]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
new decal system (cl_decals_newsystem 1 to activate)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 8 Nov 2009 17:06:13 +0000 (17:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 8 Nov 2009 17:06:13 +0000 (17:06 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9455 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
cl_parse.c
cl_particles.c
client.h
clvm_cmds.c
gl_rmain.c
model_shared.h
render.h

index 5e6521f24abd3694eb9b7fb4a3531c2956cf665b..8d3468ea2f1842c936b14132ba3567c21b4a2860 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -190,6 +190,7 @@ void CL_ClearState(void)
        ent->render.alpha = 1;
        ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+       ent->render.allowdecals = true;
        CL_UpdateRenderEntity(&ent->render);
 
        // noclip is turned off at start
@@ -1098,6 +1099,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                e->render.flags |= RENDER_DOUBLESIDED;
 
        // make the other useful stuff
+       e->render.allowdecals = true;
        CL_UpdateRenderEntity(&e->render);
 }
 
@@ -1236,6 +1238,8 @@ void CL_UpdateNetworkCollisionEntities(void)
        }
 }
 
+extern void R_DecalSystem_Reset(decalsystem_t *decalsystem);
+
 /*
 ===============
 CL_UpdateNetworkEntities
@@ -1260,7 +1264,10 @@ void CL_UpdateNetworkEntities(void)
                                        CL_UpdateNetworkEntityTrail(ent);
                        }
                        else
+                       {
+                               R_DecalSystem_Reset(&ent->render.decalsystem);
                                cl.entities_active[i] = false;
+                       }
                }
        }
 }
@@ -1479,6 +1486,7 @@ void CL_RelinkWorld(void)
                ent->render.flags |= RENDER_LIGHT;
        VectorSet(ent->render.colormod, 1, 1, 1);
        VectorSet(ent->render.glowmod, 1, 1, 1);
+       ent->render.allowdecals = true;
        CL_UpdateRenderEntity(&ent->render);
        r_refdef.scene.worldentity = &ent->render;
        r_refdef.scene.worldmodel = cl.worldmodel;
@@ -1508,6 +1516,7 @@ static void CL_RelinkStaticEntities(void)
                VectorSet(e->render.colormod, 1, 1, 1);
                VectorSet(e->render.glowmod, 1, 1, 1);
                R_LerpAnimation(&e->render);
+               e->render.allowdecals = true;
                CL_UpdateRenderEntity(&e->render);
                r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render;
        }
index e41b20fb83f5cc872b67b15394fe2b4d21c3a937..a57cab57a8134fe5b53d9075a3898cc305b59232 100644 (file)
@@ -2144,6 +2144,7 @@ void CL_ParseStatic (int large)
        //VectorCopy (ent->state_baseline.angles, ent->render.angles);
 
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+       ent->render.allowdecals = true;
        CL_UpdateRenderEntity(&ent->render);
 }
 
index 663e656d978e424b26b3e4ddb084d05056d2ffd2..51fe7c242e2dff5046ef555d7515a40c8dfeb38f 100644 (file)
@@ -217,6 +217,8 @@ cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes,
 cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
 cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
+cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "0", "enables new advanced decal system"};
+cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
 
 
 void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
@@ -497,12 +499,17 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_decals_visculling);
        Cvar_RegisterVariable (&cl_decals_time);
        Cvar_RegisterVariable (&cl_decals_fadetime);
+       Cvar_RegisterVariable (&cl_decals_newsystem);
+       Cvar_RegisterVariable (&cl_decals_bias);
 }
 
 void CL_Particles_Shutdown (void)
 {
 }
 
+void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha);
+void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2);
+
 // list of all 26 parameters:
 // ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
 // pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
@@ -641,15 +648,57 @@ particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2,
                trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
                part->delayedcollisions = cl.time + lifetime * trace.fraction - 0.1;
        }
+
        return part;
 }
 
