--- /dev/null
- print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s3)), "\n");
+/*
+==================
+Misc HUD functions
+==================
+*/
+
+// a border picture is a texture containing nine parts:
+// 1/4 width: left part
+// 1/2 width: middle part (stretched)
+// 1/4 width: right part
+// divided into
+// 1/4 height: top part
+// 1/2 height: middle part (stretched)
+// 1/4 height: bottom part
+void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
+{
+ vector dX, dY;
+ vector width, height;
+ vector bW, bH;
+ //pic = draw_UseSkinFor(pic);
+ width = eX * theSize_x;
+ height = eY * theSize_y;
+ if(theSize_x <= theBorderSize_x * 2)
+ {
+ // not wide enough... draw just left and right then
+ bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
+ if(theSize_y <= theBorderSize_y * 2)
+ {
+ // not high enough... draw just corners
+ bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
+ }
+ else
+ {
+ dY = theBorderSize_x * eY;
+ drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+ }
+ }
+ else
+ {
+ if(theSize_y <= theBorderSize_y * 2)
+ {
+ // not high enough... draw just top and bottom then
+ bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ dX = theBorderSize_x * eX;
+ drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+ }
+ else
+ {
+ dX = theBorderSize_x * eX;
+ dY = theBorderSize_x * eY;
+ drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ }
+ }
+}
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+ drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+}
+
+void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+ drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
+void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+ drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
+// return HUD background color
+vector HUD_GetBgColor()
+{
+ vector color;
+ if (teamplay)
+ GetTeamRGB(myteam) * hud_color_bg_team;
+ else {
+ // allow custom HUD colors in non-teamgames
+ color_x = cvar("hud_color_bg_r");
+ color_y = cvar("hud_color_bg_g");
+ color_z = cvar("hud_color_bg_b");
+ }
+ return color;
+}
+
+// return accuracy text color
+vector HUD_AccuracyColor(float accuracy)
+{
+ vector rgb;
+ float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
+ if(accuracy >= 100) {
+ rgb_x = 0;
+ rgb_y = 1;
+ }
+ else if(accuracy > yellow_accuracy) {
+ rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+ rgb_y = 1;
+ }
+ else {
+ rgb_x = 1;
+ rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+ }
+ rgb_z = 0;
+ return rgb;
+}
+
+// draw number in the XSCALE font
+void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+ float l, i;
+ string str, tmp, l_length;
+ float minus, plus;
+ vector vsize, num_color;
+
+ vsize_x = vsize_y = lettersize;
+ vsize_z = 0;
+
+ // showsign 1: always prefix with minus sign (useful in race distribution display)
+ // showsign 2: always prefix with plus sign (useful in race distribution display)
+ // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+ if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
+ {
+ plus = true;
+ pos_x -= lettersize;
+ } else
+ plus = false;
+
+ if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
+ {
+ minus = true;
+ num = -num;
+ pos_x -= lettersize;
+ } else
+ minus = false;
+
+ if(digits < 0)
+ {
+ tmp = ftos(num);
+ digits = -digits;
+ str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+ } else
+ str = ftos(num);
+
+ l = strlen(str);
+ l_length = ftos(l);
+
+ if(l > digits)
+ {
+ str = substring(str, l-digits, 999);
+ l = strlen(str);
+ } else if(l < digits)
+ pos_x += (digits-l) * lettersize;
+
+ if (highlighted == 1) {
+ vector hl_size;
+ hl_size_x = vsize_x * l + vsize_x * 0.2;
+ hl_size_y = vsize_y * 1.1;
+ hl_size_z = 0;
+ if(minus)
+ hl_size_x = hl_size_x + vsize_x;
+
+ vector hl_pos;
+ hl_pos_x = pos_x - lettersize/10;
+ hl_pos_y = pos_y - lettersize/20;
+ hl_pos_z = 0;
+
+ drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
+ }
+
+ if (stroke == 1)
+ num_color = '1 1 1';
+ else
+ num_color = rgb;
+
+ if(minus)
+ {
+ if (stroke == 1)
+ drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
+ drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ } else if(plus)
+ {
+ if (stroke == 1)
+ drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
+ drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+
+ for(i = 0; i < l; ++i)
+ {
+ tmp = substring(str, i, 1);
+ if (stroke == 1)
+ drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+ drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+}
+
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+ vector color;
+ if(x > 200) {
+ color_x = 0;
+ color_y = 1;
+ color_z = 0;
+ }
+ else if(x > 150) {
+ color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color_z = 0;
+ }
+ else if(x > 100) {
+ color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ }
+ else if(x > 50) {
+ color_x = 1;
+ color_y = 1;
+ color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ }
+ else if(x > 20) {
+ color_x = 1;
+ color_y = (x-20)*90/27/100; // green value between 0 -> 1
+ color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ }
+ else {
+ color_x = 1;
+ color_y = 0;
+ color_z = 0;
+ }
+ HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+float stringwidth_colors(string s, vector theSize)
+{
+ return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+ return stringwidth(s, FALSE, theSize);
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+ float i, j, n, hcount;
+ string s;
+
+ centerprint_fontsize = HUD_GetFontsize("scr_centersize");
+
+ centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+ if(cvar("scr_centertime") <= 0)
+ return;
+
+ if(strMessage == "")
+ return;
+
+ // strip trailing newlines
+ j = strlen(strMessage) - 1;
+ while(substring(strMessage, j, 1) == "\n" && j >= 0)
+ j = j - 1;
+ strMessage = substring(strMessage, 0, j + 1);
+
+ if(strMessage == "")
+ return;
+
+ // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+ j = 0;
+ while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+ j = j + 1;
+ strMessage = substring(strMessage, j, strlen(strMessage) - j);
+ centerprint_offset_hint = j;
+
+ if(strMessage == "")
+ return;
+
+ // if we get here, we have a message. Initialize its height.
+ centerprint_num = 0;
+
+ n = tokenizebyseparator(strMessage, "\n");
+ i = hcount = 0;
+ for(j = 0; j < n; ++j)
+ {
+ getWrappedLine_remaining = argv(j);
+ while(getWrappedLine_remaining)
+ {
+ s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+ if(centerprint_messages[i])
+ strunzone(centerprint_messages[i]);
+ centerprint_messages[i] = strzone(s);
+ centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+ ++i;
+
+ // half height for empty lines looks better
+ if(s == "")
+ hcount += 0.5;
+ else
+ hcount += 1;
+
+ if(i >= CENTERPRINT_MAX_LINES)
+ break;
+ }
+ }
+
+ float h, havail;
+ h = centerprint_fontsize_y*hcount;
+
+ havail = vid_conheight;
+ if(cvar("con_chatpos") < 0)
+ havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+ if(havail > vid_conheight - 70)
+ havail = vid_conheight - 70; // avoid overlapping HUD
+
+ centerprint_start_x = 0;
+
+#if 0
+ float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+ // here, the centerprint would cover the crosshair. REALLY BAD.
