seta hud_panel_strafehud_bestangle "1" "set to \"1\" to enable a ghost angle indicator showing the best angle to gain maximum acceleration"
seta hud_panel_strafehud_bestangle_color "1 1 1" "color of the indicator showing the best angle to gain maximum acceleration"
seta hud_panel_strafehud_bestangle_alpha "0.5" "opacity of the indicator showing the best angle to gain maximum acceleration"
+seta hud_panel_strafehud_switch "1" "set to \"1\" to enable the switch indicator showing the angle to move to when switching sides"
seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator"
seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator"
seta hud_panel_strafehud_switch_width "0.003" "width of the strafe angle indicator(s) (relative to the strafe bar width)"
+seta hud_panel_strafehud_direction "0" "set to \"1\" to enable the direction caps to see in which direction you are currently strafing"
seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards"
-seta hud_panel_strafehud_direction_alpha "0" "opacity of the direction caps which indicate the direction the player is currently strafing towards"
+seta hud_panel_strafehud_direction_alpha "1" "opacity of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)"
seta hud_panel_strafehud_direction_length "0.02" "length of the horizontal component of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel width)"
-seta hud_panel_strafehud_slickdetector_range "200" "range of the slick detector in qu, \"0\" to disable"
+seta hud_panel_strafehud_slickdetector "1" "set to \"1\" to enable the slick detector which notifies you if there is slick near you"
+seta hud_panel_strafehud_slickdetector_range "200" "range of the slick detector in qu"
seta hud_panel_strafehud_slickdetector_granularity "1" "value from 0 to 4 which defines how exact the search for slick should be, higher values may yield better results but require more computation"
seta hud_panel_strafehud_slickdetector_color "0 1 1" "color of the slick detector indicator"
seta hud_panel_strafehud_slickdetector_alpha "0.5" "opacity of the slick detector indicator"
seta hud_panel_strafehud_slickdetector_height "0.125" "height of the slick detector indicator (relative to the panel height)"
-seta hud_panel_strafehud_startspeed_fade "4" "fade time (in seconds) of the start speed text or \"0\" to disable"
+seta hud_panel_strafehud_startspeed "1" "set to \"1\" to enable the start speed indicator which shows you the speed you had while passing the start trigger of a race map"
+seta hud_panel_strafehud_startspeed_fade "4" "fade time (in seconds) of the start speed text"
seta hud_panel_strafehud_startspeed_color "1 0.75 0" "color of the start speed text"
seta hud_panel_strafehud_startspeed_size "1.5" "size of the start speed text (relative to the panel height)"
-seta hud_panel_strafehud_jumpheight_fade "0" "fade time (in seconds) of the jump height text or \"0\" to disable"
+seta hud_panel_strafehud_jumpheight "0" "set to \"1\" to enable the jump height indicator which tells you how high you jumped"
+seta hud_panel_strafehud_jumpheight_fade "4" "fade time (in seconds) of the jump height text"
seta hud_panel_strafehud_jumpheight_min "50" "minimum jump height to display in the selected unit"
seta hud_panel_strafehud_jumpheight_color "0 1 0.75" "color of the jump height text"
seta hud_panel_strafehud_jumpheight_size "1.5" "size of the jump height text (relative to the panel height)"
// draw neutral zone
HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, hidden_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_NONE);
- if(speed >= minspeed && bestangle_width > 0 && autocvar_hud_panel_strafehud_switch_alpha > 0) // only draw indicators if minspeed is reached
+ if(autocvar_hud_panel_strafehud_switch && speed >= minspeed && bestangle_width > 0 && autocvar_hud_panel_strafehud_switch_alpha > 0) // only draw indicators if minspeed is reached
{
// draw the switch indicator(s)
float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
if(!autocvar_hud_panel_strafehud_uncapped)
slickdetector_height = min(slickdetector_height, 1);
slickdetector_height *= panel_size.y;
- if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0)
+ if(autocvar_hud_panel_strafehud_slickdetector && autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0)
{
float slicksteps = max(autocvar_hud_panel_strafehud_slickdetector_granularity, 0);
bool slickdetected = false;
}
}
- if(direction != STRAFEHUD_DIRECTION_NONE && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