+static void CL_ImmediateBloodStain(particle_t *part)
+{
+       vec3_t v;
+       int staintex;
+
+       // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
+       if (part->staintexnum >= 0 && cl_decals_newsystem.integer && cl_decals.integer)
+       {
+               VectorCopy(part->vel, v);
+               VectorNormalize(v);
+               staintex = part->staintexnum;
+               R_DecalSystem_SplatEntities(part->org, v, 1-((part->staincolor>>16)&255)*(1.0f/255.0f), 1-((part->staincolor>>8)&255)*(1.0f/255.0f), 1-((part->staincolor)&255)*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
+       }
+
+       // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
+       if (part->typeindex == pt_blood && cl_decals_newsystem.integer && cl_decals.integer)
+       {
+               VectorCopy(part->vel, v);
+               VectorNormalize(v);
+               staintex = tex_blooddecal[rand()&7];
+               R_DecalSystem_SplatEntities(part->org, v, part->color[0]*(1.0f/255.0f), part->color[1]*(1.0f/255.0f), part->color[2]*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
+       }
+}
+
 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
 {
        int l1, l2;
        decal_t *decal;
+       entity_render_t *ent = &cl.entities[hitent].render;
+       unsigned char color[3];
        if (!cl_decals.integer)
                return;
+       if (!ent->allowdecals)
+               return;
+
+       l2 = (int)lhrandom(0.5, 256.5);
+       l1 = 256 - l2;
+       color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+       color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
+       color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
+
+       if (cl_decals_newsystem.integer)
+       {
+               R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
+               return;
+       }
+
        for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
        if (cl.free_decal >= cl.max_decals)
                return;
@@ -659,16 +708,14 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
        memset(decal, 0, sizeof(*decal));
        decal->typeindex = pt_decal;
        decal->texnum = texnum;
-       VectorAdd(org, normal, decal->org);
+       VectorMA(org, cl_decals_bias.value, normal, decal->org);
        VectorCopy(normal, decal->normal);
        decal->size = size;
        decal->alpha = alpha;
        decal->time2 = cl.time;
-       l2 = (int)lhrandom(0.5, 256.5);
-       l1 = 256 - l2;
-       decal->color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
-       decal->color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
-       decal->color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
+       decal->color[0] = color[0];
+       decal->color[1] = color[1];
+       decal->color[2] = color[2];
        decal->owner = hitent;
        decal->clusterindex = -1000; // no vis culling unless we're sure
        if (hitent)
@@ -722,6 +769,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
 {
        vec3_t center;
        matrix4x4_t tempmatrix;
+       particle_t *part;
        VectorLerp(originmins, 0.5, originmaxs, center);
        Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
        if (effectnameindex == EFFECT_SVC_PARTICLE)
@@ -839,10 +887,18 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                else
                {
                        static double bloodaccumulator = 0;
+                       qboolean immediatebloodstain = true;
                        //CL_NewParticle(pt_alphastatic, 0x4f0000,0x7f0000, tex_particle, 2.5, 0, 256, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 1, 4, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD);
                        bloodaccumulator += count * 0.333 * cl_particles_quality.value;
                        for (;bloodaccumulator > 0;bloodaccumulator--)
-                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
+                       {
+                               part = CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               if (immediatebloodstain && part)
+                               {
+                                       immediatebloodstain = false;
+                                       CL_ImmediateBloodStain(part);
+                               }
+                       }
                }
        }
        else if (effectnameindex == EFFECT_TE_SPARK)
@@ -1256,6 +1312,8 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                vec_t traillen;
                vec_t trailstep;
                qboolean underwater;
+               qboolean immediatebloodstain;
+               particle_t *part;
                // note this runs multiple effects with the same name, each one spawns only one kind of particle, so some effects need more than one
                VectorLerp(originmins, 0.5, originmaxs, center);
                VectorLerp(velocitymins, 0.5, velocitymaxs, centervelocity);
@@ -1338,11 +1396,13 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                        {
                                                info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value;
                                                trailstep = info->trailspacing / cl_particles_quality.value;
+                                               immediatebloodstain = false;
                                        }
                                        else
                                        {
                                                info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
                                                trailstep = 0;
+                                               immediatebloodstain = info->particletype == pt_blood || staintex;
                                        }
                                        info->particleaccumulator = bound(0, info->particleaccumulator, 16384);
                                        for (;info->particleaccumulator >= 1;info->particleaccumulator--)
@@ -1359,7 +1419,12 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                        trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
                                                }
                                                VectorRandom(rvec);
-                                               CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
+                                               part = CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
+                                               if (immediatebloodstain && part)
+                                               {
+                                                       immediatebloodstain = false;
+                                                       CL_ImmediateBloodStain(part);
+                                               }
                                                if (trailstep)
                                                        VectorMA(trailpos, trailstep, traildir, trailpos);
                                        }
index 4e62011c91f3130718eb0df28b96b88fc44030fe..c57c01775394e16de7dab6ac670301616b387626 100644 (file)
--- a/client.h
+++ b/client.h
@@ -39,10 +39,8 @@ typedef struct tridecal_s
 {
        // color and initial alpha value
        unsigned char   colors[3][4];
-       // alpha of this decal, starting at 1 (cl_decals_fadetime)
-       float                   alpha;
-       // timer before fade begins (cl_decals_time)
-       float                   fade;
+       // how long this decal has lived so far (the actual fade begins at cl_decals_time)
+       float                   lived;
        // if >= 0 this indicates the decal should follow an animated triangle
        int                             triangleindex;
 }
@@ -50,6 +48,7 @@ tridecal_t;
 
 typedef struct decalsystem_s
 {
+       dp_model_t *model;
        double lastupdatetime;
        int maxdecals;
        int freedecal;
index fc0ad58546b7577db59a85e59cb0674d8f31f2e8..d509e74cf51171bd6f206e3a9156c492a1438b6d 100644 (file)
@@ -1479,6 +1479,7 @@ static void VM_CL_makestatic (void)
                if (staticent->render.effects & EF_DOUBLESIDED)
                        staticent->render.flags |= RENDER_DOUBLESIDED;
 
+               staticent->render.allowdecals = true;
                CL_UpdateRenderEntity(&staticent->render);
        }
        else
index b9d2283ff4609d3faf3fff8883e5f1358e38366a..5e7bcb1a7849ef5f4e8f3c999c5ef3335b8388ea 100644 (file)
@@ -85,7 +85,9 @@ cvar_t r_shadows_drawafterrtlighting = {CVAR_SAVE, "r_shadows_drawafterrtlightin
 cvar_t r_shadows_castfrombmodels = {CVAR_SAVE, "r_shadows_castfrombmodels", "0", "do cast shadows from bmodels"};
 cvar_t r_q1bsp_skymasking = {0, "r_q1bsp_skymasking", "1", "allows sky polygons in quake1 maps to obscure other geometry"};
 cvar_t r_polygonoffset_submodel_factor = {0, "r_polygonoffset_submodel_factor", "0", "biases depth values of world submodels such as doors, to prevent z-fighting artifacts in Quake maps"};
-cvar_t r_polygonoffset_submodel_offset = {0, "r_polygonoffset_submodel_offset", "4", "biases depth values of world submodels such as doors, to prevent z-fighting artifacts in Quake maps"};
+cvar_t r_polygonoffset_submodel_offset = {0, "r_polygonoffset_submodel_offset", "14", "biases depth values of world submodels such as doors, to prevent z-fighting artifacts in Quake maps"};
+cvar_t r_polygonoffset_decals_factor = {0, "r_polygonoffset_decals_factor", "0", "biases depth values of decals to prevent z-fighting artifacts"};
+cvar_t r_polygonoffset_decals_offset = {0, "r_polygonoffset_decals_offset", "-14", "biases depth values of decals to prevent z-fighting artifacts"};
 cvar_t r_fog_exp2 = {0, "r_fog_exp2", "0", "uses GL_EXP2 fog (as in Nehahra) rather than realistic GL_EXP fog"};
 cvar_t r_drawfog = {CVAR_SAVE, "r_drawfog", "1", "allows one to disable fog rendering"};
 
