]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
sbar: Implement cl_showspeed_factor, a multiplier of cm for cl_showspeed.
authorcloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Aug 2020 18:38:05 +0000 (18:38 +0000)
committercloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Aug 2020 18:38:05 +0000 (18:38 +0000)
Also removed game-specific multipliers. These can be specified manually
as the player or mod author sees fit. In Xonotic, the scale varies per
map, and the scale of the player model can be adjusted with a cvar.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12888 d7cf8633-e32d-0410-b094-e92efae38249

sbar.c

diff --git a/sbar.c b/sbar.c
index 7c8df4b9db64e4663394d1b97ba7b9529037327a..288965a27669a045fb42db8c2853193ed970e768 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -89,6 +89,7 @@ cvar_t cl_showfps = {CVAR_CLIENT | CVAR_SAVE, "cl_showfps", "0", "shows your ren
 cvar_t cl_showsound = {CVAR_CLIENT | CVAR_SAVE, "cl_showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
 cvar_t cl_showblur = {CVAR_CLIENT | CVAR_SAVE, "cl_showblur", "0", "shows the current alpha level of motionblur"};
 cvar_t cl_showspeed = {CVAR_CLIENT | CVAR_SAVE, "cl_showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t cl_showspeed_factor = {CVAR_CLIENT | CVAR_SAVE, "cl_showspeed_factor", "2.54", "multiplier of the centimeter for cl_showspeed. 1 unit = 1 inch in Quake, so this should be 2.54 for Quake, etc"};
 cvar_t cl_showtopspeed = {CVAR_CLIENT | CVAR_SAVE, "cl_showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from cl_showspeed, otherwise it's an unit number just like in cl_showspeed"};
 cvar_t cl_showtime = {CVAR_CLIENT | CVAR_SAVE, "cl_showtime", "0", "shows current time of day (useful on screenshots)"};
 cvar_t cl_showtime_format = {CVAR_CLIENT | CVAR_SAVE, "cl_showtime_format", "%H:%M:%S", "format string for time of day"};
@@ -367,6 +368,7 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&cl_showsound);
        Cvar_RegisterVariable(&cl_showblur);
        Cvar_RegisterVariable(&cl_showspeed);
+       Cvar_RegisterVariable(&cl_showspeed_factor);
        Cvar_RegisterVariable(&cl_showtopspeed);
        Cvar_RegisterVariable(&cl_showtime);
        Cvar_RegisterVariable(&cl_showtime_format);
@@ -1053,36 +1055,24 @@ static void get_showspeed_unit(int unitnumber, double *conversion_factor, const
        {
                default:
                case 1:
-                       if(IS_NEXUIZ_DERIVED(gamemode))
-                               *unit = "in/s";
-                       else
-                               *unit = "qu/s";
+                       *unit = "qu/s";
                        *conversion_factor = 1.0;
                        break;
                case 2:
                        *unit = "m/s";
-                       *conversion_factor = 0.0254;
-                       if(!IS_NEXUIZ_DERIVED(gamemode))
-                               *conversion_factor *= 1.5;
-                       // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
+                       *conversion_factor = 1.0 * cl_showspeed_factor.value * 0.01;
                        break;
                case 3:
                        *unit = "km/h";
-                       *conversion_factor = 0.0254 * 3.6;
-                       if(!IS_NEXUIZ_DERIVED(gamemode))
-                               *conversion_factor *= 1.5;
+                       *conversion_factor = 1.0 * (cl_showspeed_factor.value * 0.01) * 3.6;
                        break;
                case 4:
                        *unit = "mph";
-                       *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
-                       if(!IS_NEXUIZ_DERIVED(gamemode))
-                               *conversion_factor *= 1.5;
+                       *conversion_factor = 1.0 * (cl_showspeed_factor.value * 0.01 * 3.6) * 0.6213711922;
                        break;
                case 5:
                        *unit = "knots";
-                       *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
-                       if(!IS_NEXUIZ_DERIVED(gamemode))
-                               *conversion_factor *= 1.5;
+                       *conversion_factor = 1.0 * (cl_showspeed_factor.value * 0.01 * 3.6) * 0.539957;
                        break;
        }
 }