]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Rename stuff in the code
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 12 Apr 2011 16:29:48 +0000 (19:29 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 12 Apr 2011 16:29:48 +0000 (19:29 +0300)
qcsrc/server/w_hagar.qc

index ee1621e52a3c23bf45bba8271fdf430b59d9c2f8..c78b7f568b8495844fffec7017c2da25c545e399 100644 (file)
@@ -112,7 +112,7 @@ void W_Hagar_Attack2 (void)
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-.float hagar_loadtime, hagar_loadreset;
+.float hagar_loadstep, hagar_loadblock;
 void W_Hagar_Attack2_Load (void)
 {
        // loadable hagar secondary attack, must always run each frame
@@ -149,30 +149,30 @@ void W_Hagar_Attack2_Load (void)
                                sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
 
                                // require letting go of the alt fire button before we can load again
-                               self.hagar_loadreset = TRUE;
+                               self.hagar_loadblock = TRUE;
                        }
                }
                else
                {
                        // check if we can attempt to load another rocket
-                       if(!self.hagar_loadreset && !loaded && enough_ammo)
-                       if(self.hagar_loadtime < time)
+                       if(!self.hagar_loadblock && !loaded && enough_ammo)
+                       if(self.hagar_loadstep < time)
                        {
                                self.hagar_load += 1;
                                sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
 
-                               self.hagar_loadtime = time + autocvar_g_balance_hagar_secondary_load_speed;
+                               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
                        }
                }
        }
-       else if(self.hagar_loadreset)
+       else if(self.hagar_loadblock)
        {
                // the alt fire button was released, so re-enable loading if blocked
-               self.hagar_loadreset = FALSE;
+               self.hagar_loadblock = FALSE;
        }
 
        if(self.hagar_load)
-       if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadtime < time && !autocvar_g_balance_hagar_secondary_load_hold))
+       if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && !autocvar_g_balance_hagar_secondary_load_hold))
        if(weapon_prepareattack(0, autocvar_g_balance_hagar_secondary_refire))
        {
                // time to release the rockets we've loaded
@@ -229,7 +229,7 @@ void W_Hagar_Attack2_Load (void)
                }
 
                weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
-               self.hagar_loadtime = time + autocvar_g_balance_hagar_secondary_refire;
+               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_refire;
                self.hagar_load = 0;
        }
 }
@@ -261,7 +261,7 @@ float w_hagar(float req)
 
                        if (loadable_secondary)
                                W_Hagar_Attack2_Load(); // must run each frame, even when no firing buttons are pressed
-                       if (self.BUTTON_ATCK && !self.hagar_load && !self.hagar_loadreset) // not while secondary is loaded or awaiting reset
+                       if (self.BUTTON_ATCK && !self.hagar_load && !self.hagar_loadblock) // not while secondary is loaded or awaiting reset
                        {
                                if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire))
                                {