seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"\r
\r
\r
-seta cl_teamradar 1 "show radar in teammatches when available"\r
-seta cl_teamradar_background_alpha 0.6 "set to -1 to disable"\r
-seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"\r
-seta cl_teamradar_scale 4096 "distance you can see on the team radar"\r
-seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"\r
-seta cl_teamradar_size "128 128" "size of the team radar in pixels"\r
-seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"\r
-seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"\r
-alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"\r
+seta cl_radar 2 "show radar. 1 in team maches, 2 always"\r
+seta cl_radar_background_alpha -1 "set to -1 to disable"\r
+seta cl_radar_foreground_alpha 0.8 "alpha of the map"\r
+seta cl_radar_scale 4096 "distance you can see on the radar"\r
+seta cl_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"\r
+seta cl_radar_size "128 128" "size of the radar in pixels"\r
+seta cl_radar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"\r
+seta cl_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"\r
+alias cl_radar_rotate "toggle cl_radar_rotation 0 1 2 3 4"\r
\r
set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"\r
set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"\r
(\r
!scoreboard_active\r
&&\r
- cvar_string("cl_teamradar") != "0"\r
+ cvar_string("cl_radar") != "0"\r
&&\r
(\r
- cvar("cl_teamradar") == 2\r
+ cvar("cl_radar") == 2\r
||\r
teamplay\r
)\r
)\r
)\r
- teamradar_view();\r
+ radar_view();\r
\r
// Draw artwork and play intermission music\r
if(intermission && !isdemo() && gametype != GAME_RPG && !spectatee_status) // the match has ended. Don't do this for RPG because no one wins or loses there\r
autocvars.qh\r
\r
interpolate.qh\r
-teamradar.qh\r
+radar.qh\r
waypointsprites.qh\r
movetypes.qh\r
prandom.qh\r
Main.qc\r
View.qc\r
interpolate.qc\r
-teamradar.qc\r
+radar.qc\r
waypointsprites.qc\r
movetypes.qc\r
prandom.qc\r
--- /dev/null
+float radar_angle; // player yaw angle\r
+vector radar_origin3d_in_texcoord; // player origin\r
+vector radar_origin2d; // 2D origin\r
+vector radar_size2d; // 2D size\r
+vector radar_extraclip_mins, radar_extraclip_maxs; // don't even ask\r
+float radar_size; // 2D scale factor\r
+float cl_radar_scale; // window size = ...qu\r
+float cl_radar_nohudhack;\r
+float v_flipped;\r
+\r
+float vlen2d(vector v)\r
+{\r
+ return sqrt(v_x * v_x + v_y * v_y);\r
+}\r
+\r
+float vlen_maxnorm2d(vector v)\r
+{\r
+ return max4(v_x, v_y, -v_x, -v_y);\r
+}\r
+\r
+float vlen_minnorm2d(vector v)\r
+{\r
+ return min(max(v_x, -v_x), max(v_y, -v_y));\r
+}\r
+\r
+vector radar_3dcoord_to_texcoord(vector in)\r
+{\r
+ vector out;\r
+ out_x = (in_x - mi_picmin_x) / (mi_picmax_x - mi_picmin_x);\r
+ out_y = (in_y - mi_picmin_y) / (mi_picmax_y - mi_picmin_y);\r
+ out_z = 0;\r
+ return out;\r
+}\r
+\r
+vector radar_texcoord_to_2dcoord(vector in)\r
+{\r
+ vector out;\r
+ in -= radar_origin3d_in_texcoord;\r
+\r
+ out = rotate(in, radar_angle * DEG2RAD);\r
+ out_y = - out_y; // screen space is reversed\r
+\r
+ out = out * radar_size;\r
+ if(v_flipped)\r
+ out_x = -out_x;\r
+ out += radar_origin2d;\r
+ return out;\r
+}\r
+\r
+vector yinvert(vector v)\r
+{\r
+ v_y = 1 - v_y;\r
+ return v;\r
+}\r
+\r
+void draw_radar_background(float bg, float fg)\r
+{\r
+ float fga;\r
+ vector fgc;\r
+ if(bg > 0)\r
+ {\r
+ R_BeginPolygon("", 0);\r
+ R_PolygonVertex('1 0 0' * (radar_origin2d_x - radar_size2d_x * 0.5 + radar_extraclip_mins_x) + '0 1 0' * (radar_origin2d_y - radar_size2d_y * 0.5 + radar_extraclip_mins_y), '0 0 0', '0 0 0', bg);\r
+ R_PolygonVertex('1 0 0' * (radar_origin2d_x + radar_size2d_x * 0.5 + radar_extraclip_maxs_x) + '0 1 0' * (radar_origin2d_y - radar_size2d_y * 0.5 + radar_extraclip_mins_y), '0 0 0', '0 0 0', bg);\r
+ R_PolygonVertex('1 0 0' * (radar_origin2d_x + radar_size2d_x * 0.5 + radar_extraclip_maxs_x) + '0 1 0' * (radar_origin2d_y + radar_size2d_y * 0.5 + radar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);\r
+ R_PolygonVertex('1 0 0' * (radar_origin2d_x - radar_size2d_x * 0.5 + radar_extraclip_mins_x) + '0 1 0' * (radar_origin2d_y + radar_size2d_y * 0.5 + radar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);\r
+ R_EndPolygon();\r
+ }\r
+\r
+ if(fg > 0 && minimapname != "")\r
+ {\r
+ fga = 1;\r
+ fgc = '1 1 1' * fg;\r
+ R_BeginPolygon(minimapname, DRAWFLAG_SCREEN | DRAWFLAG_MIPMAP);\r
+ if(v_flipped)\r
+ {\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), fgc, fga);\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord2), yinvert(mi_pictexcoord2), fgc, fga);\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord1), yinvert(mi_pictexcoord1), fgc, fga);\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord0), yinvert(mi_pictexcoord0), fgc, fga);\r
