void ons_generator_ray_draw(entity this)
{
- if(time < self.move_time)
+ if(time < this.move_time)
return;
- self.move_time = time + 0.05;
+ this.move_time = time + 0.05;
- if(self.count > 10)
+ if(this.count > 10)
{
- remove(self);
+ remove(this);
return;
}
- if(self.count > 5)
- self.alpha -= 0.1;
+ if(this.count > 5)
+ this.alpha -= 0.1;
else
- self.alpha += 0.1;
+ this.alpha += 0.1;
- self.scale += 0.2;
- self.count +=1;
+ this.scale += 0.2;
+ this.count +=1;
}
void ons_generator_ray_spawn(vector org)
this.count -= 1;
}
-void generator_damage(float hp)
-{SELFPARAM();
+void generator_damage(entity this, float hp)
+{
if(hp <= 0)
- setmodel(self, MDL_ONS_GEN_DEAD);
- else if(hp < self.max_health * 0.10)
- setmodel(self, MDL_ONS_GEN9);
- else if(hp < self.max_health * 0.20)
- setmodel(self, MDL_ONS_GEN8);
- else if(hp < self.max_health * 0.30)
- setmodel(self, MDL_ONS_GEN7);
- else if(hp < self.max_health * 0.40)
- setmodel(self, MDL_ONS_GEN6);
- else if(hp < self.max_health * 0.50)
- setmodel(self, MDL_ONS_GEN5);
- else if(hp < self.max_health * 0.60)
- setmodel(self, MDL_ONS_GEN4);
- else if(hp < self.max_health * 0.70)
- setmodel(self, MDL_ONS_GEN3);
- else if(hp < self.max_health * 0.80)
- setmodel(self, MDL_ONS_GEN2);
- else if(hp < self.max_health * 0.90)
- setmodel(self, MDL_ONS_GEN1);
- else if(hp <= self.max_health || hp >= self.max_health)
- setmodel(self, MDL_ONS_GEN);
-
- setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+ setmodel(this, MDL_ONS_GEN_DEAD);
+ else if(hp < this.max_health * 0.10)
+ setmodel(this, MDL_ONS_GEN9);
+ else if(hp < this.max_health * 0.20)
+ setmodel(this, MDL_ONS_GEN8);
+ else if(hp < this.max_health * 0.30)
+ setmodel(this, MDL_ONS_GEN7);
+ else if(hp < this.max_health * 0.40)
+ setmodel(this, MDL_ONS_GEN6);
+ else if(hp < this.max_health * 0.50)
+ setmodel(this, MDL_ONS_GEN5);
+ else if(hp < this.max_health * 0.60)
+ setmodel(this, MDL_ONS_GEN4);
+ else if(hp < this.max_health * 0.70)
+ setmodel(this, MDL_ONS_GEN3);
+ else if(hp < this.max_health * 0.80)
+ setmodel(this, MDL_ONS_GEN2);
+ else if(hp < this.max_health * 0.90)
+ setmodel(this, MDL_ONS_GEN1);
+ else if(hp <= this.max_health || hp >= this.max_health)
+ setmodel(this, MDL_ONS_GEN);
+
+ setsize(this, GENERATOR_MIN, GENERATOR_MAX);
}
-void generator_construct()
-{SELFPARAM();
- self.netname = "Generator";
- self.classname = "onslaught_generator";
-
- setorigin(self, self.origin);
- setmodel(self, MDL_ONS_GEN);
- setsize(self, GENERATOR_MIN, GENERATOR_MAX);
-
- self.move_movetype = MOVETYPE_NOCLIP;
- self.solid = SOLID_BBOX;
- self.movetype = MOVETYPE_NOCLIP;
- self.move_origin = self.origin;
- self.move_time = time;
- self.drawmask = MASK_NORMAL;
- self.alpha = 1;
- self.draw = generator_draw;
+void generator_construct(entity this)
+{
+ this.netname = "Generator";
+ this.classname = "onslaught_generator";
+
+ setorigin(this, this.origin);
+ setmodel(this, MDL_ONS_GEN);
+ setsize(this, GENERATOR_MIN, GENERATOR_MAX);
+
+ this.move_movetype = MOVETYPE_NOCLIP;
+ this.solid = SOLID_BBOX;
+ this.movetype = MOVETYPE_NOCLIP;
+ this.move_origin = this.origin;
+ this.move_time = time;
+ this.drawmask = MASK_NORMAL;
+ this.alpha = 1;
+ this.draw = generator_draw;
}
.vector glowmod;
-void generator_changeteam()
-{SELFPARAM();
- if(self.team)
+void generator_changeteam(entity this)
+{
+ if(this.team)
{
- self.glowmod = Team_ColorRGB(self.team - 1);
- self.teamradar_color = Team_ColorRGB(self.team - 1);
- self.colormap = 1024 + (self.team - 1) * 17;
+ this.glowmod = Team_ColorRGB(this.team - 1);
+ this.teamradar_color = Team_ColorRGB(this.team - 1);
+ this.colormap = 1024 + (this.team - 1) * 17;
}
else
{
- self.colormap = 1024;
- self.glowmod = '1 1 0';
- self.teamradar_color = '1 1 0';
+ this.colormap = 1024;
+ this.glowmod = '1 1 0';
+ this.teamradar_color = '1 1 0';
}
}
if(sf & GSF_SETUP)
{
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
- setorigin(self, self.origin);
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
+ setorigin(this, this.origin);
- self.health = ReadByte();
- self.max_health = ReadByte();
- self.count = ReadByte();
- self.team = ReadByte();
+ this.health = ReadByte();
+ this.max_health = ReadByte();
+ this.count = ReadByte();
+ this.team = ReadByte();
- if(!self.count)
- self.count = 40;
+ if(!this.count)
+ this.count = 40;
- generator_changeteam();
- generator_construct();
+ generator_changeteam(this);
+ generator_construct(this);
}
if(sf & GSF_STATUS)
{
int _tmp;
_tmp = ReadByte();
- if(_tmp != self.team)
+ if(_tmp != this.team)
{
- self.team = _tmp;
- generator_changeteam();
+ this.team = _tmp;
+ generator_changeteam(this);
}
_tmp = ReadByte();
- if(_tmp != self.health)
- generator_damage(_tmp);
+ if(_tmp != this.health)
+ generator_damage(this, _tmp);
- self.health = _tmp;
+ this.health = _tmp;
}
}