]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Begin clientcommands.qc re-write
authorSamual <samual@xonotic.org>
Sat, 23 Jul 2011 19:09:41 +0000 (15:09 -0400)
committerSamual <samual@xonotic.org>
Sat, 23 Jul 2011 19:09:41 +0000 (15:09 -0400)
qcsrc/server/clientcommands.qc
qcsrc/server/gamecommand.qc

index ac08cc916a43bc343ce896afed07fe208d108825..fe9ef8e6b72e92f33704ee8055b19b55426adb8f 100644 (file)
@@ -1,5 +1,22 @@
+// =======================================================
+//  Server side client commands code, reworked by Samual
+//  Last updated: July 22nd, 2011
+// =======================================================
+
+#define CC_REQUEST_HELP 1
+#define CC_REQUEST_COMMAND 2
+#define CC_REQUEST_USAGE 3
+
+float readyrestart_happened;
 entity nagger;
 float readycount;
+void ReadyCount();
+string MapVote_Suggest(string m);
+
+// ============================
+//  Misc. Supporting Functions
+// ============================
+
 float Nagger_SendEntity(entity to, float sendflags)
 {
        float nags, i, f, b;
@@ -68,349 +85,6 @@ void Nagger_ReadyCounted()
                nagger.SendFlags |= 1;
 }
 
-void ReadyCount();
-string MapVote_Suggest(string m);
-
-entity GetPlayer(string name)
-{
-       float num;
-       entity e;
-       string ns;
-
-       if(substring(name, 0, 1) == "#") {
-               num = stof(substring(name, 1, 999));
-               if(num >= 1 && num <= maxclients) {
-                       for((e = world); num > 0; --num, (e = nextent(e)))
-                               ;
-                       //if(clienttype(e) == CLIENTTYPE_REAL)
-                       if(e.classname == "player")
-                               return e;
-               }
-       } else {
-               ns = strdecolorize(name);
-               FOR_EACH_REALPLAYER(e) {
-                       if(!strcasecmp(strdecolorize(e.netname), ns)) {
-                               return e;
-                       }
-               }
-       }
-       return world;
-}
-
-//float ctf_clientcommand();
-float readyrestart_happened;
-.float lms_spectate_warning;
-void spawnfunc_func_breakable();
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-float cmd_floodcheck()
-{
-       if (timeoutStatus != 2)
-       {
-               if(time == self.cmd_floodtime)
-               {
-                       self.cmd_floodcount += 1;
-                       if(self.cmd_floodcount > 8)
-                               return TRUE;
-               }
-               else
-               {
-                       self.cmd_floodtime = time;
-                       self.cmd_floodcount = 1;
-               }
-       }
-       return FALSE;
-}
-
-.float checkfail;
-void SV_ParseClientCommand(string s) {
-       string cmd;
-       float tokens;
-       float i;
-       entity e;
-
-       tokens = tokenize_console(s);
-
-       cmd = strtolower(argv(0));
-       if(cmd != "reportcvar")
-       if(cmd != "sentcvar")
-       if(cmd != "pause")
-       if(cmd != "prespawn")
-       if(cmd != "spawn")
-       if(cmd != "begin")
-       {
-               if(cmd_floodcheck())
-                       return;
-       }
-
-       if(GameCommand_Vote(s, self)) {
-               return;
-       } else if(GameCommand_MapVote(argv(0))) {
-               return;
-       } else if(cmd == "checkfail") {
-               print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
-               self.checkfail = 1;
-       } else if(cmd == "autoswitch") {
-               // be backwards compatible with older clients (enabled)
-               self.autoswitch = ("0" != argv(1));
-               local string autoswitchmsg;
-               if (self.autoswitch) {
-                       autoswitchmsg = "on";
-               } else {
-                       autoswitchmsg = "off";
-               }
-               sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
-       } else if(cmd == "clientversion") {
-               if not(self.flags & FL_CLIENT)
-                       return;
-               if (argv(1) == "$gameversion") {
-                       //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
-                       // either that or someone wants to be funny
-                       self.version = 1;
-               } else {
-                       self.version = stof(argv(1));
-               }
-               if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
-               {
-                       self.version_mismatch = 1;
-                       ClientKill_TeamChange(-2); // observe
-               } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
-                       //JoinBestTeam(self, FALSE, TRUE);
-               } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
-                       self.classname = "observer";
-                       stuffcmd(self,"menu_showteamselect\n");
-               }
