--- /dev/null
-#define FLAG_MIN (PL_MIN_CONST + '0 0 -13')
-#define FLAG_MAX (PL_MAX_CONST + '0 0 -13')
+ #ifndef GAMEMODE_CTF_H
+ #define GAMEMODE_CTF_H
+
+ #ifndef CSQC
+ void ctf_Initialize();
+
+ REGISTER_MUTATOR(ctf, false)
+ {
+ ActivateTeamplay();
+ SetLimits(autocvar_capturelimit_override, -1, autocvar_captureleadlimit_override, -1);
+ have_team_spawns = -1; // request team spawns
+
+ MUTATOR_ONADD
+ {
+ if (time > 1) // game loads at time 1
+ error("This is a game type and it cannot be added at runtime.");
+ ctf_Initialize();
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back ctf_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
+ return -1;
+ }
+
+ return 0;
+ }
+ #endif
+
+ #ifdef SVQC
+ // used in cheats.qc
+ void ctf_RespawnFlag(entity flag);
+
+ // score rule declarations
+ const int ST_CTF_CAPS = 1;
+ const int SP_CTF_CAPS = 4;
+ const int SP_CTF_CAPTIME = 5;
+ const int SP_CTF_PICKUPS = 6;
+ const int SP_CTF_DROPS = 7;
+ const int SP_CTF_FCKILLS = 8;
+ const int SP_CTF_RETURNS = 9;
+
++CLASS(Flag, Pickup)
++ ATTRIB(Flag, m_mins, vector, PL_MIN_CONST + '0 0 -13')
++ ATTRIB(Flag, m_maxs, vector, PL_MAX_CONST + '0 0 -13')
++ENDCLASS(Flag)
++Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
++void ctf_FlagTouch() { SELFPARAM(); ITEM_HANDLE(Pickup, CTF_FLAG, this, other); }
++
+ // flag constants // for most of these, there is just one question to be asked: WHYYYYY?
- if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
+
+ const float FLAG_SCALE = 0.6;
+
+ const float FLAG_THINKRATE = 0.2;
+ const float FLAG_TOUCHRATE = 0.5;
+ const float WPFE_THINKRATE = 0.5;
+
+ const vector FLAG_DROP_OFFSET = ('0 0 32');
+ const vector FLAG_CARRY_OFFSET = ('-16 0 8');
+ #define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
+ const vector FLAG_WAYPOINT_OFFSET = ('0 0 64');
+ const vector FLAG_FLOAT_OFFSET = ('0 0 32');
+ const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10');
+
+ const vector VEHICLE_FLAG_OFFSET = ('0 0 96');
+ const float VEHICLE_FLAG_SCALE = 1.0;
+
+ // waypoint colors
+ #define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
+ #define WPCOLOR_FLAGCARRIER(t) (WP_FlagCarrier.m_color)
+ #define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1')
+
+ // sounds
+ #define snd_flag_taken noise
+ #define snd_flag_returned noise1
+ #define snd_flag_capture noise2
+ #define snd_flag_respawn noise3
+ .string snd_flag_dropped;
+ .string snd_flag_touch;
+ .string snd_flag_pass;
+
+ // effects
+ .string toucheffect;
+ .string passeffect;
+ .string capeffect;
+
+ // list of flags on the map
+ entity ctf_worldflaglist;
+ .entity ctf_worldflagnext;
+ .entity ctf_staleflagnext;
+
+ // waypoint sprites
+ .entity bot_basewaypoint; // flag waypointsprite
+ .entity wps_helpme;
+ .entity wps_flagbase;
+ .entity wps_flagcarrier;
+ .entity wps_flagdropped;
+ .entity wps_enemyflagcarrier;
+ .float wps_helpme_time;
+ bool wpforenemy_announced;
+ float wpforenemy_nextthink;
+
+ // statuses
+ const int FLAG_BASE = 1;
+ const int FLAG_DROPPED = 2;
+ const int FLAG_CARRY = 3;
+ const int FLAG_PASSING = 4;
+
+ const int DROP_NORMAL = 1;
+ const int DROP_THROW = 2;
+ const int DROP_PASS = 3;
+ const int DROP_RESET = 4;
+
+ const int PICKUP_BASE = 1;
+ const int PICKUP_DROPPED = 2;
+
+ const int CAPTURE_NORMAL = 1;
+ const int CAPTURE_DROPPED = 2;
+
+ const int RETURN_TIMEOUT = 1;
+ const int RETURN_DROPPED = 2;
+ const int RETURN_DAMAGE = 3;
+ const int RETURN_SPEEDRUN = 4;
+ const int RETURN_NEEDKILL = 5;
+
++void ctf_Handle_Throw(entity player, entity receiver, float droptype);
++
+ // flag properties
+ #define ctf_spawnorigin dropped_origin
+ bool ctf_stalemate; // indicates that a stalemate is active
+ float ctf_captimerecord; // record time for capturing the flag
+ .float ctf_pickuptime;
+ .float ctf_droptime;
+ .int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
+ .entity ctf_dropper; // don't allow spam of dropping the flag
+ .int max_flag_health;
+ .float next_take_time;
+ .bool ctf_flagdamaged;
+ int ctf_teams;
+
+ // passing/throwing properties
+ .float pass_distance;
+ .entity pass_sender;
+ .entity pass_target;
+ .float throw_antispam;
+ .float throw_prevtime;
+ .int throw_count;
+
+ // CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag.
+ .bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
+ float ctf_captureshield_min_negscore; // punish at -20 points
+ float ctf_captureshield_max_ratio; // punish at most 30% of each team
+ float ctf_captureshield_force; // push force of the shield
+
+ // 1 flag ctf
+ bool ctf_oneflag; // indicates whether or not a neutral flag has been found
+
+ // bot player logic
+ const int HAVOCBOT_CTF_ROLE_NONE = 0;
+ const int HAVOCBOT_CTF_ROLE_DEFENSE = 2;
+ const int HAVOCBOT_CTF_ROLE_MIDDLE = 4;
+ const int HAVOCBOT_CTF_ROLE_OFFENSE = 8;
+ const int HAVOCBOT_CTF_ROLE_CARRIER = 16;
+ const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32;
+ const int HAVOCBOT_CTF_ROLE_ESCORT = 64;
+
+ .bool havocbot_cantfindflag;
+
+ vector havocbot_ctf_middlepoint;
+ float havocbot_ctf_middlepoint_radius;
+
+ void havocbot_role_ctf_setrole(entity bot, int role);
+
+ // team checking
+ #define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
+ #define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
+
+ // networked flag statuses
+ .int ctf_flagstatus;
+ #endif
+
+ const int CTF_RED_FLAG_TAKEN = 1;
+ const int CTF_RED_FLAG_LOST = 2;
+ const int CTF_RED_FLAG_CARRYING = 3;
+ const int CTF_BLUE_FLAG_TAKEN = 4;
+ const int CTF_BLUE_FLAG_LOST = 8;
+ const int CTF_BLUE_FLAG_CARRYING = 12;
+ const int CTF_YELLOW_FLAG_TAKEN = 16;
+ const int CTF_YELLOW_FLAG_LOST = 32;
+ const int CTF_YELLOW_FLAG_CARRYING = 48;
+ const int CTF_PINK_FLAG_TAKEN = 64;
+ const int CTF_PINK_FLAG_LOST = 128;
+ const int CTF_PINK_FLAG_CARRYING = 192;
+ const int CTF_NEUTRAL_FLAG_TAKEN = 256;
+ const int CTF_NEUTRAL_FLAG_LOST = 512;
+ const int CTF_NEUTRAL_FLAG_CARRYING = 768;
+ const int CTF_FLAG_NEUTRAL = 2048;
+ const int CTF_SHIELDED = 4096;
+ #endif
+
+ #ifdef IMPLEMENTATION
+
+ #ifdef SVQC
+ #include "../../../common/vehicles/all.qh"
+ #include "../../teamplay.qh"
+ #endif
+
+ #include "../../../lib/warpzone/common.qh"
+
+ bool autocvar_g_ctf_allow_vehicle_carry;
+ bool autocvar_g_ctf_allow_vehicle_touch;
+ bool autocvar_g_ctf_allow_monster_touch;
+ bool autocvar_g_ctf_throw;
+ float autocvar_g_ctf_throw_angle_max;
+ float autocvar_g_ctf_throw_angle_min;
+ int autocvar_g_ctf_throw_punish_count;
+ float autocvar_g_ctf_throw_punish_delay;
+ float autocvar_g_ctf_throw_punish_time;
+ float autocvar_g_ctf_throw_strengthmultiplier;
+ float autocvar_g_ctf_throw_velocity_forward;
+ float autocvar_g_ctf_throw_velocity_up;
+ float autocvar_g_ctf_drop_velocity_up;
+ float autocvar_g_ctf_drop_velocity_side;
+ bool autocvar_g_ctf_oneflag_reverse;
+ bool autocvar_g_ctf_portalteleport;
+ bool autocvar_g_ctf_pass;
+ float autocvar_g_ctf_pass_arc;
+ float autocvar_g_ctf_pass_arc_max;
+ float autocvar_g_ctf_pass_directional_max;
+ float autocvar_g_ctf_pass_directional_min;
+ float autocvar_g_ctf_pass_radius;
+ float autocvar_g_ctf_pass_wait;
+ bool autocvar_g_ctf_pass_request;
+ float autocvar_g_ctf_pass_turnrate;
+ float autocvar_g_ctf_pass_timelimit;
+ float autocvar_g_ctf_pass_velocity;
+ bool autocvar_g_ctf_dynamiclights;
+ float autocvar_g_ctf_flag_collect_delay;
+ float autocvar_g_ctf_flag_damageforcescale;
+ bool autocvar_g_ctf_flag_dropped_waypoint;
+ bool autocvar_g_ctf_flag_dropped_floatinwater;
+ bool autocvar_g_ctf_flag_glowtrails;
+ int autocvar_g_ctf_flag_health;
+ bool autocvar_g_ctf_flag_return;
+ float autocvar_g_ctf_flag_return_carried_radius;
+ float autocvar_g_ctf_flag_return_time;
+ bool autocvar_g_ctf_flag_return_when_unreachable;
+ float autocvar_g_ctf_flag_return_damage;
+ float autocvar_g_ctf_flag_return_damage_delay;
+ float autocvar_g_ctf_flag_return_dropped;
+ float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
+ float autocvar_g_ctf_flagcarrier_auto_helpme_time;
+ float autocvar_g_ctf_flagcarrier_selfdamagefactor;
+ float autocvar_g_ctf_flagcarrier_selfforcefactor;
+ float autocvar_g_ctf_flagcarrier_damagefactor;
+ float autocvar_g_ctf_flagcarrier_forcefactor;
+ //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
+ bool autocvar_g_ctf_fullbrightflags;
+ bool autocvar_g_ctf_ignore_frags;
