}
case MR_INIT:
{
- // nothing
+ precache_sound ("weapons/uzi_fire.wav");
+ precache_sound ("weapons/grenade_impact.wav");
+ precache_sound ("weapons/grenade_fire.wav");
return TRUE;
}
case MR_CONFIG:
case MR_INIT:
{
precache_model ("models/monsters/ogre.dpm");
- precache_sound ("weapons/uzi_fire.wav");
- precache_sound ("weapons/grenade_impact.wav");
- precache_sound ("weapons/grenade_fire.wav");
return TRUE;
}
}
case MR_INIT:
{
precache_sound ("player/lava.wav");
+ precache_sound ("weapons/fireball2.wav");
return TRUE;
}
case MR_CONFIG:
case MR_INIT:
{
precache_model ("models/monsters/hknight.mdl");
- precache_sound ("player/lava.wav");
- precache_sound ("weapons/fireball2.wav");
return TRUE;
}
}
}
case MR_INIT:
{
- // nothing
+ precache_model ("models/items/g_h50.md3");
+ precache_model ("models/ctf/shield.md3");
+ precache_sound ("weapons/grenade_impact.wav");
return TRUE;
}
case MR_CONFIG:
case MR_INIT:
{
precache_model ("models/monsters/mage.dpm");
- precache_model ("models/items/g_h50.md3");
- precache_model ("models/ctf/shield.md3");
- precache_sound ("weapons/grenade_impact.wav");
return TRUE;
}
}
}
case MR_INIT:
{
- // nothing
+ precache_sound ("weapons/rocket_impact.wav");
return TRUE;
}
case MR_CONFIG:
case MR_INIT:
{
precache_model ("models/monsters/slime.dpm");
- precache_sound ("weapons/rocket_impact.wav");
return TRUE;
}
}
}
case MR_INIT:
{
- // nothing
+ precache_sound ("weapons/electro_fire2.wav");
+ precache_sound ("weapons/fireball_fire.wav");
return TRUE;
}
case MR_CONFIG:
case MR_INIT:
{
precache_model ("models/monsters/spider.dpm");
- precache_sound ("weapons/electro_fire2.wav");
- precache_sound ("weapons/fireball_fire.wav");
return TRUE;
}
}