-       } else if(cmd == "reportcvar") { // old system
-               if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
-               {
-                       s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
-                       tokens = tokenize_console(s);
-               }
-               GetCvars(1);
-       } else if(cmd == "sentcvar") { // new system
-               if(tokens == 2) // undefined cvar: use the default value on the server then
-               {
-                       s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
-                       tokens = tokenize_console(s);
-               }
-               GetCvars(1);
-       } else if(cmd == "spectate") {
-               if(cmd_floodcheck())
-                       return;
-               if not(self.flags & FL_CLIENT)
-                       return;
-               if(g_arena)
-                       return;
-               if(g_lms)
-               {
-                       if(self.lms_spectate_warning)
-                       {
-                               // mark player as spectator
-                               PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
-                       }
-                       else
-                       {
-                               self.lms_spectate_warning = 1;
-                               sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
-                               return;
-                       }
-               }
-               if(self.classname == "player" && autocvar_sv_spectate == 1) {
-                       ClientKill_TeamChange(-2); // observe
-               }
-       } else if(cmd == "join") {
-               if not(self.flags & FL_CLIENT)
-                       return;
-               if(!g_arena)
-               if (self.classname != "player" && !lockteams)
-               {
-                       if(nJoinAllowed(1)) {
-                               self.classname = "player";
-                               if(g_ca)
-                                       self.caplayer = 1;
-                               PlayerScore_Clear(self);
-                               bprint ("^4", self.netname, "^4 is playing now\n");
-                               PutClientInServer();
-                               if(autocvar_g_campaign)
-                                       campaign_bots_may_start = 1;
-                       }
-                       else {
-                               //player may not join because of g_maxplayers is set
-                               centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
-                       }
-               }
-       } else if( cmd == "selectteam" ) {
-               if not(self.flags & FL_CLIENT)
-                       return;
-               if( !teamplay ) {
-                       sprint( self, "selectteam can only be used in teamgames\n");
-               } else if(autocvar_g_campaign) {
-                       //JoinBestTeam(self, 0);
-               } else if(self.team_forced > 0) {
-                       sprint( self, "selectteam can not be used as your team is forced\n");
-               } else if(lockteams) {
-                       sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
-               } else if( argv(1) == "red" ) {
-                       ClientKill_TeamChange(COLOR_TEAM1);
-               } else if( argv(1) == "blue" ) {
-                       ClientKill_TeamChange(COLOR_TEAM2);
-               } else if( argv(1) == "yellow" ) {
-                       ClientKill_TeamChange(COLOR_TEAM3);
-               } else if( argv(1) == "pink" ) {
-                       ClientKill_TeamChange(COLOR_TEAM4);
-               } else if( argv(1) == "auto" ) {
-                       ClientKill_TeamChange(-1);
-               } else {
-                       sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
-               }
-       } else if(cmd == "ready") {
-               if not(self.flags & FL_CLIENT)
-                       return;
-
-               if((inWarmupStage)
-                  || autocvar_sv_ready_restart || g_race_qualifying == 2)
-               {
-                       if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
-                       {
-                               if (self.ready) // toggle
-                               {
-                                       self.ready = FALSE;
-                                       bprint(self.netname, "^2 is ^1NOT^2 ready\n");
-                               }
-                               else
-                               {
-                                       self.ready = TRUE;
-                                       bprint(self.netname, "^2 is ready\n");
-                               }
-
-                               // cannot reset the game while a timeout is active!