+ }\r
+ else\r
+ {\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord0), yinvert(mi_pictexcoord0), fgc, fga);\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord1), yinvert(mi_pictexcoord1), fgc, fga);\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord2), yinvert(mi_pictexcoord2), fgc, fga);\r
+ R_PolygonVertex(radar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), fgc, fga);\r
+ }\r
+ R_EndPolygon();\r
+ }\r
+}\r
+\r
+void(vector coord3d, vector pangles, vector rgb) draw_radar_player =\r
+{\r
+ vector coord, rgb2;\r
+\r
+ coord = radar_texcoord_to_2dcoord(radar_3dcoord_to_texcoord(coord3d));\r
+\r
+ makevectors(pangles - '0 1 0' * radar_angle);\r
+ if(v_flipped)\r
+ {\r
+ v_forward_x = -v_forward_x;\r
+ v_right_x = -v_right_x;\r
+ v_up_x = -v_up_x;\r
+ }\r
+ v_forward_z = 0;\r
+ v_forward = normalize(v_forward);\r
+ v_forward_y *= -1.0;\r
+ v_right_x = -v_forward_y;\r
+ v_right_y = v_forward_x;\r
+\r
+ if(rgb == '1 1 1')\r
+ rgb2 = '0 0 0';\r
+ else\r
+ rgb2 = '1 1 1';\r
+\r
+ R_BeginPolygon("", 0);\r
+ R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, sbar_alpha_fg);\r
+ R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, sbar_alpha_fg);\r
+ R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, sbar_alpha_fg);\r
+ R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, sbar_alpha_fg);\r
+ R_EndPolygon();\r
+\r
+ R_BeginPolygon("", 0);\r
+ R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, sbar_alpha_fg);\r
+ R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, sbar_alpha_fg);\r
+ R_PolygonVertex(coord-v_forward, '1 0 0', rgb, sbar_alpha_fg);\r
+ R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, sbar_alpha_fg);\r
+ R_EndPolygon();\r
+};\r
+\r
+void draw_radar_icon(vector coord, float icon, entity pingdata, vector rgb, float a)\r
+{\r
+ float dt;\r
+ vector v;\r
+ float i;\r
+\r
+ coord = radar_texcoord_to_2dcoord(radar_3dcoord_to_texcoord(coord));\r
+ drawpic(coord - '4 4 0', strcat("gfx/radar_icon_", ftos(icon)), '8 8 0', rgb, a, 0);\r
+\r
+ if(pingdata)\r
+ {\r
+ for(i = 0; i < MAX_RADAR_TIMES; ++i)\r
+ {\r
+ dt = pingdata.(radar_times[i]);\r
+ if(dt == 0)\r
+ continue;\r
+ dt = time - dt;\r
+ if(dt >= 1 || dt <= 0)\r
+ continue;\r
+ v = '2 2 0' * radar_size * dt;\r
+ drawpic(coord - 0.5 * v, "gfx/radar_ping", v, '1 1 1', (1 - dt) * a, DRAWFLAG_ADDITIVE);\r
+ }\r
+ }\r
+}\r
+\r
+void draw_radar_link(vector start, vector end, float colors)\r
+{\r
+ vector c0, c1, norm;\r
+\r
+ start = radar_texcoord_to_2dcoord(radar_3dcoord_to_texcoord(start));\r
+ end = radar_texcoord_to_2dcoord(radar_3dcoord_to_texcoord(end));\r
+ norm = normalize(start - end);\r
+ norm_z = norm_x;\r
+ norm_x = -norm_y;\r
+ norm_y = norm_z;\r
+ norm_z = 0;\r
+\r
+ c0 = colormapPaletteColor(colors & 0x0F, FALSE);\r
+ c1 = colormapPaletteColor((colors & 0xF0) / 0x10, FALSE);\r
+\r
+ R_BeginPolygon("", 0);\r
+ R_PolygonVertex(start - norm, '0 0 0', c0, sbar_alpha_fg);\r
+ R_PolygonVertex(start + norm, '0 1 0', c0, sbar_alpha_fg);\r
+ R_PolygonVertex(end + norm, '1 1 0', c1, sbar_alpha_fg);\r
+ R_PolygonVertex(end - norm, '1 0 0', c1, sbar_alpha_fg);\r
+ R_EndPolygon();\r
+}\r
+\r
+float cl_radar_scale;\r
+float cl_radar_background_alpha;\r
+float cl_radar_foreground_alpha;\r
+float cl_radar_rotation;\r
+vector cl_radar_size;\r
+vector cl_radar_position;\r
+float cl_radar_zoommode;\r
+\r
+void radar_loadcvars()\r
+{\r
+ v_flipped = cvar("v_flipped");\r
+ if(ons_showmap)\r
+ {\r
+ cl_radar_scale = 42; // dummy, not used (see zoommode)\r
+ cl_radar_background_alpha = 1 * (1 - cvar("_menu_alpha"));\r
+ cl_radar_foreground_alpha = 1 * (1 - cvar("_menu_alpha"));\r
+ cl_radar_rotation = cvar("cl_radar_rotation");\r
+ if(!cl_radar_rotation)\r
+ cl_radar_rotation = 4;\r
+ cl_radar_size = '256 256 0'; // TODO make somewhat variable?\r
+ cl_radar_position = '0.5 0.5 0';\r
+ cl_radar_zoommode = 3;\r
+ cl_radar_nohudhack = 0;\r
+ }\r
+ else\r
+ {\r
+ cl_radar_scale = cvar("cl_radar_scale");\r
+ cl_radar_background_alpha = cvar("cl_radar_background_alpha") * sbar_alpha_fg;\r
+ cl_radar_foreground_alpha = cvar("cl_radar_foreground_alpha") * sbar_alpha_fg;\r
+ cl_radar_rotation = cvar("cl_radar_rotation");\r
+ cl_radar_size = stov(cvar_string("cl_radar_size"));\r
+ cl_radar_position = stov(cvar_string("cl_radar_position"));\r
+ cl_radar_zoommode = cvar("cl_radar_zoommode");\r
+\r
+ // others default to 0\r
+ // match this to defaultVoretournament.cfg!\r
+ if(!cl_radar_scale) cl_radar_scale = 4096;\r
+ if(!cl_radar_background_alpha) cl_radar_background_alpha = 0.4 * sbar_alpha_fg;\r
+ if(!cl_radar_foreground_alpha) cl_radar_foreground_alpha = 0.8 * sbar_alpha_fg;\r