@@ -3014,6 +3016,8 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_q1bsp_skymasking);
        Cvar_RegisterVariable(&r_polygonoffset_submodel_factor);
        Cvar_RegisterVariable(&r_polygonoffset_submodel_offset);
+       Cvar_RegisterVariable(&r_polygonoffset_decals_factor);
+       Cvar_RegisterVariable(&r_polygonoffset_decals_offset);
        Cvar_RegisterVariable(&r_fog_exp2);
        Cvar_RegisterVariable(&r_drawfog);
        Cvar_RegisterVariable(&r_textureunits);
@@ -3645,6 +3649,28 @@ static void R_DrawModelsAddWaterPlanes(void)
        }
 }
 
+static void R_DrawModelDecals_Entity(entity_render_t *ent);
+static void R_DrawModelDecals(void)
+{
+       int i;
+       entity_render_t *ent;
+
+       R_DrawModelDecals_Entity(r_refdef.scene.worldentity);
+
+       if (!r_drawentities.integer || r_showsurfaces.integer)
+               return;
+
+       for (i = 0;i < r_refdef.scene.numentities;i++)
+       {
+               if (!r_refdef.viewcache.entityvisible[i])
+                       continue;
+               ent = r_refdef.scene.entities[i];
+               r_refdef.stats.entities++;
+               if (ent->decalsystem.numdecals)
+                       R_DrawModelDecals_Entity(ent);
+       }
+}
+
 static void R_View_SetFrustum(void)
 {
        int i;
@@ -4934,6 +4960,7 @@ extern void R_DrawPortals (void);
 extern cvar_t cl_locs_show;
 static void R_DrawLocs(void);
 static void R_DrawEntityBBoxes(void);
+extern cvar_t cl_decals_newsystem;
 void R_RenderScene(void)
 {
        r_refdef.stats.renders++;
@@ -5037,13 +5064,18 @@ void R_RenderScene(void)
 
        if (cl.csqc_vidvars.drawworld)
        {
-               R_DrawLightningBeams();
-               if (r_timereport_active)
-                       R_TimeReport("lightning");
-
-               R_DrawDecals();
-               if (r_timereport_active)
-                       R_TimeReport("decals");
+               if (cl_decals_newsystem.integer)
+               {
+                       R_DrawModelDecals();
+                       if (r_timereport_active)
+                               R_TimeReport("modeldecals");
+               }
+               else
+               {
+                       R_DrawDecals();
+                       if (r_timereport_active)
+                               R_TimeReport("decals");
+               }
 
                R_DrawParticles();
                if (r_timereport_active)
@@ -5052,6 +5084,10 @@ void R_RenderScene(void)
                R_DrawExplosions();
                if (r_timereport_active)
                        R_TimeReport("explosions");
+
+               R_DrawLightningBeams();
+               if (r_timereport_active)
+                       R_TimeReport("lightning");
        }
 
        R_SetupGenericShader(true);
@@ -8124,6 +8160,8 @@ void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float *v0, co
 {
        float *v3f;
        float *tc2f;
+       float *c4f;
+       float ca;
        tridecal_t *decal;
        tridecal_t *decals;
        int i;
@@ -8136,12 +8174,12 @@ void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float *v0, co
                qboolean useshortelements;
                decalsystem->maxdecals = max(16, decalsystem->maxdecals * 2);
                useshortelements = decalsystem->maxdecals * 3 <= 65536;
-               decalsystem->decals = Mem_Alloc(r_main_mempool, decalsystem->maxdecals * (sizeof(tridecal_t) + sizeof(float[3][3]) + sizeof(float[3][2]) + sizeof(float[3][4]) + sizeof(int[3]) + useshortelements ? sizeof(unsigned short[3]) : 0));
-               decalsystem->vertex3f = (float *)(decalsystem->decals + decalsystem->maxdecals);
-               decalsystem->texcoord2f = (float *)(decalsystem->vertex3f + decalsystem->maxdecals*9);
-               decalsystem->color4f = (float *)(decalsystem->texcoord2f + decalsystem->maxdecals*6);
-               decalsystem->element3i = (int *)(decalsystem->color4f + decalsystem->maxdecals*12);
-               decalsystem->element3s = useshortelements ? (unsigned short *)(decalsystem->element3i + decalsystem->maxdecals*3) : NULL;
+               decalsystem->decals = Mem_Alloc(cls.levelmempool, decalsystem->maxdecals * (sizeof(tridecal_t) + sizeof(float[3][3]) + sizeof(float[3][2]) + sizeof(float[3][4]) + sizeof(int[3]) + (useshortelements ? sizeof(unsigned short[3]) : 0)));
+               decalsystem->color4f = (float *)(decalsystem->decals + decalsystem->maxdecals);
+               decalsystem->texcoord2f = (float *)(decalsystem->color4f + decalsystem->maxdecals*12);
+               decalsystem->vertex3f = (float *)(decalsystem->texcoord2f + decalsystem->maxdecals*6);
+               decalsystem->element3i = (int *)(decalsystem->vertex3f + decalsystem->maxdecals*9);
+               decalsystem->element3s = (useshortelements ? ((unsigned short *)(decalsystem->element3i + decalsystem->maxdecals*3)) : NULL);
                if (decalsystem->numdecals)
                {
                        memcpy(decalsystem->decals, old.decals, decalsystem->numdecals * sizeof(tridecal_t));
@@ -8149,6 +8187,7 @@ void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float *v0, co
                        memcpy(decalsystem->texcoord2f, old.texcoord2f, decalsystem->numdecals * sizeof(float[3][2]));
                        memcpy(decalsystem->color4f, old.color4f, decalsystem->numdecals * sizeof(float[3][4]));
                }
+               Mem_Free(old.decals);
                for (i = 0;i < decalsystem->maxdecals*3;i++)
                        decalsystem->element3i[i] = i;
                if (useshortelements)
@@ -8162,27 +8201,28 @@ void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float *v0, co
        decal = decalsystem->decals + (i = decalsystem->freedecal++);
        v3f = decalsystem->vertex3f + 9*i;
        tc2f = decalsystem->texcoord2f + 6*i;
-       for (i = decalsystem->freedecal;i < maxdecals && decals[i].alpha;i++)
+       c4f = decalsystem->color4f + 12*i;
+       for (i = decalsystem->freedecal;i < maxdecals && decals[i].colors[0][3];i++)
                ;
        decalsystem->freedecal = i;
        if (decalsystem->numdecals <= i)
                decalsystem->numdecals = i + 1;
 
