MUTATOR_HOOKFUNCTION(mayhem, Scores_CountFragsRemaining)
{
- // announce remaining frags
- return true;
+ // do not announce remaining frags, upscaled score count doesn't match well with this
+ // when scorelimit is set to 1000 it would announce 997, 998 and 999 score counts
+ // usually a single shot which deals ~40-80 dmg gives 2 or 3 score
+ // this usually would cause a "2 fra..." announcement to be played as the match ends
+ // without leaving anyone time to even process the announcement
+ return false;
}
MUTATOR_HOOKFUNCTION(mayhem, SetStartItems)
MUTATOR_HOOKFUNCTION(tmayhem, Scores_CountFragsRemaining)
{
- // announce remaining frags
- return true;
+ // do not announce remaining frags, upscaled score count doesn't match well with this
+ // when scorelimit is set to 1000 it would announce 997, 998 and 999 score counts
+ // usually a single shot which deals ~40-80 dmg gives 2 or 3 score
+ // this usually would cause a "2 fra..." announcement to be played as the match ends
+ // without leaving anyone time to even process the announcement
+ return false;
}
MUTATOR_HOOKFUNCTION(tmayhem, SetStartItems)