+ if(!cl_radar_size_x) cl_radar_size_x = 128;\r
+ if(!cl_radar_size_y) cl_radar_size_y = cl_radar_size_x;\r
+\r
+ cl_radar_size_z = 0;\r
+ cl_radar_nohudhack = cl_radar_position_z;\r
+ cl_radar_position_z = 0;\r
+ }\r
+}\r
+\r
+void() radar_view =\r
+{\r
+ local float color1, color2; // color already declared as a global in hud.qc\r
+ local vector rgb;\r
+ local entity tm;\r
+ float scale2d, normalsize, bigsize;\r
+ float f;\r
+\r
+ if(minimapname == "" && !ons_showmap)\r
+ return;\r
+\r
+ radar_loadcvars();\r
+\r
+ switch(cl_radar_zoommode)\r
+ {\r
+ default:\r
+ case 0:\r
+ f = current_zoomfraction;\r
+ break;\r
+ case 1:\r
+ f = 1 - current_zoomfraction;\r
+ break;\r
+ case 2:\r
+ f = 0;\r
+ break;\r
+ case 3:\r
+ f = 1;\r
+ break;\r
+ }\r
+\r
+ switch(cl_radar_rotation)\r
+ {\r
+ case 0:\r
+ radar_angle = view_angles_y - 90;\r
+ break;\r
+ default:\r
+ radar_angle = 90 * cl_radar_rotation;\r
+ break;\r
+ }\r
+\r
+ scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);\r
+ radar_size2d = cl_radar_size;\r
+\r
+ radar_origin2d =\r
+ '1 0 0' * (0.5 * radar_size2d_x + cl_radar_position_x * (vid_conwidth - radar_size2d_x))\r
+ + '0 1 0' * (0.5 * radar_size2d_y + cl_radar_position_y * (vid_conheight - radar_size2d_y));\r
+ \r
+ radar_extraclip_mins = radar_extraclip_maxs = '0 0 0';\r
+ if(cl_radar_position == '1 0 0')\r
+ {\r
+ if(cl_radar_nohudhack < 2)\r
+ radar_origin2d_y += 25;\r
+ if(cl_radar_nohudhack < 1)\r
+ radar_extraclip_mins_y -= 25;\r
+ }\r
+ else if(cl_radar_position == '0 1 0' || cl_radar_position == '1 1 0')\r
+ {\r
+ if(cl_radar_nohudhack < 2)\r
+ radar_origin2d_y -= 50;\r
+ //if(cl_radar_nohudhack < 1)\r
+ //radar_extraclip_size_y += 50; // don't, the HUD looks nice\r
+ }\r
+\r
+ // pixels per world qu to match the radar_size2d_x range in the longest dimension\r
+ if(cl_radar_rotation == 0)\r
+ {\r
+ // max-min distance must fit the radar in any rotation\r
+ bigsize = vlen_minnorm2d(radar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));\r
+ }\r
+ else\r
+ {\r
+ vector c0, c1, c2, c3, span;\r
+ c0 = rotate(mi_min, radar_angle * DEG2RAD);\r
+ c1 = rotate(mi_max, radar_angle * DEG2RAD);\r
+ c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, radar_angle * DEG2RAD);\r
+ c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, radar_angle * DEG2RAD);\r
+ span = '0 0 0';\r
+ span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);\r
+ span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);\r
+\r
+ // max-min distance must fit the radar in x=x, y=y\r
+ bigsize = min(\r
+ radar_size2d_x * scale2d / (1.05 * span_x),\r
+ radar_size2d_y * scale2d / (1.05 * span_y)\r
+ );\r
+ }\r
+\r
+ normalsize = vlen_maxnorm2d(radar_size2d) * scale2d / cl_radar_scale;\r
+ if(bigsize > normalsize)\r
+ normalsize = bigsize;\r
+\r
+ radar_size =\r
+ f * bigsize\r
+ + (1 - f) * normalsize;\r
+ radar_origin3d_in_texcoord = radar_3dcoord_to_texcoord(\r
+ f * (mi_min + mi_max) * 0.5\r
+ + (1 - f) * view_origin);\r
+\r
+ color1 = GetPlayerColor(player_localentnum-1);\r
+ rgb = GetTeamRGB(color1);\r
+\r
+ drawsetcliparea(\r
+ radar_origin2d_x - radar_size2d_x * 0.5 + radar_extraclip_mins_x,\r
+ radar_origin2d_y - radar_size2d_y * 0.5 + radar_extraclip_mins_y,\r
+ radar_size2d_x + radar_extraclip_maxs_x - radar_extraclip_mins_x,\r
+ radar_size2d_y + radar_extraclip_maxs_y - radar_extraclip_mins_y\r
+ );\r
+\r
+ draw_radar_background(cl_radar_background_alpha, cl_radar_foreground_alpha);\r
+\r
+ if(ons_showmap)\r
+ {\r
+ drawresetcliparea();\r
+\r
+ vector frame_origin, frame_size;\r
+ frame_origin = frame_size = '0 0 0';\r
+\r
+ frame_origin_x = radar_origin2d_x - radar_size2d_x * 0.55859375; // matches the picture\r
+ frame_origin_y = radar_origin2d_y - radar_size2d_y * 0.55859375; // matches the picture\r
+ frame_size_x = radar_size2d_x * 1.1171875; // matches the picture\r
+ frame_size_y = radar_size2d_y * 1.1171875; // matches the picture\r
+ drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', sbar_alpha_fg, 0);\r
+ drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, sbar_alpha_fg, 0);\r
+\r
+ drawsetcliparea(\r
+ radar_origin2d_x - radar_size2d_x * 0.5,\r
+ radar_origin2d_y - radar_size2d_y * 0.5,\r
+ radar_size2d_x,\r
+ radar_size2d_y\r
+ );\r
+ }\r
+\r
+ for(tm = world; (tm = find(tm, classname, "radarlink")); )\r
+ draw_radar_link(tm.origin, tm.velocity, tm.team);\r
+ for(tm = world; (tm = findflags(tm, radar_icon, 0xFFFFFF)); )\r
+ draw_radar_icon(tm.origin, tm.radar_icon, tm, tm.radar_color, tm.alpha * sbar_alpha_fg);\r
+ for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )\r
+ {\r
+ color2 = GetPlayerColor(tm.sv_entnum);\r
+ //if(color == COLOR_SPECTATOR || color == color2)\r
