}
float killnotify_times[10];
-float killnotify_weapons[10];
+float killnotify_deathtype[10];
string killnotify_attackers[10];
string killnotify_victims[10];
void HUD_KillNotify_Push(string attacker, string victim, float wpn)
float i;
for (i = 9; i > 0; --i) {
killnotify_times[i] = killnotify_times[i-1];
- killnotify_weapons[i] = killnotify_weapons[i-1];
- killnotify_attackers[i] = killnotify_attackers[i-1];
- killnotify_victims[i] = killnotify_victims[i-1];
+ killnotify_deathtype[i] = killnotify_deathtype[i-1];
+ if(killnotify_attackers[i])
+ strunzone(killnotify_attackers[i]);
+ killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
+ if(killnotify_victims[i])
+ strunzone(killnotify_victims[i]);
+ killnotify_victims[i] = strzone(killnotify_victims[i-1]);
}
killnotify_times[0] = time;
- killnotify_weapons[0] = wpn;
- killnotify_attackers[0] = attacker;
- killnotify_victims[0] = victim;
+ killnotify_deathtype[0] = wpn;
+ if(killnotify_attackers[0])
+ strunzone(killnotify_attackers[0]);
+ killnotify_attackers[0] = strzone(attacker);
+ if(killnotify_victims[0])
+ strunzone(killnotify_victims[0]);
+ killnotify_victims[0] = strzone(victim);
}
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
{
float w;
if(msg == MSG_SUICIDE) {
- // TODO: cl_gentle
- // TODO: way of finding out secondary?
- print("deathtype: ", ftos(type), "\n");
+ HUD_KillNotify_Push(s1, "", DEATH_KILL);
+ // TODO: cl_gentle
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s1, "", w);
if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
}
if (stof(s2) > 2) // killcount > 2
print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
} else if(msg == MSG_KILL) {
- print("deathtype: ", ftos(type), "\n");
-
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s1, s2, w);
+ HUD_KillNotify_Push(s2, s1, w);
if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
}
print ("^1",s1, "^1 needs a restart\n");
else
print ("^1",s1, "^1 died\n");
- }
+ }
} else if(msg == MSG_KILL_ACTION_SPREE) {
if(cvar("cl_gentle"))
print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
mySize -= '2 2 0' * padding;
}
- float entries;
- entries = 4 * mySize_y/mySize_x;
+ float entries, height;
+ entries = 8 * mySize_y/mySize_x;
+ height = mySize_y/entries;
+
+ vector fontsize;
+ fontsize = '0.33 0.33 0' * height;
+
+ float a;
+ float when;
+ when = 5;
+ float fadetime;
+ fadetime = 2;
+
float i;
for(i = 0; i <= entries; ++i)
{
- drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+ a = bound(0, when + (fadetime - (time - killnotify_times[i]))/fadetime, 1);
+ drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * height + eY * i * height, textShortenToWidth(killnotify_victims[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+
+ if(WEP_VALID(killnotify_deathtype[i]))
+ {
+ self = get_weaponinfo(killnotify_deathtype[i]);
+ drawpic_skin(pos + eX * 0.5 * mySize_x - eX * (mySize_y/entries) + eY * i * (mySize_y/entries), strcat("weapon", self.netname), '2 1 0' * (mySize_y/entries), '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[i] == DEATH_KILL)
}
/* This will come later.
string s;