sound
+                                       soundto(MSG_ONE, this, CH_TRIGGER, SND(ITEMRESPAWNCOUNTDOWN), VOL_BASE, ATTEN_NORM);    // play respawn sound
                                }
                        setself(this);
 
@@ -506,7 +506,7 @@ void Item_RespawnCountdown (void)
                        //WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count);
                }
                else
-                       sound(self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound
+                       sound(self, CH_TRIGGER, SND_ITEMRESPAWNCOUNTDOWN, VOL_BASE, ATTEN_NORM);        // play respawn sound
        }
 }
 
@@ -750,7 +750,7 @@ void Item_Touch (void)
        other.last_pickup = time;
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
-       sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTEN_NORM);
+       _sound (other, CH_TRIGGER, (self.item_pickupsound ? self.item_pickupsound : self.item_pickupsound_ent.sound_str()), VOL_BASE, ATTEN_NORM);
 
        if (self.classname == "droppedweapon")
                remove (self);
@@ -1644,12 +1644,12 @@ void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string sn
        if(v1 <= v0 - t)
        {
                if(snd_decr != "")
-                       sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM);
+                       _sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM);
        }
        else if(v0 >= v0 + t)
        {
                if(snd_incr != "")
-                       sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM);
+                       _sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -1815,31 +1815,31 @@ float GiveItems(entity e, float beginarg, float endarg)
                op = OP_SET;
        }
 
-       POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, "misc/itempickup.wav", string_null);
-       POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, "misc/powerup.wav", "misc/poweroff.wav");
-       POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, "misc/powerup.wav", "misc/poweroff.wav");
-       POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, "misc/itempickup.wav", string_null);
+       POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND(ITEMPICKUP), string_null);
+       POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND(POWERUP), SND(POWEROFF));
+       POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND(POWERUP), SND(POWEROFF));
+       POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND(ITEMPICKUP), string_null);
        for(j = WEP_FIRST; j <= WEP_LAST; ++j)
        {
                wi = get_weaponinfo(j);
                if(wi.weapon)
                {
-                       POSTGIVE_WEAPON(e, j, W_Sound("weaponpickup"), string_null);
+                       POSTGIVE_WEAPON(e, j, SND(WEAPONPICKUP), string_null);
                        if (!(save_weapons & WepSet_FromWeapon(j)))
                                if(e.weapons & WepSet_FromWeapon(j))
                                        WEP_ACTION(wi.weapon, WR_INIT);
                }
        }
-       POSTGIVE_VALUE(e, strength_finished, 1, "misc/powerup.wav", "misc/poweroff.wav");
-       POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", "misc/poweroff.wav");
-       POSTGIVE_VALUE(e, ammo_nails, 0, "misc/itempickup.wav", string_null);
-       POSTGIVE_VALUE(e, ammo_cells, 0, "misc/itempickup.wav", string_null);
-       POSTGIVE_VALUE(e, ammo_plasma, 0, "misc/itempickup.wav", string_null);
-       POSTGIVE_VALUE(e, ammo_shells, 0, "misc/itempickup.wav", string_null);
-       POSTGIVE_VALUE(e, ammo_rockets, 0, "misc/itempickup.wav", string_null);
-       POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, "misc/itempickup.wav", string_null);
-       POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/armor25.wav", string_null);
-       POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null);
+       POSTGIVE_VALUE(e, strength_finished, 1, SND(POWERUP), SND(POWEROFF));
+       POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", SND(POWEROFF));
+       POSTGIVE_VALUE(e, ammo_nails, 0, SND(ITEMPICKUP), string_null);
+       POSTGIVE_VALUE(e, ammo_cells, 0, SND(ITEMPICKUP), string_null);
+       POSTGIVE_VALUE(e, ammo_plasma, 0, SND(ITEMPICKUP), string_null);
+       POSTGIVE_VALUE(e, ammo_shells, 0, SND(ITEMPICKUP), string_null);
+       POSTGIVE_VALUE(e, ammo_rockets, 0, SND(ITEMPICKUP), string_null);
+       POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND(ITEMPICKUP), string_null);
+       POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(ARMOR25), string_null);
+       POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(MEGAHEALTH), string_null);
 