+ forbiddenmin = vid_conheight * 0.5 - h - 16;
+ forbiddenmax = vid_conheight * 0.5 + 16;
+
+ allowedmin = scoreboard_bottom;
+ allowedmax = havail - h;
+ preferred = (havail - h)/2;
+
+
+ // possible orderings (total: 4! / 4 = 6)
+ // allowedmin allowedmax forbiddenmin forbiddenmax
+ // forbiddenmin forbiddenmax allowedmin allowedmax
+ if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+ {
+ // forbidden doesn't matter in this case
+ centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+ }
+ // allowedmin forbiddenmin allowedmax forbiddenmax
+ else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+ {
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ }
+ // allowedmin forbiddenmin forbiddenmax allowedmax
+ else if(allowedmin < forbiddenmin)
+ {
+ // make sure the forbidden zone is not covered
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ else
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+ }
+ // forbiddenmin allowedmin allowedmax forbiddenmax
+ else if(allowedmax < forbiddenmax)
+ {
+ // it's better to leave the allowed zone (overlap with scoreboard) than
+ // to cover the forbidden zone (crosshair)
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = forbiddenmax;
+ else
+ centerprint_start_y = forbiddenmin;
+ }
+ // forbiddenmin allowedmin forbiddenmax allowedmax
+ else
+ {
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+ }
+#else
+ centerprint_start_y =
+ min(
+ max(
+ max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+ (havail - h)/2
+ ),
+ havail - h
+ );
+#endif
+
+ centerprint_num = i;
+ centerprint_expire = time + cvar("scr_centertime");
+}
+
+void HUD_DrawCenterPrint (void)
+{
+ float i;
+ vector pos;
+ string ts;
+ float a;
+
+ //if(time > centerprint_expire)
+ // return;
+
+ //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+ a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+ //sz = 1.2 / (a + 0.2);
+
+ if(a <= 0)
+ return;
+
+ pos = centerprint_start;
+ for (i=0; i<centerprint_num; i = i + 1)
+ {
+ pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+ ts = centerprint_messages[i];
+ if (ts != "")
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+ // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+ pos_y = pos_y + centerprint_fontsize_y;
+ }
+ else
+ // half height for empty lines looks better
+ pos_y = pos_y + centerprint_fontsize_y * 0.5;
+ }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x -= 2 / 3 * strlen(text) * scale_x;
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+// return the string of the given race place
+string race_PlaceName(float pos) {
+ if(pos == 1)
+ return "1st";
+ else if(pos == 2)
+ return "2nd";
+ else if(pos == 3)
+ return "3rd";
+ else
+ return strcat(ftos(pos), "th");
+}
+
+// return the string of the onscreen race timer
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+ string col;
+ string timestr;
+ string cpname;
+ string lapstr;
+ lapstr = "";
+
+ if(histime == 0) // goal hit
+ {
+ if(mytime > 0)
+ {
+ timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+ col = "^1";
+ }
+ else if(mytime == 0)
+ {
+ timestr = "+0.0";
+ col = "^3";
+ }
+ else
+ {
+ timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+ col = "^2";
+ }
+
+ if(lapdelta > 0)
+ {
+ lapstr = strcat(" (-", ftos(lapdelta), "L)");
+ col = "^2";
+ }
+ else if(lapdelta < 0)
+ {
+ lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+ col = "^1";
+ }
+ }
+ else if(histime > 0) // anticipation
+ {
+ if(mytime >= histime)
+ timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+ else
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+ col = "^3";
+ }
+ else
+ col = "^7";
+
+ if(cp == 254)
+ cpname = "Start line";
+ else if(cp == 255)
+ cpname = "Finish line";
+ else if(cp)
+ cpname = strcat("Intermediate ", ftos(cp));
+ else
+ cpname = "Finish line";
+
+ if(histime < 0)
+ return strcat(col, cpname);
+ else if(hisname == "")
+ return strcat(col, cpname, " (", timestr, ")");
+ else
+ return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
+float race_CheckName(string net_name) {
+ float i;
+ for (i=RANKINGS_CNT-1;i>=0;--i)
+ if(grecordholder[i] == net_name)
+ return i+1;
+ return 0;
+}
+
+/*
+==================
+HUD panels
+==================
+*/
+
+string HUD_Panel_GetName(float id)
+{
+ switch(id) {
+ case 0: return "weaponicons"; break;
+ case 1: return "inventory"; break;
+ case 2: return "powerups"; break;
+ case 3: return "healtharmor"; break;
+ case 4: return "notify"; break;
+ case 5: return "timer"; break;
+ case 6: return "radar"; break;
+ case 7: return "score"; break;
+ case 8: return "racetimer"; break;
+ case 9: return "vote"; break;
+ case 10: return "modicons"; break;
+ case 11: return "pressedkeys"; break;
+ default: return "";
+ }
+}
+
+// Save the config
+void HUD_Panel_ExportCfg(string cfgname)
+{
+ float fh;
+ fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+ if(fh >= 0)
+ {
+ fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+ fputs(fh, "\n");
+
+ fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+ fputs(fh, "\n");
+
+ fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+ fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
+ fputs(fh, "\n");
+
+ // common cvars for all panels
+ float i;
+ for (i = 0; i < panel_cnt; ++i)
+ {
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+ switch(i) {
+ case 0:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+ break;
+ case 1:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+ break;
+ case 2:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ break;
+ case 3:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ break;
+ case 9:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+ break;
+ }
+ fputs(fh, "\n");
+ }
+
+ print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+ }
+ fclose(fh);
+}
+
+vector HUD_Panel_GetMinSize(float id)
+{
+ vector mySize;
+ // note: please only set mySize_y on aspect ratio forced panels
+ switch(id) {
+ case 0:
+ mySize_x = 1/10; // at least 1/10 * height
+ mySize_y = 1/26; // at least 1/26 * width
+ break;
+ case 1:
+ if(cvar("hud_inventory_onlycurrent"))
+ mySize_y = 2/5; // 2/5 width
+ else
+ mySize_x = 0.7; // at least 0.7 * height
+ break;
+ case 3:
+ if(cvar("hud_healtharmor") == 2)
+ mySize_y = 0.23; // 0.23 * width, trial and error...
+ break;
+ case 5:
+ mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
+ break;
+ case 7:
+ mySize_y = 1/4; // 1/4 * width
+ break;
+ case 8:
+ mySize_y = 1/4; // 1/4 * width
+ break;
+ case 9:
+ mySize_y = 1/4; // 1/4 * width
+ break;
+ case 10:
+ mySize_y = 1/2; // 1/2 * width
+ break;
+ case 11:
+ mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
+ break;
+ }
+ if(!mySize_x)
+ mySize_x = 1/mySize_y;
+ return mySize;
+}
+
+// return active status of panel
+float HUD_Panel_CheckActive(float id)
+{
+ if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
+ return 1;
+ return 0;
+}
+
+// return size of given panel
+vector HUD_Panel_GetSize(float id)
+{
+ vector mySize;
+ mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+
+ mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
+
+ return mySize;
+}
+
+// return pos of given panel
+vector HUD_Panel_GetPos(float id)
+{
+ vector pos;
+ pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+
+ pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
+
+ if (pos_x < 0)
+ pos_x = vid_conwidth + pos_x;
+ if (pos_y < 0)
+ pos_y = vid_conheight + pos_y;
+ return pos;
+}
+
+float HUD_Panel_GetBorder(float id)
+{
+ string border;
+ border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
+ if(border == "")
+ border = cvar_string("hud_bg_border");
+ return stof(border);
+}
+
+vector HUD_Panel_GetColor(float id)
+{
+ float f;
+ vector color_vec;
+ string color;
+ color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
+ color_vec = stov(color);
+ if(color == "") {
+ color = cvar_string("hud_bg_color");
+ color_vec = stov(color);
+ if(color == "shirt") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(color == "pants") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1);
+ }
+ }
+ else if(color == "shirt") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(color == "pants") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1);
+ }
+ return color_vec;
+}
+
+vector HUD_Panel_Dock_GetColor(void)
+{
+ float f;
+ vector color_vec;
+ string color;
+ color = cvar_string("hud_dock_color");
+ color_vec = stov(color);
+ if(color == "shirt") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(color == "pants") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1);
+ }
+ return color_vec;
+}
+
+float HUD_Panel_GetAlpha(float id)
+{
+ string alpha;
+ alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
+ if(alpha == "")
+ alpha = cvar_string("hud_bg_alpha");
+ return stof(alpha);
+}
+
+float HUD_Panel_GetPadding(float id)
+{
+ string padding;
+ padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+ if(padding == "")
+ padding = cvar_string("hud_bg_padding");
+ return stof(padding);
+}
+
+// draw the background/borders
+void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
+{
+ float alpha;
+
+ if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+ return;
+
+ string bg;
+ bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
+ if(bg == "")
+ bg = cvar_string("hud_bg");
+
+ if(bg == "0" && hud_configure) {
+ bg = "border"; // we probably want to see a background in config mode at all times...
