#define MSG_WEAPON 4 // weapon messages (like "You got the Nex", sent to weapon notify panel)
// collapse multiple arguments into one argument
+#define CLPS4(arg1,arg2,arg3,arg4) arg1, arg2, arg3, arg4
#define CLPS3(arg1,arg2,arg3) arg1, arg2, arg3
#define CLPS2(arg1,arg2) arg1, arg2
+// accumulate functions for declarations
+#define NOTIF_FIRST 1
+float NOTIF_INFO_COUNT;
+float NOTIF_NOTIFY_COUNT;
+float NOTIF_CENTER_COUNT;
+float NOTIF_WEAPON_COUNT;
+float NOTIF_CPID_COUNT;
+
+#define MSG_INFO_NOTIF(name,args,normal,gentle) \
+ float name; \
+ void DecNotif_##name() { \
+ if(!name) { \
+ name = (NOTIF_FIRST + NOTIF_INFO_COUNT); \
+ ++NOTIF_INFO_COUNT; } } \
+ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
+
+#define MSG_NOTIFY_NOTIF(name,args,icon,normal,gentle) \
+ float name; \
+ void DecNotif_##name() { \
+ if(!name) { \
+ name = (NOTIF_FIRST + NOTIF_NOTIFY_COUNT); \
+ ++NOTIF_NOTIFY_COUNT; } } \
+ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
+
+#define MSG_CENTER_NOTIF(name,args,cpid,normal,gentle) \
+ float name; \
+ float cpid; \
+ void DecNotif_##name() { \
+ if(!name) { \
+ name = (NOTIF_FIRST + NOTIF_CENTER_COUNT); \
+ ++NOTIF_CENTER_COUNT; } \
+ if(!cpid) { \
+ cpid = (NOTIF_FIRST + NOTIF_CPID_COUNT); \
+ ++NOTIF_CPID_COUNT; } } \
+ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
+
+#define MSG_WEAPON_NOTIF(name,args,normal,gentle) \
+ float name; \
+ void DecNotif_##name() { \
+ if(!name) { \
+ name = (NOTIF_FIRST + NOTIF_WEAPON_COUNT); \
+ ++NOTIF_WEAPON_COUNT; } } \
+ ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
+
// ===================
// Notification List
// ===================
+
// List of all notifications (including identifiers and display information)
// Format: name, number, args, special, normal, gentle
// Specifications:
// Special:
// MSG_INFO: NULL/FLOAT: leave as FALSE
// MSG_NOTIFY: STRING: icon string name for the hud notify panel, "" if no icon is used
-// MSG_CENTER: FLOAT: centerprint ID number (CPID_*), FALSE if no CPID is needed
+// MSG_CENTER: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
// MSG_WEAPON: NULL/FLOAT: leave as FALSE
// Normal message (string for sprintf when gentle messages are NOT enabled)
// Gentle message (string for sprintf when gentle messages ARE enabled)
//
-// Messages have ^FG1, ^FG2, and ^BG in them-- these are replaced
+// Messages have ^F1, ^F2, and ^BG in them-- these are replaced
// with colors according to the cvars the user has chosen.
-// ^FG1 = highest priority, "primary"
-// ^FG2 = next highest priority, "secondary"
-// ^BG = less important information, "tertiary"
+// ^F1 = highest priority, "primary"
+// ^F2 = next highest priority, "secondary"
+// ^BG = normal/less important priority, "tertiary"
+// Guidlines:
+// ALWAYS start the string with a color, preferably background
+// ALWAYS end messages with a new line
+// ARIRE unir frk jvgu lbhe bja zbgure (gvc sbe zvxrrhfn)
#define MSG_INFO_NOTIFICATIONS \
- NOTIFICATION(DEATH_MARBLES_LOST, 1, CLPS3(s1, s2, s3), "notify_death", _("^FG1%s^BG lost their marbles against ^FG1%s^BG using the ^FG2%s^BG\n"), "") \
+ MSG_INFO_NOTIF(DEATH_MARBLES_LOST, CLPS3(s1, s2, s3), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
/* nothing */
#define MSG_NOTIFY_NOTIFICATIONS \
- NOTIFICATION(DEATH_MARBLES_LOST2, 1, CLPS3(s1, s2, s3), "notify_death", _("^FG1%s^BG lost their marbles against ^FG1%s^BG using the ^FG2%s^BG\n"), "") \
+ MSG_NOTIFY_NOTIF(DEATH_MARBLES_LOST2, CLPS3(s1, s2, s3), "notify_death", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
/* nothing */
#define MSG_CENTER_NOTIFICATIONS \