+ int autocvar_g_ctf_score_capture;
+ int autocvar_g_ctf_score_capture_assist;
+ int autocvar_g_ctf_score_kill;
+ int autocvar_g_ctf_score_penalty_drop;
+ int autocvar_g_ctf_score_penalty_returned;
+ int autocvar_g_ctf_score_pickup_base;
+ int autocvar_g_ctf_score_pickup_dropped_early;
+ int autocvar_g_ctf_score_pickup_dropped_late;
+ int autocvar_g_ctf_score_return;
+ float autocvar_g_ctf_shield_force;
+ float autocvar_g_ctf_shield_max_ratio;
+ int autocvar_g_ctf_shield_min_negscore;
+ bool autocvar_g_ctf_stalemate;
+ int autocvar_g_ctf_stalemate_endcondition;
+ float autocvar_g_ctf_stalemate_time;
+ bool autocvar_g_ctf_reverse;
+ float autocvar_g_ctf_dropped_capture_delay;
+ float autocvar_g_ctf_dropped_capture_radius;
+
+ void ctf_FakeTimeLimit(entity e, float t)
+ {
+ msg_entity = e;
+ WriteByte(MSG_ONE, 3); // svc_updatestat
+ WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
+ if(t < 0)
+ WriteCoord(MSG_ONE, autocvar_timelimit);
+ else
+ WriteCoord(MSG_ONE, (t + 1) / 60);
+ }
+
+ void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
+ {
+ if(autocvar_sv_eventlog)
+ GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != world) ? ftos(actor.playerid) : "")));
+ //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+ }
+
+ void ctf_CaptureRecord(entity flag, entity player)
+ {
+ float cap_record = ctf_captimerecord;
+ float cap_time = (time - flag.ctf_pickuptime);
+ string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
+
+ // notify about shit
+ if(ctf_oneflag) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
+ else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+
+ // write that shit in the database
+ if(!ctf_oneflag) // but not in 1-flag mode
+ if((!ctf_captimerecord) || (cap_time < cap_record))
+ {
+ ctf_captimerecord = cap_time;
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
+ write_recordmarker(player, (time - cap_time), cap_time);
+ }
+ }
+
+ void ctf_FlagcarrierWaypoints(entity player)
+ {
+ WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
+ WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
+ WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
+ WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
+ }
+
+ void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
+ {
+ float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
+ float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
+ float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
+ //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
+
+ vector targpos;
+ if(current_height) // make sure we can actually do this arcing path
+ {
+ targpos = (to + ('0 0 1' * current_height));
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1)
+ {
+ //print("normal arc line failed, trying to find new pos...");
+ WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
+ targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
+ /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
+ }
+ }
+ else { targpos = to; }
+
+ //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
+
+ vector desired_direction = normalize(targpos - from);
+ if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
+ else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
+ }
+
+ bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
+ {
+ if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
+ {
+ // directional tracing only
+ float spreadlimit;
+ makevectors(passer_angle);
+
+ // find the closest point on the enemy to the center of the attack
+ float h; // hypotenuse, which is the distance between attacker to head
+ float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
+
+ h = vlen(head_center - passer_center);
+ a = h * (normalize(head_center - passer_center) * v_forward);
+
+ vector nearest_on_line = (passer_center + a * v_forward);
+ float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
+
+ spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
+ spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
+
+ if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
+ { return true; }
+ else
+ { return false; }
+ }
+ else { return true; }
+ }
+
+
+ // =======================
+ // CaptureShield Functions
+ // =======================
+
+ bool ctf_CaptureShield_CheckStatus(entity p)
+ {
+ int s, s2, s3, s4, se, se2, se3, se4, sr, ser;
+ entity e;
+ int players_worseeq, players_total;
+
+ if(ctf_captureshield_max_ratio <= 0)
+ return false;
+
+ s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
+ s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
+ s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
+ s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
+
+ sr = ((s - s2) + (s3 + s4));
+
+ if(sr >= -ctf_captureshield_min_negscore)
+ return false;
+
+ players_total = players_worseeq = 0;
+ FOR_EACH_PLAYER(e)
+ {
+ if(DIFF_TEAM(e, p))
+ continue;
+ se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
+ se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
+ se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
+ se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
+
+ ser = ((se - se2) + (se3 + se4));
+
+ if(ser <= sr)
+ ++players_worseeq;
+ ++players_total;
+ }
+
+ // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
+ // use this rule here
+
+ if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
+ return false;
+
+ return true;
+ }
+
+ void ctf_CaptureShield_Update(entity player, bool wanted_status)
+ {
+ bool updated_status = ctf_CaptureShield_CheckStatus(player);
+ if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
+ player.ctf_captureshielded = updated_status;
+ }
+ }
+
+ bool ctf_CaptureShield_Customize()
+ {SELFPARAM();
+ if(!other.ctf_captureshielded) { return false; }
+ if(CTF_SAMETEAM(self, other)) { return false; }
+
+ return true;
+ }
+
+ void ctf_CaptureShield_Touch()
+ {SELFPARAM();
+ if(!other.ctf_captureshielded) { return; }
+ if(CTF_SAMETEAM(self, other)) { return; }
+
+ vector mymid = (self.absmin + self.absmax) * 0.5;
+ vector othermid = (other.absmin + other.absmax) * 0.5;
+
+ Damage(other, self, self, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
+ if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
+ }
+
+ void ctf_CaptureShield_Spawn(entity flag)
+ {SELFPARAM();
+ entity shield = spawn();
+
+ shield.enemy = self;
+ shield.team = self.team;
+ shield.touch = ctf_CaptureShield_Touch;
+ shield.customizeentityforclient = ctf_CaptureShield_Customize;
+ shield.classname = "ctf_captureshield";
+ shield.effects = EF_ADDITIVE;
+ shield.movetype = MOVETYPE_NOCLIP;
+ shield.solid = SOLID_TRIGGER;
+ shield.avelocity = '7 0 11';
+ shield.scale = 0.5;
+
+ setorigin(shield, self.origin);
+ setmodel(shield, MDL_CTF_SHIELD);
+ setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
+ }
+
+
+ // ====================
+ // Drop/Pass/Throw Code
+ // ====================
+
+ void ctf_Handle_Drop(entity flag, entity player, int droptype)
+ {
+ // declarations
+ player = (player ? player : flag.pass_sender);
+
+ // main
+ flag.movetype = MOVETYPE_TOSS;
+ flag.takedamage = DAMAGE_YES;
+ flag.angles = '0 0 0';
+ flag.health = flag.max_flag_health;
+ flag.ctf_droptime = time;
+ flag.ctf_dropper = player;
+ flag.ctf_status = FLAG_DROPPED;
+
+ // messages and sounds
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
+ _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
+ ctf_EventLog("dropped", player.team, player);
+
+ // scoring
+ PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
+ PlayerScore_Add(player, SP_CTF_DROPS, 1);
+
+ // waypoints
+ if(autocvar_g_ctf_flag_dropped_waypoint) {
+ entity wp = WaypointSprite_Spawn(WP_FlagDropped, 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG);
+ wp.colormod = WPCOLOR_DROPPEDFLAG(flag.team);
+ }
+
+ if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
+ {
+ WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
+ WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
+ }
+
+ player.throw_antispam = time + autocvar_g_ctf_pass_wait;
+
+ if(droptype == DROP_PASS)
+ {
+ flag.pass_distance = 0;
+ flag.pass_sender = world;
+ flag.pass_target = world;
+ }
+ }
+
+ void ctf_Handle_Retrieve(entity flag, entity player)
+ {
+ entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
+ entity sender = flag.pass_sender;
+
+ // transfer flag to player
+ flag.owner = player;
+ flag.owner.flagcarried = flag;
