string W_Model(string w_mdl);
-MODEL(CTF_SHIELD, "models/ctf/shield.md3");
-MODEL(CTF_CAPTURE, "models/ctf/shockwavetransring.md3");
-MODEL(CTF_FLAG, "models/ctf/flags.md3");
+MODEL(CTF_SHIELD, "models/ctf/shield.md3");
+MODEL(CTF_CAPTURE, "models/ctf/shockwavetransring.md3");
+MODEL(CTF_FLAG, "models/ctf/flags.md3");
-MODEL(DOM_NEUTRAL, "models/domination/dom_unclaimed.md3");
-MODEL(DOM_RED, "models/domination/dom_red.md3");
-MODEL(DOM_BLUE, "models/domination/dom_blue.md3");
-MODEL(DOM_YELLOW, "models/domination/dom_yellow.md3");
-MODEL(DOM_PINK, "models/domination/dom_pink.md3");
+MODEL(DOM_NEUTRAL, "models/domination/dom_unclaimed.md3");
+MODEL(DOM_RED, "models/domination/dom_red.md3");
+MODEL(DOM_BLUE, "models/domination/dom_blue.md3");
+MODEL(DOM_YELLOW, "models/domination/dom_yellow.md3");
+MODEL(DOM_PINK, "models/domination/dom_pink.md3");
-MODEL(ICE, "models/ice/ice.md3");
+MODEL(ICE, "models/ice/ice.md3");
-MODEL(KH_KEY, "models/keyhunt/key.md3");
+MODEL(KH_KEY, "models/keyhunt/key.md3");
#ifdef KH_PLAYER_USE_CARRIEDMODEL
-MODEL(KH_KEY_CARRIED, "models/keyhunt/key-carried.md3");
+MODEL(KH_KEY_CARRIED, "models/keyhunt/key-carried.md3");
#endif
-MODEL(OK_HMG, W_Model("g_ok_hmg.md3"));
+MODEL(OK_HMG, W_Model("g_ok_hmg.md3"));
-MODEL(OK_RPC, W_Model("g_ok_rl.md3"));
+MODEL(OK_RPC, W_Model("g_ok_rl.md3"));
-MODEL(OK_MG_VIEW, W_Model("h_ok_mg.iqm"));
-MODEL(OK_MG_WORLD, W_Model("v_ok_mg.md3"));
-MODEL(OK_MG_ITEM, W_Model("g_ok_mg.md3"));
+MODEL(OK_MG_VIEW, W_Model("h_ok_mg.iqm"));
+MODEL(OK_MG_WORLD, W_Model("v_ok_mg.md3"));
+MODEL(OK_MG_ITEM, W_Model("g_ok_mg.md3"));
-MODEL(OK_SHOTGUN_VIEW, W_Model("h_ok_shotgun.iqm"));
-MODEL(OK_SHOTGUN_WORLD, W_Model("v_ok_shotgun.md3"));
-MODEL(OK_SHOTGUN_ITEM, W_Model("g_ok_shotgun.md3"));
+MODEL(OK_SHOTGUN_VIEW, W_Model("h_ok_shotgun.iqm"));
+MODEL(OK_SHOTGUN_WORLD, W_Model("v_ok_shotgun.md3"));
+MODEL(OK_SHOTGUN_ITEM, W_Model("g_ok_shotgun.md3"));
-MODEL(OK_SNIPER_VIEW, W_Model("h_ok_sniper.iqm"));
-MODEL(OK_SNIPER_WORLD, W_Model("v_ok_sniper.md3"));
-MODEL(OK_SNIPER_ITEM, W_Model("g_ok_sniper.md3"));
+MODEL(OK_SNIPER_VIEW, W_Model("h_ok_sniper.iqm"));
+MODEL(OK_SNIPER_WORLD, W_Model("v_ok_sniper.md3"));
+MODEL(OK_SNIPER_ITEM, W_Model("g_ok_sniper.md3"));
-MODEL(ONS_CP, "models/onslaught/controlpoint_icon.md3");
-MODEL(ONS_CP_SHIELD, "models/onslaught/controlpoint_shield.md3");
-MODEL(ONS_CP_PAD1, "models/onslaught/controlpoint_pad.md3");
-MODEL(ONS_CP_PAD2, "models/onslaught/controlpoint_pad2.md3");
-MODEL(ONS_CP1, "models/onslaught/controlpoint_icon_dmg1.md3");
-MODEL(ONS_CP1_GIB, "models/onslaught/controlpoint_icon_gib1.md3");
-MODEL(ONS_CP2, "models/onslaught/controlpoint_icon_dmg2.md3");
-MODEL(ONS_CP2_GIB, "models/onslaught/controlpoint_icon_gib2.md3");
-MODEL(ONS_CP3, "models/onslaught/controlpoint_icon_dmg3.md3");
-MODEL(ONS_CP3_GIB, "models/onslaught/controlpoint_icon_gib4.md3");
-MODEL(ONS_RAY, "models/onslaught/ons_ray.md3");
-MODEL(ONS_GEN, "models/onslaught/generator.md3");
-MODEL(ONS_GEN_SHIELD, "models/onslaught/generator_shield.md3");
-MODEL(ONS_GEN_GIB1, "models/onslaught/gen_gib1.md3");
-MODEL(ONS_GEN_GIB2, "models/onslaught/gen_gib2.md3");
-MODEL(ONS_GEN_GIB3, "models/onslaught/gen_gib3.md3");
-MODEL(ONS_GEN1, "models/onslaught/generator_dmg1.md3");
-MODEL(ONS_GEN2, "models/onslaught/generator_dmg2.md3");
-MODEL(ONS_GEN3, "models/onslaught/generator_dmg3.md3");
-MODEL(ONS_GEN4, "models/onslaught/generator_dmg4.md3");
