float Vore_SwallowModel_CustomizeEntityForClient()\r
{\r
// use the same system as the weapon model\r
+\r
self.viewmodelforclient = self.owner;\r
+ self.alpha = self.owner.cvar_cl_vore_swallowmodel;\r
+\r
if(other.classname == "spectator")\r
- if(other.enemy == self.owner)\r
- self.viewmodelforclient = other;\r
+ if(other.enemy == self.owner)\r
+ {\r
+ self.viewmodelforclient = other;\r
+ self.alpha = other.cvar_cl_vore_swallowmodel;\r
+ }\r
+\r
return TRUE;\r
}\r
\r
}\r
\r
// properties that should update whenever possible, but when the predator is not available\r
- self.alpha = self.owner.cvar_cl_vore_swallowmodel;\r
self.nextthink = time;\r
}\r
\r