\# makeover of default maps
\# new names for weapons and gamemodes
-We do not yet have a fixed timeline but work is well underway and we hope to have a release ready soon. You can track our progress, receive updates and contact us via our**[website](http://xonotic.org*), **[twitter](http://twitter.com/xonotic*),**[facebook](http://facebook.com/xonotic*) and IRC (\#xonotic on irc.quakenet.org).
+We do not yet have a fixed timeline but work is well underway and we hope to have a release ready soon. You can track our progress, receive updates and contact us via our**[Website](http://xonotic.org*), **[twitter](http://twitter.com/xonotic*),**[facebook](http://facebook.com/xonotic*) and IRC (\#xonotic on irc.quakenet.org).
More detailed information about the project is available in **[our FAQ](http://xonotic.org/faq*)
- Apocalyptic xtreme Gamerz [AxG]:
- blah//:
-- [BOT]: Grunt, kuniuthefrogg, Lord Th90, Mirio, Misio, Rage Against The Washing Machine, weed
+- [Bot]: Grunt, kuniuthefrogg, Lord Th90, Mirio, Misio, Rage Against The Washing Machine, weed
- CapBots: ItsMe
- Conquerors [CON]: cortez, Diomedes, killgenerals, Parp, Sless
- Die Tunichtguten: Mattias, Nesquick
-------------
**— Prologue —**
-[mapping-Introduction](mapping-Introduction)
-[mapping-Setup](mapping-Setup)
-[mapping-NetRadiant](mapping-NetRadiant)
-[mapping-FirstRoom](mapping-FirstRoom)
+[Mapping-Introduction](mapping-Introduction)
+[Mapping-Setup](mapping-Setup)
+[Mapping-NetRadiant](mapping-NetRadiant)
+[Mapping-FirstRoom](mapping-FirstRoom)
Advanced Mapping Tutorials
--------------------------
Advanced Texturing Tuorials
---------------------------
-[mapping-textures-skybox-blender](skyboxes (with blender))
+[Mapping-textures-skybox-blender](skyboxes (with blender))
Entity Tutorials
----------------
if you are using same skeleton for many models you can share animation files
-dpmodel converter takes these smd files and make single dpm file that contains all model info and animations inside, lately it started to generate .[framegroups](framegroups) file too, we will need this one, it will spit lots of other strange file but you wont need them
+dpmodel converter takes these smd files and make single dpm file that contains all model info and animations inside, lately it started to generate .[Framegroups](framegroups) file too, we will need this one, it will spit lots of other strange file but you wont need them
dpmodel need configuration file, its just simple text file
\#\* Configuration Files (autoexec.cfg and co.)
\# [GuideCommunity](Community)
\#\* where to meet people. Forums, IRC, Clansites …
-\#\* official Media Channels (see [PR](PR)) to subscribe to
+\#\* official Media Channels (see [Pr](PR)) to subscribe to
\# [GuideGlossary](Glossary)
\#\* Common Terms and Abbreviations (explaining stuff like ONS (one night st... err Onslaught), CPM, ELO, …)
\# [GuideServerAdministration](Server Administration)
also if the main site doesn’t have a download you can always get it from http://beta.xonotic.org/autobuild/ … username xonotic … password g-23
- time
-0 [mapping-Setup](mapping-Setup) \>\>
+0 [Mapping-Setup](mapping-Setup) \>\>
\* rightclick triggers look mode
\* while in look mode move the mouse to look around and the mousewheel to fly around the 3d scene
-\<\< [mapping-Setup](mapping-Setup) 2 [mapping-FirstRoom](mapping-FirstRoom) \>\>
+\<\< [Mapping-Setup](mapping-Setup) 2 [Mapping-FirstRoom](mapping-FirstRoom) \>\>
… [Creating\_Maps](Creating\_Maps) …
When you first start up radiant it may ask where the install location is. Simply, point it to the install location. Then net radaint should start,and the lower right pane should have lists of texture packs. If there are no texture packs, then refer back to step 5.
-\<\< [mapping-Introduction](mapping-Introduction) 1 [mapping-NetRadiant](mapping-NetRadiant) \>\>
+\<\< [Mapping-Introduction](mapping-Introduction) 1 [Mapping-NetRadiant](mapping-NetRadiant) \>\>
… [Creating\_Maps](Creating\_Maps) …
![](>radiant.jpg)
-- [NetRadiant](NetRadiant)
+- [Netradiant](NetRadiant)
- [Download NetRadiant](Download NetRadiant)
- [Additional map editor features](Additional map editor features)
- [Additional map compiler features](Additional map compiler features)
- [Faq](Frequently Asked Questions)
- [Pr](Public Relations)
-- Check out our [plan](Project Plan) so far
+- Check out our [Plan](Project Plan) so far
- [Organizational Structure](Organizational Structure)
- [Roles](Roles and Skills) of contributing community members
- [IRC](IRC channels)
- [Repository Access](Repository Access) (how to compile from git) (see also [Git](Git))
- [Website](Website) Plannning
- [Xonotic compatibility pack](Xonotic compatibility pack) a small pk3 that will rebrand a default Nexuiz install
-- Notes from brainstorming [names](ideas for names)
+- Notes from brainstorming [Names](ideas for names)
- [Hardware Requirements](Hardware Requirements)
Gameplay
- [Textures](Textures know-how)
- [Normal Maps](Normal Maps know-how)
- [Polycounts](Polygon count) on Weapons and Models
- - [framegroups](.framegroups) file (allow self playing animations) know-how
+ - [Framegroups](.framegroups) file (allow self playing animations) know-how
- [Voices and sounds](.sounds) file (player model sounds) know-how
- - [dpmodel](How to compile dpm models)
+ - [Dpmodel](How to compile dpm models)
- [Weaponsystem](How to make weapons)
- How to get an animated mesh from [Blender to DPM](Blender to DPM)
- [Inter-Quake Model (IQM) Format](http://lee.fov120.com/iqm/)
- [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/)
- Configuration
- - [democapture](Capturing video clips and using the demo camera)
+ - [Democapture](Capturing video clips and using the demo camera)
- [Git](Git)
- [Mapping](Mapping)