# Conflicts:
# qcsrc/menu/xonotic/util.qc
else
this.drawmask = MASK_NORMAL;
- if(this.isplayermodel) // this checks if it's a player MODEL!
+ if(this.isplayermodel && this.drawmask) // this checks if it's a player MODEL!
{
CSQCPlayer_ModelAppearance_Apply(this, this.entnum == player_localnum + 1);
- CSQCPlayer_LOD_Apply(this);
+ CSQCPlayer_LOD_Apply(this, true);
if(!isplayer)
{
GAMETYPE(MAPINFO_TYPE_NEXBALL) \
GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
- /* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
+ /* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
/**/
// hidden gametypes come last so indexing always works correctly