        if(e.superweapons_finished <= 0)
                if(self.weapons & WEPSET_SUPERWEAPONS)
index db712933d0bd4c31359071ceb26c831de5e34104..f1720757f6607564db7f1a89083570178afac39b 100644 (file)
@@ -30,7 +30,7 @@ void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
                && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
                || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
-                       sound(player, CH_TRIGGER, W_Sound("strength_fire"), VOL_BASE, ATTEN_NORM);
+                       sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
                        player.prevstrengthsound = time;
                }
                player.prevstrengthsoundattempt = time;
index de240ce2ef66997ddbec1bf6d5d50c437f51ee7e..ce464c18e49252562f12f5b2b17e8dcd0716a9dc 100644 (file)
@@ -63,7 +63,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                                if (complain)
                                if(IS_REAL_CLIENT(cl))
                                {
-                                       play2(cl, W_Sound("unavailable"));
+                                       play2(cl, SND(UNAVAILABLE));
                                        Send_WeaponComplain (cl, wpn, 0);
                                }
                                return false;
@@ -107,7 +107,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                        Send_WeaponComplain (cl, wpn, 2);
                }
 
-               play2(cl, W_Sound("unavailable"));
+               play2(cl, SND(UNAVAILABLE));
        }
        return false;
 }
index 202b29fda738118ae1e2d282350993e2db822a30..81261383f5f061b3aeeb001fb4e2e0c1bd7a2179 100644 (file)
@@ -177,7 +177,8 @@ void weapon_defaultspawnfunc(float wpn)
        if(self.team)
                f |= FL_NO_WEAPON_STAY;
 
-       StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
+       StartItem(e.model, string_null, self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
+       self.item_pickupsound_ent = SND_WEAPONPICKUP;
        #if 0 // WEAPONTODO
        if (self.modelindex) // don't precache if self was removed
                WEP_ACTION(e.weapon, WR_INIT);
index 7c033fa889113363cbbd2626138a347ea8e0f697..69821aaaf6d84f42f79055407747e6f521e14d8c 100644 (file)
@@ -131,7 +131,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
 
        if (snd != "")
        {
-               sound (ent, chan, snd, VOL_BASE, ATTN_NORM);
+               _sound (ent, chan, snd, VOL_BASE, ATTN_NORM);
                W_PlayStrengthSound(ent);
        }
 
@@ -287,7 +287,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
                        if(f <= 0)
                                continue;
 
-                       snd = W_Sound(strcat("nexwhoosh", ftos(floor(random() * 3) + 1)));
+                       snd = SND(NEXWHOOSH_RANDOM());
 
                        if(!pseudoprojectile)
                                pseudoprojectile = spawn(); // we need this so the sound uses the "entchannel4" volume
index 076a172c8da323eb8e46e16bfddfbdddbfc87443..ba33c515ffea422da230ed8648cb308279ab1bf2 100644 (file)
@@ -474,7 +474,7 @@ float weapon_prepareattack_checkammo(float secondary)
 
                if(self.weapon == self.switchweapon && time - self.prevdryfire > 1) // only play once BEFORE starting to switch weapons
                {
-                       sound (self, CH_WEAPON_A, W_Sound("dryfire"), VOL_BASE, ATTEN_NORM);
+                       sound (self, CH_WEAPON_A, SND_DRYFIRE, VOL_BASE, ATTEN_NORM);
                        self.prevdryfire = time;
                }
 
@@ -732,7 +732,7 @@ void W_WeaponFrame()
                        if(ATTACK_FINISHED(self) <= time + self.weapon_frametime * 0.5)
                        {
                        #endif
-                               sound(self, CH_WEAPON_SINGLE, W_Sound("weapon_switch"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_SINGLE, SND_WEAPON_SWITCH, VOL_BASE, ATTN_NORM);
                                self.weaponentity.state = WS_DROP;
                                weapon_thinkf(WFRAME_DONTCHANGE, oldwep.switchdelay_drop, w_clear);
                        #ifndef INDEPENDENT_ATTACK_FINISHED
@@ -927,7 +927,7 @@ void W_Reload(float sent_ammo_min, string sent_sound)
        {
                if(IS_REAL_CLIENT(self) && self.reload_complain < time)
                {
-                       play2(self, W_Sound("unavailable"));
+                       play2(self, SND(UNAVAILABLE));
                        sprint(self, strcat("You don't have enough ammo to reload the ^2", WEP_NAME(self.weapon), "\n"));
                        self.reload_complain = time + 1;
                }
@@ -951,7 +951,7 @@ void W_Reload(float sent_ammo_min, string sent_sound)
 
        // now begin the reloading process
 
-       sound(self, CH_WEAPON_SINGLE, self.reload_sound, VOL_BASE, ATTEN_NORM);
+       _sound(self, CH_WEAPON_SINGLE, self.reload_sound, VOL_BASE, ATTEN_NORM);
 
        // do not set ATTACK_FINISHED in reload code any more. This causes annoying delays if eg: You start reloading a weapon,
        // then quickly switch to another weapon and back. Reloading is canceled, but the reload delay is still there,