float autocvar_hud_panel_radar_scale;
float autocvar_hud_panel_radar_zoommode;
float autocvar_hud_panel_score;
+float autocvar_hud_panel_score_rankings;
float autocvar_hud_panel_timer;
float autocvar_hud_panel_timer_increment;
float autocvar_hud_panel_vote;
drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawfont = hud_font;
} else if (!teamplay) { // non-teamgames
- if ((spectatee_status == -1 && !autocvar__hud_configure) || cvar("hud_panel_score_rankings"))
+ if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
{
#define SCOREPANEL_MAX_ENTRIES 6
#define SCOREPANEL_ASPECTRATIO 2
//simulate my score is lower than all displayed players,
//so that I don't appear at all showing pure rankings.
//This is to better show the difference between the 2 ranking views
- if (i == entries-1 && cvar("hud_panel_score_rankings") == 1)
+ if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
{
rgb = '1 1 0';
drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
continue;
if (i == entries-1 && !me_printed && pl != me)
- if (cvar("hud_panel_score_rankings") == 1 && spectatee_status != -1)
+ if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
{
for (pl = me.sort_next; pl; pl = pl.sort_next)
if (pl.team != COLOR_SPECTATOR)