+
+ // reset flag
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
+ flag.movetype = MOVETYPE_NONE;
+ flag.takedamage = DAMAGE_NO;
+ flag.solid = SOLID_NOT;
+ flag.angles = '0 0 0';
+ flag.ctf_status = FLAG_CARRY;
+
+ // messages and sounds
+ _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
+ ctf_EventLog("receive", flag.team, player);
+
+ FOR_EACH_REALPLAYER(tmp_player)
+ {
+ if(tmp_player == sender)
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
+ else if(tmp_player == player)
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
+ else if(SAME_TEAM(tmp_player, sender))
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
+ }
+
+ // create new waypoint
+ ctf_FlagcarrierWaypoints(player);
+
+ sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
+ player.throw_antispam = sender.throw_antispam;
+
+ flag.pass_distance = 0;
+ flag.pass_sender = world;
+ flag.pass_target = world;
+ }
+
+ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
+ {
+ entity flag = player.flagcarried;
+ vector targ_origin, flag_velocity;
+
+ if(!flag) { return; }
+ if((droptype == DROP_PASS) && !receiver) { return; }
+
+ if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
+
+ // reset the flag
+ setattachment(flag, world, "");
+ setorigin(flag, player.origin + FLAG_DROP_OFFSET);
+ flag.owner.flagcarried = world;
+ flag.owner = world;
+ flag.solid = SOLID_TRIGGER;
+ flag.ctf_dropper = player;
+ flag.ctf_droptime = time;
+
+ flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
+
+ switch(droptype)
+ {
+ case DROP_PASS:
+ {
+ // warpzone support:
+ // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
+ // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
+ WarpZone_RefSys_Copy(flag, receiver);
+ WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
+ targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
+
+ flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis
+ ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
+
+ // main
+ flag.movetype = MOVETYPE_FLY;
+ flag.takedamage = DAMAGE_NO;
+ flag.pass_sender = player;
+ flag.pass_target = receiver;
+ flag.ctf_status = FLAG_PASSING;
+
+ // other
+ _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
+ WarpZone_TrailParticles(world, _particleeffectnum(flag.passeffect), player.origin, targ_origin);
+ ctf_EventLog("pass", flag.team, player);
+ break;
+ }
+
+ case DROP_THROW:
+ {
+ makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
+
+ flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
+ ctf_Handle_Drop(flag, player, droptype);
+ break;
+ }
+
+ case DROP_RESET:
+ {
+ flag.velocity = '0 0 0'; // do nothing
+ break;
+ }
+
+ default:
+ case DROP_NORMAL:
+ {
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
+ ctf_Handle_Drop(flag, player, droptype);
+ break;
+ }
+ }
+
+ // kill old waypointsprite
+ WaypointSprite_Ping(player.wps_flagcarrier);
+ WaypointSprite_Kill(player.wps_flagcarrier);
+
+ if(player.wps_enemyflagcarrier)
+ WaypointSprite_Kill(player.wps_enemyflagcarrier);
+
+ // captureshield
+ ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
+ }
+
+
+ // ==============
+ // Event Handlers
+ // ==============
+
+ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
+ {
+ entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
+ entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+ entity player_team_flag = world, tmp_entity;
+ float old_time, new_time;
+
+ if(!player) { return; } // without someone to give the reward to, we can't possibly cap
+ if(CTF_DIFFTEAM(player, flag)) { return; }
+
+ if(ctf_oneflag)
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ if(SAME_TEAM(tmp_entity, player))
+ {
+ player_team_flag = tmp_entity;
+ break;
+ }
+
+ nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
+
+ player.throw_prevtime = time;
+ player.throw_count = 0;
+
+ // messages and sounds
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
+ ctf_CaptureRecord(enemy_flag, player);
+ _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
+
+ switch(capturetype)
+ {
+ case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
+ case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
+ default: break;
+ }
+
+ // scoring
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
+ PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
+
+ old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
+ new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
+ if(!old_time || new_time < old_time)
+ PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
+
+ // effects
+ Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
+ //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
+
+ // other
+ if(capturetype == CAPTURE_NORMAL)
+ {
+ WaypointSprite_Kill(player.wps_flagcarrier);
+ if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
+
+ if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
+ { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
+ }
+
+ // reset the flag
+ player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
+ ctf_RespawnFlag(enemy_flag);
+ }
+
+ void ctf_Handle_Return(entity flag, entity player)
+ {
+ // messages and sounds
+ if(IS_MONSTER(player))
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
+ }
+ else if(flag.team)
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
+ }
+ _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
+ ctf_EventLog("return", flag.team, player);
+
+ // scoring
+ if(IS_PLAYER(player))
+ {
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
+ PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+
+ nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
+ }
+
+ TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
+
+ if(flag.ctf_dropper)
+ {
+ PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
+ ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
+ flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
+ }
+
+ // other
+ if(player.flagcarried == flag)
+ WaypointSprite_Kill(player.wps_flagcarrier);
+
+ // reset the flag
+ ctf_RespawnFlag(flag);
+ }
+
+ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
+ {
+ // declarations
+ float pickup_dropped_score; // used to calculate dropped pickup score
+ entity tmp_entity; // temporary entity
+
+ // attach the flag to the player
+ flag.owner = player;
+ player.flagcarried = flag;
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
+
+ // flag setup
+ flag.movetype = MOVETYPE_NONE;
+ flag.takedamage = DAMAGE_NO;
+ flag.solid = SOLID_NOT;
+ flag.angles = '0 0 0';
+ flag.ctf_status = FLAG_CARRY;
+
+ switch(pickuptype)
+ {
+ case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
+ case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
+ default: break;
+ }
+
+ // messages and sounds
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
+ if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
+ if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
+ else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_)); }
+ else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
+
+ Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
+
+ if(!flag.team)
+ FOR_EACH_PLAYER(tmp_entity)
+ if(tmp_entity != player)
+ if(DIFF_TEAM(player, tmp_entity))
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname);
+
+ if(flag.team)
+ FOR_EACH_PLAYER(tmp_entity)
+ if(tmp_entity != player)
+ if(CTF_SAMETEAM(flag, tmp_entity))
+ if(SAME_TEAM(player, tmp_entity))
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
+
+ _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
+
+ // scoring
+ PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
+ nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
+ switch(pickuptype)
+ {
+ case PICKUP_BASE:
+ {
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
+ ctf_EventLog("steal", flag.team, player);
+ break;
+ }
+
+ case PICKUP_DROPPED:
+ {
+ pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
+ pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
+ LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
+ PlayerTeamScore_AddScore(player, pickup_dropped_score);
+ ctf_EventLog("pickup", flag.team, player);
+ break;
+ }
+
+ default: break;
+ }
+
+ // speedrunning
+ if(pickuptype == PICKUP_BASE)
+ {
+ flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
+ if((player.speedrunning) && (ctf_captimerecord))
+ ctf_FakeTimeLimit(player, time + ctf_captimerecord);
