seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
-// 50% of the spawns shall be far away from any players
-set g_spawn_furthest 0.5
+set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
+set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
// respawn delay
set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
+float autocvar_g_spawn_useallspawns;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;