+ draw_radar_player(tm.origin, tm.angles, GetTeamRGB(color2));\r
+ }\r
+ draw_radar_player(view_origin, view_angles, '1 1 1');\r
+\r
+ drawresetcliparea();\r
+};\r
+\r
+\r
+\r
+// radar links\r
+\r
+void Ent_RadarLink()\r
+{\r
+ float sendflags;\r
+ sendflags = ReadByte();\r
+\r
+ InterpolateOrigin_Undo();\r
+\r
+ self.iflags = IFLAG_VELOCITY;\r
+ self.classname = "radarlink";\r
+\r
+ if(sendflags & 1)\r
+ {\r
+ self.origin_x = ReadCoord();\r
+ self.origin_y = ReadCoord();\r
+ self.origin_z = ReadCoord();\r
+ }\r
+\r
+ if(sendflags & 2)\r
+ {\r
+ self.velocity_x = ReadCoord();\r
+ self.velocity_y = ReadCoord();\r
+ self.velocity_z = ReadCoord();\r
+ }\r
+\r
+ if(sendflags & 4)\r
+ {\r
+ self.team = ReadByte();\r
+ }\r
+\r
+ InterpolateOrigin_Note();\r
+}\r
--- /dev/null
+void radar_view();\r
+\r
+#define MAX_RADAR_TIMES 32\r
+\r
+// to make entities have dots on the team radar\r
+.float radar_icon;\r
+.float radar_times[MAX_RADAR_TIMES];\r
+.float radar_time_index;\r
+.vector radar_color;\r
+++ /dev/null
-float teamradar_angle; // player yaw angle\r
-vector teamradar_origin3d_in_texcoord; // player origin\r
-vector teamradar_origin2d; // 2D origin\r
-vector teamradar_size2d; // 2D size\r
-vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // don't even ask\r
-float teamradar_size; // 2D scale factor\r
-float cl_teamradar_scale; // window size = ...qu\r
-float cl_teamradar_nohudhack;\r
-float v_flipped;\r
-\r
-float vlen2d(vector v)\r
-{\r
- return sqrt(v_x * v_x + v_y * v_y);\r
-}\r
-\r
-float vlen_maxnorm2d(vector v)\r
-{\r
- return max4(v_x, v_y, -v_x, -v_y);\r
-}\r
-\r
-float vlen_minnorm2d(vector v)\r
-{\r
- return min(max(v_x, -v_x), max(v_y, -v_y));\r
-}\r
-\r
-vector teamradar_3dcoord_to_texcoord(vector in)\r
-{\r
- vector out;\r
- out_x = (in_x - mi_picmin_x) / (mi_picmax_x - mi_picmin_x);\r
- out_y = (in_y - mi_picmin_y) / (mi_picmax_y - mi_picmin_y);\r
- out_z = 0;\r
- return out;\r
-}\r
-\r
-vector teamradar_texcoord_to_2dcoord(vector in)\r
-{\r
- vector out;\r
- in -= teamradar_origin3d_in_texcoord;\r
-\r
- out = rotate(in, teamradar_angle * DEG2RAD);\r
- out_y = - out_y; // screen space is reversed\r
-\r
- out = out * teamradar_size;\r
- if(v_flipped)\r
- out_x = -out_x;\r
- out += teamradar_origin2d;\r
- return out;\r
-}\r
-\r
-vector yinvert(vector v)\r
-{\r
- v_y = 1 - v_y;\r
- return v;\r
-}\r
-\r
-void draw_teamradar_background(float bg, float fg)\r
-{\r
- float fga;\r
- vector fgc;\r
- if(bg > 0)\r
- {\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y), '0 0 0', '0 0 0', bg);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5 + teamradar_extraclip_maxs_x) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y), '0 0 0', '0 0 0', bg);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5 + teamradar_extraclip_maxs_x) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5 + teamradar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5 + teamradar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);\r
- R_EndPolygon();\r
- }\r
-\r
- if(fg > 0 && minimapname != "")\r
- {\r
- fga = 1;\r
- fgc = '1 1 1' * fg;\r
- R_BeginPolygon(minimapname, DRAWFLAG_SCREEN | DRAWFLAG_MIPMAP);\r
- if(v_flipped)\r
- {\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord2), yinvert(mi_pictexcoord2), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord1), yinvert(mi_pictexcoord1), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord0), yinvert(mi_pictexcoord0), fgc, fga);\r
- }\r
- else\r
- {\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord0), yinvert(mi_pictexcoord0), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord1), yinvert(mi_pictexcoord1), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord2), yinvert(mi_pictexcoord2), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), fgc, fga);\r
- }\r
- R_EndPolygon();\r
- }\r
-}\r
-\r
-void(vector coord3d, vector pangles, vector rgb) draw_teamradar_player =\r
-{\r
- vector coord, rgb2;\r
-\r
- coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord3d));\r
-\r
- makevectors(pangles - '0 1 0' * teamradar_angle);\r
- if(v_flipped)\r
- {\r
- v_forward_x = -v_forward_x;\r
- v_right_x = -v_right_x;\r
- v_up_x = -v_up_x;\r
- }\r
- v_forward_z = 0;\r
- v_forward = normalize(v_forward);\r
- v_forward_y *= -1.0;\r
- v_right_x = -v_forward_y;\r
- v_right_y = v_forward_x;\r
-\r
- if(rgb == '1 1 1')\r
- rgb2 = '0 0 0';\r
- else\r
- rgb2 = '1 1 1';\r
-\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, sbar_alpha_fg);\r
- R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, sbar_alpha_fg);\r
- R_EndPolygon();\r
-\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, sbar_alpha_fg);\r
- R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_forward, '1 0 0', rgb, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, sbar_alpha_fg);\r
