if (need_shells)
if (item.ammo_shells)
if (player.ammo_shells < g_pickup_shells_max)
- c = (player.ammo_shells + item.ammo_shells) / player.ammo_shells;
+ c = item.ammo_shells / player.ammo_shells;
if (need_nails)
if (item.ammo_nails)
if (player.ammo_nails < g_pickup_nails_max)
- c = (player.ammo_nails + item.ammo_nails) / player.ammo_nails;
+ c = item.ammo_nails / player.ammo_nails;
if (need_rockets)
if (item.ammo_rockets)
if (player.ammo_rockets < g_pickup_rockets_max)
- c = (player.ammo_rockets + item.ammo_rockets) / player.ammo_rockets;
+ c = item.ammo_rockets / player.ammo_rockets;
if (need_cells)
if (item.ammo_cells)
if (player.ammo_cells < g_pickup_cells_max)
- c = (player.ammo_cells + item.ammo_cells) / player.ammo_cells;
+ c = item.ammo_cells / player.ammo_cells;
if (need_plasma)
if (item.ammo_plasma)
if (player.ammo_plasma < g_pickup_plasma_max)
- c = (player.ammo_plasma + item.ammo_plasma) / player.ammo_plasma;
+ c = item.ammo_plasma / player.ammo_plasma;
if (need_fuel)
if (item.ammo_fuel)
if (player.ammo_fuel < g_pickup_fuel_max)
- c = (player.ammo_fuel + item.ammo_fuel) / player.ammo_fuel;
+ c = item.ammo_fuel / player.ammo_fuel;
- rating *= min(3, c);
+ rating *= min(3, 1 + c);
if(wpn)
// Skilled bots will grab more
rating += wpn.bot_pickupbasevalue * (0.1 + 0.1 * bound(0, skill / 10, 1));
if (item.armorvalue)
if (player.armorvalue < item.max_armorvalue)
- c = (player.armorvalue + player.health + item.armorvalue) / (max(1, player.armorvalue + player.health));
+ c = item.armorvalue / (max(1, player.armorvalue + player.health));
if (item.health)
if (player.health < item.max_health)
- c = (player.health + item.health) / (max(1, player.health));
+ c = item.health / max(1, player.health);
- rating *= min(3, c);
+ rating *= min(3, 1 + c);
return rating;
}