+ }
+
+ // effects
+ Send_Effect_(flag.toucheffect, player.origin, '0 0 0', 1);
+
+ // waypoints
+ if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
+ ctf_FlagcarrierWaypoints(player);
+ WaypointSprite_Ping(player.wps_flagcarrier);
+ }
+
+
+ // ===================
+ // Main Flag Functions
+ // ===================
+
+ void ctf_CheckFlagReturn(entity flag, int returntype)
+ {
+ if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
+ {
+ if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
+
+ if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ {
+ switch(returntype)
+ {
+ case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
+ case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
+ case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
+ case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
+
+ default:
+ case RETURN_TIMEOUT:
+ { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
+ }
+ _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
+ ctf_EventLog("returned", flag.team, world);
+ ctf_RespawnFlag(flag);
+ }
+ }
+ }
+
+ bool ctf_Stalemate_Customize()
+ {SELFPARAM();
+ // make spectators see what the player would see
+ entity e, wp_owner;
+ e = WaypointSprite_getviewentity(other);
+ wp_owner = self.owner;
+
+ // team waypoints
+ if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
+ if(SAME_TEAM(wp_owner, e)) { return false; }
+ if(!IS_PLAYER(e)) { return false; }
+
+ return true;
+ }
+
+ void ctf_CheckStalemate(void)
+ {
+ // declarations
+ int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
+ entity tmp_entity;
+
+ entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
+
+ // build list of stale flags
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ {
+ if(autocvar_g_ctf_stalemate)
+ if(tmp_entity.ctf_status != FLAG_BASE)
+ if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag
+ {
+ tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
+ ctf_staleflaglist = tmp_entity;
+
+ switch(tmp_entity.team)
+ {
+ case NUM_TEAM_1: ++stale_red_flags; break;
+ case NUM_TEAM_2: ++stale_blue_flags; break;
+ case NUM_TEAM_3: ++stale_yellow_flags; break;
+ case NUM_TEAM_4: ++stale_pink_flags; break;
+ default: ++stale_neutral_flags; break;
+ }
+ }
+ }
+
+ if(ctf_oneflag)
+ stale_flags = (stale_neutral_flags >= 1);
+ else
+ stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
+
+ if(ctf_oneflag && stale_flags == 1)
+ ctf_stalemate = true;
+ else if(stale_flags >= 2)
+ ctf_stalemate = true;
+ else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
+ { ctf_stalemate = false; wpforenemy_announced = false; }
+ else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1)
+ { ctf_stalemate = false; wpforenemy_announced = false; }
+
+ // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
+ if(ctf_stalemate)
+ {
+ for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
+ {
+ if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
+ {
+ entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG);
+ wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team);
+ tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_Customize;
+ }
+ }
+
+ if (!wpforenemy_announced)
+ {
+ FOR_EACH_REALPLAYER(tmp_entity)
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
+
+ wpforenemy_announced = true;
+ }
+ }
+ }
+
+ void ctf_FlagDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+ {SELFPARAM();
+ if(ITEM_DAMAGE_NEEDKILL(deathtype))
+ {
+ if(autocvar_g_ctf_flag_return_damage_delay)
+ {
+ self.ctf_flagdamaged = true;
+ }
+ else
+ {
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ }
+ return;
+ }
+ if(autocvar_g_ctf_flag_return_damage)
+ {
+ // reduce health and check if it should be returned
+ self.health = self.health - damage;
+ ctf_CheckFlagReturn(self, RETURN_DAMAGE);
+ return;
+ }
+ }
+
+ void ctf_FlagThink()
+ {SELFPARAM();
+ // declarations
+ entity tmp_entity;
+
+ self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
+
+ // captureshield
+ if(self == ctf_worldflaglist) // only for the first flag
+ FOR_EACH_CLIENT(tmp_entity)
+ ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
+
+ // sanity checks
- tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
++ if(self.mins != CTF_FLAG.m_mins || self.maxs != CTF_FLAG.m_maxs) { // reset the flag boundaries in case it got squished
+ LOG_TRACE("wtf the flag got squashed?\n");
- setsize(self, FLAG_MIN, FLAG_MAX); }
++ tracebox(self.origin, CTF_FLAG.m_mins, CTF_FLAG.m_maxs, self.origin, MOVE_NOMONSTERS, self);
+ if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
-void ctf_FlagTouch()
-{SELFPARAM();
++ setsize(self, CTF_FLAG.m_mins, CTF_FLAG.m_maxs); }
+
+ switch(self.ctf_status) // reset flag angles in case warpzones adjust it
+ {
+ case FLAG_DROPPED:
+ {
+ self.angles = '0 0 0';
+ break;
+ }
+
+ default: break;
+ }
+
+ // main think method
+ switch(self.ctf_status)
+ {
+ case FLAG_BASE:
+ {
+ if(autocvar_g_ctf_dropped_capture_radius)
+ {
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ if(tmp_entity.ctf_status == FLAG_DROPPED)
+ if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
+ if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
+ ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
+ }
+ return;
+ }
+
+ case FLAG_DROPPED:
+ {
+ if(autocvar_g_ctf_flag_dropped_floatinwater)
+ {
+ vector midpoint = ((self.absmin + self.absmax) * 0.5);
+ if(pointcontents(midpoint) == CONTENT_WATER)
+ {
+ self.velocity = self.velocity * 0.5;
+
+ if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
+ { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
+ else
+ { self.movetype = MOVETYPE_FLY; }
+ }
+ else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
+ }
+ if(autocvar_g_ctf_flag_return_dropped)
+ {
+ if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
+ {
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_DROPPED);
+ return;
+ }
+ }
+ if(self.ctf_flagdamaged)
+ {
+ self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
+ ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ return;
+ }
+ else if(autocvar_g_ctf_flag_return_time)
+ {
+ self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
+ ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
+ return;
+ }
+ return;
+ }
+
+ case FLAG_CARRY:
+ {
+ if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
+ {
+ self.health = 0;
+ ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
+
+ setself(self.owner);
+ self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
+ ImpulseCommands();
+ setself(this);
+ }
+ if(autocvar_g_ctf_stalemate)
+ {
+ if(time >= wpforenemy_nextthink)
+ {
+ ctf_CheckStalemate();
+ wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
+ }
+ }
+ if(CTF_SAMETEAM(self, self.owner) && self.team)
+ {
+ if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
+ ctf_Handle_Throw(self.owner, world, DROP_THROW);
+ else if(vlen(self.owner.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_carried_radius)
+ ctf_Handle_Return(self, self.owner);
+ }
+ return;
+ }
+
+ case FLAG_PASSING:
+ {
+ vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
+ targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
+ WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
+
+ if((self.pass_target == world)
+ || (self.pass_target.deadflag != DEAD_NO)
+ || (self.pass_target.flagcarried)
+ || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
+ || ((trace_fraction < 1) && (trace_ent != self.pass_target))
+ || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
+ {
+ // give up, pass failed
+ ctf_Handle_Drop(self, world, DROP_PASS);
+ }
+ else
+ {
+ // still a viable target, go for it
+ ctf_CalculatePassVelocity(self, targ_origin, self.origin, true);
+ }
+ return;
+ }
+
+ default: // this should never happen
+ {
+ LOG_TRACE("ctf_FlagThink(): Flag exists with no status?\n");
+ return;
+ }
+ }
+ }
+
- entity toucher = other, tmp_entity;
- bool is_not_monster = (!IS_MONSTER(toucher)), num_perteam = 0;
++METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
++{
++ return = false;
+ if(gameover) { return; }
+ if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
+
- self.health = 0;
- ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
++ bool is_not_monster = (!IS_MONSTER(toucher));
+
+ // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
+ if(ITEM_TOUCH_NEEDKILL())
+ {