+ alpha = cvar("hud_configure_bg_minalpha");
+ }
+
+ if(bg != "0")
+ {
+ float border;
+ border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
+
+ vector color;
+ color = HUD_Panel_GetColor(id);
+
+ if(!alpha)
+ alpha = HUD_Panel_GetAlpha(id);
+
+ draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
+ }
+}
+
+void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
+{
+//float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
+ string pic;
+ pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
+ if(vertical) {
+ drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
+ if(mySize_y/mySize_x > 2)
+ drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+ drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+ } else {
+ drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
+ if(mySize_x/mySize_y > 2)
+ drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+ drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+ }
+}
+
+vector HUD_Panel_GetProgressBarColor(string item)
+{
+ return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
+}
+
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+{
+ float i;
+
+ vector myTarget;
+ myTarget = myPos;
+
+ vector targPos;
+ vector targSize;
+ vector myCenter;
+ vector targCenter;
+ myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+ targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+
+ for (i = 0; i < panel_cnt; ++i) {
+ if(i == id || !HUD_Panel_CheckActive(i))
+ continue;
+
+ targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
+ targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+
+ if(myPos_y + mySize_y < targPos_y)
+ continue;
+ if(myPos_y > targPos_y + targSize_y)
+ continue;
+
+ if(myPos_x + mySize_x < targPos_x)
+ continue;
+ if(myPos_x > targPos_x + targSize_x)
+ continue;
+
+ // OK, there IS a collision.
+
+ myCenter_x = myPos_x + 0.5 * mySize_x;
+ myCenter_y = myPos_y + 0.5 * mySize_y;
+
+ targCenter_x = targPos_x + 0.5 * targSize_x;
+ targCenter_y = targPos_y + 0.5 * targSize_y;
+
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+ {
+ if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x - mySize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - mySize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+ {
+ if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - mySize_y;
+ }
+ else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ {
+ if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x - mySize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ {
+ if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ }
+
+ return myTarget;
+}
+
+void HUD_Panel_SetPos(float id, vector pos)
+{
+ vector oldPos;
+ oldPos = HUD_Panel_GetPos(id);
+
+ vector mySize;
+ mySize = HUD_Panel_GetSize(id);
+
+ if(cvar("hud_configure_checkcollisions"))
+ pos = HUD_Panel_CheckMove(id, pos, mySize);
+
+ pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+ pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
+ if(cvar("hud_configure_grid"))
+ {
+ pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+ pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+ }
+
+ if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+ pos_x = pos_x - vid_conwidth;
+ if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
+ pos_y = pos_y - vid_conheight;
+
+ string s;
+ s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+}
+
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
+{
+ float i;
+
+ vector myTarget;
+ myTarget = mySize;
+
+ vector targPos;
+ vector targSize;
+ vector myCenter;
+ vector targCenter;
+ myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+ targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+
+ for (i = 0; i < panel_cnt; ++i) {
+ if(i == id || !HUD_Panel_CheckActive(i))
+ continue;
+
+ targPos = HUD_Panel_GetPos(i);
+ targSize = HUD_Panel_GetSize(i);
+
+ targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
+ targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+
+ if(myPos_y + mySize_y < targPos_y)
+ continue;
+ if(myPos_y > targPos_y + targSize_y)
+ continue;
+
+ if(myPos_x + mySize_x < targPos_x)
+ continue;
+ if(myPos_x > targPos_x + targSize_x)
+ continue;
+
+ // OK, there IS a collision.
+
+ myCenter_x = myPos_x + 0.5 * mySize_x;
+ myCenter_y = myPos_y + 0.5 * mySize_y;
+
+ targCenter_x = targPos_x + 0.5 * targSize_x;
+ targCenter_y = targPos_y + 0.5 * targSize_y;
+
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
+ {
+ if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x - myPos_x;
+ else // push it upwards
+ myTarget_y = targPos_y - myPos_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+ {
+ if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - myPos_y;
+ }
+ else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ {
+ if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x - myPos_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ {
+ if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ }
+
+ return myTarget;
+}
+
+void HUD_Panel_SetPosSize(float id, vector resizeorigin)
+{
+ vector mySize, myPos;
+ vector oldPos;
+
+ if(resizeCorner == 1) {
+ mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
+ mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
+ } else if(resizeCorner == 2) {
+ mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
+ mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
+ } else if(resizeCorner == 3) {
+ mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
+ mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
+ } else { // resizeCorner == 4
+ mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
+ mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
+ }
+
+ // minimum panel size cap
+ mySize_x = max(0.025 * vid_conwidth, mySize_x);
+ mySize_y = max(0.025 * vid_conheight, mySize_y);
+
+ // cap against panel's own limits
+ vector minSize;
+ minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
+
+ mySize_x = max(minSize_x * mySize_y, mySize_x);
+ mySize_y = max(minSize_y * mySize_x, mySize_y);
+
+ // collision testing|
+ // -----------------+
+
+ // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
+ if(resizeCorner == 1) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 2) {
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 3) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y;
+ } else { // resizeCorner == 4
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y;
+ }
+
+ // left/top screen edges
+ mySize_x = min(myPos_x + mySize_x, mySize_x);
+ mySize_y = min(myPos_y + mySize_y, mySize_y);
+
+ // bottom/right screen edges
+ mySize_x = min(vid_conwidth - myPos_x, mySize_x);
+ mySize_y = min(vid_conheight - myPos_y, mySize_y);
+
+ if(cvar("hud_configure_checkcollisions")) {
+ oldPos = myPos;
+ mySize = HUD_Panel_CheckResize(id, myPos, mySize);
+ myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
+ mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
+ }
+
+ if(cvar("hud_configure_grid"))
+ {
+ mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+ mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+ }
+
+ // do another pos check, as size might have changed by now
+ if(resizeCorner == 1) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 2) {
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 3) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y;
+ } else { // resizeCorner == 4
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y;
+ }
+
+ string s;
+ s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+
+ s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+}
+
+float mouseClicked;
+float prevMouseClicked; // previous state
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ prevMouseClicked = mouseClicked;
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) { // key pressed
+ mouseClicked = 1;
+ return true;
+ }
+ if(bInputType == 1) {// key released
+ mouseClicked = 0;
+ return true;
+ }
+ }
+ return false;
+}
+
+void HUD_Panel_Mouse()
+{
+ if(mouseClicked == 0) {
+ highlightedPanel = -1;
+ highlightedAction = 0;
+ }
+
+ mousepos = mousepos + getmousepos();
+
+ mousepos_x = bound(0, mousepos_x, vid_conwidth);
+ mousepos_y = bound(0, mousepos_y, vid_conheight);
+
+ drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if(mouseClicked)
+ {
+ float i, border;
+ vector panelPos;
+ vector panelSize;
+
+ for(i = 0; i <= panel_cnt; ++i)
+ {
+ panelPos = HUD_Panel_GetPos(i);
+ panelSize = HUD_Panel_GetSize(i);
+ border = HUD_Panel_GetBorder(i);
+ if(prevMouseClicked == 0) {
+ // move
+ if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 1;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 1;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 2;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 3;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 4;
+ }
+ }
+
+ if(highlightedPanel == i)
+ {
+ if(prevMouseClicked == 0)
+ {
+ if(highlightedAction == 1)
+ panel_click_distance = mousepos - panelPos;
+ else if(highlightedAction == 2)
+ {
+ if(resizeCorner == 1) {
+ panel_click_distance = mousepos - panelPos;
+ panel_click_resizeorigin = panelPos + panelSize;
+ } else if(resizeCorner == 2) {
+ panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
+ panel_click_distance_y = mousepos_y - panelPos_y;
+ panel_click_resizeorigin = panelPos + eY * panelSize_y;
+ } else if(resizeCorner == 3) {
+ panel_click_distance_x = mousepos_x - panelPos_x;
+ panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
+ panel_click_resizeorigin = panelPos + eX * panelSize_x;
+ } else if(resizeCorner == 4) {
+ panel_click_distance = panelSize - mousepos + panelPos;
+ panel_click_resizeorigin = panelPos;
+ }
+ }
+ }
+
+ if(highlightedAction == 1)
+ HUD_Panel_SetPos(i, mousepos - panel_click_distance);
+ else if(highlightedAction == 2)
+ HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
+ }
+ }
+ }
+ prevMouseClicked = mouseClicked;
+}
+
+// Weapon icons (#0)
+//
+float weaponspace[10];
+void HUD_WeaponIcons_Clear()
+{