        // initialize the decal
-       decal->fade = cl_decals_time.value;
-       decal->alpha = 1.0f;
+       decal->lived = 0;
+       decal->triangleindex = triangleindex;
        decal->colors[0][0] = (unsigned char)(c0[0]*255.0f);
        decal->colors[0][1] = (unsigned char)(c0[1]*255.0f);
        decal->colors[0][2] = (unsigned char)(c0[2]*255.0f);
-       decal->colors[0][3] = (unsigned char)(c0[3]*255.0f);
+       decal->colors[0][3] = 255;
        decal->colors[1][0] = (unsigned char)(c1[0]*255.0f);
        decal->colors[1][1] = (unsigned char)(c1[1]*255.0f);
        decal->colors[1][2] = (unsigned char)(c1[2]*255.0f);
-       decal->colors[1][3] = (unsigned char)(c1[3]*255.0f);
+       decal->colors[1][3] = 255;
        decal->colors[2][0] = (unsigned char)(c2[0]*255.0f);
        decal->colors[2][1] = (unsigned char)(c2[1]*255.0f);
        decal->colors[2][2] = (unsigned char)(c2[2]*255.0f);
-       decal->colors[2][3] = (unsigned char)(c2[3]*255.0f);
+       decal->colors[2][3] = 255;
        v3f[0] = v0[0];
        v3f[1] = v0[1];
        v3f[2] = v0[2];
@@ -8198,146 +8238,280 @@ void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float *v0, co
        tc2f[3] = t1[1];
        tc2f[4] = t2[0];
        tc2f[5] = t2[1];
-}
-
-void R_DecalSystem_Splat(decalsystem_t *decalsystem, int numvertices, const float *vertex3f, int numtriangles, const int *element3i, const matrix4x4_t *projection, float r, float g, float b, float a, qboolean dynamic)
-{
-       int vertexindex;
+       ca = (1.0f/255.0f);
+       c4f[ 0] = decal->colors[0][0] * ca;
+       c4f[ 1] = decal->colors[0][1] * ca;
+       c4f[ 2] = decal->colors[0][2] * ca;
+       c4f[ 3] = 1;
+       c4f[ 4] = decal->colors[1][0] * ca;
+       c4f[ 5] = decal->colors[1][1] * ca;
+       c4f[ 6] = decal->colors[1][2] * ca;
+       c4f[ 7] = 1;
+       c4f[ 8] = decal->colors[2][0] * ca;
+       c4f[ 9] = decal->colors[2][1] * ca;
+       c4f[10] = decal->colors[2][2] * ca;
+       c4f[11] = 1;
+}
+
+extern cvar_t cl_decals_bias;
+void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, const vec3_t worldnormal, float r, float g, float b, float a, float s1, float t1, float s2, float t2, float worldsize)
+{
+       matrix4x4_t projection;
+       decalsystem_t *decalsystem;
+       qboolean dynamic;
+       dp_model_t *model;
+       const float *vertex3f;
+       const msurface_t *surface;
+       const msurface_t *surfaces;
+       const int *surfacelist;
+       int numvertices;
+       int numtriangles;
+       int numsurfacelist;
+       int surfacelistindex;
        int triangleindex;
        int cornerindex;
        int index;
        int numpoints;
        const int *e;
+       float localorigin[3];
+       float localnormal[3];
+       float localmins[3];
+       float localmaxs[3];
+       float localsize;
+       float ilocalsize;
        float v[9][3];
-       float tc[9][3]; // third coord is distance fade
+       float tc[9][2];
        float c[9][4];
-       float *temp;
-       float origin[3];
-       float normal[3];
-       float planes[6][3];
+       //float normal[3];
+       float planes[6][4];
        float f;
        float points[2][9][3];
-       temp = Mem_Alloc(tempmempool, numvertices * sizeof(float[3]));
-       for (vertexindex = 0;vertexindex < numvertices;vertexindex++)
-               Matrix4x4_Transform(projection, vertex3f + 3*vertexindex, temp + 3*vertexindex);
-       for (triangleindex = 0, e = element3i;triangleindex < numtriangles;triangleindex++, e += 3)
+       float angles[3];
+       float temp[3];
+
+       model = ent->model;
+       if (!model || !ent->allowdecals || ent->alpha < 1 || (ent->flags & (RENDER_ADDITIVE | RENDER_NODEPTHTEST)))
        {
-               for (cornerindex = 0;cornerindex < 3;cornerindex++)
-               {
-                       index = 3*e[cornerindex];
-                       VectorCopy(temp + index, tc[cornerindex]);
-               }
-               // cull triangles that are entirely outside the projection
-               if (min(tc[0][0], min(tc[1][0], tc[2][0])) >=  1)
-                       continue;
-               if (min(tc[0][1], min(tc[1][1], tc[2][1])) >=  1)
-                       continue;
-               if (min(tc[0][2], min(tc[1][2], tc[2][2])) >=  1)
-                       continue;
-               if (max(tc[0][0], max(tc[1][0], tc[2][0])) <= -1)
-                       continue;
-               if (max(tc[0][1], max(tc[1][1], tc[2][1])) <= -1)
-                       continue;
-               if (max(tc[0][2], max(tc[1][2], tc[2][2])) <= -1)
+               R_DecalSystem_Reset(&ent->decalsystem);
+               return;
+       }
+
+       decalsystem = &ent->decalsystem;
+       if (decalsystem->model != model)
+               R_DecalSystem_Reset(decalsystem);
+       decalsystem->model = model;
+
+       RSurf_ActiveModelEntity(ent, false, false);
+
+       Matrix4x4_Transform(&rsurface.inversematrix, worldorigin, localorigin);
+       Matrix4x4_Transform3x3(&rsurface.inversematrix, worldnormal, localnormal);
+       VectorNormalize(localnormal);
+       localsize = worldsize*rsurface.inversematrixscale;
+       ilocalsize = 1.0f / localsize;
+       localmins[0] = localorigin[0] - localsize;
+       localmins[1] = localorigin[1] - localsize;
+       localmins[2] = localorigin[2] - localsize;
+       localmaxs[0] = localorigin[0] + localsize;
+       localmaxs[1] = localorigin[1] + localsize;
+       localmaxs[2] = localorigin[2] + localsize;
+
+       //VectorCopy(localnormal, planes[4]);
+       //VectorVectors(planes[4], planes[2], planes[0]);
+       AnglesFromVectors(angles, localnormal, NULL, false);
+       AngleVectors(angles, planes[0], planes[2], planes[4]);
+       VectorNegate(planes[0], planes[1]);
+       VectorNegate(planes[2], planes[3]);
+       VectorNegate(planes[4], planes[5]);
+       planes[0][3] = DotProduct(planes[0], localorigin) - localsize;
+       planes[1][3] = DotProduct(planes[1], localorigin) - localsize;
+       planes[2][3] = DotProduct(planes[2], localorigin) - localsize;
+       planes[3][3] = DotProduct(planes[3], localorigin) - localsize;
+       planes[4][3] = DotProduct(planes[4], localorigin) - localsize;
+       planes[5][3] = DotProduct(planes[5], localorigin) - localsize;
+
+#if 1
+// works
+{
+       matrix4x4_t forwardprojection;
+       Matrix4x4_CreateFromQuakeEntity(&forwardprojection, localorigin[0], localorigin[1], localorigin[2], angles[0], angles[1], angles[2], localsize);
+       Matrix4x4_Invert_Simple(&projection, &forwardprojection);
+}
+#else
+// broken
+{
+       float projectionvector[4][3];
+       VectorScale(planes[0], ilocalsize, projectionvector[0]);
+       VectorScale(planes[2], ilocalsize, projectionvector[1]);
+       VectorScale(planes[4], ilocalsize, projectionvector[2]);
+       projectionvector[0][0] = planes[0][0] * ilocalsize;
+       projectionvector[0][1] = planes[1][0] * ilocalsize;
+       projectionvector[0][2] = planes[2][0] * ilocalsize;
+       projectionvector[1][0] = planes[0][1] * ilocalsize;
+       projectionvector[1][1] = planes[1][1] * ilocalsize;
+       projectionvector[1][2] = planes[2][1] * ilocalsize;
+       projectionvector[2][0] = planes[0][2] * ilocalsize;
+       projectionvector[2][1] = planes[1][2] * ilocalsize;
+       projectionvector[2][2] = planes[2][2] * ilocalsize;
+       projectionvector[3][0] = -(localorigin[0]*projectionvector[0][0]+localorigin[1]*projectionvector[1][0]+localorigin[2]*projectionvector[2][0]);
+       projectionvector[3][1] = -(localorigin[0]*projectionvector[0][1]+localorigin[1]*projectionvector[1][1]+localorigin[2]*projectionvector[2][1]);
+       projectionvector[3][2] = -(localorigin[0]*projectionvector[0][2]+localorigin[1]*projectionvector[1][2]+localorigin[2]*projectionvector[2][2]);
+       Matrix4x4_FromVectors(&projection, projectionvector[0], projectionvector[1], projectionvector[2], projectionvector[3]);
+}
+#endif
+