-MODEL(ONS_GEN5, "models/onslaught/generator_dmg5.md3");
-MODEL(ONS_GEN6, "models/onslaught/generator_dmg6.md3");
-MODEL(ONS_GEN7, "models/onslaught/generator_dmg7.md3");
-MODEL(ONS_GEN8, "models/onslaught/generator_dmg8.md3");
-MODEL(ONS_GEN9, "models/onslaught/generator_dmg9.md3");
-MODEL(ONS_GEN_DEAD, "models/onslaught/generator_dead.md3");
+MODEL(ONS_CP, "models/onslaught/controlpoint_icon.md3");
+MODEL(ONS_CP_SHIELD, "models/onslaught/controlpoint_shield.md3");
+MODEL(ONS_CP_PAD1, "models/onslaught/controlpoint_pad.md3");
+MODEL(ONS_CP_PAD2, "models/onslaught/controlpoint_pad2.md3");
+MODEL(ONS_CP1, "models/onslaught/controlpoint_icon_dmg1.md3");
+MODEL(ONS_CP1_GIB, "models/onslaught/controlpoint_icon_gib1.md3");
+MODEL(ONS_CP2, "models/onslaught/controlpoint_icon_dmg2.md3");
+MODEL(ONS_CP2_GIB, "models/onslaught/controlpoint_icon_gib2.md3");
+MODEL(ONS_CP3, "models/onslaught/controlpoint_icon_dmg3.md3");
+MODEL(ONS_CP3_GIB, "models/onslaught/controlpoint_icon_gib4.md3");
+MODEL(ONS_RAY, "models/onslaught/ons_ray.md3");
+MODEL(ONS_GEN, "models/onslaught/generator.md3");
+MODEL(ONS_GEN_SHIELD, "models/onslaught/generator_shield.md3");
+MODEL(ONS_GEN_GIB1, "models/onslaught/gen_gib1.md3");
+MODEL(ONS_GEN_GIB2, "models/onslaught/gen_gib2.md3");
+MODEL(ONS_GEN_GIB3, "models/onslaught/gen_gib3.md3");
+MODEL(ONS_GEN1, "models/onslaught/generator_dmg1.md3");
+MODEL(ONS_GEN2, "models/onslaught/generator_dmg2.md3");
+MODEL(ONS_GEN3, "models/onslaught/generator_dmg3.md3");
+MODEL(ONS_GEN4, "models/onslaught/generator_dmg4.md3");
+MODEL(ONS_GEN5, "models/onslaught/generator_dmg5.md3");
+MODEL(ONS_GEN6, "models/onslaught/generator_dmg6.md3");
+MODEL(ONS_GEN7, "models/onslaught/generator_dmg7.md3");
+MODEL(ONS_GEN8, "models/onslaught/generator_dmg8.md3");
+MODEL(ONS_GEN9, "models/onslaught/generator_dmg9.md3");
+MODEL(ONS_GEN_DEAD, "models/onslaught/generator_dead.md3");
-MODEL(PROJECTILE_ELECTRO, "models/ebomb.mdl");
-MODEL(PROJECTILE_ELECTRO_BEAM, "models/elaser.mdl");
+MODEL(PROJECTILE_ELECTRO, "models/ebomb.mdl");
+MODEL(PROJECTILE_ELECTRO_BEAM, "models/elaser.mdl");
-MODEL(PROJECTILE_ROCKET, "models/rocket.md3");
+MODEL(PROJECTILE_ROCKET, "models/rocket.md3");
-MODEL(PROJECTILE_CRYLINK, "models/plasmatrail.mdl");
-MODEL(PROJECTILE_CRYLINK_BOUNCING, "models/plasmatrail.mdl");
+MODEL(PROJECTILE_CRYLINK, "models/plasmatrail.mdl");
+MODEL(PROJECTILE_CRYLINK_BOUNCING, "models/plasmatrail.mdl");
-MODEL(PROJECTILE_GRENADE, "models/grenademodel.md3");
-MODEL(PROJECTILE_GRENADE_BOUNCING, "models/grenademodel.md3");
+MODEL(PROJECTILE_GRENADE, "models/grenademodel.md3");
+MODEL(PROJECTILE_GRENADE_BOUNCING, "models/grenademodel.md3");
+MODEL(PROJECTILE_CLASSIC_GRENADE_BOUNCING, "models/grenademodel.md3");
-MODEL(PROJECTILE_MINE, "models/mine.md3");
+MODEL(PROJECTILE_MINE, "models/mine.md3");
-MODEL(PROJECTILE_BLASTER, "models/laser.mdl");
+MODEL(PROJECTILE_BLASTER, "models/laser.mdl");
-MODEL(PROJECTILE_HLAC, "models/hlac_bullet.md3");
+MODEL(PROJECTILE_HLAC, "models/hlac_bullet.md3");
-MODEL(PROJECTILE_PORTO_RED, "models/grenademodel.md3");
-MODEL(PROJECTILE_PORTO_BLUE, "models/grenademodel.md3");
+MODEL(PROJECTILE_PORTO_RED, "models/grenademodel.md3");
+MODEL(PROJECTILE_PORTO_BLUE, "models/grenademodel.md3");
-MODEL(PROJECTILE_HOOKBOMB, "models/grenademodel.md3");
+MODEL(PROJECTILE_HOOKBOMB, "models/grenademodel.md3");
-MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl");
-MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl");
+MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl");
+MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl");
-MODEL(PROJECTILE_ARC_BOLT, "models/ebomb.mdl");
+MODEL(PROJECTILE_ARC_BOLT, "models/ebomb.mdl");
// napalm grenade
-MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null");
+MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null");
// fireball primary
-MODEL(PROJECTILE_FIREBALL, "null");
+MODEL(PROJECTILE_FIREBALL, "null");
// fireball secondary
-MODEL(PROJECTILE_FIREMINE, "null");
+MODEL(PROJECTILE_FIREMINE, "null");
-MODEL(PROJECTILE_TAG, "models/laser.mdl");
+MODEL(PROJECTILE_TAG, "models/laser.mdl");
-MODEL(PROJECTILE_FLAC, "models/hagarmissile.mdl");
+MODEL(PROJECTILE_FLAC, "models/hagarmissile.mdl");
-MODEL(PROJECTILE_SEEKER, "models/tagrocket.md3");
+MODEL(PROJECTILE_SEEKER, "models/tagrocket.md3");
-MODEL(PROJECTILE_MAGE_SPIKE, "models/ebomb.mdl");
-MODEL(PROJECTILE_GOLEM_LIGHTNING, "models/ebomb.mdl");
+MODEL(PROJECTILE_MAGE_SPIKE, "models/ebomb.mdl");
+MODEL(PROJECTILE_GOLEM_LIGHTNING, "models/ebomb.mdl");
-MODEL(PROJECTILE_RAPTORBOMB, "models/vehicles/clusterbomb.md3");
-MODEL(PROJECTILE_RAPTORBOMBLET, "models/vehicles/bomblet.md3");
-MODEL(PROJECTILE_RAPTORCANNON, "models/plasmatrail.mdl");
+MODEL(PROJECTILE_RAPTORBOMB, "models/vehicles/clusterbomb.md3");
+MODEL(PROJECTILE_RAPTORBOMBLET, "models/vehicles/bomblet.md3");
+MODEL(PROJECTILE_RAPTORCANNON, "models/plasmatrail.mdl");
-MODEL(PROJECTILE_SPIDERROCKET, "models/vehicles/rocket02.md3");
+MODEL(PROJECTILE_SPIDERROCKET, "models/vehicles/rocket02.md3");
-MODEL(PROJECTILE_WAKIROCKET, "models/vehicles/rocket01.md3");
-MODEL(PROJECTILE_WAKICANNON, "models/laser.mdl");
+MODEL(PROJECTILE_WAKIROCKET, "models/vehicles/rocket01.md3");
+MODEL(PROJECTILE_WAKICANNON, "models/laser.mdl");
-MODEL(PROJECTILE_BUMBLE_GUN, "models/elaser.mdl");
-MODEL(PROJECTILE_BUMBLE_BEAM, "models/elaser.mdl");
+MODEL(PROJECTILE_BUMBLE_GUN, "models/elaser.mdl");
+MODEL(PROJECTILE_BUMBLE_BEAM, "models/elaser.mdl");
-MODEL(PROJECTILE_RPC, W_Model("ok_rocket.md3"));
+MODEL(PROJECTILE_RPC, W_Model("ok_rocket.md3"));
-MODEL(PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl");
+MODEL(PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl");
-MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3"));
-MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm"));
-MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3");
-MODEL(NADE_ORB, "models/ctf/shield.md3");
+MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3"));
+MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm"));
+MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3");
+MODEL(NADE_ORB, "models/ctf/shield.md3");
-MODEL(GIB_CHUNK, "models/gibs/chunk.mdl");
-MODEL(GIB_LEG1, "models/gibs/leg1.md3");
-MODEL(GIB_LEG2, "models/gibs/leg2.md3");
-MODEL(GIB_CHEST, "models/gibs/chest.md3");
-MODEL(GIB_SMALLCHEST, "models/gibs/smallchest.md3");
-MODEL(GIB_ARM, "models/gibs/arm.md3");
-MODEL(GIB_BLOODYSKULL, "models/gibs/bloodyskull.md3");
-MODEL(GIB_EYE, "models/gibs/eye.md3");
+MODEL(GIB_CHUNK, "models/gibs/chunk.mdl");
+MODEL(GIB_LEG1, "models/gibs/leg1.md3");
+MODEL(GIB_LEG2, "models/gibs/leg2.md3");
+MODEL(GIB_CHEST, "models/gibs/chest.md3");
+MODEL(GIB_SMALLCHEST, "models/gibs/smallchest.md3");
+MODEL(GIB_ARM, "models/gibs/arm.md3");