+ float idx;
+ for(idx = 0; idx < 10; ++idx)
+ weaponspace[idx] = 0;
+}
+
+entity weaponorder[WEP_MAXCOUNT];
+
+void weaponorder_swap(float i, float j, entity pass)
+{
+ entity h;
+ h = weaponorder[i];
+ weaponorder[i] = weaponorder[j];
+ weaponorder[j] = h;
+}
+
+float weaponorder_cmp(float i, float j, entity pass)
+{
+ float d;
+ d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
+ if(d)
+ return d;
+ d = weaponorder[i].weapon - weaponorder[j].weapon;
+ return d;
+}
+
+void HUD_WeaponIcons()
+{
+ float id = 0;
+ float alpha, stat_weapons; // "constants"
+ vector pos, mySize, accuracy_color;
+ float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ stat_weapons = getstati(STAT_WEAPONS);
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
+ {
+ weaponorder[weapon_cnt] = self;
+ ++weapon_cnt;
+ }
+ }
+ heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ // hits
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ // fired
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ if(cvar_or("hud_weaponicons_fade", 1))
+ {
+ fade = 3.2 - 2 * (time - weapontime);
+ fade = bound(0.7, fade, 1);
+ }
+ else
+ fade = 1;
+
+ HUD_WeaponIcons_Clear();
+
+ float rows, columns;
+ rows = mySize_y/mySize_x;
+ rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+ // ^^^ weapon icon aspect goes here
+
+ columns = ceil(WEP_COUNT/rows);
+ float row, column;
+ for(i = 0; i < weapon_cnt; ++i)
+ {
+ self = weaponorder[i];
+ if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
+ {
+ weapid = self.impulse;
+
+ alpha = (self.weapon == activeweapon) ? 1 : 0.6;
+
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+
+ // draw background behind currently selected weapon
+ if(self.weapon == activeweapon)
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the weapon accuracy on the HUD
+ if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ if(weapon_damage)
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+ accuracy_color = HUD_AccuracyColor(weapon_stats);
+ if(weapon_damage)
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ // draw the weapon icon
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ if(cvar_or("hud_weaponicons_number", 1))
+ drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+
+}
+
+// Inventory (#1)
+//
+float GetAmmoStat(float i)
+{
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
+
+float GetAmmoItemCode(float i)
+{
+ switch(i)
+ {
+ case 0: return IT_SHELLS;
+ case 1: return IT_NAILS;
+ case 2: return IT_ROCKETS;
+ case 3: return IT_CELLS;
+ case 4: return IT_FUEL;
+ default: return -1;
+ }
+}
+
+string GetAmmoPicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "ammo_shells";
+ case 1: return "ammo_bullets";
+ case 2: return "ammo_rockets";
+ case 3: return "ammo_cells";
+ case 4: return "ammo_fuel";
+ default: return "";
+ }
+}
+
+void HUD_Inventory()
+{
+ float id = 1;
+ float i;
+ float stat_items;
+
+ vector pos, mySize, mysize, mypos;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ // ammo
+ stat_items = getstati(STAT_ITEMS);
+ for (i = 0; i < 4; ++i) {
+ float a;
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+ if(hud_configure)
+ a = 100;
+
+ if(cvar("hud_inventory_onlycurrent")) {
+ if (stat_items & GetAmmoItemCode(i)) {
+ drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ if(a < 10)
+ HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ } else {
+ if (a > 0) {
+ if(mySize_x/mySize_y >= 10) { // arrange horizontally
+ switch (i) {
+ case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
+ case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
+ case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
+ case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
+ }
+ mysize_x = 0.25 * mySize_x;
+ mysize_y = mySize_y;
+ } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
+ switch (i) {
+ case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
+ case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
+ case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
+ case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
+ }
+ mysize_x = 0.5 * mySize_x;
+ mysize_y = 0.5 * mySize_y;
+ } else { // arrange vertically
+ switch (i) {
+ case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
+ case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
+ case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
+ case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
+ }
+ mysize_x = mySize_x;
+ mysize_y = 0.25 * mySize_y;
+ }
+
+ if (stat_items & GetAmmoItemCode(i))
+ drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ if (a < 10) {
+ if(stat_items & GetAmmoItemCode(i))
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ } else {
+ if(stat_items & GetAmmoItemCode(i))
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ }
+}
+
+
+// Powerups (#2)
+//
+void HUD_Powerups() {
+ float id = 2;
+ float stat_items;
+ stat_items = getstati(STAT_ITEMS);
+
+ if(!hud_configure)
+ {
+ if not(stat_items & IT_STRENGTH)
+ if not(stat_items & IT_INVINCIBLE)
+ return;
+
+ if (getstati(STAT_HEALTH) <= 0)
+ return;
+ }
+
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float strength_time, shield_time;
+
+ strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+ shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+
+ if(hud_configure)
+ {
+ strength_time = 15;
+ shield_time = 27;
+ }
+
+ float len;
+
+ vector barpos, barsize;
+ vector picpos;
+ vector numpos;
+
+ string leftname, rightname;
+ float leftcnt, rightcnt;
+ float leftexact, rightexact;
+ float leftalpha, rightalpha;
+ if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+ leftname = "strength";
+ leftcnt = ceil(strength_time);
+ leftexact = strength_time;
+
+ rightname = "shield";
+ rightcnt = ceil(shield_time);
+ rightexact = shield_time;
+ } else {
+ leftname = "shield";
+ leftcnt = ceil(shield_time);
+ leftexact = shield_time;
+
+ rightname = "strength";
+ rightcnt = ceil(strength_time);
+ rightexact = strength_time;
+ }
+ leftalpha = bound(0, leftexact, 1);
+ rightalpha = bound(0, rightexact, 1);
+
+ if (mySize_x/mySize_y > 4)
+ {
+ if(leftcnt)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ if(leftcnt <= 5)
+ drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ if(rightcnt)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x;
+ numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ picpos = pos + eX * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ if(rightcnt <= 5)
+ drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ }
+ else if (mySize_x/mySize_y > 1.5)
+ {
+ if(leftcnt)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
+ barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ if(leftcnt <= 5)
+ drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ if(rightcnt)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos + eY * 0.5 * mySize_y;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ if(rightcnt <= 5)
+ drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(leftcnt)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ if(leftcnt <= 5)
+ drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ if(rightcnt)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ if(rightcnt <= 5)
+ drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// Health/armor (#3)
+//
+void HUD_HealthArmor(void)
+{
+ float id = 3;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float armor, health;
+ armor = getstati(STAT_ARMOR);
+ health = getstati(STAT_HEALTH);
+
+ float fuel;
+ fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+ if(hud_configure)
+ {
+ armor = 150;
+ health = 100;
+ fuel = 70;
+ }
+
+ if(health <= 0)
+ return;
+
+ float len;
+
+ if(cvar("hud_healtharmor") == 2) // combined health and armor display
+ {
+ vector v;
+ v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+ float x;
+ x = floor(v_x + 1);
+
+ if(v_z) // NOT fully armored
+ {
+ drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ if(armor)
+ drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
+ if(armor)
+ drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
+ }
+
+ else
+ {
+ vector barpos, barsize;
+ vector picpos;
+ vector numpos;
+
+ string leftname, rightname;
+ float leftcnt, rightcnt;
+ float leftactive, rightactive;
+ float leftalpha, rightalpha;
+ if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+ leftname = "armor";
+ leftcnt = armor;
+ if(leftcnt)
+ leftactive = 1;
+ leftalpha = min((armor+10)/55, 1);
+
+ rightname = "health";
+ rightcnt = health;
+ rightactive = 1;
+ rightalpha = 1;
+ } else {
+ leftname = "health";
+ leftcnt = health;
+ leftactive = 1;
+ leftalpha = 1;
+
+ rightname = "armor";
+ rightcnt = armor;
+ if(rightcnt)
+ rightactive = 1;
+ rightalpha = min((armor+10)/55, 1);
+ }
+
+ if (mySize_x/mySize_y > 5)
+ {
+ if(leftactive)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+ }
+
+ if(rightactive)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x;
+ numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ picpos = pos + eX * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
+ }
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ }
+ if(fuel)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
+ }
+ else if (mySize_x/mySize_y > 2)
+ {
+ if(leftactive)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
+ barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+ }
+
+ if(rightactive)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos + eY * 0.5 * mySize_y;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+ }
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ }
+ if(fuel)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ if(leftactive)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
+ }
+
+ if(rightactive)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
+ }
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos;
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ }
+ if(fuel)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// ___TODO___ !!!