-                               if(!timeoutStatus)
-                                       ReadyCount();
-                       } else {
-                               sprint(self, "^1Game has already been restarted\n");
-                       }
-               }
-       } else if(cmd == "maplist") {
-               sprint(self, maplist_reply);
-       } else if(cmd == "lsmaps") {
-               sprint(self, lsmaps_reply);
-       } else if(cmd == "lsnewmaps") {
-               sprint(self, lsnewmaps_reply);
-       } else if(cmd == "records") {
-               for(i = 0; i < 10; ++i)
-                       sprint(self, records_reply[i]);
-       } else if(cmd == "ladder") {
-               sprint(self, ladder_reply);
-       } else if(cmd == "rankings") {
-               sprint(self, rankings_reply);
-       } else if(cmd == "voice") {
-               if(tokens >= 3)
-                       VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
-               else
-                       VoiceMessage(argv(1), "");
-       } else if(cmd == "say") {
-               if(tokens >= 2)
-                       Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
-               //clientcommand(self, formatmessage(s));
-       } else if(cmd == "say_team") {
-               if(tokens >= 2)
-                       Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
-               //clientcommand(self, formatmessage(s));
-       } else if(cmd == "tell") {
-               e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
-               if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken)
-               {
-                       Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
-               }
-               else
-               {
-                       if(tokens > ParseCommandPlayerSlotTarget_firsttoken)
-                               trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
-                       sprint(self, "ERROR: usage: tell # playerid text...\n");
-               }
-               //clientcommand(self, formatmessage(s));
-       } else if(cmd == "info") {
-               cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
-               if(cmd == "")
-                       sprint(self, "ERROR: unsupported info command\n");
-               else
-                       wordwrap_sprint(cmd, 1111);
-       } else if(cmd == "suggestmap") {
-               sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
-       } else if(cmd == "timeout") {
-               if not(self.flags & FL_CLIENT)
-                       return;
-               if(autocvar_sv_timeout) {
-                       if(self.classname == "player") {
-                               if(votecalled)
-                                       sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
-                               else
-                                       evaluateTimeout();
-                       }
-                       else
-                               sprint(self, "^7Error: only players can call a timeout!\n");
-               }
-       } else if(cmd == "timein") {
-               if not(self.flags & FL_CLIENT)
-                       return;
-               if(autocvar_sv_timeout) {
-                       evaluateTimein();
-               }
-       } else if(cmd == "teamstatus") {
-               Score_NicePrint(self);
-       } else if(cmd == "cvar_changes") {
-               sprint(self, cvar_changes);
-       } else if(cmd == "cvar_purechanges") {
-               sprint(self, cvar_purechanges);
-       } else if(CheatCommand(tokens)) {
-       } else {
-#if 0
-               //if(ctf_clientcommand())
-               //      return;
-               // grep for Cmd_AddCommand_WithClientCommand to find them all
-               if(cmd != "status")
-               //if(cmd != "say") // handled above
-               //if(cmd != "say_team") // handled above
-               if(cmd != "kill")
-               if(cmd != "pause")
-               if(cmd != "ping")
-               if(cmd != "name")
-               if(cmd != "color")
-               if(cmd != "rate")
-               if(cmd != "pmodel")
-               if(cmd != "playermodel")
-               if(cmd != "playerskin")
-               if(cmd != "prespawn")
-               if(cmd != "spawn")
-               if(cmd != "begin")
-               if(cmd != "pings")
-               if(cmd != "sv_startdownload")
-               if(cmd != "download")
-               {
-                       print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
-                       return;
-               }
-#endif
-
-               if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
-               if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color?
-               {
-                       if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
-                               // good, no serious flood
-                               self.nickspamcount = 1;
-                       else
-                               self.nickspamcount += 1;
-                       self.nickspamtime = time + autocvar_g_nick_flood_penalty;
-
-                       if (timeoutStatus == 2) //when game is paused, no flood protection
-                               self.nickspamcount = self.nickspamtime = 0;
-               }
-
-               clientcommand(self,s);
-       }
-}
-
 void ReadyRestartForce()
 {
        local entity e;
@@ -614,3 +288,116 @@ void evaluateTimein() {
 
        }
 }
+
+
+// =======================
+//  Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, entity client, float argc)
+{
+       switch(request)
+       {
+               case CC_REQUEST_HELP:
+                       print("  ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
+                       return;
+                       
+               case CC_REQUEST_COMMAND:
+                       client.autoswitch = ("0" != argv(1));
+                       sprint(client, strcat("^1autoswitch has been turned ", (client.autoswitch ? "on" : "off"), ".\n"));
+                       return;
+                       
+               default:
+               case CC_REQUEST_USAGE:
+                       print("\nUsage:^3 cl_cmd autoswitch\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+
+// =========================================
+//  Main Function Called By Engine (cl_cmd)
+// =========================================
+// If this function exists, game code handles clientcommand instead of the engine code.