+MODEL(GIB_BLOODYSKULL, "models/gibs/bloodyskull.md3");
+MODEL(GIB_EYE, "models/gibs/eye.md3");
-MODEL(GIB_ROBO, "models/gibs/robo.md3");
-MODEL(GIB_ROBO_1, "models/gibs/robo1.md3");
-MODEL(GIB_ROBO_2, "models/gibs/robo2.md3");
-MODEL(GIB_ROBO_3, "models/gibs/robo3.md3");
-MODEL(GIB_ROBO_4, "models/gibs/robo4.md3");
-MODEL(GIB_ROBO_5, "models/gibs/robo5.md3");
-MODEL(GIB_ROBO_6, "models/gibs/robo6.md3");
-MODEL(GIB_ROBO_7, "models/gibs/robo7.md3");
-MODEL(GIB_ROBO_8, "models/gibs/robo8.md3");
+MODEL(GIB_ROBO, "models/gibs/robo.md3");
+MODEL(GIB_ROBO_1, "models/gibs/robo1.md3");
+MODEL(GIB_ROBO_2, "models/gibs/robo2.md3");
+MODEL(GIB_ROBO_3, "models/gibs/robo3.md3");
+MODEL(GIB_ROBO_4, "models/gibs/robo4.md3");
+MODEL(GIB_ROBO_5, "models/gibs/robo5.md3");
+MODEL(GIB_ROBO_6, "models/gibs/robo6.md3");
+MODEL(GIB_ROBO_7, "models/gibs/robo7.md3");
+MODEL(GIB_ROBO_8, "models/gibs/robo8.md3");
Model MDL_GIB_ROBO_RANDOM() {
int i = floor(random() * 8);
return REGISTRY_GET(Models, MDL_GIB_ROBO_1.m_id + i);
}
-MODEL(CASING_SHELL, "models/casing_shell.mdl");
-MODEL(CASING_BULLET, "models/casing_bronze.iqm");
-
-MODEL(BUFF, "models/relics/relic.md3");
-
-MODEL(BLASTER_VIEW, W_Model("h_laser.iqm"));
-MODEL(BLASTER_WORLD, W_Model("v_laser.md3"));
-MODEL(BLASTER_ITEM, W_Model("g_laser.md3"));
-
-MODEL(SHOTGUN_MUZZLEFLASH, "models/uziflash.md3");
-MODEL(SHOTGUN_VIEW, W_Model("h_shotgun.iqm"));
-MODEL(SHOTGUN_WORLD, W_Model("v_shotgun.md3"));
-MODEL(SHOTGUN_ITEM, W_Model("g_shotgun.md3"));
-
-MODEL(MACHINEGUN_MUZZLEFLASH, "models/uziflash.md3");
-MODEL(MACHINEGUN_VIEW, W_Model("h_uzi.iqm"));
-MODEL(MACHINEGUN_WORLD, W_Model("v_uzi.md3"));
-MODEL(MACHINEGUN_ITEM, W_Model("g_uzi.md3"));
-
-MODEL(MORTAR_VIEW, W_Model("h_gl.iqm"));
-MODEL(MORTAR_WORLD, W_Model("v_gl.md3"));
-MODEL(MORTAR_ITEM, W_Model("g_gl.md3"));
-
-MODEL(MINELAYER_MUZZLEFLASH, "models/flash.md3");
-MODEL(MINELAYER_MINE, "models/mine.md3");
-MODEL(MINELAYER_VIEW, W_Model("h_minelayer.iqm"));
-MODEL(MINELAYER_WORLD, W_Model("v_minelayer.md3"));
-MODEL(MINELAYER_ITEM, W_Model("g_minelayer.md3"));
-
-MODEL(ELECTRO_VIEW, W_Model("h_electro.iqm"));
-MODEL(ELECTRO_WORLD, W_Model("v_electro.md3"));
-MODEL(ELECTRO_ITEM, W_Model("g_electro.md3"));
-
-MODEL(CRYLINK_VIEW, W_Model("h_crylink.iqm"));
-MODEL(CRYLINK_WORLD, W_Model("v_crylink.md3"));
-MODEL(CRYLINK_ITEM, W_Model("g_crylink.md3"));
-
-MODEL(VORTEX_MUZZLEFLASH, "models/nexflash.md3");
-MODEL(VORTEX_VIEW, W_Model("h_nex.iqm"));
-MODEL(VORTEX_WORLD, W_Model("v_nex.md3"));
-MODEL(VORTEX_ITEM, W_Model("g_nex.md3"));
-
-MODEL(HAGAR_VIEW, W_Model("h_hagar.iqm"));
-MODEL(HAGAR_WORLD, W_Model("v_hagar.md3"));
-MODEL(HAGAR_ITEM, W_Model("g_hagar.md3"));
-
-MODEL(DEVASTATOR_MUZZLEFLASH, "models/flash.md3");
-MODEL(DEVASTATOR_VIEW, W_Model("h_rl.iqm"));
-MODEL(DEVASTATOR_WORLD, W_Model("v_rl.md3"));
-MODEL(DEVASTATOR_ITEM, W_Model("g_rl.md3"));
-
-MODEL(PORTAL, "models/portal.md3");
-MODEL(PORTO_VIEW, W_Model("h_porto.iqm"));
-MODEL(PORTO_WORLD, W_Model("v_porto.md3"));
-MODEL(PORTO_ITEM, W_Model("g_porto.md3"));
-
-MODEL(VAPORIZER_MUZZLEFLASH, "models/nexflash.md3");
-MODEL(VAPORIZER_VIEW, W_Model("h_minstanex.iqm"));
-MODEL(VAPORIZER_WORLD, W_Model("v_minstanex.md3"));
-MODEL(VAPORIZER_ITEM, W_Model("g_minstanex.md3"));
-
-MODEL(HOOK, "models/hook.md3");
-MODEL(HOOK_VIEW, W_Model("h_hookgun.iqm"));
-MODEL(HOOK_WORLD, W_Model("v_hookgun.md3"));