+// Notification area (#4)
+//
+
+string Weapon_SuicideMessage(float id)
+{
+ switch (id)
+ {
+ case 1:
+ return "lasered himself to hell";
+ case 2:
+ return "did the impossible";
+ case 3:
+ return "did the impossible";
+ case 4:
+ if(id & HITTYPE_SECONDARY)
+ return "tried out his own grenade";
+ return "detonated";
+ }
+ // TODO: was blasted by?
+ return strcat("[no kill message for weapon ", ftos(id), "!]");
+}
+
+string Weapon_KillMessage(float id)
+{
+ switch (id)
+ {
+ case 1:
+ return "was lasered to death by";
+ case 2:
+ return "was gunned by";
+ case 3:
+ if(id & HITTYPE_SECONDARY)
+ return "was sniped by";
+ return "was riddled full of holes by";
+ case 4:
+ if(id & HITTYPE_BOUNCE)
+ return "didn't see #'s grenade";
+ return "almost dodged #'s grenade";
+ }
+ return strcat("[no suicide message for weapon ", ftos(id), "!]");
+}
+
+float killnotify_times[10];
+float killnotify_weapons[10];
+string killnotify_attackers[10];
+string killnotify_victims[10];
+void HUD_KillNotify_Push(string attacker, string victim, float wpn)
+{
+ float i;
+ for (i = 9; i > 0; --i) {
+ killnotify_times[i] = killnotify_times[i-1];
+ killnotify_weapons[i] = killnotify_weapons[i-1];
+ killnotify_attackers[i] = killnotify_attackers[i-1];
+ killnotify_victims[i] = killnotify_victims[i-1];
+ }
+ killnotify_times[0] = time;
+ killnotify_weapons[0] = wpn;
+ killnotify_attackers[0] = attacker;
+ killnotify_victims[0] = victim;
+}
+
+void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+{
+ if(msg == MSG_SUICIDE) {
+ // TODO: cl_gentle
+ // TODO: way of finding out secondary?
+ if(type == DEATH_WEAPON) {
+ HUD_KillNotify_Push(s1, "", stof(s3));
+ if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
++ print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s2)), "\n");
+ }
+ else if (type == DEATH_KILL)
+ print ("^1",s1, "^1 couldn't take it anymore\n");
+ else if (type == DEATH_ROT)
+ print ("^1",s1, "^1 died\n");
+ else if (type == DEATH_NOAMMO)
+ print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+ else if (type == DEATH_CAMP)
+ print ("^1",s1, "^1 thought they found a nice camping ground\n");
+ else if (type == DEATH_MIRRORDAMAGE)
+ print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+ else if (type == DEATH_CHEAT)
+ print ("^1",s1, "^1 unfairly eliminated themself\n");
+ else if (type == DEATH_FIRE)
+ print ("^1",s1, "^1 burned to death\n");
+ else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
+ print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+ if (stof(s2) > 2) // killcount > 2
+ print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+ } else if(msg == MSG_KILL) {
+ if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
+ if(cvar("cl_gentle")) {
+ print ("^1", s1, "^1 took action against a team mate\n");
+ } else {
+ print ("^1", s1, "^1 mows down a team mate\n");
+ }
+ if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
+ else
+ print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
+ }
+ else if (stof(s2) > 2) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
+ else
+ print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
+ }
+ }
+ else if(type == KILL_FIRST_BLOOD)
+ print("^1",s1, "^1 drew first blood", "\n");
+ else if (type == DEATH_WEAPON) {
+ HUD_KillNotify_Push(s1, s2, stof(s3));
+ if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+ print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
+ }
+ else if (type == DEATH_TELEFRAG)
+ print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+ else if (type == DEATH_DROWN)
+ print ("^1",s1, "^1 was drowned by ", s2, "\n");
+ else if (type == DEATH_SLIME)
+ print ("^1",s1, "^1 was slimed by ", s2, "\n");
+ else if (type == DEATH_LAVA)
+ print ("^1",s1, "^1 was cooked by ", s2, "\n");
+ else if (type == DEATH_FALL)
+ print ("^1",s1, "^1 was grounded by ", s2, "\n");
+ else if (type == DEATH_SHOOTING_STAR)
+ print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+ else if (type == DEATH_SWAMP)
+ print ("^1",s1, "^1 was conserved by ", s2, "\n");
+ // TODO
+ /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "")
+ {
+ print("^1", s1, "^1 ", s2, "^1", s3, "\n");
+ }*/
+ else if(type == DEATH_SBCRUSH)
+ print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+ else if(type == DEATH_SBMINIGUN)
+ print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+ else if(type == DEATH_SBROCKET)
+ print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+ else if(type == DEATH_SBBLOWUP)
+ print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
+
+ else if(type == DEATH_WAKIGUN)
+ print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+ else if(type == DEATH_WAKIROCKET)
+ print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+ else if(type == DEATH_WAKIBLOWUP)
+ print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+
+ else if(type == DEATH_TURRET)
+ print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+ else if(type == DEATH_TOUCHEXPLODE)
+ print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+ else if(type == DEATH_CHEAT)
+ print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+ else if (type == DEATH_FIRE)
+ print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+ else if (type == DEATH_CUSTOM)
+ print ("^1",s1, "^1 ", s2, "\n");
+ else
+ print ("^1",s1, "^1 was fragged by ", s2, "\n");
+ } else if(msg == MSG_SPREE) {
+ if(type == KILL_END_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
+ else
+ print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
+ } else if(type == KILL_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 made ",s2," scores in a row\n");
+ else
+ print ("^1",s1,"^1 has ",s2," frags in a row\n");
+ } else if(type == KILL_SPREE_3) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made a ^1TRIPLE SCORE\n");
+ else
+ print (s1,"^7 made a ^1TRIPLE FRAG\n");
+ } else if(type == KILL_SPREE_5) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 unleashes ^1SCORING RAGE\n");
+ else
+ print (s1,"^7 unleashes ^1RAGE\n");
+ } else if(type == KILL_SPREE_10) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 starts the ^1MASSACRE!\n");
+ } else if(type == KILL_SPREE_15) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 executes ^1MAYHEM!\n");
+ } else if(type == KILL_SPREE_20) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 is a ^1BERSERKER!\n");
+ } else if(type == KILL_SPREE_25) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 inflicts ^1CARNAGE!\n");
+ } else if(type == KILL_SPREE_30) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
+ }
+ } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
+ if (type == DEATH_DROWN) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 was in the water for too long\n");
+ else
+ print ("^1",s1, "^1 drowned\n");
+ }
+ else if (type == DEATH_SLIME)
+ print ("^1",s1, "^1 was slimed\n");
+ else if (type == DEATH_LAVA) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 found a hot place\n");
+ else
+ print ("^1",s1, "^1 turned into hot slag\n");
+ }
+ else if (type == DEATH_FALL) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 tested gravity (and it worked)\n");
+ else
+ print ("^1",s1, "^1 hit the ground with a crunch\n");
+ }
+ else if (type == DEATH_SHOOTING_STAR)
+ print ("^1",s1, "^1 became a shooting star\n");
+ else if (type == DEATH_SWAMP) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 discovered a swamp\n");
+ else
+ print ("^1",s1, "^1 is now conserved for centuries to come\n");
+ }
+ else if(type == DEATH_TURRET)
+ print ("^1",s1, "^1 was mowed down by a turret \n");
+ else if (type == DEATH_CUSTOM)
+ print ("^1",s1, "^1 ", s2, "\n");
+ else if(type == DEATH_TOUCHEXPLODE)
+ print ("^1",s1, "^1 died in an accident\n");
+ else if(type == DEATH_CHEAT)
+ print ("^1",s1, "^1 was unfairly eliminated\n");
+ else if(type == DEATH_FIRE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 felt a little hot\n");
+ else
+ print ("^1",s1, "^1 burnt to death\n");
+ }
+ else {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 needs a restart\n");
+ else
+ print ("^1",s1, "^1 died\n");
+ }
+ } else if(msg == MSG_KILL_ACTION_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
+ else
+ print ("^1",s1,"^1 died with a ",s2," kill spree\n");
+ }
+}
+
+#define DAMAGE_CENTERPRINT_SPACER NEWLINES
+
+void HUD_Centerprint(string s1, float type)
+{
+ if (type == DEATH_TEAMCHANGE) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
+ } else if (type == DEATH_AUTOTEAMCHANGE) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
