// this code has a high priority and must not be stopped by any delay, so run it here\r
if(self.predator.predator.classname == "player")\r
{\r
+ entity target_predator, target_predator_predator, oldself;\r
+ target_predator = self.predator;\r
+ target_predator_predator = self.predator.predator;\r
+\r
Vore_Regurgitate(self);\r
\r
// now steal our prey's prey if this probability applies\r
- entity target_predator, oldself;\r
- target_predator = self.predator.predator;\r
-\r
if(random() < cvar("g_vore_stealprey"))\r
- if(Swallow_condition_check(self))\r
- if not(teams_matter && self.predator.team == target_predator.team) // don't steal a team mate's prey\r
{\r
oldself = self;\r
- self = target_predator;\r
- Vore_Swallow(oldself);\r
+ self = target_predator_predator;\r
+ if(Swallow_condition_check(oldself))\r
+ if not(teams_matter && self.team == target_predator.team) // don't steal a team mate's prey\r
+ if not(teams_matter && self.team == oldself.team) // if the prey we would be stealing is a team mate, don't do it\r
+ Vore_Swallow(oldself);\r
self = oldself;\r
}\r
}\r