+ if(!autocvar_g_ctf_flag_return_damage_delay)
+ {
- if(!self.ctf_flagdamaged) { return; }
++ flag.health = 0;
++ ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
+ }
- FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
++ if(!flag.ctf_flagdamaged) { return; }
+ }
+
- if(time > self.wait) // if we haven't in a while, play a sound/effect
++ int num_perteam = 0;
++ entity tmp_entity; FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
+
+ // special touch behaviors
+ if(toucher.frozen) { return; }
+ else if(IS_VEHICLE(toucher))
+ {
+ if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
+ toucher = toucher.owner; // the player is actually the vehicle owner, not other
+ else
+ return; // do nothing
+ }
+ else if(IS_MONSTER(toucher))
+ {
+ if(!autocvar_g_ctf_allow_monster_touch)
+ return; // do nothing
+ }
+ else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
+ {
- Send_Effect_(self.toucheffect, self.origin, '0 0 0', 1);
- _sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTEN_NORM);
- self.wait = time + FLAG_TOUCHRATE;
++ if(time > flag.wait) // if we haven't in a while, play a sound/effect
+ {
- switch(self.ctf_status)
++ Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1);
++ _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
++ flag.wait = time + FLAG_TOUCHRATE;
+ }
+ return;
+ }
+ else if(toucher.deadflag != DEAD_NO) { return; }
+
- if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
- ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
- else if(!self.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
- ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the neutral flag
++ switch(flag.ctf_status)
+ {
+ case FLAG_BASE:
+ {
+ if(ctf_oneflag)
+ {
- else if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
- ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
- else if(CTF_DIFFTEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
- ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
++ if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
++ ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
++ else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
++ ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag
+ }
- if(CTF_SAMETEAM(toucher, self) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && self.team) // automatically return if there's only 1 player on the team
- ctf_Handle_Return(self, toucher); // toucher just returned his own flag
- else if(is_not_monster && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
- ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
++ else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
++ ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
++ else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
++ ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag
+ break;
+ }
+
+ case FLAG_DROPPED:
+ {
- if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
++ if(CTF_SAMETEAM(toucher, flag) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && flag.team) // automatically return if there's only 1 player on the team
++ ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
++ else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
++ ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
+ break;
+ }
+
+ case FLAG_CARRY:
+ {
+ LOG_TRACE("Someone touched a flag even though it was being carried?\n");
+ break;
+ }
+
+ case FLAG_PASSING:
+ {
- if(DIFF_TEAM(toucher, self.pass_sender))
- ctf_Handle_Return(self, toucher);
++ if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != flag.pass_sender))
+ {
- ctf_Handle_Retrieve(self, toucher);
++ if(DIFF_TEAM(toucher, flag.pass_sender))
++ ctf_Handle_Return(flag, toucher);
+ else
- setsize(flag, FLAG_MIN, FLAG_MAX);
++ ctf_Handle_Retrieve(flag, toucher);
+ }
+ break;
+ }
+ }
+ }
+
+ .float last_respawn;
+ void ctf_RespawnFlag(entity flag)
+ {
+ // check for flag respawn being called twice in a row
+ if(flag.last_respawn > time - 0.5)
+ { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
+
+ flag.last_respawn = time;
+
+ // reset the player (if there is one)
+ if((flag.owner) && (flag.owner.flagcarried == flag))
+ {
+ WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
+ WaypointSprite_Kill(flag.wps_flagcarrier);
+
+ flag.owner.flagcarried = world;
+
+ if(flag.speedrunning)
+ ctf_FakeTimeLimit(flag.owner, -1);
+ }
+
+ if((flag.owner) && (flag.owner.vehicle))
+ flag.scale = FLAG_SCALE;
+
+ if(flag.ctf_status == FLAG_DROPPED)
+ { WaypointSprite_Kill(flag.wps_flagdropped); }
+
+ // reset the flag
+ setattachment(flag, world, "");
+ setorigin(flag, flag.ctf_spawnorigin);
+
+ flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
+ flag.takedamage = DAMAGE_NO;
+ flag.health = flag.max_flag_health;
+ flag.solid = SOLID_TRIGGER;
+ flag.velocity = '0 0 0';
+ flag.angles = flag.mangle;
+ flag.flags = FL_ITEM | FL_NOTARGET;
+
+ flag.ctf_status = FLAG_BASE;
+ flag.owner = world;
+ flag.pass_distance = 0;
+ flag.pass_sender = world;
+ flag.pass_target = world;
+ flag.ctf_dropper = world;
+ flag.ctf_pickuptime = 0;
+ flag.ctf_droptime = 0;
+ flag.ctf_flagdamaged = 0;
+
+ ctf_CheckStalemate();
+ }
+
+ void ctf_Reset()
+ {SELFPARAM();
+ if(self.owner)
+ if(IS_PLAYER(self.owner))
+ ctf_Handle_Throw(self.owner, world, DROP_RESET);
+
+ ctf_RespawnFlag(self);
+ }
+
+ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
+ {SELFPARAM();
+ // bot waypoints
+ waypoint_spawnforitem_force(self, self.origin);
+ self.nearestwaypointtimeout = 0; // activate waypointing again
+ self.bot_basewaypoint = self.nearestwaypoint;
+
+ // waypointsprites
+ entity basename;
+ switch (self.team)
+ {
+ case NUM_TEAM_1: basename = WP_FlagBaseRed; break;
+ case NUM_TEAM_2: basename = WP_FlagBaseBlue; break;
+ case NUM_TEAM_3: basename = WP_FlagBaseYellow; break;
+ case NUM_TEAM_4: basename = WP_FlagBasePink; break;
+ default: basename = WP_FlagBaseNeutral; break;
+ }
+
+ entity wp = WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG);
+ wp.colormod = ((self.team) ? Team_ColorRGB(self.team) : '1 1 1');
+ WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, ((self.team) ? colormapPaletteColor(self.team - 1, false) : '1 1 1'));
+
+ // captureshield setup
+ ctf_CaptureShield_Spawn(self);
+ }
+
+ void set_flag_string(entity flag, .string field, string value, string teamname)
+ {
+ if(flag.(field) == "")
+ flag.(field) = strzone(sprintf(value,teamname));
+ }
+
+ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
+ {SELFPARAM();
+ // declarations
+ setself(flag); // for later usage with droptofloor()
+
+ // main setup
+ flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
+ ctf_worldflaglist = flag;
+
+ setattachment(flag, world, "");
+
+ flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
+ flag.team = teamnumber;
+ flag.classname = "item_flag_team";
+ flag.target = "###item###"; // wut?
+ flag.flags = FL_ITEM | FL_NOTARGET;
+ flag.solid = SOLID_TRIGGER;
+ flag.takedamage = DAMAGE_NO;
+ flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
+ flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
+ flag.health = flag.max_flag_health;
+ flag.event_damage = ctf_FlagDamage;
+ flag.pushable = true;
+ flag.teleportable = TELEPORT_NORMAL;
+ flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
+ flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
+ flag.velocity = '0 0 0';
+ flag.mangle = flag.angles;
+ flag.reset = ctf_Reset;
+ flag.touch = ctf_FlagTouch;
+ flag.think = ctf_FlagThink;
+ flag.nextthink = time + FLAG_THINKRATE;
+ flag.ctf_status = FLAG_BASE;
+
+ string teamname = Static_Team_ColorName_Lower(teamnumber);
+ // appearence
+ if(!flag.scale) { flag.scale = FLAG_SCALE; }
+ if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
+ if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
+ set_flag_string(flag, toucheffect, "%sflag_touch", teamname);
+ set_flag_string(flag, passeffect, "%s_pass", teamname);
+ set_flag_string(flag, capeffect, "%s_cap", teamname);
+
+ // sounds
+ flag.snd_flag_taken = SND(CTF_TAKEN(teamnumber));
+ flag.snd_flag_returned = SND(CTF_RETURNED(teamnumber));
+ flag.snd_flag_capture = SND(CTF_CAPTURE(teamnumber));
+ flag.snd_flag_dropped = SND(CTF_DROPPED(teamnumber));
+ if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = SND(CTF_RESPAWN); // if there is ever a team-based sound for this, update the code to match.