+       dynamic = model->surfmesh.isanimated;
+       vertex3f = rsurface.modelvertex3f;
+       numsurfacelist = model->nummodelsurfaces;
+       surfacelist = model->sortedmodelsurfaces;
+       surfaces = model->data_surfaces;
+       for (surfacelistindex = 0;surfacelistindex < numsurfacelist;surfacelistindex++)
+       {
+               surface = surfaces + surfacelist[surfacelistindex];
+               // skip transparent surfaces
+               if ((surface->texture->surfaceflags & Q3SURFACEFLAG_NOMARKS) || surface->texture->currentalpha < 1 || (surface->texture->currentmaterialflags & (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_SKY | MATERIALFLAG_SHORTDEPTHRANGE | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION)))
                        continue;
-               // cull backfaces
-               TriangleNormal(tc[0], tc[1], tc[2], normal);
-               if (normal[2] < 0)
+               if (!dynamic && !BoxesOverlap(surface->mins, surface->maxs, localmins, localmaxs))
                        continue;
-               // we accept this triangle
-               for (cornerindex = 0;cornerindex < 3;cornerindex++)
-               {
-                       index = 3*e[cornerindex];
-                       VectorCopy(vertex3f + index, v[cornerindex]);
-                       // calculate distance fade from the projection origin
-                       f = a * (1-fabs(tc[cornerindex][2]));
-                       c[cornerindex][0] = r * f;
-                       c[cornerindex][1] = g * f;
-                       c[cornerindex][2] = b * f;
-                       c[cornerindex][3] = 1;
-               }
-               if (dynamic)
-               {
-                       R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[1], v[2], tc[0], tc[1], tc[2], c[0], c[1], c[2], triangleindex);
-               }
-               else
+               numvertices = surface->num_vertices;
+               numtriangles = surface->num_triangles;
+               for (triangleindex = 0, e = model->surfmesh.data_element3i + 3*surface->num_firsttriangle;triangleindex < numtriangles;triangleindex++, e += 3)
                {
+                       for (cornerindex = 0;cornerindex < 3;cornerindex++)
+                       {
+                               index = 3*e[cornerindex];
+                               VectorCopy(vertex3f + index, v[cornerindex]);
+                       }
+                       // cull backfaces
+                       //TriangleNormal(v[0], v[1], v[2], normal);
+                       //if (DotProduct(normal, localnormal) < 0.0f)
+                       //      continue;
                        // clip by each of the box planes formed from the projection matrix
-                       Matrix4x4_ToVectors(projection, planes[0], planes[2], planes[4], origin);
-                       VectorNegate(planes[0], planes[1]);
-                       VectorNegate(planes[2], planes[3]);
-                       VectorNegate(planes[4], planes[5]);
-                       VectorCopy(planes[4], normal);
-                       VectorNormalize(normal);
-                       VectorMA(v[0], 0.125f, planes[4], v[0]);
-                       VectorMA(v[1], 0.125f, planes[4], v[1]);
-                       VectorMA(v[2], 0.125f, planes[4], v[2]);
-                       numpoints = PolygonF_Clip(3        , v[0]        , planes[0][0], planes[0][1], planes[0][2], DotProduct(planes[0], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
-                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[1][0], planes[1][1], planes[1][2], DotProduct(planes[1], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
-                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[2][0], planes[2][1], planes[2][2], DotProduct(planes[2], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
-                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[3][0], planes[3][1], planes[3][2], DotProduct(planes[3], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
-                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[4][0], planes[4][1], planes[4][2], DotProduct(planes[4], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
-                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[5][0], planes[5][1], planes[5][2], DotProduct(planes[5], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), v[0]);
+                       // if anything survives, we emit the decal
+                       numpoints = PolygonF_Clip(3        , v[0]        , planes[0][0], planes[0][1], planes[0][2], planes[0][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[1][0], planes[1][1], planes[1][2], planes[1][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[2][0], planes[2][1], planes[2][2], planes[2][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[3][0], planes[3][1], planes[3][2], planes[3][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[4][0], planes[4][1], planes[4][2], planes[4][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[5][0], planes[5][1], planes[5][2], planes[5][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), v[0]);
+                       if (numpoints < 3)
+                               continue;
+                       // some part of the triangle survived, so we have to accept it...
+                       if (dynamic)
+                       {
+                               // dynamic always uses the original triangle
+                               numpoints = 3;
+                               for (cornerindex = 0;cornerindex < 3;cornerindex++)
+                               {
+                                       index = 3*e[cornerindex];
+                                       VectorCopy(vertex3f + index, v[cornerindex]);
+                               }
+                       }
                        for (cornerindex = 0;cornerindex < numpoints;cornerindex++)
                        {
                                // convert vertex positions to texcoords
-                               Matrix4x4_Transform(projection, v[cornerindex], tc[cornerindex]);
+                               Matrix4x4_Transform(&projection, v[cornerindex], temp);
+                               tc[cornerindex][0] = (temp[1]+1.0f)*0.5f * (s2-s1) + s1;
+                               tc[cornerindex][1] = (temp[2]+1.0f)*0.5f * (t2-t1) + t1;
                                // calculate distance fade from the projection origin
-                               f = a * (1-fabs(tc[cornerindex][2]));
+                               f = a * (1.0f-fabs(temp[0]));
+                               f = max(0.0f, f);
                                c[cornerindex][0] = r * f;
                                c[cornerindex][1] = g * f;
                                c[cornerindex][2] = b * f;
-                               c[cornerindex][3] = 1;
+                               c[cornerindex][3] = 1.0f;
+                               //VectorMA(v[cornerindex], cl_decals_bias.value, localnormal, v[cornerindex]);
                        }
-                       for (cornerindex = 0;cornerindex < numpoints-2;cornerindex++)
-                               R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[cornerindex+1], v[cornerindex+2], tc[0], tc[cornerindex+1], tc[cornerindex+2], c[0], c[cornerindex+1], c[cornerindex+2], -1);
+                       if (dynamic)
+                               R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[1], v[2], tc[0], tc[1], tc[2], c[0], c[1], c[2], triangleindex);
+                       else
+                               for (cornerindex = 0;cornerindex < numpoints-2;cornerindex++)
+                                       R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[cornerindex+1], v[cornerindex+2], tc[0], tc[cornerindex+1], tc[cornerindex+2], c[0], c[cornerindex+1], c[cornerindex+2], -1);
                }
        }
 }
 
