_out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
setorigin(this, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
}
+ this.oldorigin = this.origin; // negate fall damage
crosshair_trace(this);
vector _ct = trace_endpos;
makevectors(vehic.angles);
vehic.angles_x *= -1;
setorigin(this, vehic.origin + v_up * 48 + v_forward * 160);
+ this.oldorigin = this.origin; // negate fall damage
PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
}
#endif
setorigin(this, vehic.origin + '0 0 32');
+ this.oldorigin = this.origin; // negate fall damage
this.velocity = vehic.velocity;
}
vehic.velocity += df * dt;
this.velocity = this.movement = vehic.velocity;
setorigin(this, vehic.origin + '0 0 32');
+ this.oldorigin = this.origin; // negate fall damage
this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
this.vehicle_reload2 = 100 - ((vehic.gun2.cnt - time) / vehic.attack_finished_single[0]) * 100;
setorigin(this, vehic.origin + '0 0 1' * vehic.maxs_z);
+ this.oldorigin = this.origin; // negate fall damage
this.velocity = vehic.velocity;
VEHICLE_UPDATE_PLAYER(this, vehic, health, spiderbot);