static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
-#define PARTICLETEXTURESIZE 32
+#define PARTICLETEXTURESIZE 64
#define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
static qbyte shadebubble(float dx, float dy, vec3_t light)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#else
+
+#if 0
+ Image_WriteTGARGBA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
+#endif
+
particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
if (!particlefonttexture)
particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);