+ precache_sound(flag.snd_flag_respawn);
+ if (flag.snd_flag_touch == "") flag.snd_flag_touch = SND(CTF_TOUCH); // again has no team-based sound
+ precache_sound(flag.snd_flag_touch);
+ if (flag.snd_flag_pass == "") flag.snd_flag_pass = SND(CTF_PASS); // same story here
+ precache_sound(flag.snd_flag_pass);
+
+ // precache
+ precache_model(flag.model);
+
+ // appearence
+ _setmodel(flag, flag.model); // precision set below
++ setsize(flag, CTF_FLAG.m_mins, CTF_FLAG.m_maxs);
+ setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
+
+ if(autocvar_g_ctf_flag_glowtrails)
+ {
+ switch(teamnumber)
+ {
+ case NUM_TEAM_1: flag.glow_color = 251; break;
+ case NUM_TEAM_2: flag.glow_color = 210; break;
+ case NUM_TEAM_3: flag.glow_color = 110; break;
+ case NUM_TEAM_4: flag.glow_color = 145; break;
+ default: flag.glow_color = 254; break;
+ }
+ flag.glow_size = 25;
+ flag.glow_trail = 1;
+ }
+
+ flag.effects |= EF_LOWPRECISION;
+ if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
+ if(autocvar_g_ctf_dynamiclights)
+ {
+ switch(teamnumber)
+ {
+ case NUM_TEAM_1: flag.effects |= EF_RED; break;
+ case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
+ case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
+ case NUM_TEAM_4: flag.effects |= EF_RED; break;
+ default: flag.effects |= EF_DIMLIGHT; break;
+ }
+ }
+
+ // flag placement
+ if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
+ {
+ flag.dropped_origin = flag.origin;
+ flag.noalign = true;
+ flag.movetype = MOVETYPE_NONE;
+ }
+ else // drop to floor, automatically find a platform and set that as spawn origin
+ {
+ flag.noalign = false;
+ setself(flag);
+ droptofloor();
+ flag.movetype = MOVETYPE_TOSS;
+ }
+
+ InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
+ }
+
+
+ // ================
+ // Bot player logic
+ // ================
+
+ // NOTE: LEGACY CODE, needs to be re-written!
+
+ void havocbot_calculate_middlepoint()
+ {
+ entity f;
+ vector s = '0 0 0';
+ vector fo = '0 0 0';
+ float n = 0;
+
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ fo = f.origin;
+ s = s + fo;
+ f = f.ctf_worldflagnext;
+ }
+ if(!n)
+ return;
+ havocbot_ctf_middlepoint = s * (1.0 / n);
+ havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
+ }
+
+
+ entity havocbot_ctf_find_flag(entity bot)
+ {
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ if (CTF_SAMETEAM(bot, f))
+ return f;
+ f = f.ctf_worldflagnext;
+ }
+ return world;
+ }
+
+ entity havocbot_ctf_find_enemy_flag(entity bot)
+ {
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ if(ctf_oneflag)
+ {
+ if(CTF_DIFFTEAM(bot, f))
+ {
+ if(f.team)
+ {
+ if(bot.flagcarried)
+ return f;
+ }
+ else if(!bot.flagcarried)
+ return f;
+ }
+ }
+ else if (CTF_DIFFTEAM(bot, f))
+ return f;
+ f = f.ctf_worldflagnext;
+ }
+ return world;
+ }
+
+ int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
+ {
+ if (!teamplay)
+ return 0;
+
+ int c = 0;
+ entity head;
+
+ FOR_EACH_PLAYER(head)
+ {
+ if(DIFF_TEAM(head, bot) || head.deadflag != DEAD_NO || head == bot)
+ continue;
+
+ if(vlen(head.origin - org) < tc_radius)
+ ++c;
+ }
+
+ return c;
+ }
+
+ void havocbot_goalrating_ctf_ourflag(float ratingscale)
+ {SELFPARAM();
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (CTF_SAMETEAM(self, head))
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
+ }
+
+ void havocbot_goalrating_ctf_ourbase(float ratingscale)
+ {SELFPARAM();
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (CTF_SAMETEAM(self, head))
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (!head)
+ return;
+
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+ }
+
+ void havocbot_goalrating_ctf_enemyflag(float ratingscale)
+ {SELFPARAM();
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if(ctf_oneflag)
+ {
+ if(CTF_DIFFTEAM(self, head))
+ {
+ if(head.team)
+ {
+ if(self.flagcarried)
+ break;
+ }
+ else if(!self.flagcarried)
+ break;
+ }
+ }
+ else if(CTF_DIFFTEAM(self, head))
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
+ }
+
+ void havocbot_goalrating_ctf_enemybase(float ratingscale)
+ {SELFPARAM();
+ if (!bot_waypoints_for_items)
+ {
+ havocbot_goalrating_ctf_enemyflag(ratingscale);
+ return;
+ }
+
+ entity head;
+
+ head = havocbot_ctf_find_enemy_flag(self);
+
+ if (!head)
+ return;
+
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+ }
+
+ void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
+ {SELFPARAM();
+ entity mf;
+
+ mf = havocbot_ctf_find_flag(self);
+
+ if(mf.ctf_status == FLAG_BASE)
+ return;
+
+ if(mf.tag_entity)
+ navigation_routerating(mf.tag_entity, ratingscale, 10000);
+ }
+
+ void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
+ {
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ // flag is out in the field
+ if(head.ctf_status != FLAG_BASE)
+ if(head.tag_entity==world) // dropped
+ {
+ if(df_radius)
+ {
+ if(vlen(org-head.origin)<df_radius)
+ navigation_routerating(head, ratingscale, 10000);
+ }
+ else
+ navigation_routerating(head, ratingscale, 10000);
+ }
+
+ head = head.ctf_worldflagnext;
+ }
+ }
+
+ void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
+ {SELFPARAM();
+ entity head;
+ float t;
+ head = findchainfloat(bot_pickup, true);
+ while (head)
+ {
+ // gather health and armor only
+ if (head.solid)
+ if (head.health || head.armorvalue)
+ if (vlen(head.origin - org) < sradius)
+ {
+ // get the value of the item
+ t = head.bot_pickupevalfunc(self, head) * 0.0001;
+ if (t > 0)
+ navigation_routerating(head, t * ratingscale, 500);
+ }
+ head = head.chain;
+ }
+ }
+
+ void havocbot_ctf_reset_role(entity bot)
+ {
+ float cdefense, cmiddle, coffense;
+ entity mf, ef, head;
+ float c;
+
+ if(bot.deadflag != DEAD_NO)
+ return;
+
+ if(vlen(havocbot_ctf_middlepoint)==0)
+ havocbot_calculate_middlepoint();
+
+ // Check ctf flags
+ if (bot.flagcarried)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(bot);
+ ef = havocbot_ctf_find_enemy_flag(bot);
+
+ // Retrieve stolen flag
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ // If enemy flag is taken go to the middle to intercept pursuers
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // if there is only me on the team switch to offense
+ c = 0;
+ FOR_EACH_PLAYER(head)
+ if(SAME_TEAM(head, bot))
+ ++c;
+
+ if(c==1)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ return;
+ }
+
+ // Evaluate best position to take
+ // Count mates on middle position
+ cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on defense position
+ cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on offense position
+ coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+
+ if(cdefense<=coffense)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
+ else if(coffense<=cmiddle)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ else
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ }
+
+ void havocbot_role_ctf_carrier()
+ {SELFPARAM();
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried == world)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ if(ctf_oneflag)
+ havocbot_goalrating_ctf_enemybase(50000);
+ else
+ havocbot_goalrating_ctf_ourbase(50000);
+
+ if(self.health<100)
+ havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
+
+ navigation_goalrating_end();
+
+ if (self.navigation_hasgoals)
+ self.havocbot_cantfindflag = time + 10;
+ else if (time > self.havocbot_cantfindflag)
+ {
+ // Can't navigate to my own base, suicide!