+ } else if (type == DEATH_CAMP) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
+ } else if (type == DEATH_NOAMMO) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
+ } else if (type == DEATH_ROT) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
+ } else if (type == DEATH_MIRRORDAMAGE) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
+ } else if (type == DEATH_QUIET) {
+ // do nothing
+ } else if (type == DEATH_KILL) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
+ } else if (type == KILL_TEAM) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+ }
+ }
+}
+
+void HUD_Notify (void)
+{
+ float id = 4;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float entries;
+ entries = 4 * mySize_y/mySize_x;
+ float i;
+ for(i = 0; i <= entries; ++i)
+ {
+ drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ /* This will come later.
+ string s;
+ entity tm;
+ if(spectatee_status && !intermission)
+ {
+ drawfont = hud_bigfont;
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = GetPlayerName(spectatee_status - 1);
+ // spectated player name between HUD and chat area, aligned to the left
+ pos_x = 0;
+ pos_y = - 50 - hud_fontsize_spec_y;
+ s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
+ drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+
+ // spectator text in the upper right corner
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ }
+
+ // move more important stuff more to the middle so its more visible
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ }
+ }
+ }
+ */
+}
+
+// Timer (#5)
+//
+void HUD_Timer()
+{
+ float id = 5;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+ minutesLeft = floor(timeleft / 60);
+ secondsLeft = timeleft - minutesLeft*60;
+
+ vector timer_color;
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ minutes = seconds = 0;
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ minutes = floor(elapsedTime / 60);
+ seconds = elapsedTime - minutes*60;
+ }
+ } else {
+ minutes = minutesLeft;
+ seconds = secondsLeft;
+ }
+
+ if(minutes > 999)
+ seconds = 99;
+ minutes = min(minutes, 999);
+ if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+// Radar (#6)
+//
+void HUD_Radar(void)
+{
+ float id = 6;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ local float color1, color2; // color already declared as a global in hud.qc
+ local vector rgb;
+ local entity tm;
+ float scale2d, normalsize, bigsize;
+ float f;
+
+ teamradar_origin2d = pos + 0.5 * mySize;
+ teamradar_size2d = mySize;
+
+ if(minimapname == "")
+ return;
+
+ teamradar_loadcvars();
+
+ switch(hud_radar_zoommode)
+ {
+ default:
+ case 0:
+ f = current_zoomfraction;
+ break;
+ case 1:
+ f = 1 - current_zoomfraction;
+ break;
+ case 2:
+ f = 0;
+ break;
+ case 3:
+ f = 1;
+ break;
+ }
+
+ switch(hud_radar_rotation)
+ {
+ case 0:
+ teamradar_angle = view_angles_y - 90;
+ break;
+ default:
+ teamradar_angle = 90 * hud_radar_rotation;
+ break;
+ }
+
+ scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
+ teamradar_size2d = mySize;
+
+ teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
+
+ // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
+ if(hud_radar_rotation == 0)
+ {
+ // max-min distance must fit the radar in any rotation
+ bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
+ }
+ else
+ {
+ vector c0, c1, c2, c3, span;
+ c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
+ c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
+ c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
+ c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+ span = '0 0 0';
+ span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
+ span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+
+ // max-min distance must fit the radar in x=x, y=y
+ bigsize = min(
+ teamradar_size2d_x * scale2d / (1.05 * span_x),
+ teamradar_size2d_y * scale2d / (1.05 * span_y)
+ );
+ }
+
+ normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+ if(bigsize > normalsize)
+ normalsize = bigsize;
+
+ teamradar_size =
+ f * bigsize
+ + (1 - f) * normalsize;
+ teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
+ f * (mi_min + mi_max) * 0.5
+ + (1 - f) * view_origin);
+
+ color1 = GetPlayerColor(player_localentnum-1);
+ rgb = GetTeamRGB(color1);
+
+ drawsetcliparea(
+ pos_x,
+ pos_y,
+ mySize_x,
+ mySize_y
+ );
+
+ draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+
+ for(tm = world; (tm = find(tm, classname, "radarlink")); )
+ draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+ for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+ draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
+ for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
+ {
+ color2 = GetPlayerColor(tm.sv_entnum);
+ //if(color == COLOR_SPECTATOR || color == color2)
+ draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+ }
+ draw_teamradar_player(view_origin, view_angles, '1 1 1');
+
+ drawresetcliparea();
+};
+
+// Score (#7)
+//
+void HUD_Score()
+{
+ float id = 7;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float score, distribution, leader;
+ float score_len, distr_len;
+ vector distribution_color;
+ entity tm, pl, me;
+ me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+ // TODO... this (race part) still uses constant coordinates :/
+ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+ /*pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ if(pl.scores[ps_primary] == 0)
+ pl = world;
+
+ score = me.(scores[ps_primary]);
+
+ float racemin, racesec, racemsec;
+ float distsec, distmsec, minusplus;
+
+ racemin = floor(score/(60 * TIME_FACTOR));
+ racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+ racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+ if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+ // distribution display
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+ if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+ distmsec = fabs(distribution);
+ else {
+ distsec = floor(fabs(distribution)/TIME_FACTOR);
+ distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+ if (distribution < 0)
+ distsec = -distsec;
+ }
+
+ if (distribution <= 0) {
+ distribution_color = eY;
+ minusplus = 1; // minusplus 1: always prefix with minus sign
+ }
+ else {
+ distribution_color = eX;
+ minusplus = 2; // minusplus 1: always prefix with plus sign
+ }
+ HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ // race record display
+ if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+ drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+ */
+ } else if (!teamplay) { // non-teamgames
+ // me vector := [team/connected frags id]
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+
+ if(hud_configure)
+ distribution = 42;
+ else if(pl)
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+ else
+ distribution = 0;
+
+ score = me.(scores[ps_primary]);
+ if(hud_configure)
+ score = 123;
+
+ if(distribution >= 5) {
+ distribution_color = eY;
+ leader = 1;
+ } else if(distribution >= 0) {
+ distribution_color = '1 1 1';
+ leader = 1;
+ } else if(distribution >= -5)
+ distribution_color = '1 1 0';
+ else
+ distribution_color = eX;
+
+ score_len = strlen(ftos(score));
+ distr_len = strlen(ftos(distribution));
+
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ if (leader)
+ drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else { // teamgames
+ float max_fragcount;
+ max_fragcount = -99;
+
+ float teamnum;
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+ continue;
+ score = tm.(teamscores[ts_primary]);
+ if(hud_configure)
+ score = 123;
+ leader = 0;
+
+ score_len = strlen(ftos(score));
+
+ if (score > max_fragcount)
+ max_fragcount = score;
+
+ if(tm.team == myteam) {
+ if (max_fragcount == score)
+ leader = 1;
+ if (leader)
+ drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ if (max_fragcount == score)
+ leader = 1;
+ if (leader)
+ drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ teamnum += 1;
+ }
+ }
+ }
+}
+
+// Race timer (#8)
+//
+void HUD_RaceTimer (void) {
+ float id = 8;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ drawfont = hud_bigfont;
+ float a, t;
+ string s, forcetime;
+
+ if(hud_configure)
+ {
+ s = "0:13:37";
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ s = "^1Intermediate 1 (+15.42)";
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(race_checkpointtime)
+ {
+ a = bound(0, 2 - (time - race_checkpointtime), 1);
+ s = "";
+ forcetime = "";
+ if(a > 0) // just hit a checkpoint?
