// generated file; do not modify
#include <server/compat/halflife.qc>
#include <server/compat/quake.qc>
+#include <server/compat/quake2.qc>
#include <server/compat/quake3.qc>
#include <server/compat/wop.qc>
// generated file; do not modify
#include <server/compat/halflife.qh>
#include <server/compat/quake.qh>
+#include <server/compat/quake2.qh>
#include <server/compat/quake3.qh>
#include <server/compat/wop.qh>
--- /dev/null
+#include "quake2.qh"
+
+spawnfunc(item_armor_medium);
+
+spawnfunc(item_invincible);
+
+
+//***********************
+//QUAKE 2 ENTITIES - So people can play quake2 maps with the xonotic weapons
+//***********************
+spawnfunc(item_armor_jacket) {spawnfunc_item_armor_medium(this);}
+
+spawnfunc(item_invulnerability) {spawnfunc_item_invincible(this);}
+
+// rest of the quake 2 entities are handled by q1 and q3 compat
--- /dev/null
+#pragma once