- R_EndPolygon();\r
-};\r
-\r
-void draw_teamradar_icon(vector coord, float icon, entity pingdata, vector rgb, float a)\r
-{\r
- float dt;\r
- vector v;\r
- float i;\r
-\r
- coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord));\r
- drawpic(coord - '4 4 0', strcat("gfx/teamradar_icon_", ftos(icon)), '8 8 0', rgb, a, 0);\r
-\r
- if(pingdata)\r
- {\r
- for(i = 0; i < MAX_TEAMRADAR_TIMES; ++i)\r
- {\r
- dt = pingdata.(teamradar_times[i]);\r
- if(dt == 0)\r
- continue;\r
- dt = time - dt;\r
- if(dt >= 1 || dt <= 0)\r
- continue;\r
- v = '2 2 0' * teamradar_size * dt;\r
- drawpic(coord - 0.5 * v, "gfx/teamradar_ping", v, '1 1 1', (1 - dt) * a, DRAWFLAG_ADDITIVE);\r
- }\r
- }\r
-}\r
-\r
-void draw_teamradar_link(vector start, vector end, float colors)\r
-{\r
- vector c0, c1, norm;\r
-\r
- start = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(start));\r
- end = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(end));\r
- norm = normalize(start - end);\r
- norm_z = norm_x;\r
- norm_x = -norm_y;\r
- norm_y = norm_z;\r
- norm_z = 0;\r
-\r
- c0 = colormapPaletteColor(colors & 0x0F, FALSE);\r
- c1 = colormapPaletteColor((colors & 0xF0) / 0x10, FALSE);\r
-\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex(start - norm, '0 0 0', c0, sbar_alpha_fg);\r
- R_PolygonVertex(start + norm, '0 1 0', c0, sbar_alpha_fg);\r
- R_PolygonVertex(end + norm, '1 1 0', c1, sbar_alpha_fg);\r
- R_PolygonVertex(end - norm, '1 0 0', c1, sbar_alpha_fg);\r
- R_EndPolygon();\r
-}\r
-\r
-float cl_teamradar_scale;\r
-float cl_teamradar_background_alpha;\r
-float cl_teamradar_foreground_alpha;\r
-float cl_teamradar_rotation;\r
-vector cl_teamradar_size;\r
-vector cl_teamradar_position;\r
-float cl_teamradar_zoommode;\r
-\r
-void teamradar_loadcvars()\r
-{\r
- v_flipped = cvar("v_flipped");\r
- if(ons_showmap)\r
- {\r
- cl_teamradar_scale = 42; // dummy, not used (see zoommode)\r
- cl_teamradar_background_alpha = 1 * (1 - cvar("_menu_alpha"));\r
- cl_teamradar_foreground_alpha = 1 * (1 - cvar("_menu_alpha"));\r
- cl_teamradar_rotation = cvar("cl_teamradar_rotation");\r
- if(!cl_teamradar_rotation)\r
- cl_teamradar_rotation = 4;\r
- cl_teamradar_size = '256 256 0'; // TODO make somewhat variable?\r
- cl_teamradar_position = '0.5 0.5 0';\r
- cl_teamradar_zoommode = 3;\r
- cl_teamradar_nohudhack = 0;\r
- }\r
- else\r
- {\r
- cl_teamradar_scale = cvar("cl_teamradar_scale");\r
- cl_teamradar_background_alpha = cvar("cl_teamradar_background_alpha") * sbar_alpha_fg;\r
- cl_teamradar_foreground_alpha = cvar("cl_teamradar_foreground_alpha") * sbar_alpha_fg;\r
- cl_teamradar_rotation = cvar("cl_teamradar_rotation");\r
- cl_teamradar_size = stov(cvar_string("cl_teamradar_size"));\r
- cl_teamradar_position = stov(cvar_string("cl_teamradar_position"));\r
- cl_teamradar_zoommode = cvar("cl_teamradar_zoommode");\r
-\r
- // others default to 0\r
- // match this to defaultVoretournament.cfg!\r
- if(!cl_teamradar_scale) cl_teamradar_scale = 4096;\r
- if(!cl_teamradar_background_alpha) cl_teamradar_background_alpha = 0.4 * sbar_alpha_fg;\r
- if(!cl_teamradar_foreground_alpha) cl_teamradar_foreground_alpha = 0.8 * sbar_alpha_fg;\r
- if(!cl_teamradar_size_x) cl_teamradar_size_x = 128;\r
- if(!cl_teamradar_size_y) cl_teamradar_size_y = cl_teamradar_size_x;\r
-\r
- cl_teamradar_size_z = 0;\r
- cl_teamradar_nohudhack = cl_teamradar_position_z;\r
- cl_teamradar_position_z = 0;\r
- }\r
-}\r
-\r
-void() teamradar_view =\r
-{\r
- local float color1, color2; // color already declared as a global in hud.qc\r
- local vector rgb;\r
- local entity tm;\r
- float scale2d, normalsize, bigsize;\r
- float f;\r
-\r
- if(minimapname == "" && !ons_showmap)\r
- return;\r
-\r
- teamradar_loadcvars();\r
-\r
- switch(cl_teamradar_zoommode)\r
- {\r
- default:\r
- case 0:\r
- f = current_zoomfraction;\r
- break;\r
- case 1:\r
- f = 1 - current_zoomfraction;\r
- break;\r
- case 2:\r
- f = 0;\r
- break;\r
- case 3:\r
- f = 1;\r
- break;\r
- }\r
-\r
- switch(cl_teamradar_rotation)\r
- {\r
- case 0:\r
- teamradar_angle = view_angles_y - 90;\r
- break;\r
- default:\r
- teamradar_angle = 90 * cl_teamradar_rotation;\r
- break;\r
- }\r
-\r
- scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);\r
- teamradar_size2d = cl_teamradar_size;\r
-\r
- teamradar_origin2d =\r
- '1 0 0' * (0.5 * teamradar_size2d_x + cl_teamradar_position_x * (vid_conwidth - teamradar_size2d_x))\r
- + '0 1 0' * (0.5 * teamradar_size2d_y + cl_teamradar_position_y * (vid_conheight - teamradar_size2d_y));\r
- \r
- teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';\r
- if(cl_teamradar_position == '1 0 0')\r
- {\r
- if(cl_teamradar_nohudhack < 2)\r
- teamradar_origin2d_y += 25;\r
- if(cl_teamradar_nohudhack < 1)\r