-MODEL(HOOK_ITEM, W_Model("g_hookgun.md3"));
-
-MODEL(HLAC_VIEW, W_Model("h_hlac.iqm"));
-MODEL(HLAC_WORLD, W_Model("v_hlac.md3"));
-MODEL(HLAC_ITEM, W_Model("g_hlac.md3"));
-
-MODEL(TUBA_VIEW, W_Model("h_tuba.iqm"));
-MODEL(TUBA_WORLD, W_Model("v_tuba.md3"));
-MODEL(TUBA_ITEM, W_Model("g_tuba.md3"));
-MODEL(ACCORDION_VIEW, W_Model("h_akordeon.iqm"));
-MODEL(ACCORDION_WORLD, W_Model("v_akordeon.md3"));
-MODEL(KLEINBOTTLE_VIEW, W_Model("h_kleinbottle.iqm"));
-MODEL(KLEINBOTTLE_WORLD, W_Model("v_kleinbottle.md3"));
-
-MODEL(RIFLE_VIEW, W_Model("h_campingrifle.iqm"));
-MODEL(RIFLE_WORLD, W_Model("v_campingrifle.md3"));
-MODEL(RIFLE_ITEM, W_Model("g_campingrifle.md3"));
-
-MODEL(FIREBALL_SPHERE, "models/sphere/sphere.md3");
-MODEL(FIREBALL_VIEW, W_Model("h_fireball.iqm"));
-MODEL(FIREBALL_WORLD, W_Model("v_fireball.md3"));
-MODEL(FIREBALL_ITEM, W_Model("g_fireball.md3"));
-
-MODEL(SEEKER_VIEW, W_Model("h_seeker.iqm"));
-MODEL(SEEKER_WORLD, W_Model("v_seeker.md3"));
-MODEL(SEEKER_ITEM, W_Model("g_seeker.md3"));
-
-MODEL(SHOCKWAVE_MUZZLEFLASH, "models/uziflash.md3");
-MODEL(SHOCKWAVE_VIEW, W_Model("h_shotgun.iqm"));
-MODEL(SHOCKWAVE_WORLD, W_Model("v_shotgun.md3"));
-MODEL(SHOCKWAVE_ITEM, W_Model("g_shotgun.md3"));
-
-MODEL(ARC_MUZZLEFLASH, "models/flash.md3");
-MODEL(ARC_VIEW, W_Model("h_arc.iqm"));
-MODEL(ARC_WORLD, W_Model("v_arc.md3"));
-MODEL(ARC_ITEM, W_Model("g_arc.md3"));
-
-MODEL(HMG_MUZZLEFLASH, "models/uziflash.md3");
-MODEL(HMG_VIEW, W_Model("h_ok_hmg.iqm"));
-MODEL(HMG_WORLD, W_Model("v_ok_hmg.md3"));
-MODEL(HMG_ITEM, W_Model("g_ok_hmg.md3"));
-
-MODEL(RPC_MUZZLEFLASH, "models/flash.md3");
-MODEL(RPC_VIEW, W_Model("h_ok_rl.iqm"));
-MODEL(RPC_WORLD, W_Model("v_ok_rl.md3"));
-MODEL(RPC_ITEM, W_Model("g_ok_rl.md3"));
-
-MODEL(TUR_GIB_BASE1, "models/turrets/base-gib1.md3");
-MODEL(TUR_GIB_BASE2, "models/turrets/base-gib2.md3");
-MODEL(TUR_GIB_BASE3, "models/turrets/base-gib3.md3");
-MODEL(TUR_GIB_BASE4, "models/turrets/base-gib4.md3");
-MODEL(TUR_GIB_HEAD1, "models/turrets/head-gib1.md3");
-MODEL(TUR_GIB_HEAD2, "models/turrets/head-gib2.md3");
-MODEL(TUR_GIB_HEAD3, "models/turrets/head-gib3.md3");
-MODEL(TUR_GIB_HEAD4, "models/turrets/head-gib4.md3");
-MODEL(TUR_BASE, "models/turrets/base.md3");
-
-MODEL(TUR_EWHEEL_BASE, "models/turrets/ewheel-base2.md3");
-MODEL(TUR_EWHEEL_HEAD, "models/turrets/ewheel-gun1.md3");
-
-MODEL(TUR_FLAC_BASE, "models/turrets/base.md3");
-MODEL(TUR_FLAC_HEAD, "models/turrets/flac.md3");
-
-MODEL(TUR_FUSIONREACTOR_BASE, "models/turrets/base.md3");
-MODEL(TUR_FUSIONREACTOR_HEAD, "models/turrets/reactor.md3");
-
-MODEL(TUR_HELLION_BASE, "models/turrets/base.md3");
-MODEL(TUR_HELLION_HEAD, "models/turrets/hellion.md3");
-
-MODEL(TUR_HK_BASE, "models/turrets/base.md3");
-MODEL(TUR_HK_HEAD, "models/turrets/hk.md3");
-
-MODEL(TUR_MACHINEGUN_BASE, "models/turrets/base.md3");
-MODEL(TUR_MACHINEGUN_HEAD, "models/turrets/machinegun.md3");
-
-MODEL(TUR_MIRS_BASE, "models/turrets/base.md3");
-MODEL(TUR_MIRS_HEAD, "models/turrets/mlrs.md3");
-
-MODEL(TUR_PHASER_BASE, "models/turrets/base.md3");
-MODEL(TUR_PHASER_BEAM, "models/turrets/phaser_beam.md3");
-MODEL(TUR_PHASER_HEAD, "models/turrets/phaser.md3");
-
-MODEL(TUR_PLASMA_BASE, "models/turrets/base.md3");
-MODEL(TUR_PLASMA_HEAD, "models/turrets/plasma.md3");
-
-MODEL(TUR_PLASMA_DUAL_BASE, "models/turrets/base.md3");
-MODEL(TUR_PLASMA_DUAL_HEAD, "models/turrets/plasmad.md3");
-
