--- /dev/null
+include_directories(BEFORE common)
+
+set(Q3MAP_VERSION 2.5.17n)
+find_package(Git REQUIRED)
+execute_process(
+ COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
+ WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
+ OUTPUT_VARIABLE GIT_VERSION
+ OUTPUT_STRIP_TRAILING_WHITESPACE
+)
+if (GIT_VERSION)
+ set(Q3MAP_VERSION "${Q3MAP_VERSION}-git-${GIT_VERSION}")
+endif ()
+add_definitions(-DQ3MAP_VERSION="${Q3MAP_VERSION}")
+
+find_package(GLIB REQUIRED)
+include_directories(${GLIB_INCLUDE_DIRS})
+
+find_package(JPEG REQUIRED)
+include_directories(${JPEG_INCLUDE_DIR})
+
+find_package(PNG REQUIRED)
+include_directories(${PNG_INCLUDE_DIR})
+
+find_package(LibXml2 REQUIRED)
+include_directories(${LIBXML2_INCLUDE_DIR})
+
+find_package(ZLIB REQUIRED)
+include_directories(${ZLIB_INCLUDE_DIRS})
+
+set(q3map2_games
+ q3map2/game_darkplaces.h
+ q3map2/game_dq.h
+ q3map2/game_ef.h
+ q3map2/game_etut.h
+ q3map2/game_ja.h
+ q3map2/game_jk2.h
+ q3map2/game_nexuiz.h
+ q3map2/game_prophecy.h
+ q3map2/game_qfusion.h
+ q3map2/game_quake3.h
+ q3map2/game_quakelive.h
+ q3map2/game_reaction.h
+ q3map2/game_sof2.h
+ q3map2/game_tenebrae.h
+ q3map2/game_tremulous.h
+ q3map2/game_wolf.h
+ q3map2/game_wolfet.h
+ q3map2/game_xonotic.h
+ )
+
+radiant_tool(q3map2
+ common/cmdlib.c common/cmdlib.h
+ common/imagelib.c common/imagelib.h
+ common/inout.c common/inout.h
+ common/jpeg.c
+ common/md4.c common/md4.h
+ common/mutex.c common/mutex.h
+ common/polylib.c common/polylib.h
+ common/polyset.h
+ common/qfiles.h
+ common/qthreads.h
+ common/scriplib.c common/scriplib.h
+ common/surfaceflags.h
+ common/threads.c
+ common/unzip.c common/unzip.h
+ common/vfs.c common/vfs.h
+
+ q3map2/brush.c
+ q3map2/brush_primit.c
+ q3map2/bsp.c
++ q3map2/bsp_analyze.c
++ q3map2/bsp_info.c
++ q3map2/bsp_scale.c
+ q3map2/bspfile_abstract.c
+ q3map2/bspfile_ibsp.c
+ q3map2/bspfile_rbsp.c
+ q3map2/convert_ase.c
++ q3map2/convert_bsp.c
+ q3map2/convert_map.c
+ q3map2/convert_obj.c
+ q3map2/decals.c
+ q3map2/facebsp.c
++ q3map2/fixaas.c
+ q3map2/fog.c
+ ${q3map2_games} q3map2/game__null.h
++ q3map2/help.c
+ q3map2/image.c
+ q3map2/leakfile.c
+ q3map2/light.c
+ q3map2/light_bounce.c
+ q3map2/light_trace.c
+ q3map2/light_ydnar.c
+ q3map2/lightmaps_ydnar.c
+ q3map2/main.c
+ q3map2/map.c
+ q3map2/mesh.c
++ q3map2/minimap.c
+ q3map2/model.c
+ q3map2/patch.c
+ q3map2/path_init.c
+ q3map2/portals.c
+ q3map2/prtfile.c
+ q3map2/q3map2.h
+ q3map2/shaders.c
+ q3map2/surface.c
+ q3map2/surface_extra.c
+ q3map2/surface_foliage.c
+ q3map2/surface_fur.c
+ q3map2/surface_meta.c
+ q3map2/tjunction.c
+ q3map2/tree.c
+ q3map2/vis.c
+ q3map2/visflow.c
+ q3map2/writebsp.c
+ )
+
+target_link_libraries(q3map2
+ ${GLIB_LIBRARIES}
+ ${JPEG_LIBRARIES}
+ ${PNG_LIBRARIES}
+ ${LIBXML2_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ddslib
+ etclib
+ filematch
+ l_net
+ mathlib
+ picomodel
+ )
+
+radiant_tool(q3data
+ common/aselib.c common/aselib.h
+ common/bspfile.c common/bspfile.h
+ common/cmdlib.c common/cmdlib.h
+ common/imagelib.c common/imagelib.h
+ common/inout.c common/inout.h
+ common/md4.c common/md4.h
+ common/scriplib.c common/scriplib.h
+ common/trilib.c common/trilib.h
+ common/unzip.c common/unzip.h
+ common/vfs.c common/vfs.h
+
+ q3data/3dslib.c q3data/3dslib.h
+ q3data/compress.c
+ q3data/images.c
+ q3data/md3lib.c q3data/md3lib.h
+ q3data/models.c
+ q3data/p3dlib.c q3data/p3dlib.h
+ q3data/polyset.c
+ q3data/q3data.c q3data/q3data.h
+ q3data/stripper.c
+ q3data/video.c
+ )
+
+target_link_libraries(q3data
+ ${GLIB_LIBRARIES}
+ ${LIBXML2_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ filematch
+ etclib
+ l_net
+ mathlib
+ )
+
+add_custom_target(quake3)
+add_dependencies(quake3 q3map2 q3data)
+
+if (UNIX)
+ target_link_libraries(q3map2 pthread m)
+ target_link_libraries(q3data m)
+endif ()