+ {
+ if(race_checkpoint != 254)
+ {
+ if(race_time && race_previousbesttime)
+ s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+ else
+ s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+ if(race_time)
+ forcetime = TIME_ENCODED_TOSTRING(race_time);
+ }
+ }
+ else
+ {
+ if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+ {
+ a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+ if(a > 0) // next one?
+ {
+ s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+ }
+ }
+ }
+
+ if(s != "" && a > 0)
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ // ___ TODO!!!___
+ if(race_penaltytime)
+ {
+ a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+ if(a > 0)
+ {
+ s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(forcetime != "")
+ {
+ a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+ //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
+ }
+ else
+ a = 1;
+
+ if(race_laptime && race_checkpoint != 255)
+ {
+ s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+ //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(race_mycheckpointtime)
+ {
+ a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+ s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ if(race_othercheckpointtime && race_othercheckpointenemy != "")
+ {
+ a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+ s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime && !race_penaltyaccumulator)
+ {
+ t = race_penaltytime * 0.1 + race_penaltyeventtime;
+ a = bound(0, (1 + t - time), 1);
+ if(a > 0)
+ {
+ if(time < t)
+ s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+ else
+ s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ drawfont = hud_font;
+}
+
+// Vote window (#9)
+//
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void HUD_VoteWindow(void)
+{
+ float id = 9;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ string s;
+ float a;
+ if(vote_active != vote_prev) {
+ vote_change = time;
+ vote_prev = bound(0, vote_active, 1);
+ }
+
+ if(vote_active)
+ vote_alpha = bound(0, (time - vote_change) * 2, 1);
+ else
+ vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+ if(hud_configure)
+ {
+ vote_alpha = 1;
+ vote_yescount = 3;
+ vote_nocount = 2;
+ vote_needed = 4;
+ }
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ if(vote_alpha) {
+ a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+ drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
+
+ s = "A vote has been called for: ";
+ drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
+ if(hud_configure)
+ s = "Configure the HUD";
+ drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // print the yes/no counts
+ s = strcat("Yes: ", ftos(vote_yescount));
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ s = strcat("No: ", ftos(vote_nocount));
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the progress bars
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the highlights
+ if(vote_highlighted == 1) {
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(vote_highlighted == 2) {
+ drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawresetcliparea();
+ }
+ else if(!vote_active) {
+ vote_highlighted = 0;
+ }
+}
+
+// Mod icons panel (#10)
+//
+
+// CTF HUD modicon section
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void HUD_Mod_CTF_Reset(void)
+{
+ redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void HUD_Mod_CTF(vector pos, vector mySize)
+{
+ vector redflag_pos, blueflag_pos;
+ float f; // every function should have that
+
+ float redflag, blueflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+ float stat_items;
+
+ stat_items = getstati(STAT_ITEMS);
+ redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+ if(hud_configure)
+ {
+ redflag = 1;
+ blueflag = 2;
+ }
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ if (redflag != redflag_prevframe)
+ {
+ redflag_statuschange_time = time;
+ redflag_prevstatus = redflag_prevframe;
+ redflag_prevframe = redflag;
+ }
+
+ if (blueflag != blueflag_prevframe)
+ {
+ blueflag_statuschange_time = time;
+ blueflag_prevstatus = blueflag_prevframe;
+ blueflag_prevframe = blueflag;
+ }
+
+ redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+ blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ string red_icon, red_icon_prevstatus;
+ float red_alpha, red_alpha_prevstatus;
+ red_alpha = red_alpha_prevstatus = 1;
+ switch(redflag) {
+ case 1: red_icon = "flag_red_taken"; break;
+ case 2: red_icon = "flag_red_lost"; break;
+ case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon = "flag_red_shielded";
+ else
+ red_icon = string_null;
+ break;
+ }
+ switch(redflag_prevstatus) {
+ case 1: red_icon_prevstatus = "flag_red_taken"; break;
+ case 2: red_icon_prevstatus = "flag_red_lost"; break;
+ case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(redflag == 3)
+ red_icon_prevstatus = "flag_red_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon_prevstatus = "flag_red_shielded";
+ else
+ red_icon_prevstatus = string_null;
+ break;
+ }
+
+ string blue_icon, blue_icon_prevstatus;
+ float blue_alpha, blue_alpha_prevstatus;
+ blue_alpha = blue_alpha_prevstatus = 1;
+ switch(blueflag) {
+ case 1: blue_icon = "flag_blue_taken"; break;
+ case 2: blue_icon = "flag_blue_lost"; break;
+ case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon = "flag_blue_shielded";
+ else
+ blue_icon = string_null;
+ break;
+ }
+ switch(blueflag_prevstatus) {
+ case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
+ case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
+ case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(blueflag == 3)
+ blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon_prevstatus = "flag_blue_shielded";
+ else
+ blue_icon_prevstatus = string_null;
+ break;
+ }
+
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = pos;
+ blueflag_pos = pos + eX * mySize_y;
+ } else {
+ blueflag_pos = pos;
+ redflag_pos = pos + eX * mySize_y;
+ }
+
+ f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+ if(red_icon_prevstatus && f < 1)
+ drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(red_icon)
+ drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+ if(blue_icon_prevstatus && f < 1)
+ drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(blue_icon)
+ drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD modicon section
+float kh_runheretime;
+
+void HUD_Mod_KH_Reset(void)
+{
+ kh_runheretime = 0;
+}
+
+void HUD_Mod_KH(vector pos, vector mySize)
+{
+ float kh_keys;
+ float keyteam;
+ float a, aa;
+ vector p, pa, kh_size, kh_asize;
+
+ p_x = pos_x;
+ p_y = pos_y + 0.25 * mySize_y;
+
+ kh_keys = getstati(STAT_KH_KEYS);
+
+ kh_size_x = mySize_x * 0.25;
+ kh_size_y = 0.75 * mySize_y;
+
+ pa = p - eY * 0.25 * mySize_y;
+
+ kh_asize_x = mySize_x * 0.25;
+ kh_asize_y = mySize_y * 0.25;
+
+ float i, key;
+
+ float keycount;
+ keycount = 0;
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ if(keyteam == 30 && keycount <= 4)
+ keycount += 4;
+ if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+ keycount += 1;
+ }
+ // this yields 8 exactly if "RUN HERE" shows
+
+ if(keycount == 8)
+ {
+ if(!kh_runheretime)
+ kh_runheretime = time;
+ pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ }
+ else
+ kh_runheretime = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ switch(keyteam)
+ {
+ case 30: // my key
+ keyteam = myteam;
+ a = 1;
+ aa = 1;
+ break;
+ case -1: // no key
+ a = 0;
+ aa = 0;
+ break;
+ default: // owned or dropped
+ a = 0.2;
+ aa = 0.5;
+ break;
+ }
+ a = a * hud_alpha_fg;
+ aa = aa * hud_alpha_fg;
+ if(a > 0)
+ {
+ switch(keyteam)
+ {
+ case COLOR_TEAM1:
+ drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM2:
+ drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM3:
+ drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM4:
+ drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ default:
+ break;
+ }
+ switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+ {