-MODEL(TUR_TESLA_BASE, "models/turrets/tesla_base.md3");
-MODEL(TUR_TESLA_HEAD, "models/turrets/tesla_head.md3");
-
-MODEL(TUR_WALKER_BASE, "models/turrets/walker_body.md3");
-MODEL(TUR_WALKER_HEAD, "models/turrets/walker_head_minigun.md3");
-
-MODEL(VEH_SHIELD, "models/vhshield.md3");
-
-MODEL(VEH_BUMBLEBEE_BODY, "models/vehicles/bumblebee_body.dpm");
-MODEL(VEH_BUMBLEBEE_CANNON_CENTER, "models/vehicles/bumblebee_ray.dpm");
-MODEL(VEH_BUMBLEBEE_CANNON_LEFT, "models/vehicles/bumblebee_plasma_left.dpm");
-MODEL(VEH_BUMBLEBEE_CANNON_RIGHT, "models/vehicles/bumblebee_plasma_right.dpm");
-MODEL(VEH_BUMBLEBEE_SHIELD, "models/vhshield.md3");
-
-MODEL(VEH_RACER_BODY, "models/vehicles/wakizashi.dpm");
-MODEL(VEH_RACER_VIEW, "models/vehicles/wakizashi_cockpit.dpm");
-
-MODEL(VEH_RAPTOR_BODY, "models/vehicles/raptor.dpm");
-MODEL(VEH_RAPTOR_CB_FOLDED, "models/vehicles/clusterbomb_folded.md3");
-MODEL(VEH_RAPTOR_CB_FRAGMENT, "models/vehicles/clusterbomb_fragment.md3");
-MODEL(VEH_RAPTOR_FLARE, "models/runematch/rune.mdl");
-MODEL(VEH_RAPTOR_GUN, "models/vehicles/raptor_gun.dpm");
-MODEL(VEH_RAPTOR_PROP, "models/vehicles/spinner.dpm");
-MODEL(VEH_RAPTOR_TAIL, "models/vehicles/raptor_body.dpm");
-MODEL(VEH_RAPTOR_VIEW, "models/vehicles/raptor_cockpit.dpm");
-
-MODEL(VEH_SPIDERBOT_BODY, "models/vehicles/spiderbot.dpm");
-MODEL(VEH_SPIDERBOT_GUN, "models/vehicles/spiderbot_barrels.dpm");
-MODEL(VEH_SPIDERBOT_MUZZLEFLASH, "models/uziflash.md3");
-MODEL(VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm");
-MODEL(VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm");
-
-MODEL(CHAT, "models/misc/chatbubble.spr");
-MODEL(CHAT_MINIGAME, "models/sprites/minigame_busy.iqm");
-
-MODEL(0, "models/sprites/0.spr32");
-MODEL(1, "models/sprites/1.spr32");
-MODEL(2, "models/sprites/2.spr32");
-MODEL(3, "models/sprites/3.spr32");
-MODEL(4, "models/sprites/4.spr32");
-MODEL(5, "models/sprites/5.spr32");
-MODEL(6, "models/sprites/6.spr32");
-MODEL(7, "models/sprites/7.spr32");
-MODEL(8, "models/sprites/8.spr32");
-MODEL(9, "models/sprites/9.spr32");
-MODEL(10, "models/sprites/10.spr32");
+MODEL(CASING_SHELL, "models/casing_shell.mdl");
+MODEL(CASING_BULLET, "models/casing_bronze.iqm");
+
+MODEL(BUFF, "models/relics/relic.md3");
+
+MODEL(BLASTER_VIEW, W_Model("h_laser.iqm"));
+MODEL(BLASTER_WORLD, W_Model("v_laser.md3"));
+MODEL(BLASTER_ITEM, W_Model("g_laser.md3"));
+
+MODEL(SHOTGUN_MUZZLEFLASH, "models/uziflash.md3");
+MODEL(SHOTGUN_VIEW, W_Model("h_shotgun.iqm"));
+MODEL(SHOTGUN_WORLD, W_Model("v_shotgun.md3"));
+MODEL(SHOTGUN_ITEM, W_Model("g_shotgun.md3"));
+
+MODEL(MACHINEGUN_MUZZLEFLASH, "models/uziflash.md3");
+MODEL(MACHINEGUN_VIEW, W_Model("h_uzi.iqm"));
+MODEL(MACHINEGUN_WORLD, W_Model("v_uzi.md3"));
+MODEL(MACHINEGUN_ITEM, W_Model("g_uzi.md3"));
+
+MODEL(MORTAR_VIEW, W_Model("h_gl.iqm"));
+MODEL(MORTAR_WORLD, W_Model("v_gl.md3"));
+MODEL(MORTAR_ITEM, W_Model("g_gl.md3"));
+
+MODEL(MINELAYER_MUZZLEFLASH, "models/flash.md3");
+MODEL(MINELAYER_MINE, "models/mine.md3");
+MODEL(MINELAYER_VIEW, W_Model("h_minelayer.iqm"));
+MODEL(MINELAYER_WORLD, W_Model("v_minelayer.md3"));
+MODEL(MINELAYER_ITEM, W_Model("g_minelayer.md3"));
+
+MODEL(ELECTRO_VIEW, W_Model("h_electro.iqm"));
+MODEL(ELECTRO_WORLD, W_Model("v_electro.md3"));
+MODEL(ELECTRO_ITEM, W_Model("g_electro.md3"));
+
+MODEL(CRYLINK_VIEW, W_Model("h_crylink.iqm"));
+MODEL(CRYLINK_WORLD, W_Model("v_crylink.md3"));
+MODEL(CRYLINK_ITEM, W_Model("g_crylink.md3"));
