set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
// fragmessage: This allows extra information to be displayed with the frag centerprints.
-set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
-set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
-set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
-set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
+set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
+set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
+set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
+set sv_fraginfo_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
// use default physics
set sv_friction_on_land 0
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
float autocvar_sv_eventlog_files_timestamps;
-float autocvar_sv_fragmessage_information_handicap;
-float autocvar_sv_fragmessage_information_ping;
-float autocvar_sv_fragmessage_information_stats;
-float autocvar_sv_fragmessage_information_typefrag;
+float autocvar_sv_fraginfo_handicap;
+float autocvar_sv_fraginfo_ping;
+float autocvar_sv_fraginfo_stats;
+float autocvar_sv_fraginfo_typefrag;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
string output;
// health/armor of attacker (person who killed you)
- if(autocvar_sv_fragmessage_information_stats && (player.health >= 1))
+ if(autocvar_sv_fraginfo_stats && (player.health >= 1))
health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
// ping display
- if(autocvar_sv_fragmessage_information_ping)
+ if(autocvar_sv_fraginfo_ping)
ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms"));
// handicap display
- if(autocvar_sv_fragmessage_information_handicap)
+ if(autocvar_sv_fraginfo_handicap)
{
- if(autocvar_sv_fragmessage_information_handicap == 2)
+ if(autocvar_sv_fraginfo_handicap == 2)
handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap))));
else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.
handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap));
}
+ // format the string
output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")),
ping_output, ((ping_output && handicap_output) ? "^7 / " : ""),
handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
}
- if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
+ if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) {
Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
} else {