self = plyr;
self.weaponentity.weapons = self.weapons;
self.weaponentity.switchweapon = self.weapon;
- self.weapons = W_WeaponBit(WEP_PORTO);
+ self.weapons = W_WeaponBit(WEP_PORTO);
weapon_action(WEP_PORTO, WR_RESETPLAYER);
self.switchweapon = WEP_PORTO;
W_SwitchWeapon(WEP_PORTO);
return FALSE;
}
-
MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
{
self.weaponentity.weapons = 0;
if(nexball_mode & NBM_BASKETBALL)
- return FALSE;
-
- if(autocvar_g_weapon_stay)
- return FALSE;
+ self.weapons |= W_WeaponBit(WEP_PORTO);
+ else
+ self.weapons = 0; //W_WeaponBit(WEP_PORTO);
- self.weapons = 0;
return FALSE;
}