+
+MODEL(VORTEX_MUZZLEFLASH, "models/nexflash.md3");
+MODEL(VORTEX_VIEW, W_Model("h_nex.iqm"));
+MODEL(VORTEX_WORLD, W_Model("v_nex.md3"));
+MODEL(VORTEX_ITEM, W_Model("g_nex.md3"));
+
+MODEL(HAGAR_VIEW, W_Model("h_hagar.iqm"));
+MODEL(HAGAR_WORLD, W_Model("v_hagar.md3"));
+MODEL(HAGAR_ITEM, W_Model("g_hagar.md3"));
+
+MODEL(DEVASTATOR_MUZZLEFLASH, "models/flash.md3");
+MODEL(DEVASTATOR_VIEW, W_Model("h_rl.iqm"));
+MODEL(DEVASTATOR_WORLD, W_Model("v_rl.md3"));
+MODEL(DEVASTATOR_ITEM, W_Model("g_rl.md3"));
+
+MODEL(PORTAL, "models/portal.md3");
+MODEL(PORTO_VIEW, W_Model("h_porto.iqm"));
+MODEL(PORTO_WORLD, W_Model("v_porto.md3"));
+MODEL(PORTO_ITEM, W_Model("g_porto.md3"));
+
+MODEL(VAPORIZER_MUZZLEFLASH, "models/nexflash.md3");
+MODEL(VAPORIZER_VIEW, W_Model("h_minstanex.iqm"));
+MODEL(VAPORIZER_WORLD, W_Model("v_minstanex.md3"));
+MODEL(VAPORIZER_ITEM, W_Model("g_minstanex.md3"));
+
+MODEL(HOOK, "models/hook.md3");
+MODEL(HOOK_VIEW, W_Model("h_hookgun.iqm"));
+MODEL(HOOK_WORLD, W_Model("v_hookgun.md3"));
+MODEL(HOOK_ITEM, W_Model("g_hookgun.md3"));
+
+MODEL(HLAC_VIEW, W_Model("h_hlac.iqm"));
+MODEL(HLAC_WORLD, W_Model("v_hlac.md3"));
+MODEL(HLAC_ITEM, W_Model("g_hlac.md3"));
+
+MODEL(TUBA_VIEW, W_Model("h_tuba.iqm"));
+MODEL(TUBA_WORLD, W_Model("v_tuba.md3"));
+MODEL(TUBA_ITEM, W_Model("g_tuba.md3"));
+MODEL(ACCORDION_VIEW, W_Model("h_akordeon.iqm"));
+MODEL(ACCORDION_WORLD, W_Model("v_akordeon.md3"));
+MODEL(KLEINBOTTLE_VIEW, W_Model("h_kleinbottle.iqm"));
+MODEL(KLEINBOTTLE_WORLD, W_Model("v_kleinbottle.md3"));
+
+MODEL(RIFLE_VIEW, W_Model("h_campingrifle.iqm"));
+MODEL(RIFLE_WORLD, W_Model("v_campingrifle.md3"));
+MODEL(RIFLE_ITEM, W_Model("g_campingrifle.md3"));
+
+MODEL(FIREBALL_SPHERE, "models/sphere/sphere.md3");
+MODEL(FIREBALL_VIEW, W_Model("h_fireball.iqm"));
+MODEL(FIREBALL_WORLD, W_Model("v_fireball.md3"));
+MODEL(FIREBALL_ITEM, W_Model("g_fireball.md3"));
+
+MODEL(SEEKER_VIEW, W_Model("h_seeker.iqm"));
+MODEL(SEEKER_WORLD, W_Model("v_seeker.md3"));
+MODEL(SEEKER_ITEM, W_Model("g_seeker.md3"));
+
+MODEL(SHOCKWAVE_MUZZLEFLASH, "models/uziflash.md3");
+MODEL(SHOCKWAVE_VIEW, W_Model("h_shotgun.iqm"));
+MODEL(SHOCKWAVE_WORLD, W_Model("v_shotgun.md3"));
+MODEL(SHOCKWAVE_ITEM, W_Model("g_shotgun.md3"));
+
+MODEL(ARC_MUZZLEFLASH, "models/flash.md3");
+MODEL(ARC_VIEW, W_Model("h_arc.iqm"));
+MODEL(ARC_WORLD, W_Model("v_arc.md3"));
+MODEL(ARC_ITEM, W_Model("g_arc.md3"));
+
+MODEL(HMG_MUZZLEFLASH, "models/uziflash.md3");
+MODEL(HMG_VIEW, W_Model("h_ok_hmg.iqm"));
+MODEL(HMG_WORLD, W_Model("v_ok_hmg.md3"));
+MODEL(HMG_ITEM, W_Model("g_ok_hmg.md3"));
+
+MODEL(RPC_MUZZLEFLASH, "models/flash.md3");
+MODEL(RPC_VIEW, W_Model("h_ok_rl.iqm"));
+MODEL(RPC_WORLD, W_Model("v_ok_rl.md3"));
+MODEL(RPC_ITEM, W_Model("g_ok_rl.md3"));
+
+MODEL(TUR_GIB_BASE1, "models/turrets/base-gib1.md3");
+MODEL(TUR_GIB_BASE2, "models/turrets/base-gib2.md3");
+MODEL(TUR_GIB_BASE3, "models/turrets/base-gib3.md3");
+MODEL(TUR_GIB_BASE4, "models/turrets/base-gib4.md3");
+MODEL(TUR_GIB_HEAD1, "models/turrets/head-gib1.md3");
+MODEL(TUR_GIB_HEAD2, "models/turrets/head-gib2.md3");
+MODEL(TUR_GIB_HEAD3, "models/turrets/head-gib3.md3");
+MODEL(TUR_GIB_HEAD4, "models/turrets/head-gib4.md3");
+MODEL(TUR_BASE, "models/turrets/base.md3");
+
+MODEL(TUR_EWHEEL_BASE, "models/turrets/ewheel-base2.md3");
+MODEL(TUR_EWHEEL_HEAD, "models/turrets/ewheel-gun1.md3");
+
