VectorMultiply(specularcolor, rsurface.rtlight->currentcolor, specularcolor);
if (VectorLength2(ambientcolor) + VectorLength2(diffusecolor) + VectorLength2(specularcolor) < (1.0f / 1048576.0f))
return;
- negated = (rsurface.rtlight->currentcolor[0] + rsurface.rtlight->currentcolor[1] + rsurface.rtlight->currentcolor[2] < 0) && vid.support.ext_blend_subtract;
+ negated = (rsurface.rtlight->currentcolor[0] + rsurface.rtlight->currentcolor[1] + rsurface.rtlight->currentcolor[2] < 0);
if(negated)
{
VectorNegate(ambientcolor, ambientcolor);
if (VectorLength(color) > (1.0f / 256.0f))
{
float vertex3f[12];
- qboolean negated = (color[0] + color[1] + color[2] < 0) && vid.support.ext_blend_subtract;
+ qboolean negated = (color[0] + color[1] + color[2] < 0);
if(negated)
{
VectorNegate(color, color);