int autocvar_cl_casings_maxcount = 100;
float autocvar_cl_casings_shell_time;
bool autocvar_cl_casings_sloppy = 1;
-float autocvar_cl_casings_ticrate = 0.1;
+float autocvar_cl_casings_ticrate;
#endif
#ifdef GAMEQC
seta cl_casings 1 "enable or disable bullet casings"
seta cl_casings_shell_time 30 "shell casing lifetime"
seta cl_casings_bronze_time 10 "bullet casings lifetime"
-seta cl_casings_ticrate 0.1 "ticrate for casings"
+seta cl_casings_ticrate 0.03125 "ticrate for casings"
seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0