+ case 0:
+ drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 1:
+ drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 2:
+ drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 3:
+ drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ }
+ }
+ p_x += 0.25 * mySize_x;
+ pa_x += 0.25 * mySize_x;
+ }
+}
+
+// Nexball HUD mod icon
+void HUD_Mod_NexBall(vector pos, vector mySize)
+{
+ float stat_items, nb_pb_starttime, dt, p;
+
+ stat_items = getstati(STAT_ITEMS);
+ nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ dt = mod(time - nb_pb_starttime, nb_pb_period);
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ //Draw the filling
+ HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+ }
+
+ pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
+
+ if (stat_items & IT_KEY1)
+ drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+// Race/CTS HUD mod icons
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void HUD_Mod_Race(vector pos, vector mySize)
+{
+ entity me;
+ me = playerslots[player_localentnum - 1];
+ float t, score;
+ float f; // yet another function has this
+ score = me.(scores[ps_primary]);
+
+ if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+ return; // no records in the actual race
+
+ drawfont = hud_bigfont;
+
+ // clientside personal record
+ string rr;
+ if(gametype == GAME_CTS)
+ rr = CTS_RECORD;
+ else
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+ if(score && (score < t || !t)) {
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+ if(cvar("cl_autodemo_delete_keeprecords"))
+ {
+ f = cvar("cl_autodemo_delete");
+ f &~= 1;
+ cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+ }
+ }
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
+ crecordtime_change_time = time;
+ }
+ f = time - crecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+
+ // server record
+ t = race_server_record;
+ if(t != srecordtime_prev) {
+ srecordtime_prev = t;
+ srecordtime_change_time = time;
+ }
+ f = time - srecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+
+ if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+ race_status_time = time + 5;
+ race_status_prev = race_status;
+ if (race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = strzone(race_status_name);
+ }
+
+ pos_x += mySize_x/2;
+ // race "awards"
+ float a;
+ a = bound(0, race_status_time - time, 1);
+
+ string s;
+ s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+ float rank;
+ if(race_status > 0)
+ rank = race_CheckName(race_status_name);
+ string rankname;
+ rankname = race_PlaceName(rank);
+
+ if(race_status == 0)
+ drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ else if(race_status == 1) {
+ drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 2) {
+ if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+ drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ else
+ drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 3) {
+ drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if (race_status_time - time <= 0) {
+ race_status_prev = -1;
+ race_status = -1;
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = string_null;
+ if(race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = string_null;
+ }
+ drawfont = hud_font;
+}
+
+// TODO: idea: alpha fade in/out empty panels
+void HUD_ModIcons(void)
+{
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+ return;
+ float id = 10;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ // TODO... well make them work in a panel etc
+ if(gametype == GAME_KEYHUNT)
+ HUD_Mod_KH(pos, mySize);
+ else if(gametype == GAME_CTF || hud_configure)
+ HUD_Mod_CTF(pos, mySize);
+ else if(gametype == GAME_NEXBALL)
+ HUD_Mod_NexBall(pos, mySize);
+ else if(gametype == GAME_CTS || gametype == GAME_RACE)
+ HUD_Mod_Race(pos, mySize);
+}
+
+// Draw pressed keys (#11)
+//
+void HUD_DrawPressedKeys(void)
+{
+ float id = 11;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float pressedkeys;
+
+ pressedkeys = getstatf(STAT_PRESSED_KEYS);
+ drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+/*
+==================
+Main HUD system
+==================
+*/
+
+void HUD_ShowSpeed(void)
+{
+ vector numsize;
+ float pos, conversion_factor;
+ string speed, zspeed, unit;
+
+ switch(cvar("cl_showspeed_unit"))
+ {
+ default:
+ case 0:
+ unit = "";
+ conversion_factor = 1.0;
+ break;
+ case 1:
+ unit = " qu/s";
+ conversion_factor = 1.0;
+ break;
+ case 2:
+ unit = " m/s";
+ conversion_factor = 0.0254;
+ break;
+ case 3:
+ unit = " km/h";
+ conversion_factor = 0.0254 * 3.6;
+ break;
+ case 4:
+ unit = " mph";
+ conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+ break;
+ case 5:
+ unit = " knots";
+ conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ break;
+ }
+
+ speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+ numsize_x = numsize_y = cvar("cl_showspeed_size");
+ pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+ drawfont = hud_bigfont;
+ drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ if (cvar("cl_showspeed_z") == 1) {
+ zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+ drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawfont = hud_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void HUD_ShowAcceleration(void)
+{
+ float acceleration, sz, scale, alpha, f;
+ vector pos, top, rgb;
+ top_x = vid_conwidth/2;
+ top_y = 0;
+
+ f = time - acc_prevtime;
+ if(cvar("cl_showacceleration_z"))
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+ else
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+ acc_prevspeed = pmove_vel;
+ acc_prevtime = time;
+
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+ pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
+
+ sz = cvar("cl_showacceleration_size");
+ scale = cvar("cl_showacceleration_scale");
+ alpha = cvar("cl_showacceleration_alpha");
+ if (cvar("cl_showacceleration_color_custom"))
+ rgb = stov(cvar_string("cl_showacceleration_color"));
+ else {
+ rgb = '1 1 1';
+ if (acceleration < 0) {
+ rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+ } else if (acceleration > 0) {
+ rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+ }
+ }
+
+ if (acceleration > 0)
+ HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ else if (acceleration < 0)
+ HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_Reset (void)
+{
+ // reset gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ HUD_Mod_KH_Reset();
+ else if(gametype == GAME_CTF)
+ HUD_Mod_CTF_Reset();
+}
+
+void HUD_Main (void)
+{
+ hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
+ hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
+ hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
+ hud_color_bg_team = cvar("hud_color_bg_team");
+
+ hud_fontsize = HUD_GetFontsize("hud_fontsize");
+ hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
+
+ hud_configure = cvar("_hud_configure");
+
+ // Drawing stuff
+ if(cvar_string("hud_dock") != "")
+ drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
+
+ if(HUD_Panel_CheckActive(0))
+ HUD_WeaponIcons();
+ if(HUD_Panel_CheckActive(1))
+ HUD_Inventory();
+ if(HUD_Panel_CheckActive(2))
+ HUD_Powerups();
+ if(HUD_Panel_CheckActive(3))
+ HUD_HealthArmor();
+ if(HUD_Panel_CheckActive(4))
+ HUD_Notify();
+ if(HUD_Panel_CheckActive(5))
+ HUD_Timer();
+ // TODO hud'ify
+ if(HUD_Panel_CheckActive(6))
+ if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
+ HUD_Radar();
+ if(HUD_Panel_CheckActive(7))
+ HUD_Score();
+ if(HUD_Panel_CheckActive(8))
+ if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
+ HUD_RaceTimer();
+ if(HUD_Panel_CheckActive(9))
+ HUD_VoteWindow();
+ if(HUD_Panel_CheckActive(10))
+ HUD_ModIcons();
+ // TODO hud'ify
+ if(HUD_Panel_CheckActive(11))
+ if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
+ HUD_DrawPressedKeys();
+
+ // TODO hud_'ify these
+ if (cvar("cl_showspeed"))
+ HUD_ShowSpeed();
+ if (cvar("cl_showacceleration"))
+ HUD_ShowAcceleration();
+}