- teamradar_extraclip_mins_y -= 25;\r
- }\r
- else if(cl_teamradar_position == '0 1 0' || cl_teamradar_position == '1 1 0')\r
- {\r
- if(cl_teamradar_nohudhack < 2)\r
- teamradar_origin2d_y -= 50;\r
- //if(cl_teamradar_nohudhack < 1)\r
- //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice\r
- }\r
-\r
- // pixels per world qu to match the teamradar_size2d_x range in the longest dimension\r
- if(cl_teamradar_rotation == 0)\r
- {\r
- // max-min distance must fit the radar in any rotation\r
- bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));\r
- }\r
- else\r
- {\r
- vector c0, c1, c2, c3, span;\r
- c0 = rotate(mi_min, teamradar_angle * DEG2RAD);\r
- c1 = rotate(mi_max, teamradar_angle * DEG2RAD);\r
- c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);\r
- c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);\r
- span = '0 0 0';\r
- span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);\r
- span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);\r
-\r
- // max-min distance must fit the radar in x=x, y=y\r
- bigsize = min(\r
- teamradar_size2d_x * scale2d / (1.05 * span_x),\r
- teamradar_size2d_y * scale2d / (1.05 * span_y)\r
- );\r
- }\r
-\r
- normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;\r
- if(bigsize > normalsize)\r
- normalsize = bigsize;\r
-\r
- teamradar_size =\r
- f * bigsize\r
- + (1 - f) * normalsize;\r
- teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(\r
- f * (mi_min + mi_max) * 0.5\r
- + (1 - f) * view_origin);\r
-\r
- color1 = GetPlayerColor(player_localentnum-1);\r
- rgb = GetTeamRGB(color1);\r
-\r
- drawsetcliparea(\r
- teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x,\r
- teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y,\r
- teamradar_size2d_x + teamradar_extraclip_maxs_x - teamradar_extraclip_mins_x,\r
- teamradar_size2d_y + teamradar_extraclip_maxs_y - teamradar_extraclip_mins_y\r
- );\r
-\r
- draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);\r
-\r
- if(ons_showmap)\r
- {\r
- drawresetcliparea();\r
-\r
- vector frame_origin, frame_size;\r
- frame_origin = frame_size = '0 0 0';\r
-\r
- frame_origin_x = teamradar_origin2d_x - teamradar_size2d_x * 0.55859375; // matches the picture\r
- frame_origin_y = teamradar_origin2d_y - teamradar_size2d_y * 0.55859375; // matches the picture\r
- frame_size_x = teamradar_size2d_x * 1.1171875; // matches the picture\r
- frame_size_y = teamradar_size2d_y * 1.1171875; // matches the picture\r
- drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', sbar_alpha_fg, 0);\r
- drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, sbar_alpha_fg, 0);\r
-\r
- drawsetcliparea(\r
- teamradar_origin2d_x - teamradar_size2d_x * 0.5,\r
- teamradar_origin2d_y - teamradar_size2d_y * 0.5,\r
- teamradar_size2d_x,\r
- teamradar_size2d_y\r
- );\r
- }\r
-\r
- for(tm = world; (tm = find(tm, classname, "radarlink")); )\r
- draw_teamradar_link(tm.origin, tm.velocity, tm.team);\r
- for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )\r
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, tm.alpha * sbar_alpha_fg);\r
- for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )\r
- {\r
- color2 = GetPlayerColor(tm.sv_entnum);\r
- //if(color == COLOR_SPECTATOR || color == color2)\r
- draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));\r
- }\r
- draw_teamradar_player(view_origin, view_angles, '1 1 1');\r
-\r
- drawresetcliparea();\r
-};\r
-\r
-\r
-\r
-// radar links\r
-\r
-void Ent_RadarLink()\r
-{\r
- float sendflags;\r
- sendflags = ReadByte();\r
-\r
- InterpolateOrigin_Undo();\r
-\r
- self.iflags = IFLAG_VELOCITY;\r
- self.classname = "radarlink";\r
-\r
- if(sendflags & 1)\r
- {\r
- self.origin_x = ReadCoord();\r
- self.origin_y = ReadCoord();\r
- self.origin_z = ReadCoord();\r
- }\r
-\r
- if(sendflags & 2)\r
- {\r
- self.velocity_x = ReadCoord();\r
- self.velocity_y = ReadCoord();\r
- self.velocity_z = ReadCoord();\r
- }\r
-\r
- if(sendflags & 4)\r
- {\r
- self.team = ReadByte();\r
- }\r
-\r
- InterpolateOrigin_Note();\r
-}\r
+++ /dev/null
-void teamradar_view();\r
-\r
-#define MAX_TEAMRADAR_TIMES 32\r
-\r
-// to make entities have dots on the team radar\r
-.float teamradar_icon;\r
-.float teamradar_times[MAX_TEAMRADAR_TIMES];\r
-.float teamradar_time_index;\r
-.vector teamradar_color;\r
align = 0.5;\r
else\r
align = 0;\r
- drawhealthbar(o, rot * 90 * DEG2RAD, self.health, SPRITE_SIZE * t, SPRITE_HOTSPOT * t, SPRITE_HEALTHBAR_WIDTH * t, SPRITE_HEALTHBAR_HEIGHT * t, SPRITE_HEALTHBAR_MARGIN * t, SPRITE_HEALTHBAR_BORDER * t, align, self.teamradar_color, a * SPRITE_HEALTHBAR_BORDERALPHA, self.teamradar_color, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL);\r