+MODEL(TUR_FLAC_BASE, "models/turrets/base.md3");
+MODEL(TUR_FLAC_HEAD, "models/turrets/flac.md3");
+
+MODEL(TUR_FUSIONREACTOR_BASE, "models/turrets/base.md3");
+MODEL(TUR_FUSIONREACTOR_HEAD, "models/turrets/reactor.md3");
+
+MODEL(TUR_HELLION_BASE, "models/turrets/base.md3");
+MODEL(TUR_HELLION_HEAD, "models/turrets/hellion.md3");
+
+MODEL(TUR_HK_BASE, "models/turrets/base.md3");
+MODEL(TUR_HK_HEAD, "models/turrets/hk.md3");
+
+MODEL(TUR_MACHINEGUN_BASE, "models/turrets/base.md3");
+MODEL(TUR_MACHINEGUN_HEAD, "models/turrets/machinegun.md3");
+
+MODEL(TUR_MIRS_BASE, "models/turrets/base.md3");
+MODEL(TUR_MIRS_HEAD, "models/turrets/mlrs.md3");
+
+MODEL(TUR_PHASER_BASE, "models/turrets/base.md3");
+MODEL(TUR_PHASER_BEAM, "models/turrets/phaser_beam.md3");
+MODEL(TUR_PHASER_HEAD, "models/turrets/phaser.md3");
+
+MODEL(TUR_PLASMA_BASE, "models/turrets/base.md3");
+MODEL(TUR_PLASMA_HEAD, "models/turrets/plasma.md3");
+
+MODEL(TUR_PLASMA_DUAL_BASE, "models/turrets/base.md3");
+MODEL(TUR_PLASMA_DUAL_HEAD, "models/turrets/plasmad.md3");
+
+MODEL(TUR_TESLA_BASE, "models/turrets/tesla_base.md3");
+MODEL(TUR_TESLA_HEAD, "models/turrets/tesla_head.md3");
+
+MODEL(TUR_WALKER_BASE, "models/turrets/walker_body.md3");
+MODEL(TUR_WALKER_HEAD, "models/turrets/walker_head_minigun.md3");
+
+MODEL(VEH_SHIELD, "models/vhshield.md3");
+
+MODEL(VEH_BUMBLEBEE_BODY, "models/vehicles/bumblebee_body.dpm");
+MODEL(VEH_BUMBLEBEE_CANNON_CENTER, "models/vehicles/bumblebee_ray.dpm");
+MODEL(VEH_BUMBLEBEE_CANNON_LEFT, "models/vehicles/bumblebee_plasma_left.dpm");
+MODEL(VEH_BUMBLEBEE_CANNON_RIGHT, "models/vehicles/bumblebee_plasma_right.dpm");
+MODEL(VEH_BUMBLEBEE_SHIELD, "models/vhshield.md3");
+
+MODEL(VEH_RACER_BODY, "models/vehicles/wakizashi.dpm");
+MODEL(VEH_RACER_VIEW, "models/vehicles/wakizashi_cockpit.dpm");
+
+MODEL(VEH_RAPTOR_BODY, "models/vehicles/raptor.dpm");
+MODEL(VEH_RAPTOR_CB_FOLDED, "models/vehicles/clusterbomb_folded.md3");
+MODEL(VEH_RAPTOR_CB_FRAGMENT, "models/vehicles/clusterbomb_fragment.md3");
+MODEL(VEH_RAPTOR_FLARE, "models/runematch/rune.mdl");
+MODEL(VEH_RAPTOR_GUN, "models/vehicles/raptor_gun.dpm");
+MODEL(VEH_RAPTOR_PROP, "models/vehicles/spinner.dpm");
+MODEL(VEH_RAPTOR_TAIL, "models/vehicles/raptor_body.dpm");
+MODEL(VEH_RAPTOR_VIEW, "models/vehicles/raptor_cockpit.dpm");
+
+MODEL(VEH_SPIDERBOT_BODY, "models/vehicles/spiderbot.dpm");
+MODEL(VEH_SPIDERBOT_GUN, "models/vehicles/spiderbot_barrels.dpm");
+MODEL(VEH_SPIDERBOT_MUZZLEFLASH, "models/uziflash.md3");
+MODEL(VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm");
+MODEL(VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm");
+
+MODEL(CHAT, "models/misc/chatbubble.spr");
+MODEL(CHAT_MINIGAME, "models/sprites/minigame_busy.iqm");
+
+MODEL(0, "models/sprites/0.spr32");
+MODEL(1, "models/sprites/1.spr32");
+MODEL(2, "models/sprites/2.spr32");
+MODEL(3, "models/sprites/3.spr32");
+MODEL(4, "models/sprites/4.spr32");
+MODEL(5, "models/sprites/5.spr32");
+MODEL(6, "models/sprites/6.spr32");
+MODEL(7, "models/sprites/7.spr32");
+MODEL(8, "models/sprites/8.spr32");
+MODEL(9, "models/sprites/9.spr32");
+MODEL(10, "models/sprites/10.spr32");
Model MDL_NUM(int i) {
if ((i >= 0 && i <= 10))
return REGISTRY_GET(Models, MDL_0.m_id + i);
return MDL_Null;
}
-MODEL(WAYPOINT, "models/runematch/rune.mdl");
-MODEL(MARKER, "models/marker.md3");
+MODEL(WAYPOINT, "models/runematch/rune.mdl");
+MODEL(MARKER, "models/marker.md3");