REGISTER_ITEM(Bullets, Bullets) {
this.m_canonical_spawnfunc = "item_bullets";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
- this.m_model = MDL_Bullets_ITEM;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
+ this.m_model = MDL_Bullets_ITEM;
#endif
- this.netname = "bullets";
- this.m_name = _("bullets");
- this.m_icon = "ammo_bullets";
+ this.netname = "bullets";
+ this.m_name = _("bullets");
+ this.m_icon = "ammo_bullets";
#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_RESOURCE;
- this.m_iteminit = ammo_bullets_init;
+ this.m_botvalue = 1500;
+ this.m_itemid = IT_RESOURCE;
+ this.m_iteminit = ammo_bullets_init;
#endif
}
REGISTER_ITEM(Cells, Ammo) {
this.m_canonical_spawnfunc = "item_cells";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
- this.m_model = MDL_Cells_ITEM;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
+ this.m_model = MDL_Cells_ITEM;
#endif
- this.netname = "cells";
- this.m_name = _("cells");
- this.m_icon = "ammo_cells";
+ this.netname = "cells";
+ this.m_name = _("cells");
+ this.m_icon = "ammo_cells";
#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_RESOURCE;
- this.m_iteminit = ammo_cells_init;
+ this.m_botvalue = 1500;
+ this.m_itemid = IT_RESOURCE;
+ this.m_iteminit = ammo_cells_init;
#endif
}
REGISTER_ITEM(Plasma, Ammo) {
this.m_canonical_spawnfunc = "item_plasma";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
- this.m_model = MDL_Plasma_ITEM;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
+ this.m_model = MDL_Plasma_ITEM;
#endif
- this.netname = "plasma";
- this.m_name = _("plasma");
- this.m_icon = "ammo_plasma";
+ this.netname = "plasma";
+ this.m_name = _("plasma");
+ this.m_icon = "ammo_plasma";
#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_RESOURCE;
- this.m_iteminit = ammo_plasma_init;
+ this.m_botvalue = 1500;
+ this.m_itemid = IT_RESOURCE;
+ this.m_iteminit = ammo_plasma_init;
#endif
}