+ drawhealthbar(o, rot * 90 * DEG2RAD, self.health, SPRITE_SIZE * t, SPRITE_HOTSPOT * t, SPRITE_HEALTHBAR_WIDTH * t, SPRITE_HEALTHBAR_HEIGHT * t, SPRITE_HEALTHBAR_MARGIN * t, SPRITE_HEALTHBAR_BORDER * t, align, self.radar_color, a * SPRITE_HEALTHBAR_BORDERALPHA, self.radar_color, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL);\r
}\r
}\r
\r
if(sendflags & 32)\r
{\r
f = ReadByte();\r
- self.teamradar_icon = (f & 0x7F);\r
+ self.radar_icon = (f & 0x7F);\r
if(f & 0x80)\r
{\r
- self.(teamradar_times[self.teamradar_time_index]) = time;\r
- self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);\r
+ self.(radar_times[self.radar_time_index]) = time;\r
+ self.radar_time_index = mod(self.radar_time_index + 1, MAX_RADAR_TIMES);\r
}\r
- self.teamradar_color_x = ReadByte() / 255.0;\r
- self.teamradar_color_y = ReadByte() / 255.0;\r
- self.teamradar_color_z = ReadByte() / 255.0;\r
+ self.radar_color_x = ReadByte() / 255.0;\r
+ self.radar_color_y = ReadByte() / 255.0;\r
+ self.radar_color_z = ReadByte() / 255.0;\r
}\r
\r
InterpolateOrigin_Note();\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Position:"));\r
- me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "0 0", "Top left"));\r
- me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle"));\r
- me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "1 0", "Top right"));\r
+ me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_radar_position", "0 0", "Top left"));\r
+ me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_radar_position", "0.5 0", "Top middle"));\r
+ me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_radar_position", "1 0", "Top right"));\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Size:"));\r
- me.TD(me, 1, 3, e = makeVoretTextSlider("cl_teamradar_size"));\r
+ me.TD(me, 1, 3, e = makeVoretTextSlider("cl_radar_size"));\r
e.addValue(e, "96x96", "96 96");\r
e.addValue(e, "128x96", "128 96");\r
e.addValue(e, "128x128", "128 128");\r
e.configureVoretTextSliderValues(e);\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
- sl = makeVoretSlider(0.20, 1, 0.01, "cl_teamradar_background_alpha");\r
+ sl = makeVoretSlider(0.20, 1, 0.01, "cl_radar_background_alpha");\r
me.TD(me, 1, 0.8, e = makeVoretSliderCheckBox(-1, 1, sl, "Background:"));\r
me.TD(me, 1, 3, sl);\r
me.TR(me);\r
WaypointSprite_UpdateSprites(spr, "as-defend", "as-destroy", "as-destroy");\r
else\r
WaypointSprite_UpdateSprites(spr, "as-defend", "as-push", "as-push");\r
- WaypointSprite_UpdateTeamRadar(spr, RADARICON_OBJECTIVE, '1 0.5 0');\r
+ WaypointSprite_UpdateRadar(spr, RADARICON_OBJECTIVE, '1 0.5 0');\r
}\r
}\r
\r
wp = WaypointSprite_DeployPersonal("waypoint", self.origin);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_WAYPOINT, '0 1 1');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "personal waypoint spawned at location\n");\r
wp = WaypointSprite_DeployPersonal("waypoint", trace_endpos);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_WAYPOINT, '0 1 1');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "personal waypoint spawned at crosshair\n");\r
wp = WaypointSprite_DeployPersonal("waypoint", self.death_origin);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_WAYPOINT, '0 1 1');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "personal waypoint spawned at death location\n");\r
{\r
wp = WaypointSprite_Attach("helpme", TRUE);\r
if(wp)\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_HELPME, '1 0.5 0'); // TODO choose better color\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_HELPME, '1 0.5 0'); // TODO choose better color\r
if(!wp)\r
wp = self.waypointsprite_attachedforcarrier; // flag sprite?\r
if(wp)\r
wp = WaypointSprite_DeployFixed("here", FALSE, self.origin);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_HERE, '0 1 0');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "HERE spawned at location\n");\r
wp = WaypointSprite_DeployFixed("here", FALSE, trace_endpos);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_HERE, '0 1 0');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "HERE spawned at crosshair\n");\r
wp = WaypointSprite_DeployFixed("here", FALSE, self.death_origin);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_HERE, '0 1 0');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "HERE spawned at death location\n");\r
wp = WaypointSprite_DeployFixed("danger", FALSE, self.origin);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_DANGER, '1 0.5 0');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "DANGER spawned at location\n");\r
wp = WaypointSprite_DeployFixed("danger", FALSE, trace_endpos);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_DANGER, '1 0.5 0');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "DANGER spawned at crosshair\n");\r