+ if(autocvar_hud_panel_strafehud_direction && direction != STRAFEHUD_DIRECTION_NONE && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
{
bool indicator_direction = direction == STRAFEHUD_DIRECTION_LEFT;
// invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
}
}
- float startspeed_height = autocvar_hud_panel_strafehud_startspeed_size * panel_size.y;
- string startspeed_text = ftos_decimals(startspeed * speed_conversion_factor, 2);
- if(autocvar_hud_panel_strafehud_unit_show)
- startspeed_text = strcat(startspeed_text, GetSpeedUnit(autocvar_hud_panel_strafehud_unit));
+ if(autocvar_hud_panel_strafehud_startspeed)
+ {
+ float startspeed_height = autocvar_hud_panel_strafehud_startspeed_size * panel_size.y;
+ string startspeed_text = ftos_decimals(startspeed * speed_conversion_factor, 2);
+ if(autocvar_hud_panel_strafehud_unit_show)
+ startspeed_text = strcat(startspeed_text, GetSpeedUnit(autocvar_hud_panel_strafehud_unit));
- if(StrafeHUD_drawTextIndicator(startspeed_text, startspeed_height, autocvar_hud_panel_strafehud_startspeed_color, autocvar_hud_panel_strafehud_startspeed_fade, starttime, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM))
- text_offset_bottom += startspeed_height;
+ if(StrafeHUD_drawTextIndicator(startspeed_text, startspeed_height, autocvar_hud_panel_strafehud_startspeed_color, autocvar_hud_panel_strafehud_startspeed_fade, starttime, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM))
+ text_offset_bottom += startspeed_height;
+ }
}
// show height achieved by a single jump
}
}
- float jumpheight_height = autocvar_hud_panel_strafehud_jumpheight_size * panel_size.y;
- string jumpheight_text = ftos_decimals(jumpheight * length_conversion_factor, length_decimals);
- if(autocvar_hud_panel_strafehud_unit_show)
- jumpheight_text = strcat(jumpheight_text, GetLengthUnit(autocvar_hud_panel_strafehud_unit));
+ if(autocvar_hud_panel_strafehud_jumpheight)
+ {
+ float jumpheight_height = autocvar_hud_panel_strafehud_jumpheight_size * panel_size.y;
+ string jumpheight_text = ftos_decimals(jumpheight * length_conversion_factor, length_decimals);
+ if(autocvar_hud_panel_strafehud_unit_show)
+ jumpheight_text = strcat(jumpheight_text, GetLengthUnit(autocvar_hud_panel_strafehud_unit));
- if(StrafeHUD_drawTextIndicator(jumpheight_text, jumpheight_height, autocvar_hud_panel_strafehud_jumpheight_color, autocvar_hud_panel_strafehud_jumpheight_fade, jumptime, text_offset_top, STRAFEHUD_TEXT_TOP))
- text_offset_top += jumpheight_height;
+ if(StrafeHUD_drawTextIndicator(jumpheight_text, jumpheight_height, autocvar_hud_panel_strafehud_jumpheight_color, autocvar_hud_panel_strafehud_jumpheight_fade, jumptime, text_offset_top, STRAFEHUD_TEXT_TOP))
+ text_offset_top += jumpheight_height;
+ }
}
draw_endBoldFont();
AUTOCVAR_SAVE(hud_panel_strafehud_bestangle, bool, true, "set to \"1\" to enable a ghost angle indicator showing the best angle to gain maximum acceleration");
AUTOCVAR_SAVE(hud_panel_strafehud_bestangle_color, vector, '1 1 1', "color of the indicator showing the best angle to gain maximum acceleration");
AUTOCVAR_SAVE(hud_panel_strafehud_bestangle_alpha, float, 0.5, "opacity of the indicator showing the best angle to gain maximum acceleration");
+AUTOCVAR_SAVE(hud_panel_strafehud_switch, bool, true, "set to \"1\" to enable the switch indicator showing the angle to move to when switching sides");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_minspeed, float, -1, "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_color, vector, '1 1 0', "color of the switch indicator");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_alpha, float, 1, "opacity of the switch indicator");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_width, float, 0.003, "width of the strafe angle indicator(s) (relative to the strafe bar width)");
+AUTOCVAR_SAVE(hud_panel_strafehud_direction, bool, false, "set to \"1\" to enable the direction caps to see in which direction you are currently strafing");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_color, vector, '0 0.5 1', "color of the direction caps which indicate the direction the player is currently strafing towards");
-AUTOCVAR_SAVE(hud_panel_strafehud_direction_alpha, float, 0, "opacity of the direction caps which indicate the direction the player is currently strafing towards");
+AUTOCVAR_SAVE(hud_panel_strafehud_direction_alpha, float, 1, "opacity of the direction caps which indicate the direction the player is currently strafing towards");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_width, float, 0.25, "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_length, float, 0.02, "length of the horizontal component of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel width)");