+void R_DecalSystem_SplatEntities(const vec3_t worldorigin, const vec3_t worldnormal, float r, float g, float b, float a, float s1, float t1, float s2, float t2, float worldsize)
+{
+       int renderentityindex;
+       float worldmins[3];
+       float worldmaxs[3];
+       entity_render_t *ent;
+
+       worldmins[0] = worldorigin[0] - worldsize;
+       worldmins[1] = worldorigin[1] - worldsize;
+       worldmins[2] = worldorigin[2] - worldsize;
+       worldmaxs[0] = worldorigin[0] + worldsize;
+       worldmaxs[1] = worldorigin[1] + worldsize;
+       worldmaxs[2] = worldorigin[2] + worldsize;
+
+       R_DecalSystem_SplatEntity(r_refdef.scene.worldentity, worldorigin, worldnormal, r, g, b, a, s1, t1, s2, t2, worldsize);
+
+       for (renderentityindex = 0;renderentityindex < r_refdef.scene.numentities;renderentityindex++)
+       {
+               ent = r_refdef.scene.entities[renderentityindex];
+               if (!BoxesOverlap(ent->mins, ent->maxs, worldmins, worldmaxs))
+                       continue;
+
+               R_DecalSystem_SplatEntity(ent, worldorigin, worldnormal, r, g, b, a, s1, t1, s2, t2, worldsize);
+       }
+}
+
 extern skinframe_t *decalskinframe;
-void RSurf_DrawTriDecals(void)
+static void R_DrawModelDecals_Entity(entity_render_t *ent)
 {
        int i;
-       decalsystem_t *decalsystem = &rsurface.entity->decalsystem;
-       int numdecals = decalsystem->numdecals;
-       tridecal_t *decal = decalsystem->decals;
-       float frametime = cl.time - decalsystem->lastupdatetime;
-       float decalfade;
-       float alphascale;
-       float ca;
+       decalsystem_t *decalsystem = &ent->decalsystem;
+       int numdecals;
+       tridecal_t *decal;
+       float frametime;
+       float fadedelay;
+       float faderate;
+       float alpha;
        float *v3f;
        float *c4f;
        const int *e;
 