wp = WaypointSprite_DeployFixed("danger", FALSE, self.death_origin);\r
if(wp)\r
{\r
- WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');\r
+ WaypointSprite_UpdateRadar(wp, RADARICON_DANGER, '1 0.5 0');\r
WaypointSprite_Ping(wp);\r
}\r
sprint(self, "DANGER spawned at death location\n");\r
if(self.team == COLOR_TEAM1)\r
{\r
WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite);\r
- WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM1 - 1, FALSE));\r
+ WaypointSprite_UpdateRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM1 - 1, FALSE));\r
}\r
else\r
{\r
WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite);\r
- WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM2 - 1, FALSE));\r
+ WaypointSprite_UpdateRadar(self.sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM2 - 1, FALSE));\r
}\r
}\r
\r
setorigin(self, FLAG_CARRY_POS);\r
setattachment(self, other, "");\r
WaypointSprite_AttachCarrier("flagcarrier", other);\r
- WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');\r
+ WaypointSprite_UpdateRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');\r
WaypointSprite_Ping(self.sprite);\r
\r
return;\r
self.damageforcescale = 0;\r
self.takedamage = DAMAGE_NO;\r
WaypointSprite_AttachCarrier("flagcarrier", other);\r
- WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');\r
+ WaypointSprite_UpdateRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');\r
}\r
}\r
};\r
WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", "");\r
break;\r
}\r
- WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));\r
+ WaypointSprite_UpdateRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));\r
WaypointSprite_Ping(self.sprite);\r
\r
self.captime = time;\r
return;\r
\r
WaypointSprite_UpdateSprites(self.sprite, "dom-neut", "", "");\r
- WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');\r
+ WaypointSprite_UpdateRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');\r
WaypointSprite_Ping(self.sprite);\r
\r
self.goalentity = head;\r
\r
waypoint_spawnforitem(self);\r
WaypointSprite_SpawnFixed("dom-neut", self.origin + '0 0 32', self, sprite);\r
- WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');\r
+ WaypointSprite_UpdateRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');\r
};\r
\r
\r
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");\r
else if(player.team == COLOR_TEAM4)\r
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");\r
- WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));\r
+ WaypointSprite_UpdateRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));\r
if(!kh_no_radar_circles)\r
WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);\r
}\r
\r
WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);\r
key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;\r
- WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');\r
+ WaypointSprite_UpdateRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');\r
\r
kh_Key_AssignTo(key, initial_owner);\r
}\r
if(e.lastshielded)\r
{\r
if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));\r
else\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');\r
}\r
else\r
{\r
if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));\r
else\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');\r
}\r
WaypointSprite_Ping(e.sprite);\r
}\r
if(e.lastshielded)\r
{\r
if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));\r
else\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');\r
}\r
else\r
{\r
if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));\r
else\r
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');\r
+ WaypointSprite_UpdateRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');\r
}\r
WaypointSprite_Ping(e.sprite);\r
\r
WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE);\r
if(self.waypointsprite_attached)\r
{\r
- WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, rgb);\r
+ WaypointSprite_UpdateRadar(self.waypointsprite_attached, RADARICON_POWERUP, rgb);\r
//WaypointSprite_UpdateMaxHealth(self.waypointsprite_attached, ITEM_RESPAWN_TICKS + 1);\r
WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);\r
}\r
e.SendFlags |= 1;\r
}\r
\r
-void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)\r
+void WaypointSprite_UpdateRadar(entity e, float icon, vector col)\r
{\r
// no check, as this is never called without doing an actual change (usually only once)\r
e.cnt = (icon & 0x7F) | (e.cnt & 0x80);\r
\r
- 0.7 | 0.8: Allow more bots from the menu?\r
\r
-- 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames\r
-\r
-- 0.7 | 0.8: Allow radar not only in team games, and rename it from teamradar to radar
\ No newline at end of file
+- 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames
\ No newline at end of file