This is an advanced mode of [Race](Race). Difference here is that you - instead of running laps - have to reach the finish. The player who sets the fastest time wins after the time is over.
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+Physics
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+CTS can use any phyics, but [XDF](XDF) is the default physics set, based on the [Quake DeFRaG](https://en.wikipedia.org/wiki/DeFRaG) mod.
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Map Entities
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-_(Insert Map Entities here)_
+- *Speed Buff* - Found at the start, or sometimes middle of maps, this buff gives you a quicker initial acceleration
+- *Shield* - Currently damage is off, this item does nothing
+- *Armor* - Currently damage is off, this item does nothing. *Some exceptions apply*
+- *Health* - Currently damage is off, this item does nothing. *Some exceptions apply*
+- *Jet Pack* - This is used to fly
+- *Decorative* - Some maps have entities you cannot, or should not pick up as they are just decorative
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+Weapons
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+Some maps use weapons.
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+- *Rocket Launcher* - Aim at the ground or walls, gain speed
+- *Hagar* - Aim in front, towards your feet at a low angle, wall climb
+- *Mortar* - Aim in front, towards your feet at a low angle, gain height
+- *Crylink* - Aim behind, towards ground or wall, speed, distance
Helpful Hints and Tips
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- The physics are different in Race CTS if a server runs the mod ‘[Xonotic Pro Mode](Xonotic Pro Mode)’.
- You can’t push (/frag) other players like in Race.
+Bunnyhopping
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+ - In Xonotic, hold spacebar while moving forward to bunnyhop
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+Circle Jumps
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+Slick Surfaces
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+Strafing
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+Trick Jumps
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+Turning
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+- TODO: Turning is nuanced, harder to explain (komier)
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List of Demos and Videos
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