_This article is written as developer notes to ease developer tasks and save QuakeC terms here._
-> ## Table of Contents
+## _Table of Contents_
> 1. [CSQC, MENUQC, SVQC and GAMEQC blocks](#csqc-menuqc-svqc-and-gameqc-blocks)
> 2. [MUTATOR functions](#mutator-functions)
->
-> 2.1. [How to use MUTATOR functions](#how-to-use-mutator-functions)
->
-> 2.2. [List of MUTATOR functions](#list-of-mutator-functions)
->
+> > 2.1. [How to use MUTATOR functions](#how-to-use-mutator-functions) <br/>
+> > 2.2. [List of MUTATOR functions](#list-of-mutator-functions)
> 3. [Weapon functions](#weapon-functions)
->
-> 3.1. [A bit of introduction](#a-bit-of-introduction)
->
-> 3.2. [List of weapon functions](#list-of-weapon-functions)
->
+> > 3.1. [A bit of introduction](#a-bit-of-introduction) <br/>
+> > 3.2. [List of weapon functions](#list-of-weapon-functions)
> 4. [HUD, Menu and Draw functions](#hud-menu-and-draw-functions)
->
> 5. [Gamemodes](#gamemodes)
->
-> 5.1. [Samples](#samples)
->
+> > 5.1. [Samples](#samples)
> 6. [Effects](#effects)
# CSQC, MENUQC, SVQC and GAMEQC blocks