+ // TODO: drop it and wander around
+ Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
+ return;
+ }
+ }
+ }
+
+ void havocbot_role_ctf_escort()
+ {SELFPARAM();
+ entity mf, ef;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If enemy flag is back on the base switch to previous role
+ ef = havocbot_ctf_find_enemy_flag(self);
+ if(ef.ctf_status==FLAG_BASE)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // If the flag carrier reached the base switch to defense
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ if(vlen(ef.origin - mf.dropped_origin) < 300)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ {
+ self.havocbot_role_timeout = time + random() * 30 + 60;
+ }
+
+ // If nothing happened just switch to previous role
+ if (time > self.havocbot_role_timeout)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // Chase the flag carrier
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_enemyflag(30000);
+ havocbot_goalrating_ctf_ourstolenflag(40000);
+ havocbot_goalrating_items(10000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+ }
+
+ void havocbot_role_ctf_offense()
+ {SELFPARAM();
+ entity mf, ef;
+ vector pos;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // Check flags
+ mf = havocbot_ctf_find_flag(self);
+ ef = havocbot_ctf_find_enemy_flag(self);
+
+ // Own flag stolen
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ if(mf.tag_entity)
+ pos = mf.tag_entity.origin;
+ else
+ pos = mf.origin;
+
+ // Try to get it if closer than the enemy base
+ if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+ }
+
+ // Escort flag carrier
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ if(ef.tag_entity)
+ pos = ef.tag_entity.origin;
+ else
+ pos = ef.origin;
+
+ if(vlen(pos-mf.dropped_origin)>700)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
+ return;
+ }
+ }
+
+ // About to fail, switch to middlefield
+ if(self.health<50)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_enemybase(20000);
+ havocbot_goalrating_items(5000, self.origin, 1000);
+ havocbot_goalrating_items(1000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+ }
+
+ // Retriever (temporary role):
+ void havocbot_role_ctf_retriever()
+ {SELFPARAM();
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If flag is back on the base switch to previous role
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status==FLAG_BASE)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 20;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ float rt_radius;
+ rt_radius = 10000;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
+ havocbot_goalrating_ctf_enemybase(30000);
+ havocbot_goalrating_items(500, self.origin, rt_radius);
+ navigation_goalrating_end();
+ }
+ }
+
+ void havocbot_role_ctf_middle()
+ {SELFPARAM();
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 10;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ vector org;
+
+ org = havocbot_ctf_middlepoint;
+ org.z = self.origin.z;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(2500, self.origin, 10000);
+ havocbot_goalrating_ctf_enemybase(2500);
+ navigation_goalrating_end();
+ }
+ }
+
+ void havocbot_role_ctf_defense()
+ {SELFPARAM();
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If own flag was captured
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 30;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+ if (self.bot_strategytime < time)
+ {
+ float mp_radius;
+ vector org;
+
+ org = mf.dropped_origin;
+ mp_radius = havocbot_ctf_middlepoint_radius;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ // if enemies are closer to our base, go there
+ entity head, closestplayer = world;
+ float distance, bestdistance = 10000;
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.deadflag!=DEAD_NO)
+ continue;
+
+ distance = vlen(org - head.origin);
+ if(distance<bestdistance)
+ {
+ closestplayer = head;
+ bestdistance = distance;
+ }
+ }
+
+ if(closestplayer)
+ if(DIFF_TEAM(closestplayer, self))
+ if(vlen(org - self.origin)>1000)
+ if(checkpvs(self.origin,closestplayer)||random()<0.5)
+ havocbot_goalrating_ctf_ourbase(30000);
+
+ havocbot_goalrating_ctf_ourstolenflag(20000);
+ havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
+ havocbot_goalrating_enemyplayers(15000, org, mp_radius);
+ havocbot_goalrating_items(10000, org, mp_radius);
+ havocbot_goalrating_items(5000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+ }
+
+ void havocbot_role_ctf_setrole(entity bot, int role)
+ {
+ LOG_TRACE(strcat(bot.netname," switched to "));
+ switch(role)
+ {
+ case HAVOCBOT_CTF_ROLE_CARRIER:
+ LOG_TRACE("carrier");
+ bot.havocbot_role = havocbot_role_ctf_carrier;
+ bot.havocbot_role_timeout = 0;
+ bot.havocbot_cantfindflag = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_DEFENSE:
+ LOG_TRACE("defense");
+ bot.havocbot_role = havocbot_role_ctf_defense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_MIDDLE:
+ LOG_TRACE("middle");
+ bot.havocbot_role = havocbot_role_ctf_middle;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_OFFENSE:
+ LOG_TRACE("offense");
+ bot.havocbot_role = havocbot_role_ctf_offense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_RETRIEVER:
+ LOG_TRACE("retriever");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_retriever;
+ bot.havocbot_role_timeout = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_ESCORT:
+ LOG_TRACE("escort");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_escort;
+ bot.havocbot_role_timeout = time + 30;
+ bot.bot_strategytime = 0;
+ break;
+ }
+ LOG_TRACE("\n");
+ }
+
+
+ // ==============
+ // Hook Functions
+ // ==============
+
+ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
+ {SELFPARAM();
+ entity flag;
+ int t = 0, t2 = 0, t3 = 0;
+
+ // initially clear items so they can be set as necessary later.
+ self.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST
+ | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST
+ | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST
+ | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST
+ | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST
+ | CTF_FLAG_NEUTRAL | CTF_SHIELDED);
+
+ // scan through all the flags and notify the client about them
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; }
+ if(flag.team == 0) { t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; self.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+
+ switch(flag.ctf_status)
+ {
+ case FLAG_PASSING:
+ case FLAG_CARRY:
+ {
+ if((flag.owner == self) || (flag.pass_sender == self))
+ self.ctf_flagstatus |= t; // carrying: self is currently carrying the flag
+ else
+ self.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
+ break;
+ }
+ case FLAG_DROPPED:
+ {
+ self.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
+ break;
+ }
+ }
+ }
+
+ // item for stopping players from capturing the flag too often
+ if(self.ctf_captureshielded)
+ self.ctf_flagstatus |= CTF_SHIELDED;
+
+ // update the health of the flag carrier waypointsprite
+ if(self.wps_flagcarrier)
+ WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+ {
+ if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
+ frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
+ }
+ else // damage done to everyone else
+ {
+ frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
+ frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
+ }
+ }
+ else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
+ {
+ if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
+ if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
+ {
+ frag_target.wps_helpme_time = time;
+ WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
+ }
+ // todo: add notification for when flag carrier needs help?
+ }
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
+ {
+ if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
+ {
+ PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
+ PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
+ }
+
+ if(frag_target.flagcarried)
+ {
+ entity tmp_entity = frag_target.flagcarried;
+ ctf_Handle_Throw(frag_target, world, DROP_NORMAL);
+ tmp_entity.ctf_dropper = world;
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
+ {
+ frag_score = 0;
+ return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
+ }
+
+ void ctf_RemovePlayer(entity player)
+ {
+ if(player.flagcarried)
+ { ctf_Handle_Throw(player, world, DROP_NORMAL); }
+
+ for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ if(flag.pass_sender == player) { flag.pass_sender = world; }
+ if(flag.pass_target == player) { flag.pass_target = world; }
+ if(flag.ctf_dropper == player) { flag.ctf_dropper = world; }
+ }
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver)
+ {SELFPARAM();
+ ctf_RemovePlayer(self);
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
+ {SELFPARAM();
+ ctf_RemovePlayer(self);
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
+ {SELFPARAM();
+ if(self.flagcarried)
+ if(!autocvar_g_ctf_portalteleport)
+ { ctf_Handle_Throw(self, world, DROP_NORMAL); }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey)
+ {SELFPARAM();
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+ entity player = self;
+
+ if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
+ {
+ // pass the flag to a team mate
+ if(autocvar_g_ctf_pass)
+ {
+ entity head, closest_target = world;
+ head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true);
+
+ while(head) // find the closest acceptable target to pass to
+ {
+ if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
+ if(head != player && SAME_TEAM(head, player))
+ if(!head.speedrunning && !head.vehicle)
+ {
+ // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+ vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
+ vector passer_center = CENTER_OR_VIEWOFS(player);
+
+ if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
+ {
+ if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
+ {
+ if(IS_BOT_CLIENT(head))
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
+ ctf_Handle_Throw(head, player, DROP_PASS);
+ }
+ else
+ {
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
+ }
+ player.throw_antispam = time + autocvar_g_ctf_pass_wait;
+ return true;
+ }
+ else if(player.flagcarried)
+ {
+ if(closest_target)
+ {
+ vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
+ if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
+ { closest_target = head; }
+ }
+ else { closest_target = head; }
+ }
+ }
+ }
+ head = head.chain;
+ }
+
+ if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; }
+ }
+
+ // throw the flag in front of you
+ if(autocvar_g_ctf_throw && player.flagcarried)
+ {
+ if(player.throw_count == -1)
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
+ {
+ player.throw_prevtime = time;
+ player.throw_count = 1;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return true;