-       decalsystem->lastupdatetime = cl.time;
-
        if (!decalsystem->numdecals)
                return;
 
-       decalfade = 1.0f / max(0.001f, cl_decals_fadetime.value);
-       alphascale = (1.0f / 255.0f);
+       if (r_showsurfaces.integer)
+               return;
 
-       if (rsurface.ent_color[3] < 1 || (rsurface.ent_flags & RENDER_ADDITIVE))
+       if (ent->model != decalsystem->model || ent->alpha < 1 || (ent->flags & RENDER_ADDITIVE))
        {
-               Mem_Free(decalsystem->decals);
-               memset(decalsystem, 0, sizeof(*decalsystem));
+               R_DecalSystem_Reset(decalsystem);
                return;
        }
 
-       if (decalfade < 0)
-               decalfade = 0;
+       // if the model is static it doesn't matter what value we give for
+       // wantnormals and wanttangents, so this logic uses only rules applicable
+       // to a model, knowing that they are meaningless otherwise
+       if (ent == r_refdef.scene.worldentity)
+               RSurf_ActiveWorldEntity();
+       else
+               RSurf_ActiveModelEntity(ent, false, false);
+
+       if (decalsystem->lastupdatetime)
+               frametime = cl.time - decalsystem->lastupdatetime;
+       else
+               frametime = 0;
+       decalsystem->lastupdatetime = cl.time;
+       decal = decalsystem->decals;
+       numdecals = decalsystem->numdecals;
+
+       fadedelay = cl_decals_time.value;
+       faderate = 1.0f / max(0.001f, cl_decals_fadetime.value);
 
        for (i = 0, decal = decalsystem->decals;i < numdecals;i++, decal++)
        {
-               if (!decal->alpha)
+               if (!decal->colors[0][3])
                        continue;
 
-               decal->fade -= frametime;
-               if (decal->fade <= 0)
+               decal->lived += frametime;
+               if (decal->lived >= fadedelay)
                {
-                       decal->alpha -= decalfade;
-                       if (decal->alpha <= 0)
+                       alpha = 1 - faderate * (decal->lived - cl_decals_time.value);
+                       if (alpha <= 0)
                        {
                                // kill the decal by zeroing vertex data
                                memset(decalsystem->vertex3f + 9*i, 0, sizeof(float[3][3]));
@@ -8348,44 +8522,43 @@ void RSurf_DrawTriDecals(void)
                                        decalsystem->freedecal = i;
                                continue;
                        }
-               }
 