-AUTOCVAR_SAVE(hud_panel_strafehud_slickdetector_range, float, 200, "range of the slick detector in qu, \"0\" to disable");
+AUTOCVAR_SAVE(hud_panel_strafehud_slickdetector, bool, true, "set to \"1\" to enable the slick detector which notifies you if there is slick near you");
+AUTOCVAR_SAVE(hud_panel_strafehud_slickdetector_range, float, 200, "range of the slick detector in qu");
AUTOCVAR_SAVE(hud_panel_strafehud_slickdetector_granularity, int, 1, "value from 0 to 4 which defines how exact the search for slick should be, higher values may yield better results but require more computation");
AUTOCVAR_SAVE(hud_panel_strafehud_slickdetector_color, vector, '0 1 1', "color of the slick detector indicator");
AUTOCVAR_SAVE(hud_panel_strafehud_slickdetector_alpha, float, 0.5, "opacity of the slick detector indicator");
AUTOCVAR_SAVE(hud_panel_strafehud_slickdetector_height, float, 0.125, "height of the slick detector indicator (relative to the panel height)");
-AUTOCVAR_SAVE(hud_panel_strafehud_startspeed_fade, float, 4, "fade time (in seconds) of the start speed text or \"0\" to disable");
+AUTOCVAR_SAVE(hud_panel_strafehud_startspeed, bool, true, "set to \"1\" to enable the start speed indicator which shows you the speed you had while passing the start trigger of a race map");
+AUTOCVAR_SAVE(hud_panel_strafehud_startspeed_fade, float, 4, "fade time (in seconds) of the start speed text");
AUTOCVAR_SAVE(hud_panel_strafehud_startspeed_color, vector, '1 0.75 0', "color of the start speed text");
AUTOCVAR_SAVE(hud_panel_strafehud_startspeed_size, float, 1.5, "size of the start speed text (relative to the panel height)");
-AUTOCVAR_SAVE(hud_panel_strafehud_jumpheight_fade, float, 0, "fade time (in seconds) of the jump height text or \"0\" to disable");
+AUTOCVAR_SAVE(hud_panel_strafehud_jumpheight, bool, false, "set to \"1\" to enable the jump height indicator which tells you how high you jumped");
+AUTOCVAR_SAVE(hud_panel_strafehud_jumpheight_fade, float, 4, "fade time (in seconds) of the jump height text");
AUTOCVAR_SAVE(hud_panel_strafehud_jumpheight_min, float, 50, "minimum jump height to display in the selected unit");
AUTOCVAR_SAVE(hud_panel_strafehud_jumpheight_color, vector, '0 1 0.75', "color of the jump height text");
AUTOCVAR_SAVE(hud_panel_strafehud_jumpheight_size, float, 1.5, "size of the jump height text (relative to the panel height)");
cvar_set("hud_panel_strafehud_angle_neutral_color", cvar_defstring("hud_panel_strafehud_angle_neutral_color"));
cvar_set("hud_panel_strafehud_angle_overturn_color", cvar_defstring("hud_panel_strafehud_angle_overturn_color"));
cvar_set("hud_panel_strafehud_switch_color", cvar_defstring("hud_panel_strafehud_switch_color"));
- cvar_set("hud_panel_strafehud_direction_color", cvar_defstring("hud_panel_strafehud_direction_color"));
+ cvar_set("hud_panel_strafehud_bestangle_color", cvar_defstring("hud_panel_strafehud_bestangle_color"));
}
void XonoticHUDStrafeHUDDialog_fill(entity me)
me.TD(me, 1, 1.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_angle_alpha"));
me.TR(me);
- me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Switch indicators:")));
+ me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Switch indicator:")));
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Direction caps:")));
+ me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Best angle indicator:")));
me.TR(me);
me.TD(me, 2, 1.9, e = makeXonoticColorpickerString("hud_panel_strafehud_switch_color", "hud_panel_strafehud_switch_color"));
me.TDempty(me, 0.2);
- me.TD(me, 2, 1.9, e = makeXonoticColorpickerString("hud_panel_strafehud_direction_color", "hud_panel_strafehud_direction_color"));
+ me.TD(me, 2, 1.9, e = makeXonoticColorpickerString("hud_panel_strafehud_bestangle_color", "hud_panel_strafehud_bestangle_color"));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_switch_alpha"));
+ me.TD(me, 1, 0.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_switch_alpha"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.9, e = makeXonoticCheckBoxString("1", "0", "hud_panel_strafehud_switch", _("Enable")));
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_direction_alpha"));
+ me.TD(me, 1, 0.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_bestangle_alpha"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.9, e = makeXonoticCheckBoxString("1", "0", "hud_panel_strafehud_bestangle", _("Enable")));
}