- NOTIFICATION(CENTER_CTF_CAPTURESHIELD_SHIELDED, 1, "", xCPID_CTF_CAPTURESHIELD, _("^BGYou are now ^FG1shielded^BG from the flag\n^BGfor ^FG2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- NOTIFICATION(CENTER_CTF_CAPTURESHIELD_FREE, 2, "", xCPID_CTF_CAPTURESHIELD, _("^BGYou are now free.\n^BGFeel free to ^FG2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- NOTIFICATION(CENTER_CTF_EVENT_RETURN, 11, s1, CPID_CTF_LOWPRIO, _("^BGYou returned the ^FG1%s"), "") \
- NOTIFICATION(CENTER_CTF_EVENT_CAPTURE, 11, s1, FALSE, _("^BGYou captured the ^FG1%s"), "") \
- NOTIFICATION(CENTER_CTF_EVENT_PASS, 10, CLPS2(s1, s2, s3), CPID_CTF_PASS, _("^BG%s passed the ^FG1%s^BG to %s"), "") \
- NOTIFICATION(CENTER_CTF_EVENT_PASS_SENT, 11, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou passed the ^FG1%s^BG to %s"), "") \
- NOTIFICATION(CENTER_CTF_EVENT_PASS_RECEIVED, 12, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou received the ^FG1%s^BG from %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, "", CPID_CTF_CAPTURESHIELD, _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, "", CPID_CTF_CAPTURESHIELD, _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS, CLPS2(s1, s2, s3), CPID_CTF_PASS, _("^BG%s passed the ^F1%s^BG to %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS_SENT, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou passed the ^F1%s^BG to %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS_RECEIVED, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou received the ^F1%s^BG from %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_RETURN, s1, CPID_CTF_LOWPRIO, _("^BGYou returned the ^F1%s"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_EVENT_CAPTURE, s1, NO_CPID, _("^BGYou captured the ^F1%s"), "") \
/* nothing */
#define MSG_WEAPON_NOTIFICATIONS \
- NOTIFICATION(DEATH_MARBLES_LOST3, 1, CLPS3(s1, s2, s3), "notify_death", _("^FG1%s^BG lost their marbles against ^FG1%s^BG using the ^FG2%s^BG\n"), "") \
+ MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, CLPS3(s1, s2, s3), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
/* nothing */
-// declare notifications
-#define NOTIFICATION(name,num,args,special,normal,gentle) float name = num;
+// NOW we actually activate the declarations
MSG_INFO_NOTIFICATIONS
MSG_NOTIFY_NOTIFICATIONS
MSG_CENTER_NOTIFICATIONS
MSG_WEAPON_NOTIFICATIONS
-#undef NOTIFICATION
+// finally, since that's done... undeclare the handlers so that we can use the list in other ways.
+#undef MSG_INFO_NOTIF
+#undef MSG_NOTIFY_NOTIF
+#undef MSG_CENTER_NOTIF
+#undef MSG_WEAPON_NOTIF
+
+/*
+#define MSG_WEAPON_NOTIFICATIONS \
+ NOTIFICATION(DEATH_MARBLES_LOST3, 1, CLPS3(s1, s2, s3), "notify_death", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
+ /* nothing */
+
+/*#define NOTIFICATION(name,num,args,special,normal,gentle) \
+ #ifndef name \
+ #define name num \
+ #endif
+MSG_INFO_NOTIFICATIONS
+MSG_NOTIFY_NOTIFICATIONS
+MSG_CENTER_NOTIFICATIONS
+MSG_WEAPON_NOTIFICATIONS
+#undef NOTIFICATION
-#ifdef CSQC
// declare centerprint priorities
-#define NOTIFICATION(name,num,args,special,normal,gentle) float special = num;
+#ifdef CSQC
+#define NOTIFICATION(name,num,args,special,normal,gentle) \
+ #ifndef special \
+ #define special num \
+ #endif
MSG_CENTER_NOTIFICATIONS
-#undef
+#undef NOTIFICATION
+#endif */
+
+
+string CCR(string input) // color code replace, place inside of sprintf and parse the string
+{
+ input = strreplace("^F1", "^3", input);
+ input = strreplace("^F2", "^2", input);
+ input = strreplace("^BG", "^7", input);
+
+ input = strreplace("^N", "^7", input); // "none"-- reset to white
+
+ return input;
+}
+
+
+#ifdef CSQC
void readnotificationorwhatever()
{