+
+void SV_ParseClientCommand(string command)
+{
+       float search_request_type;
+       float argc = tokenize_console(command);
+
+       if(argv(0) == "help") 
+       {
+               if(argc == 1) 
+               {
+                       print("\nUsage:^3 cl_cmd COMMAND...^7, where possible commands are:\n");
+                       ClientCommand_autoswitch(CC_REQUEST_HELP, world, 0);
+                       print("For help about specific commands, type cl_cmd help COMMAND\n");
+                       return;
+               } 
+               else
+                       search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
+       } 
+       /*else if(GameCommand_Vote(command, world)) 
+       {
+               return; // handled by server/vote.qc 
+       }
+       else if(GameCommand_Ban(command)) 
+       {
+               return; // handled by server/ipban.qc
+       }
+       else if(GameCommand_Generic(command)) 
+       {
+               return; // handled by common/gamecommand.qc
+       }*/
+       else
+               search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands
+               
+       switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. 
+       {
+               // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
+               // also: keep in alphabetical order, please ;)
+               
+               case "autoswitch": ClientCommand_autoswitch(search_request_type, self, argc); break;
+               /* case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break;
+               case "allready": GameCommand_allready(search_request_type); break;
+               case "allspec": GameCommand_allspec(search_request_type, argc); break;
+               case "anticheat": GameCommand_anticheat(search_request_type, argc); break;
+               case "bbox": GameCommand_bbox(search_request_type); break;
+               case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break;
+               case "cointoss": GameCommand_cointoss(search_request_type, argc); break; 
+               case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; 
+               case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; 
+               case "database": GameCommand_database(search_request_type, argc); break;
+               case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break;
+               case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
+               case "delrec": GameCommand_delrec(search_request_type, argc); break;
+               case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
+               case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
+               case "find": GameCommand_find(search_request_type, argc); break; 
+               case "gametype": GameCommand_gametype(search_request_type, argc); break;
+               case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break;
+               case "gotomap": GameCommand_gotomap(search_request_type, argc); break;
+               case "ladder": GameCommand_ladder(search_request_type); break;
+               case "lockteams": GameCommand_lockteams(search_request_type); break;
+               case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break;
+               case "modelbug": GameCommand_modelbug(search_request_type); break;
+               case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break;
+               case "nospectators": GameCommand_nospectators(search_request_type); break;
+               case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break;
+               case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break;
+               case "printstats": GameCommand_printstats(search_request_type); break;
+               case "radarmap": GameCommand_radarmap(search_request_type, argc); break;
+               case "rankings": GameCommand_rankings(search_request_type); break;
+               case "records": GameCommand_records(search_request_type); break;
+               case "reducematchtime": GameCommand_reducematchtime(search_request_type); break;
+               case "stuffto": GameCommand_stuffto(search_request_type, argc); break;
+               case "teamstatus": GameCommand_teamstatus(search_request_type); break;
+               case "time": GameCommand_time(search_request_type); break;
+               case "trace": GameCommand_trace(search_request_type, argc); break;
+               case "unlockteams": GameCommand_unlockteams(search_request_type); break; */
+               
+               default:
+                       print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+       }
+}
\ No newline at end of file
index 23a251c92c68aee11508fdb4481dc0cda3d5c414..7b3277480d6886cbc6383e1245d563316d919660 100644 (file)
@@ -1,6 +1,6 @@
 // =====================================================
 //  Server side game commands code, reworked by Samual
-//  Last updated: July 13th, 2011
+//  Last updated: July 22nd, 2011
 // =====================================================
 
 #define GC_REQUEST_HELP 1
@@ -632,7 +632,7 @@ void GameCommand_anticheat(float request, float argc) // FIXME: player entity is
                        print("Incorrect parameters for ^2anticheat^7\n");
                case GC_REQUEST_USAGE:
                        print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
-                       print("  where clientnumber is player entity number.\n");
+                       print("  where 'clientnumber' is player entity number.\n");
                        return;
        }
 }
@@ -856,7 +856,7 @@ void GameCommand_cvar_changes(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage:^3 sv_cmd \n");
+                       print("\nUsage:^3 sv_cmd cvar_changes\n");
                        print("  No arguments required.\n");
                        print("See also: ^2cvar_purechanges^7\n");
                        return;
@@ -2096,6 +2096,7 @@ void GameCommand_unlockteams(float request)
 // =========================================
 //  Main Function Called By Engine (sv_cmd)
 // =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
 
 void GameCommand(string command)
 {