-               // update color values for fading decals
-               ca = decal->alpha * alphascale;
-               c4f = decalsystem->color4f + 12*i;
-               c4f[ 0] = decal->colors[0][0] * ca;
-               c4f[ 1] = decal->colors[0][1] * ca;
-               c4f[ 2] = decal->colors[0][2] * ca;
-               c4f[ 3] = 1;
-               c4f[ 4] = decal->colors[1][0] * ca;
-               c4f[ 5] = decal->colors[1][1] * ca;
-               c4f[ 6] = decal->colors[1][2] * ca;
-               c4f[ 7] = 1;
-               c4f[ 8] = decal->colors[2][0] * ca;
-               c4f[ 9] = decal->colors[2][1] * ca;
-               c4f[10] = decal->colors[2][2] * ca;
-               c4f[11] = 1;
+                       // update color values for fading decals
+                       alpha *= (1.0f/255.0f);
+                       c4f = decalsystem->color4f + 12*i;
+                       c4f[ 0] = decal->colors[0][0] * alpha;
+                       c4f[ 1] = decal->colors[0][1] * alpha;
+                       c4f[ 2] = decal->colors[0][2] * alpha;
+                       c4f[ 3] = 1;
+                       c4f[ 4] = decal->colors[1][0] * alpha;
+                       c4f[ 5] = decal->colors[1][1] * alpha;
+                       c4f[ 6] = decal->colors[1][2] * alpha;
+                       c4f[ 7] = 1;
+                       c4f[ 8] = decal->colors[2][0] * alpha;
+                       c4f[ 9] = decal->colors[2][1] * alpha;
+                       c4f[10] = decal->colors[2][2] * alpha;
+                       c4f[11] = 1;
+               }
 
                // update vertex positions for animated models
                if (decal->triangleindex >= 0 && decal->triangleindex < rsurface.modelnum_triangles)
                {
                        e = rsurface.modelelement3i + 3*decal->triangleindex;
-                       v3f = decalsystem->vertex3f + i*i;
+                       v3f = decalsystem->vertex3f + 9*i;
                        VectorCopy(rsurface.vertex3f + 3*e[0], v3f);
                        VectorCopy(rsurface.vertex3f + 3*e[1], v3f + 3);
                        VectorCopy(rsurface.vertex3f + 3*e[2], v3f + 6);
                }
-
-               r_refdef.stats.decals++;
        }
 
        // reduce numdecals if possible
-       while (numdecals > 0 && !decalsystem->decals[numdecals - 1].alpha)
+       while (numdecals > 0 && !decalsystem->decals[numdecals - 1].colors[0][3])
                numdecals--;
        decalsystem->numdecals = numdecals;
 
        if (numdecals > 0)
        {
+               r_refdef.stats.decals += numdecals;
                // now render the decals all at once
                // (this assumes they all use one particle font texture!)
                RSurf_ActiveCustomEntity(&rsurface.matrix, &rsurface.inversematrix, rsurface.ent_flags, rsurface.ent_shadertime, 1, 1, 1, 1, numdecals*3, decalsystem->vertex3f, decalsystem->texcoord2f, NULL, NULL, NULL, decalsystem->color4f, numdecals, decalsystem->element3i, decalsystem->element3s, false, false);
@@ -8396,16 +8569,18 @@ void RSurf_DrawTriDecals(void)
                R_SetupGenericShader(true);
                GL_DepthMask(false);
                GL_DepthRange(0, 1);
-               GL_PolygonOffset(0, 0);
+               GL_PolygonOffset(rsurface.basepolygonfactor + r_polygonoffset_decals_factor.value, rsurface.basepolygonoffset + r_polygonoffset_decals_offset.value);
                GL_DepthTest(true);
                GL_CullFace(GL_NONE);
                GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
                R_Mesh_TexBind(0, R_GetTexture(decalskinframe->base));
+               //R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
                GL_LockArrays(0, numdecals * 3);
                R_Mesh_Draw(0, numdecals * 3, 0, numdecals, decalsystem->element3i, decalsystem->element3s, 0, 0);
                GL_LockArrays(0, 0);
        }
-       else
+
+       if (numdecals <= 0)
        {
                // if there are no decals left, reset decalsystem
                R_DecalSystem_Reset(decalsystem);
@@ -8643,9 +8818,6 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep
                        r_refdef.stats.world_triangles += r_surfacelist[j]->num_triangles;
        }
 
-       // draw decals
-       RSurf_DrawTriDecals();
-
        rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
 }
 
@@ -8737,9 +8909,6 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
                        r_refdef.stats.entities_triangles += r_surfacelist[j]->num_triangles;
        }
 
-       // draw decals
-       RSurf_DrawTriDecals();
-
        rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
 }
 
index 986bad00e75470eae0313e352f297ecbddac11f9..4caa59e005d16abce0ae05a155aa2271c5adcfa3 100644 (file)
@@ -856,8 +856,6 @@ typedef struct model_s
        // range of collision brush numbers in this (sub)model
        int                             firstmodelbrush;
        int                             nummodelbrushes;
-       // list of surface numbers in this (sub)model
-       int                             *surfacelist;
        // for md3 models
        int                             num_tags;
        int                             num_tagframes;
index 1bcee791e591a2b05d44ac280499e85f90fc7e40..a8936258522324677e9c52b37ea114c78839b079 100644 (file)
--- a/render.h
+++ b/render.h
@@ -387,6 +387,8 @@ void R_DrawCustomSurface(skinframe_t *skinframe, const matrix4x4_t *texmatrix, i
 void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, const msurface_t **texturesurfacelist);
 void RSurf_DrawBatch_Simple(int texturenumsurfaces, const msurface_t **texturesurfacelist);
 
+void R_DecalSystem_SplatEntities(const vec3_t org, const vec3_t normal, float r, float g, float b, float a, float s1, float t1, float s2, float t2, float size);
+
 typedef enum rsurfacepass_e
 {
        RSURFPASS_BASE,