#include <common/mapinfo.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
+ #include <common/resources/cl_resources.qh>
#include <lib/csqcmodel/cl_player.qh>
+AUTOCVAR_SAVE(hud_panel_strafehud_pos, string, "0.320000 0.570000", "position of this base of the panel");
+AUTOCVAR_SAVE(hud_panel_strafehud_size, string, "0.360000 0.020000", "size of this panel");
+AUTOCVAR_SAVE(hud_panel_strafehud_bg, string, "0", "if set to something else than \"\" = override default background");
+AUTOCVAR_SAVE(hud_panel_strafehud_bg_color, string, "", "if set to something else than \"\" = override default panel background color");
+AUTOCVAR_SAVE(hud_panel_strafehud_bg_color_team, string, "", "override panel color with team color in team based games");
+AUTOCVAR_SAVE(hud_panel_strafehud_bg_alpha, string, "0.7", "if set to something else than \"\" = override default panel background alpha");
+AUTOCVAR_SAVE(hud_panel_strafehud_bg_border, string, "", "if set to something else than \"\" = override default size of border around the background");
+AUTOCVAR_SAVE(hud_panel_strafehud_bg_padding, string, "", "if set to something else than \"\" = override default padding of contents from border");
+
// StrafeHUD (#25)
void HUD_StrafeHUD_Export(int fh)