+ }
+ else
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
+ return false;
+ }
+ }
+ else
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
+ else { player.throw_count += 1; }
+ if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
+
+ player.throw_prevtime = time;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, HelpMePing)
+ {SELFPARAM();
+ if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
+ {
+ self.wps_helpme_time = time;
+ WaypointSprite_HelpMePing(self.wps_flagcarrier);
+ }
+ else // create a normal help me waypointsprite
+ {
+ WaypointSprite_Spawn(WP_Helpme, waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, false, RADARICON_HELPME);
+ WaypointSprite_Ping(self.wps_helpme);
+ }
+
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, VehicleEnter)
+ {
+ if(vh_player.flagcarried)
+ {
+ vh_player.flagcarried.nodrawtoclient = vh_player; // hide the flag from the driver
+
+ if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
+ {
+ ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
+ }
+ else
+ {
+ setattachment(vh_player.flagcarried, vh_vehicle, "");
+ setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
+ vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
+ //vh_player.flagcarried.angles = '0 0 0';
+ }
+ return true;
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, VehicleExit)
+ {
+ if(vh_player.flagcarried)
+ {
+ setattachment(vh_player.flagcarried, vh_player, "");
+ setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
+ vh_player.flagcarried.scale = FLAG_SCALE;
+ vh_player.flagcarried.angles = '0 0 0';
+ vh_player.flagcarried.nodrawtoclient = world;
+ return true;
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
+ {SELFPARAM();
+ if(self.flagcarried)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
+ ctf_RespawnFlag(self.flagcarried);
+ return true;
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
+ {
+ entity flag; // temporary entity for the search method
+
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ switch(flag.ctf_status)
+ {
+ case FLAG_DROPPED:
+ case FLAG_PASSING:
+ {
+ // lock the flag, game is over
+ flag.movetype = MOVETYPE_NONE;
+ flag.takedamage = DAMAGE_NO;
+ flag.solid = SOLID_NOT;
+ flag.nextthink = false; // stop thinking
+
+ //dprint("stopping the ", flag.netname, " from moving.\n");
+ break;
+ }
+
+ default:
+ case FLAG_BASE:
+ case FLAG_CARRY:
+ {
+ // do nothing for these flags
+ break;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
+ {SELFPARAM();
+ havocbot_ctf_reset_role(self);
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, GetTeamCount)
+ {
+ //ret_float = ctf_teams;
+ ret_string = "ctf_team";
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
+ {SELFPARAM();
+ self.ctf_flagstatus = other.ctf_flagstatus;
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, GetRecords)
+ {
+ for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
+ {
+ if (MapInfo_Get_ByID(i))
+ {
+ float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
+
+ if(!r)
+ continue;
+
+ // TODO: uid2name
+ string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
+ ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
+ }
+ }
+
+ return false;
+ }
+
+ bool superspec_Spectate(entity _player); // TODO
+ void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
+ MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
+ {
+ if(IS_PLAYER(self) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
+
+ if(cmd_name == "followfc")
+ {
+ if(!g_ctf)
+ return true;
+
+ entity _player;
+ int _team = 0;
+ bool found = false;
+
+ if(cmd_argc == 2)
+ {
+ switch(argv(1))
+ {
+ case "red": _team = NUM_TEAM_1; break;
+ case "blue": _team = NUM_TEAM_2; break;
+ case "yellow": if(ctf_teams >= 3) _team = NUM_TEAM_3; break;
+ case "pink": if(ctf_teams >= 4) _team = NUM_TEAM_4; break;
+ }
+ }
+
+ FOR_EACH_PLAYER(_player)
+ {
+ if(_player.flagcarried && (_player.team == _team || _team == 0))
+ {
+ found = true;
+ if(_team == 0 && IS_SPEC(self) && self.enemy == _player)
+ continue; // already spectating a fc, try to find the other fc
+ return superspec_Spectate(_player);
+ }
+ }
+
+ if(!found)
+ superspec_msg("", "", self, "No active flag carrier\n", 1);
+ return true;
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
+ {
+ if(frag_target.flagcarried)
+ ctf_Handle_Throw(frag_target, world, DROP_THROW);
+
+ return false;
+ }
+
+
+ // ==========
+ // Spawnfuncs
+ // ==========
+
+ /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+ CTF flag for team one (Red).
+ Keys:
+ "angle" Angle the flag will point (minus 90 degrees)...
+ "model" model to use, note this needs red and blue as skins 0 and 1...
+ "noise" sound played when flag is picked up...
+ "noise1" sound played when flag is returned by a teammate...
+ "noise2" sound played when flag is captured...
+ "noise3" sound played when flag is lost in the field and respawns itself...
+ "noise4" sound played when flag is dropped by a player...
+ "noise5" sound played when flag touches the ground... */
+ spawnfunc(item_flag_team1)
+ {
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_1, self);
+ }
+
+ /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+ CTF flag for team two (Blue).
+ Keys:
+ "angle" Angle the flag will point (minus 90 degrees)...
+ "model" model to use, note this needs red and blue as skins 0 and 1...
+ "noise" sound played when flag is picked up...
+ "noise1" sound played when flag is returned by a teammate...
+ "noise2" sound played when flag is captured...
+ "noise3" sound played when flag is lost in the field and respawns itself...
+ "noise4" sound played when flag is dropped by a player...
+ "noise5" sound played when flag touches the ground... */
+ spawnfunc(item_flag_team2)
+ {
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_2, self);
+ }
+
+ /*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+ CTF flag for team three (Yellow).
+ Keys:
+ "angle" Angle the flag will point (minus 90 degrees)...
+ "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+ "noise" sound played when flag is picked up...
+ "noise1" sound played when flag is returned by a teammate...
+ "noise2" sound played when flag is captured...
+ "noise3" sound played when flag is lost in the field and respawns itself...
+ "noise4" sound played when flag is dropped by a player...
+ "noise5" sound played when flag touches the ground... */
+ spawnfunc(item_flag_team3)
+ {
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_3, self);
+ }
+
+ /*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+ CTF flag for team four (Pink).
+ Keys:
+ "angle" Angle the flag will point (minus 90 degrees)...
+ "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+ "noise" sound played when flag is picked up...
+ "noise1" sound played when flag is returned by a teammate...
+ "noise2" sound played when flag is captured...
+ "noise3" sound played when flag is lost in the field and respawns itself...
+ "noise4" sound played when flag is dropped by a player...
+ "noise5" sound played when flag touches the ground... */
+ spawnfunc(item_flag_team4)
+ {
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_4, self);
+ }
+
+ /*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+ CTF flag (Neutral).
+ Keys:
+ "angle" Angle the flag will point (minus 90 degrees)...
+ "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+ "noise" sound played when flag is picked up...
+ "noise1" sound played when flag is returned by a teammate...
+ "noise2" sound played when flag is captured...
+ "noise3" sound played when flag is lost in the field and respawns itself...
+ "noise4" sound played when flag is dropped by a player...
+ "noise5" sound played when flag touches the ground... */
+ spawnfunc(item_flag_neutral)
+ {
+ if(!g_ctf) { remove(self); return; }
+ if(!cvar("g_ctf_oneflag")) { remove(self); return; }
+
+ ctf_FlagSetup(0, self);
+ }
+
+ /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
+ Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
+ Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
+ Keys:
+ "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
+ "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
+ spawnfunc(ctf_team)
+ {
+ if(!g_ctf) { remove(self); return; }
+
+ self.classname = "ctf_team";
+ self.team = self.cnt + 1;
+ }
+
+ // compatibility for quake maps
+ spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); }
+ spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); }
+ spawnfunc(info_player_team1);
+ spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); }
+ spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); }
+ spawnfunc(info_player_team2);
+ spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); }
+ spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); }
+
+ void team_CTF_neutralflag() { SELFPARAM(); spawnfunc_item_flag_neutral(self); }
+ void team_neutralobelisk() { SELFPARAM(); spawnfunc_item_flag_neutral(self); }
+
+
+ // ==============
+ // Initialization
+ // ==============
+
+ // scoreboard setup
+ void ctf_ScoreRules(int teams)
+ {
+ CheckAllowedTeams(world);
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
+ ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+ }
+
+ // code from here on is just to support maps that don't have flag and team entities
+ void ctf_SpawnTeam (string teamname, int teamcolor)
+ {
+ entity this = new(ctf_team);
+ this.netname = teamname;
+ this.cnt = teamcolor;
+ this.spawnfunc_checked = true;
+ WITH(entity, self, this, spawnfunc_ctf_team(this));
+ }
+
+ void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+ {
+ ctf_teams = 2;
+
+ entity tmp_entity;
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ {
+ if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
+ if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
+ if(tmp_entity.team == 0) { ctf_oneflag = true; }
+ }
+
+ ctf_teams = bound(2, ctf_teams, 4);
+
+ // if no teams are found, spawn defaults
+ if(find(world, classname, "ctf_team") == world)
+ {
+ LOG_INFO("No ""ctf_team"" entities found on this map, creating them anyway.\n");
+ ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
+ ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
+ if(ctf_teams >= 3)
+ ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
+ if(ctf_teams >= 4)
+ ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
+ }
+
+ ctf_ScoreRules(ctf_teams);
+ }
+
+ void ctf_Initialize()
+ {
+ ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
+
+ ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
+ ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
+ ctf_captureshield_force = autocvar_g_ctf_shield_force;
+
+ addstat(STAT_CTF_FLAGSTATUS, AS_INT, ctf_flagstatus);
+
+ InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
+ }
+
+ #endif